fteqw/engine/server/sv_sys_win.c
Spoike 4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00

1532 lines
32 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#include <sys/types.h>
#include <sys/timeb.h>
#ifdef SERVERONLY
#include <winsock.h>
#include <conio.h>
#ifdef MULTITHREAD
#include <process.h>
#endif
#ifndef MINIMAL
//#define USESERVICE
#endif
#define SERVICENAME DISTRIBUTION"SV"
static HANDLE hconsoleout;
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);
}
dllhandle_t *Sys_LoadLibrary(char *name, dllfunction_t *funcs)
{
int i;
HMODULE lib;
lib = LoadLibrary(name);
if (!lib)
return NULL;
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, char *exportname)
{
if (!module)
return NULL;
return GetProcAddress((HINSTANCE)module, exportname);
}
#ifdef HLSERVER
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char *base = (char *)module;
IMAGE_DATA_DIRECTORY *datadir;
IMAGE_EXPORT_DIRECTORY *block;
IMAGE_NT_HEADERS *ntheader;
IMAGE_DOS_HEADER *dosheader = (void*)base;
int i, j;
DWORD *funclist;
DWORD *namelist;
SHORT *ordilist;
if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
return NULL; //yeah, that wasn't an exe
ntheader = (void*)(base + dosheader->e_lfanew);
if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
return NULL; //urm, wait, a 16bit dos exe?
datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
funclist = (DWORD*)(base+block->AddressOfFunctions);
namelist = (DWORD*)(base+block->AddressOfNames);
ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
for (i = 0; i < block->NumberOfFunctions; i++)
{
if (base+funclist[i] == address)
{
for (j = 0; j < block->NumberOfNames; j++)
{
if (ordilist[j] == i)
{
return base+namelist[i];
}
}
//it has no name. huh?
return NULL;
}
}
return NULL;
}
#endif
#ifdef Q2SERVER
static HINSTANCE game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
if (!FreeLibrary (game_library))
Sys_Error ("FreeLibrary failed for game library");
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
char *path;
char cwd[MAX_OSPATH];
#if defined _M_IX86
const char *gamename = "gamex86.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined __amd64__
const char *gamename = "gameamd.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined _M_ALPHA
const char *gamename = "gameaxp.dll";
#ifdef NDEBUG
const char *debugdir = "releaseaxp";
#else
const char *debugdir = "debugaxp";
#endif
#endif
if (game_library)
Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
#ifdef _WIN32
GetCurrentDirectory(sizeof(cwd), cwd);
#else
_getcwd (cwd, sizeof(cwd));
#endif
snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
{
#ifdef DEBUG
// check the current directory for other development purposes
_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
#endif
{
// now run through the search paths
path = NULL;
while (1)
{
path = COM_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
snprintf (name, sizeof(name), "%s/%s", path, gamename);
game_library = LoadLibrary (name);
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
}
}
GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
#endif
#include <fcntl.h>
#include <io.h>
#include <signal.h>
#include <shellapi.h>
#ifdef USESERVICE
qboolean asservice;
SERVICE_STATUS_HANDLE ServerServiceStatusHandle;
SERVICE_STATUS MyServiceStatus;
void CreateSampleService(qboolean create);
#endif
void PR_Deinit(void);
cvar_t sys_nostdout = {"sys_nostdout","0"};
cvar_t sys_maxtic = {"sys_maxtic", "100"};
cvar_t sys_colorconsole = {"sys_colorconsole", "1"};
HWND consolewindowhandle;
HWND hiddenwindowhandler;
int Sys_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
va_start(argptr, fmt);
vsnprintf(data, sizeof(data)-1, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
if (fd)
{
write(fd, data, strlen(data));
close(fd);
return 0;
}
return 1; // error
};
/*
================
Sys_FileTime
================
*/
int Sys_FileTime (char *path)
{
FILE *f;
f = fopen(path, "rb");
if (f)
{
fclose(f);
return 1;
}
return -1;
}
/*
================
Sys_mkdir
================
*/
int _mkdir(const char *path);;
void Sys_mkdir (char *path)
{
_mkdir(path);
}
qboolean Sys_remove (char *path)
{
remove(path);
return true;
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
{
HANDLE r;
WIN32_FIND_DATA fd;
char apath[MAX_OSPATH];
char file[MAX_OSPATH];
char *s;
int go;
Q_strncpyz(apath, match, sizeof(apath));
// sprintf(apath, "%s%s", gpath, match);
for (s = apath+strlen(apath)-1; s>= apath; s--)
{
if (*s == '/')
break;
}
s++;
*s = '\0';
Q_snprintfz(file, sizeof(file), "%s/%s", gpath, match);
r = FindFirstFile(file, &fd);
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (*fd.cFileName != '.')
