484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
332 lines
11 KiB
C
332 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net.h -- quake's interface to the networking layer
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#define PORT_ANY -1
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#if defined(NACL) || defined(FTE_TARGET_WEB)
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#define HAVE_WEBSOCKCL
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#endif
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//FIXME: should split this into loopback/dgram/stream/dtls/tls/irc
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//with the ipv4/v6/x as a separate parameter
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typedef enum {
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NA_INVALID,
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NA_LOOPBACK,
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/*NA_HYBRID,*/ //ipv6 hybrid socket that might accept ipv4 packets too.
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NA_IP,
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NA_IPV6,
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NA_IPX,
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#ifdef IRCCONNECT
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NA_IRC/*remove!*/,
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#endif
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#ifdef HAVE_WEBSOCKCL
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NA_WEBSOCKET,
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#endif
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} netadrtype_t;
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typedef enum {
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NP_DGRAM,
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NP_DTLS, //connected via ICE/WebRTC
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NP_STREAM,
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NP_TLS,
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NP_WS,
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NP_WSS,
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NP_IRC,
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NP_NATPMP
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} netproto_t;
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typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
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typedef struct
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{
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netadrtype_t type;
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netproto_t prot;
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union {
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qbyte ip[4];
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qbyte ip6[16];
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qbyte ipx[10];
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#ifdef IRCCONNECT
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struct {
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char host[32];
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char user[32];
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char channel[12];
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} irc;
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#endif
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#ifdef HAVE_WEBSOCKCL
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char websocketurl[64];
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#endif
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} address;
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unsigned short port;
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unsigned short connum; //which quake connection/socket the address is talking about. 1-based. 0 is unspecified.
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unsigned int scopeid; //ipv6 interface id thing.
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} netadr_t;
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struct sockaddr_qstorage
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{
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short dontusesa_family;
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unsigned char dontusesa_pad[6];
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qint64_t sa_align;
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unsigned char sa_pad2[112];
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};
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extern netadr_t net_local_cl_ipadr;
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extern netadr_t net_from; // address of who sent the packet
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extern sizebuf_t net_message;
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//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
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#define MAX_UDP_PACKET 8192 // one more than msg + header
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extern FTE_ALIGN(4) qbyte net_message_buffer[MAX_OVERALLMSGLEN];
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typedef enum
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{
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NETERR_SENT = 0, //all is well
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NETERR_NOROUTE = 1, //destination isn't valid for this socket/etc. try a different one if possible
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NETERR_DISCONNECTED = 2, //socket can no longer send anything
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NETERR_MTU = 3, //packet wasn't sent due to MTU
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NETERR_CLOGGED = 4 //socket is suffering from conjestion
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} neterr_t;
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extern cvar_t hostname;
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int TCP_OpenStream (netadr_t *remoteaddr); //makes things easier
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struct ftenet_connections_s;
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void NET_Init (void);
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void NET_Tick (void);
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void SVNET_RegisterCvars(void);
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void NET_InitClient (qboolean loopbackonly);
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void NET_InitServer (void);
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qboolean NET_WasSpecialPacket(netsrc_t netsrc);
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void NET_CloseServer (void);
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void UDP_CloseSocket (int socket);
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void NET_Shutdown (void);
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qboolean NET_GetRates(struct ftenet_connections_s *collection, float *pi, float *po, float *bi, float *bo);
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qboolean NET_UpdateRates(struct ftenet_connections_s *collection, qboolean inbound, size_t size); //for demos to not be weird
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int NET_GetPacket (netsrc_t netsrc, int firstsock);
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neterr_t NET_SendPacket (netsrc_t socket, int length, const void *data, netadr_t *to);
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int NET_LocalAddressForRemote(struct ftenet_connections_s *collection, netadr_t *remote, netadr_t *local, int idx);
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void NET_PrintAddresses(struct ftenet_connections_s *collection);
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qboolean NET_AddressSmellsFunny(netadr_t *a);
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qboolean NET_EnsureRoute(struct ftenet_connections_s *collection, char *routename, char *host, qboolean islisten);
