fteqw/engine/d3d
Spoike 744b9a25db try to fix common-symbol conflicts in windows builds.
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though.
try to optimise hldml rendering a little.
fix issue with menuqc models rendering as black when fog is active.
use threads to try to reduce stalls from player-skin switches.
add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default.
enable dtls certificate pinning log stuff.
fix r_viewmodel_fov being used instead of fov cvar.
fix possible segfault when egl driver fails.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 08:39:48 +00:00
..
d3d8_backend.c
d3d8_image.c
d3d11_backend.c
d3d11_image.c
d3d11_shader.c
d3d_backend.c
d3d_image.c
d3d_shader.c
vid_d3d.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
vid_d3d8.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
vid_d3d11.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00