{
Q_snprintfz(file, sizeof(file), "%s%s/", apath, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
else
{
Q_snprintfz(file, sizeof(file), "%s%s", apath, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
while(FindNextFile(r, &fd) && go);
FindClose(r);
return go;
}
/*
================
Sys_Error
================
*/
#include <process.h>
void Sys_Error (const char *error, ...)
{
va_list argptr;
char text[1024];
double end;
STARTUPINFO startupinfo;
PROCESS_INFORMATION processinfo;
va_start (argptr,error);
vsnprintf (text,sizeof(text)-1, error,argptr);
va_end (argptr);
// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
Sys_Printf ("ERROR: %s\n", text);
Con_Log(text);
NET_Shutdown(); //free sockets and stuff.
#ifdef USESERVICE
if (asservice)
Sys_Quit();
#endif
if (COM_CheckParm("-noreset"))
Sys_Quit();
Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n");
//check for a key press, quitting if we get one in 10 secs
end = Sys_DoubleTime() + 10;
while(Sys_DoubleTime() < end)
{
Sleep(500); // don't burn up CPU with polling
if (_kbhit())
Sys_Quit();
}
Sys_Printf("\nLoading new instance of FTE...\n\n\n");
PR_Deinit(); //this takes a bit more mem
Rank_Flush();
#ifndef MINGW
fcloseall(); //make sure all files are written.
#endif
VirtualFree (host_parms.membase, 0, MEM_RELEASE);
// free(host_parms.membase); //get rid of the mem. We don't need it now.
// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
memset(&startupinfo, 0, sizeof(startupinfo));
memset(&processinfo, 0, sizeof(processinfo));
CreateProcess(NULL,
GetCommandLine(),
NULL,
NULL,
false,
0,
NULL,
NULL,
&startupinfo,
&processinfo);
CloseHandle(processinfo.hProcess);
CloseHandle(processinfo.hThread);
Sys_Quit ();
}
/*
================
Sys_Milliseconds
================
*/
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
double t;
struct _timeb tstruct;
static int starttime;
_ftime( &tstruct );
if (!starttime)
starttime = tstruct.time;
t = (tstruct.time-starttime) + tstruct.millitm*0.001;
return t;
}
/*
================
Sys_ConsoleInput
================
*/
char coninput_text[256];
int coninput_len;
char *Sys_ConsoleInput (void)
{
int c;
if (consolewindowhandle)
{
MSG msg;
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (!GetMessage (&msg, NULL, 0, 0))
return NULL;
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return NULL;
}
// read a line out
while (_kbhit())
{
c = _getch();
if (c == '\r')
{
coninput_text[coninput_len] = 0;
putch ('\n');
putch (']');
coninput_len = 0;
return coninput_text;
}
if (c == 8)
{
if (coninput_len)
{
putch (c);
putch (' ');
putch (c);
coninput_len--;
coninput_text[coninput_len] = 0;
}
continue;
}
if (c == '\t')
{
int i;
char *s = Cmd_CompleteCommand(coninput_text, true, true, 0);
if(s)
{
for (i = 0; i < coninput_len; i++)
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
strcpy(coninput_text, s);
coninput_len = strlen(coninput_text);
printf("%s", coninput_text);
}
continue;
}
putch (c);
coninput_text[coninput_len] = c;
coninput_len++;
coninput_text[coninput_len] = 0;
if (coninput_len == sizeof(coninput_text))
coninput_len = 0;
}
return NULL;
}
void ApplyColour(unsigned int chr)
{
static int oldchar = CON_WHITEMASK;
chr &= CON_FLAGSMASK;
if (oldchar == chr)
return;
oldchar = chr;
if (hconsoleout)
{
unsigned short val = 0;
// bits 28-31 of the console chars match up to the attributes for
// the CHAR_INFO struct exactly
if (chr & CON_NONCLEARBG)
val = ((chr & (CON_FGMASK|CON_BGMASK)) >> CON_FGSHIFT);
else
{
int fg = (chr & CON_FGMASK) >> CON_FGSHIFT;
switch (fg)
{
case COLOR_BLACK: // reverse ^0 like the Linux version
val = BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE;
break;
case COLOR_WHITE: // reset to defaults?
val = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // use grey
break;
case COLOR_GREY:
val = FOREGROUND_INTENSITY; // color light grey as dark grey
break;
default:
val = fg; // send RGBI value as is
break;
}
}
if ((chr & CON_HALFALPHA) && (val & ~FOREGROUND_INTENSITY))
val &= ~FOREGROUND_INTENSITY; // strip intensity to fake alpha
SetConsoleTextAttribute(hconsoleout, val);
}
}
void Sys_PrintColouredChar(unsigned int chr)
{
ApplyColour(chr);
printf("%c", chr & CON_CHARMASK);
}
/*
================
Sys_Printf
================
*/
#define MAXPRINTMSG 4096
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
if (sys_nostdout.value)
return;
if (1)
{
char msg[MAXPRINTMSG];
unsigned char *t;
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
{
int i;
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
}
for (t = (unsigned char*)msg; *t; t++)
{
if (*t >= 146 && *t < 156)
*t = *t - 146 + '0';
if (*t >= 0x12 && *t <= 0x1b)
*t = *t - 0x12 + '0';
if (*t == 143)
*t = '.';
if (*t == 157 || *t == 158 || *t == 159)
*t = '-';
if (*t >= 128)
*t -= 128;
if (*t == 16)
*t = '[';
if (*t == 17)
*t = ']';
if (*t == 0x1c)
*t = 249;
}
if (sys_colorconsole.value && hconsoleout)
{
int ext = CON_WHITEMASK;
int extstack[4];
int extstackdepth = 0;
unsigned char *str = (unsigned char*)msg;
while(*str)
{
if (*str == '^')
{
str++;
if (*str >= '0' && *str <= '9')
{
ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
continue;
}
else if (*str == '&') // extended code
{
if (isextendedcode(str[1]) && isextendedcode(str[2]))
{
str++; // foreground char
if (*str == '-') // default for FG
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
else
ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
str++; // background char
if (*str == '-') // default (clear) for BG
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
else
ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
str++;
continue;
}
Sys_PrintColouredChar('^' | ext);
// else invalid code
}
else if (*str == 'a')
{
str++;
ext ^= CON_2NDCHARSETTEXT;
continue;
}
else if (*str == 'b')
{
str++;
ext ^= CON_BLINKTEXT;
continue;
}
else if (*str == 'h')
{
str++;
ext ^= CON_HALFALPHA;
continue;
}
else if (*str == 's') //store on stack (it's great for names)
{
str++;
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
{
extstack[extstackdepth] = ext;
extstackdepth++;
}
continue;
}
else if (*str == 'r') //restore from stack (it's great for names)
{
str++;
if (extstackdepth)
{
extstackdepth--;
ext = extstack[extstackdepth];
}
continue;
}
else if (*str == '^')
{
Sys_PrintColouredChar('^' | ext);
str++;
}
else
{
Sys_PrintColouredChar('^' | ext);
Sys_PrintColouredChar ((*str++) | ext);
}
continue;
}
Sys_PrintColouredChar ((*str++) | ext);
}
ApplyColour(CON_WHITEMASK);
}
else
printf("%s", msg);
if (coninput_len)
printf("]%s", coninput_text);
else
putch(']');
}
else
{
va_start (argptr,fmt);
vprintf (fmt,argptr);
va_end (argptr);
}
}
/*
================
Sys_Quit
================
*/
void Sys_Quit (void)
{
#ifdef USESERVICE
if (asservice)
{
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
}
#endif
exit (0);
}
int restorecode;
LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_USER)
{
if (lParam & 1)
{
}
else if ((lParam & 2 && restorecode == 0) ||
(lParam & 4 && restorecode == 1) ||
(lParam & 4 && restorecode == 2) )
{
// MessageBox(NULL, "Hello", "", 0);
restorecode++;
}
else if (lParam & 2 && restorecode == 3)
{
DestroyWindow(hWnd);
ShowWindow(consolewindowhandle, SW_SHOWNORMAL);
consolewindowhandle = NULL;
Cbuf_AddText("status\n", RESTRICT_LOCAL);
}
else if (lParam & 6)
{
restorecode = (lParam & 2)>0;
}
return 0;
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
void Sys_HideConsole(void)
{
HMODULE kernel32dll;
HWND (WINAPI *GetConsoleWindow)(void);
if (consolewindowhandle)
return; //err... already hidden... ?