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void NET_PrintConnectionsStatus(struct ftenet_connections_s *collection);
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enum addressscope_e
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{
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ASCOPE_PROCESS=0,
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ASCOPE_HOST=1,
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ASCOPE_LAN=2,
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ASCOPE_NET=3
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};
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enum addressscope_e NET_ClassifyAddress(netadr_t *adr, char **outdesc);
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qboolean NET_AddrIsReliable(netadr_t *adr); //hints that the protocol is reliable. if so, we don't need to wait for acks
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qboolean NET_CompareAdr (netadr_t *a, netadr_t *b);
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qboolean NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
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void NET_AdrToStringResolve (netadr_t *adr, void (*resolved)(void *ctx, void *data, size_t a, size_t b), void *ctx, size_t a, size_t b);
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char *NET_AdrToString (char *s, int len, netadr_t *a);
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char *NET_SockadrToString (char *s, int len, struct sockaddr_qstorage *a);
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char *NET_BaseAdrToString (char *s, int len, netadr_t *a);
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size_t NET_StringToSockaddr2 (const char *s, int defaultport, struct sockaddr_qstorage *sadr, int *addrfamily, int *addrsize, size_t addrcount);
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#define NET_StringToSockaddr(s,p,a,f,z) (NET_StringToSockaddr2(s,p,a,f,z,1)>0)
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size_t NET_StringToAdr2 (const char *s, int defaultport, netadr_t *a, size_t addrcount);
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#define NET_StringToAdr(s,p,a) NET_StringToAdr2(s,p,a,1)
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qboolean NET_PortToAdr (netadrtype_t adrfamily, netproto_t adrprot, const char *s, netadr_t *a);
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qboolean NET_IsClientLegal(netadr_t *adr);
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qboolean NET_IsLoopBackAddress (netadr_t *adr);
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qboolean NET_StringToAdrMasked (const char *s, qboolean allowdns, netadr_t *a, netadr_t *amask);
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char *NET_AdrToStringMasked (char *s, int len, netadr_t *a, netadr_t *amask);
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void NET_IntegerToMask (netadr_t *a, netadr_t *amask, int bits);
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qboolean NET_CompareAdrMasked(netadr_t *a, netadr_t *b, netadr_t *mask);
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qboolean FTENET_AddToCollection(struct ftenet_connections_s *col, const char *name, const char *address, netadrtype_t addrtype, netproto_t addrprot, qboolean islisten);
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//============================================================================
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#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
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#define MAX_LATENT 32
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#define MAX_ADR_SIZE 64
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typedef struct
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{
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qboolean fatal_error;
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#ifdef NQPROT
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int isnqprotocol;
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qboolean nqreliable_allowed; //says the peer has acked the last reliable (or timed out and needs resending).
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float nqreliable_resendtime;//force nqreliable_allowed, thereby forcing a resend of anything n
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qbyte nqunreliableonly; //nq can't cope with certain reliables some times. if 2, we have a reliable that result in a block (that should be sent). if 1, we are blocking. if 0, we can send reliables freely.
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#endif
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struct netprim_s netprim;
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int fragmentsize;
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int dupe;
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float last_received; // for timeouts
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// the statistics are cleared at each client begin, because
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// the server connecting process gives a bogus picture of the data
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float frame_latency; // rolling average
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float frame_rate;
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int drop_count; // dropped packets, cleared each level
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int good_count; // cleared each level
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int bytesin;
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int bytesout;
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netadr_t remote_address;
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netsrc_t sock;
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int qport;
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int qportsize;
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// bandwidth estimator
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double cleartime; // if realtime > nc->cleartime, free to go
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// double rate; // seconds / qbyte
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// sequencing variables
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int incoming_unreliable; //dictated by the other end.
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int incoming_sequence;
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int incoming_acknowledged;
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int incoming_reliable_acknowledged; // single bit
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int incoming_reliable_sequence; // single bit, maintained local
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int outgoing_unreliable;
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int outgoing_sequence;
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int reliable_sequence; // single bit
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int last_reliable_sequence; // sequence number of last send
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// reliable staging and holding areas
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sizebuf_t message; // writing buffer to send to server
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qbyte message_buf[MAX_OVERALLMSGLEN];
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//nq has message truncation.
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int reliable_length;
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int reliable_start;
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qbyte reliable_buf[MAX_OVERALLMSGLEN]; // unacked reliable message
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// time and size data to calculate bandwidth
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int outgoing_size[MAX_LATENT];
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double outgoing_time[MAX_LATENT];
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struct huffman_s *compresstable;
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//nq servers must recieve truncated packets.
