b8e0d21f0e
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1820 fc73d0e0-1445-4013-8a0c-d673dee63da5
227 lines
5.2 KiB
C++
227 lines
5.2 KiB
C++
void bprint(float plev, string st, string s2){}
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float PRINT_MEDIUM = 1;
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#include "/../inventory.qc"
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float show_inventory;
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vector mousepos;
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float showcontextmenu;
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vector contextpos;
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float slotnum; //the current slot under the mousecursor
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float sliderpos;
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float downslotnum; //the slot number when the mousecursor when down
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vector toppos = '0 32 0';
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float k_mouse1;
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float mouseisdown;
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void(vector pos, float slotno) SlotImage =
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{
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local float it;
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local string itname;
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if (slotno == downslotnum && slotnum)
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slotno = slotnum;
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else if (slotno == slotnum && downslotnum)
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slotno = downslotnum;
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it = getstati(31+slotno);
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itname = GetItemImage(ToIID(it));
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drawpic(pos, strcat("gui/", itname), '96 96 0', '1 1 1', 1);
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};
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void() Invent_Draw =
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{
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local float i;
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local float it;
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local string itname;
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local float op;
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local float height;
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height = cvar("vid_conheight");
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//how much space have we got for the slider?
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local float slotofs;
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slotofs = sliderpos*96*8 + 96*3;
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for (i = 3; i < 16; i++)
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{
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SlotImage(((i*96-slotofs) * '0 1 0'), i+1);
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// itname = GetItemName(ToIID(it));
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// drawstring(toppos + ((i*8-slotofs) * '0 1 0'), strcat(itname, " (", ftos(ToStatus(it)), ")"), '8 8 0', '1 1 1', 1);
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}
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drawstring('112 248 0', " HAND 1 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0', 1);
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drawstring('112 248 0'+'96 0 0', " HAND 2 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0'+'96 0 0', 2);
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drawstring('112 248 0'+'192 0 0', " ARMOUR ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0'+'192 0 0', 3);
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drawpic('96 0 0', "gui/scrollup.jpg", '16 16 0', '1 1 1', 1);
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for (i = 0; i < height; i+=16)
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drawpic('96 16 0'+i*'0 1 0', "gui/scrollbar.jpg", '16 16 0', '1 1 1', 1);
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drawpic('96 0 0'+(height-16)*'0 1 0', "gui/scrolldown.jpg", '16 16 0', '1 1 1', 1);
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drawpic('96 16 0'+sliderpos*(height-48)*'0 1 0', "gui/scrollbox.jpg", '16 16 0', '1 1 1', 1);
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if (showcontextmenu)
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{
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op = floor((mousepos_y - contextpos_y)/8);
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drawfill(contextpos - '8 8 0', '88 24 0'+'16 16 0', '0 0 0', 0.7);
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drawstring(contextpos + (0 * '0 8 0'), "Use/Reload", '8 8 0', '1 1 0' + (op!=0)*'0 0 1', 1);
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drawstring(contextpos + (1 * '0 8 0'), "Put In Hand", '8 8 0', '1 1 0' + (op!=1)*'0 0 1', 1);
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drawstring(contextpos + (2 * '0 8 0'), "Drop", '8 8 0', '1 1 0' + (op!=2)*'0 0 1', 1);
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}
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else
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{
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if (mousepos_x >= 96)
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{
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slotnum = 0;
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if (mousepos_x >= 112 && mousepos_x <= 112+3*96)
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if (mousepos_y >= 256 && mousepos_y <= 256+96)
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slotnum = floor((mousepos_x - 112)/96) + 1;
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}
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else
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{
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slotnum = floor((mousepos_y + slotofs)/96) + 1;
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}
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// slotnum = floor((mousepos_y - toppos_y)/8) + 1;
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}
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drawstring('128 0 0', ftos(slotnum), '8 8 0', '1 1 1', 1);
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it = getstati(31+slotnum);
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itname = GetItemName(ToIID(it));
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drawstring('128 32 0', itname, '8 8 0', '1 1 1', 1);
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itname = GetItemDesc(ToIID(it));
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drawstring('128 48 0', itname, '8 8 0', '1 1 1', 1);
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// drawfill(mousepos, '8 8 0', '0 0 0', 0.7);
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// drawstring(mousepos, "^", '8 8 0', '1 1 1', 1);
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drawpic(mousepos, "gui/cursor.jpg", '32 32 0', '1 1 1', 1);
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};
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void() CalcScrollPos =
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{
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sliderpos = (mousepos_y-24)/(cvar("vid_conheight")-48);
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if (sliderpos < 0)
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sliderpos = 0;
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if (sliderpos > 1)
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sliderpos = 1;
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};
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float(float eventtype, float param1, float param2) CSQC_InputEvent =
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{
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local float op;
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if (eventtype == 0) //key down
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{
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if (param1 == 'i')
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{
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show_inventory = !show_inventory;
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}
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else if (!show_inventory)
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return false;
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else if (param1 == k_mouse1)
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{
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if (mousepos_x >= 96 && mousepos_x <= 96+16)
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{
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mouseisdown = true;
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CalcScrollPos();
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}
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else
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downslotnum = slotnum;
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}
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else
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return false;
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return true;
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}
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if (eventtype == 1 && show_inventory) //key up
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{
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if (param1 == k_mouse1)
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{
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if (showcontextmenu)
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{
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op = floor((mousepos_y - contextpos_y)/8);
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if (op == 0)
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localcmd(strcat("cmd invuse ", ftos(slotnum), "\n"));
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else if (op == 1)
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localcmd(strcat("cmd invswap 1 ", ftos(slotnum), "\nimpulse 1\n"));
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else if (op == 2)
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localcmd(strcat("cmd invdrop ", ftos(slotnum), "\n"));
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showcontextmenu = false;
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}
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else
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{
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if (mousepos_x >= 96 && mousepos_x <= 96+16)
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{ //within the scrollbar
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mouseisdown = false;
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}
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else if (downslotnum == slotnum) //mouse didn't move away
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{
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if (slotnum >= 1 && slotnum <= MAXSLOTS)
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{
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if (getstati(32+slotnum-1) != 0) //if there's actually an item there
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{
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showcontextmenu = true; //show the context menu
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contextpos = mousepos;
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}
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}
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else
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{
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show_inventory = false; //they clicked outside, fools!
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showcontextmenu = false;
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}
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}
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else
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{
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//they dragged
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showcontextmenu = false;
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localcmd(strcat("cmd invswap ", ftos(downslotnum), " ", ftos(slotnum), "\nimpulse 1\n"));
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}
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}
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mouseisdown = false;
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downslotnum = 0;
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}
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else
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return false;
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return true;
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}
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if (eventtype == 2 && show_inventory) //mouse
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{
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mousepos_x += param1;
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mousepos_y += param2;
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if (mousepos_x < 0)
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mousepos_x = 0;
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if (mousepos_y < 0)
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mousepos_y = 0;
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if (mouseisdown)
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CalcScrollPos();
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return true;
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}
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return false;
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};
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void() FigureOutButtons =
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{
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k_mouse1 = stringtokeynum("K_MOUSE1");
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};
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