restorecode = 0;
GetConsoleWindow = NULL;
kernel32dll = LoadLibrary("kernel32.dll");
consolewindowhandle = NULL;
if (kernel32dll)
{
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
if (GetConsoleWindow)
consolewindowhandle = GetConsoleWindow();
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if (!consolewindowhandle)
{
char old[512];
#define STRINGH "Trying to hide" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRINGH);
consolewindowhandle = FindWindow(NULL, STRINGH);
SetConsoleTitle(old);
#undef STRINGH
}
if (consolewindowhandle)
{
WNDCLASS wc;
NOTIFYICONDATA d;
/* Register the frame class */
memset(&wc, 0, sizeof(wc));
wc.style = 0;
wc.lpfnWndProc = Sys_WindowHandler;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "DeadQuake";
RegisterClass (&wc);
hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL);
if (!hiddenwindowhandler)
{
Con_Printf("Failed to create window\n");
return;
}
ShowWindow(consolewindowhandle, SW_HIDE);
d.cbSize = sizeof(NOTIFYICONDATA);
d.hWnd = hiddenwindowhandler;
d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE;
d.hIcon = NULL;
d.uCallbackMessage = WM_USER;
d.uID = 0;
strcpy(d.szTip, "");
Shell_NotifyIcon(NIM_ADD, &d);
}
else
Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n");
}
void Sys_ServerActivity(void)
{
HMODULE kernel32dll;
HWND (WINAPI *GetConsoleWindow)(void);
HWND wnd;
restorecode = 0;
GetConsoleWindow = NULL;
kernel32dll = LoadLibrary("kernel32.dll");
wnd = NULL;
if (kernel32dll)
{
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
if (GetConsoleWindow)
wnd = GetConsoleWindow();
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if (!wnd)
{
char old[512];
#define STRINGF "About To Flash" //msvc sucks
GetConsoleTitle(old, sizeof(old));
SetConsoleTitle(STRINGF);
wnd = FindWindow(NULL, STRINGF);
SetConsoleTitle(old);
#undef STRINGF
}
if (wnd)
FlashWindow(wnd, true);
}
/*
=============
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
=============
*/
void Sys_Init (void)
{
Cvar_Register (&sys_nostdout, "System controls");
Cvar_Register (&sys_maxtic, "System controls");
Cvar_Register (&sys_colorconsole, "System controls");
Cmd_AddCommand("hide", Sys_HideConsole);
hconsoleout = GetStdHandle(STD_OUTPUT_HANDLE);
}
/*
==================
main
==================
*/
char *newargv[256];
void Signal_Error_Handler (int sig)
{
Sys_Error("Illegal error occured");
}
void StartQuakeServer(void)
{
quakeparms_t parms;
static char cwd[1024];
int t;
TL_InitLanguages();
parms.argc = com_argc;
parms.argv = com_argv;
parms.memsize = 32*1024*1024;
if ((t = COM_CheckParm ("-heapsize")) != 0 &&
t + 1 < com_argc)
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024;
if ((t = COM_CheckParm ("-mem")) != 0 &&
t + 1 < com_argc)
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024;
parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
// parms.membase = malloc (parms.memsize);
if (!parms.membase)
Sys_Error("Insufficient memory.\n");
parms.basedir = ".";
SV_Init (&parms);
// run one frame immediately for first heartbeat
SV_Frame ();
}
#ifdef USESERVICE
int servicecontrol;
#endif
void ServerMainLoop(void)
{
double newtime, time, oldtime;
//
// main loop
//
oldtime = Sys_DoubleTime () - 0.1;
while (1)
{
NET_Sleep(sys_maxtic.value, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
SV_Frame ();
#ifdef USESERVICE
switch(servicecontrol)
{
case SERVICE_CONTROL_PAUSE:
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_PAUSED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
sv.paused |= 2;
break;
case SERVICE_CONTROL_CONTINUE:
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
sv.paused &= ~2;
break;
case SERVICE_CONTROL_STOP: //leave the loop
return;
default:
break;
}
#endif
}
}
#ifdef USESERVICE
VOID WINAPI MyServiceCtrlHandler(DWORD dwControl)
{
servicecontrol = dwControl;
}
void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv)
{
HKEY hk;
char path[MAX_OSPATH];
DWORD pathlen;
DWORD type;
asservice = true;
MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS;
MyServiceStatus.dwCurrentState = SERVICE_START_PENDING;
MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP |
SERVICE_ACCEPT_PAUSE_CONTINUE;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
ServerServiceStatusHandle = RegisterServiceCtrlHandler(
SERVICENAME,
MyServiceCtrlHandler);
if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0)
{
printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError());
return;
}
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen);
if (type == REG_SZ && pathlen < sizeof(path))
RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen);
RegCloseKey(hk);
SetCurrentDirectory(path);
COM_InitArgv (argc, argv);
StartQuakeServer();
// Handle error condition
if (!sv.state)
{
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
return;
}
// Initialization complete - report running status.
