dd8628eb2a
added a couple extra effects to r_particledesc high try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used. fix some annoyances with menuqc. rebuild fs cache when doing vid_restart, to avoid insane reload times. add profiling support. qcc: be more permissive with {a,b,} in array definitions. tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
161 lines
4.7 KiB
C
161 lines
4.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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memory allocation
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H_??? The hunk manages the entire memory block given to quake. It must be
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contiguous. Memory can be allocated from either the low or high end in a
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stack fashion. The only way memory is released is by resetting one of the
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pointers.
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Hunk allocations should be given a name, so the Hunk_Print () function
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can display usage.
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Hunk allocations are guaranteed to be 16 byte aligned.
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The video buffers are allocated high to avoid leaving a hole underneath
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server allocations when changing to a higher video mode.
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Z_??? Zone memory functions used for small, dynamic allocations like text
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strings from command input. There is only about 48K for it, allocated at
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the very bottom of the hunk.
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Cache_??? Cache memory is for objects that can be dynamically loaded and
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can usefully stay persistant between levels. The size of the cache
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fluctuates from level to level.
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To allocate a cachable object
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Temp_??? Temp memory is used for file loading and surface caching. The size
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of the cache memory is adjusted so that there is a minimum of 512k remaining
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for temp memory.
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------ Top of Memory -------
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high hunk allocations
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<--- high hunk reset point held by vid
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video buffer
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z buffer
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surface cache
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<--- high hunk used
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cachable memory
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<--- low hunk used
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client and server low hunk allocations
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<-- low hunk reset point held by host
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startup hunk allocations
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Zone block
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----- Bottom of Memory -----
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*/
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void Memory_Init (void);
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void Memory_DeInit(void);
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void VARGS Z_Free (void *ptr);
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void *Z_Malloc (int size); // returns 0 filled memory
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void *ZF_Malloc (int size); // allowed to fail
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void *Z_MallocNamed (int size, char *file, int line); // returns 0 filled memory
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void *ZF_MallocNamed (int size, char *file, int line); // allowed to fail
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//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )
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void *VARGS Z_TagMalloc (int size, int tag);
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void VARGS Z_TagFree(void *ptr);
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void VARGS Z_FreeTags(int tag);
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//void *Z_Realloc (void *ptr, int size);
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//Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensitive data structures.
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//(this is a nicer name for malloc)
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void *BZ_Malloc(int size);
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void *BZF_Malloc(int size);
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void *BZ_MallocNamed (int size, char *file, int line); // returns 0 filled memory
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void *BZF_MallocNamed (int size, char *file, int line); // allowed to fail
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void *BZ_Realloc(void *ptr, int size);
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void *BZ_ReallocNamed(void *data, int newsize, char *file, int line);
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void *BZF_Realloc(void *data, int newsize);
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void *BZF_ReallocNamed(void *data, int newsize, char *file, int line);
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void BZ_Free(void *ptr);
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//ctx should start off as void*ctx=NULL
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typedef struct zonegroup_s
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{
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void *first;
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int bytes;
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} zonegroup_t;
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void *QDECL ZG_Malloc(zonegroup_t *ctx, int size);
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void *ZG_MallocNamed(zonegroup_t *ctx, int size, char *file, int line);
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void ZG_FreeGroup(zonegroup_t *ctx);
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#ifdef USE_MSVCRT_DEBUG
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#define BZ_Malloc(size) BZ_MallocNamed(size, __FILE__, __LINE__)
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#define Z_Malloc(size) Z_MallocNamed(size, __FILE__, __LINE__)
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#define BZ_Realloc(ptr, size) BZ_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define BZF_Malloc(size) BZF_MallocNamed(size, __FILE__, __LINE__)
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#define ZF_Malloc(size) ZF_MallocNamed(size, __FILE__, __LINE__)
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#define BZF_Realloc(ptr, size) BZF_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define ZG_Malloc(ctx, size) ZG_MallocNamed(ctx, size, __FILE__, __LINE__)
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#endif
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#define Z_StrDup(s) strcpy(Z_Malloc(strlen(s)+1), s)
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/*
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void *Hunk_Alloc (int size); // returns 0 filled memory
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void *Hunk_AllocName (int size, char *name);
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*/
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void *Hunk_TempAlloc (int size);
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void *Hunk_TempAllocMore (int size); //Don't clear old temp
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/*
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typedef struct cache_user_s
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{
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void *data;
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qboolean fake;
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} cache_user_t;
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*/
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void Cache_Flush (void);
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/*
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void *Cache_Check (cache_user_t *c);
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// returns the cached data, and moves to the head of the LRU list
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// if present, otherwise returns NULL
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void Cache_Free (cache_user_t *c);
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void *Cache_Alloc (cache_user_t *c, int size, char *name);
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// Returns NULL if all purgable data was tossed and there still
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// wasn't enough room.
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void Cache_Report (void);
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*/
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