fteqw/quakec/basemod/basemod.txt
TimeServ 759ee1a2b7 first commit for basemod
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1053 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 07:43:21 +00:00

32 lines
762 B
Text

Incomplete -
Triggered kills (explobox, etc)
Done -
Cleanup warnings
Fix QW bugs
Heal decay (over maxhealth)
INTEGER mod
Nailgun frame seperation
Body queue change
Suicide timer limit
Suicide backpack/quad/ring drop
Condense bprint, sprint, centerprints
te_explode sprite
Todo -
Track oldbutton presses
Samelevel 4 (exit acts as a spawnpoint teleporter)
Don't use newmis/spawn projectiles in front
Fix weird deathmatch modes, cvar checking
sv_gravity change?
Advanced heal decay (only decay health that the megahealth added?)
Effects system, NQ/QW cross compatibility
Object-oriented?/Unionize?
Add monsters back?
H2 ents?
HL ents?
Q3 ents?
Decal system based on visibility from players?
Clean up backpack pickup prints?
CSQC?
Rogue/hipnotic weapons/monsters?