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus))
{
printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError());
}
ServerMainLoop();
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
MyServiceStatus.dwCheckPoint = 0;
MyServiceStatus.dwWaitHint = 0;
MyServiceStatus.dwWin32ExitCode = 0;
MyServiceStatus.dwServiceSpecificExitCode = 0;
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
return;
}
SERVICE_TABLE_ENTRY DispatchTable[] =
{
{ SERVICENAME, StartQuakeServerService },
{ NULL, NULL }
};
#endif
qboolean NET_Sleep(int msec, qboolean stdinissocket);
int main (int argc, char **argv)
{
#ifdef USESERVICE
if (StartServiceCtrlDispatcher( DispatchTable))
{
return true;
}
#endif
COM_InitArgv (argc, argv);
#ifdef USESERVICE
if (COM_CheckParm("-register"))
{
CreateSampleService(1);
return true;
}
if (COM_CheckParm("-unregister"))
{
CreateSampleService(0);
return true;
}
#endif
#ifndef _DEBUG
if (COM_CheckParm("-noreset"))
{
signal (SIGFPE, Signal_Error_Handler);
signal (SIGILL, Signal_Error_Handler);
signal (SIGSEGV, Signal_Error_Handler);
}
#endif
StartQuakeServer();
ServerMainLoop();
return true;
}
#ifdef USESERVICE
void CreateSampleService(qboolean create)
{
BOOL deleted;
char path[MAX_OSPATH];
char exe[MAX_OSPATH];
SC_HANDLE schService;
SC_HANDLE schSCManager;
// Open a handle to the SC Manager database.
schSCManager = OpenSCManager(
NULL, // local machine
NULL, // ServicesActive database
SC_MANAGER_ALL_ACCESS); // full access rights
if (NULL == schSCManager)
{
Con_Printf("Failed to open SCManager (%d)\n", GetLastError());
return;
}
if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2))
{
Con_Printf("Path too long\n");
return;
}
GetCurrentDirectory(sizeof(path), path);
exe[0] = '\"';
exe[strlen(path)+1] = '\0';
exe[strlen(path)] = '\"';
if (!create)
{
schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS);
if (schService)
{
deleted = DeleteService(schService);
}
}
else
{
HKEY hk;
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path));
RegCloseKey(hk);
schService = CreateService(
schSCManager, // SCManager database
SERVICENAME, // name of service
FULLENGINENAME" Server", // service name to display
SERVICE_ALL_ACCESS, // desired access
SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type
SERVICE_AUTO_START, // start type
SERVICE_ERROR_NORMAL, // error control type
exe, // service's binary
NULL, // no load ordering group
NULL, // no tag identifier
NULL, // no dependencies
NULL, // LocalSystem account
NULL); // no password
}
if (schService == NULL)
{
Con_Printf("CreateService failed.\n");
return;
}
else
{
CloseServiceHandle(schService);
return;
}
}
#endif
#ifdef MULTITHREAD
/* Thread creation calls */
typedef struct threadwrap_s
{
void (*func)(void *);
void *args;
} threadwrap_t;
// the thread call is wrapped so we don't need WINAPI everywhere
DWORD WINAPI threadwrapper(void *args)
{
threadwrap_t tw;
tw.func = ((threadwrap_t *)args)->func;
tw.args = ((threadwrap_t *)args)->args;
free(args);
tw.func(tw.args);
#ifndef WIN32CRTDLL
_endthreadex(0);
#endif
return 0;
}
void *Sys_CreateThread(int (*func)(void *), void *args, int stacksize)
{
threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t));
HANDLE handle;
if (!tw)
return NULL;
stacksize += 128; // wrapper overhead, also prevent default stack size
tw->func = func;
tw->args = args;
#ifdef WIN32CRTDLL
handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
#else
handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
#endif
if (!handle)
{
free(tw);
return NULL;
}
return (void *)handle;
}
void Sys_WaitOnThread(void *thread)
{
WaitForSingleObject((HANDLE)thread, INFINITE);
CloseHandle((HANDLE)thread);
}
/* Mutex calls */
void *Sys_CreateMutex(void)
