fteqw/engine/d3d
Spoike cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
..
d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d11_image.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
d3d11_shader.c misc windows-related fixes. 2018-11-28 05:41:39 +00:00
d3d_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d_image.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
d3d_shader.c misc windows-related fixes. 2018-11-28 05:41:39 +00:00
vid_d3d.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
vid_d3d8.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
vid_d3d11.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00