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int in_fragment_length;
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char in_fragment_buf[MAX_OVERALLMSGLEN];
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int in_fragment_start;
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} netchan_t;
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extern int net_drop; // packets dropped before this one
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void Net_Master_Init(void);
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void Netchan_Init (void);
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int Netchan_Transmit (netchan_t *chan, int length, qbyte *data, int rate);
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void Netchan_OutOfBand (netsrc_t sock, netadr_t *adr, int length, qbyte *data);
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void VARGS Netchan_OutOfBandPrint (netsrc_t sock, netadr_t *adr, char *format, ...) LIKEPRINTF(3);
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void VARGS Netchan_OutOfBandTPrintf (netsrc_t sock, netadr_t *adr, int language, translation_t text, ...);
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qboolean Netchan_Process (netchan_t *chan);
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void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t *adr, int qport);
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unsigned int Net_PextMask(int maskset, qboolean fornq);
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extern cvar_t net_mtu;
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qboolean Netchan_CanPacket (netchan_t *chan, int rate);
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void Netchan_Block (netchan_t *chan, int bytes, int rate);
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qboolean Netchan_CanReliable (netchan_t *chan, int rate);
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#ifdef NQPROT
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qboolean NQNetChan_Process(netchan_t *chan);
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#endif
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#ifdef HUFFNETWORK
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#define HUFFCRC_QUAKE3 0x286f2e8d
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typedef struct huffman_s huffman_t;
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int Huff_PreferedCompressionCRC (void);
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void Huff_EncryptPacket(sizebuf_t *msg, int offset);
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void Huff_DecryptPacket(sizebuf_t *msg, int offset);
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huffman_t *Huff_CompressionCRC(int crc);
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void Huff_CompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
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void Huff_DecompressPacket(huffman_t *huff, sizebuf_t *msg, int offset);
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int Huff_GetByte(qbyte *buffer, int *count);
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void Huff_EmitByte(int ch, qbyte *buffer, int *count);
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#endif
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#ifdef NQPROT
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//taken from nq's net.h
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//refer to that for usage info. :)
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#define NETFLAG_LENGTH_MASK 0x0000ffff
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#define NETFLAG_DATA 0x00010000
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#define NETFLAG_ACK 0x00020000
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#define NETFLAG_NAK 0x00040000
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#define NETFLAG_EOM 0x00080000
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#define NETFLAG_UNRELIABLE 0x00100000
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#define NETFLAG_CTL 0x80000000
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#define NQ_NETCHAN_GAMENAME "QUAKE"
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#define NQ_NETCHAN_VERSION 3
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#define CCREQ_CONNECT 0x01
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#define CCREQ_SERVER_INFO 0x02
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#define CCREQ_PLAYER_INFO 0x03
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#define CCREQ_RULE_INFO 0x04
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#define CCREP_ACCEPT 0x81
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#define CCREP_REJECT 0x82
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#define CCREP_SERVER_INFO 0x83
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#define CCREP_PLAYER_INFO 0x84
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#define CCREP_RULE_INFO 0x85
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//server->client protocol info
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#define PROTOCOL_VERSION_NQ 15
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#define PROTOCOL_VERSION_H2 19
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#define PROTOCOL_VERSION_NEHD 250
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#define PROTOCOL_VERSION_FITZ 666
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#define PROTOCOL_VERSION_RMQ 999
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#define PROTOCOL_VERSION_DP5 3502
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#define PROTOCOL_VERSION_DP6 3503
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#define PROTOCOL_VERSION_DP7 3504
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#define PROTOCOL_VERSION_BJP1 10000
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#define PROTOCOL_VERSION_BJP2 10001
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#define PROTOCOL_VERSION_BJP3 10002
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/*RMQ protocol flags*/
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#define RMQFL_SHORTANGLE (1 << 1)
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#define RMQFL_FLOATANGLE (1 << 2)
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#define RMQFL_24BITCOORD (1 << 3)
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#define RMQFL_FLOATCOORD (1 << 4)
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#define RMQFL_EDICTSCALE (1 << 5)
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#define RMQFL_ALPHASANITY (1 << 6)
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#define RMQFL_INT32COORD (1 << 7)
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#define RMQFL_MOREFLAGS (1 << 31)
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#endif
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int UDP_OpenSocket (int port);
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int UDP6_OpenSocket (int port);
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int IPX_OpenSocket (int port);
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int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s);
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void SockadrToNetadr (struct sockaddr_qstorage *s, netadr_t *a);
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qboolean NET_Sleep(float seconds, qboolean stdinissocket);
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