{
return (void *)CreateMutex(NULL, 0, NULL);
}
qboolean Sys_TryLockMutex(void *mutex)
{
return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0;
}
qboolean Sys_LockMutex(void *mutex)
{
return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0;
}
qboolean Sys_UnlockMutex(void *mutex)
{
return !!ReleaseMutex(mutex);
}
void Sys_DestroyMutex(void *mutex)
{
CloseHandle(mutex);
}
/* Conditional wait calls */
/*
TODO: Windows Vista has condition variables as documented here:
http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
Note this uses Slim Reader/Writer locks (Vista+ exclusive)
or critical sections.
The condition variable implementation is based on the libSDL implementation.
This code could probably be made more efficient with the use of events or
different mechanisms but for now the main concern is a correct and
complete solution.
*/
typedef struct condvar_s
{
int waiting;
int signals;
CRITICAL_SECTION countlock;
CRITICAL_SECTION mainlock;
HANDLE wait_sem;
HANDLE wait_done;
} condvar_t;
void *Sys_CreateConditional(void)
{
condvar_t *cv;
cv = (condvar_t *)malloc(sizeof(condvar_t));
if (!cv)
return NULL;
cv->waiting = 0;
cv->signals = 0;
InitializeCriticalSection (&cv->mainlock);
InitializeCriticalSection (&cv->countlock);
cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
if (cv->wait_sem && cv->wait_done)
return (void *)cv;
// something failed so deallocate everything
if (cv->wait_done)
CloseHandle(cv->wait_done);
if (cv->wait_sem)
CloseHandle(cv->wait_sem);
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
return NULL;
}
qboolean Sys_LockConditional(void *condv)
{
EnterCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_UnlockConditional(void *condv)
{
LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_ConditionWait(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
qboolean success;
// increase count for non-signaled waiting threads
EnterCriticalSection(&cv->countlock);
cv->waiting++;
LeaveCriticalSection(&cv->countlock);
LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
// wait on a signal
success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED);
// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
EnterCriticalSection(&cv->countlock);
if (cv->signals > 0)
{
ReleaseSemaphore(cv->wait_done, cv->signals, NULL);
cv->signals = 0;
}
cv->waiting--;
LeaveCriticalSection(&cv->countlock);
EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
return success;
}
qboolean Sys_ConditionSignal(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
// if there are non-signaled waiting threads, we signal one and wait on the response
EnterCriticalSection(&cv->countlock);
if (cv->waiting > cv->signals)
{
cv->signals++;
ReleaseSemaphore(cv->wait_sem, 1, NULL);
LeaveCriticalSection(&cv->countlock);
WaitForSingleObject(cv->wait_done, INFINITE);
}
else
LeaveCriticalSection(&cv->countlock);
return true;
}
qboolean Sys_ConditionBroadcast(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
EnterCriticalSection(&cv->countlock);
if (cv->waiting > cv->signals)
{
int i, num_waiting;
num_waiting = (cv->waiting - cv->signals);
cv->signals = cv->waiting;
ReleaseSemaphore(cv->wait_sem, num_waiting, NULL);
LeaveCriticalSection(&cv->countlock);
// there's no call to wait for the same object multiple times so we need to loop through
// and burn up the semaphore count
for (i = 0; i < num_waiting; i++)
WaitForSingleObject(cv->wait_done, INFINITE);
}
else
LeaveCriticalSection(&cv->countlock);
return true;
}
void Sys_DestroyConditional(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
CloseHandle(cv->wait_done);
CloseHandle(cv->wait_sem);
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
}
#endif
#endif