7047299e31
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2503 fc73d0e0-1445-4013-8a0c-d673dee63da5
10973 lines
302 KiB
Text
10973 lines
302 KiB
Text
# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ftequake - Win32 D3DDebug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 D3DDebug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application")
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# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c
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# SUBTRACT CPP /X
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# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
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# SUBTRACT LINK32 /pdb:none
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# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Yu"quakedef.h" /FD /c
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# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteglqw.exe" /libpath:"../libs/dxsdk7/lib"
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# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
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# ADD CPP /nologo /G5 /W3 /Gi /GX /ZI /Od /I "..\client" /I "../libs/dxsdk7/include" /I "../libs/dxsdk9/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../d3d" /I "../d3d9" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Fp".\MDebug/qwcl.pch" /Yu"quakedef.h" /FD /c
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# SUBTRACT LINK32 /profile /pdb:none
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../libs/dxsdk7/include" /I "../libs/dxsdk9/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../d3d" /I "../d3d9" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Yu"quakedef.h" /FD /c
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# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteqw.exe" /libpath:"../libs/dxsdk7/lib"
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# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
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|
|
# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Yu"quakedef.h" /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
|
# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteminglqw.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "DebugServer"
|
|
# PROP Intermediate_Dir "DebugServer"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib Advapi32.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /debug
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /D "MINIMAL" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteswqw_dbg.exe" /pdbtype:sept
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386 /out:"../../fteswqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "Q3CLIENT" /D "Q3SERVER" /FR /Fp".\GLDebugQ3/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebugQ3/" /Fd".\GLDebugQ3/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /fo"GLDebugQ3/winquake.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo /o"GLDebugQ3/ftequake.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw_dbg.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /D "Q3SERVER" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /map /debug /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "D3DDebug"
|
|
# PROP Intermediate_Dir "D3DDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /I "../d3d" /D "_DEBUG" /D "D3DQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\D3DDebug/" /Fp".\D3DDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\D3DDebug/" /Fd".\D3DDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fted3dqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ftequake - Win32 Release"
|
|
# Name "ftequake - Win32 Debug"
|
|
# Name "ftequake - Win32 GLDebug"
|
|
# Name "ftequake - Win32 GLRelease"
|
|
# Name "ftequake - Win32 MDebug"
|
|
# Name "ftequake - Win32 MRelease"
|
|
# Name "ftequake - Win32 MinGLDebug"
|
|
# Name "ftequake - Win32 MinGLRelease"
|
|
# Name "ftequake - Win32 Debug Dedicated Server"
|
|
# Name "ftequake - Win32 Release Dedicated Server"
|
|
# Name "ftequake - Win32 MinSW"
|
|
# Name "ftequake - Win32 GLDebugQ3"
|
|
# Name "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
# Name "ftequake - Win32 D3DDebug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\net_preparse.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_cmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\savegame.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ccmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_chat.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_demo.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ents.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_init.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_main.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_master.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_move.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_mvd.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
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|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_tent.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ui.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_cin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq3_parse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\console.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\fragstats.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\image.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\in_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\keys.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_download.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_items.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_mp3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_multi.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_options.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_single.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\net_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_csqc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /WX
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_bulleten.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /G6 /O1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_part.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\client\wad.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\client\zqtp.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\doomclip.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\gl\doommap.h
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SOURCE=..\gl\gl_alias.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ENDIF
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# End Source File
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SOURCE=..\gl\gl_backend.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# Begin Source File
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SOURCE=..\gl\gl_bloom.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
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!ENDIF
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# End Source File
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SOURCE=..\gl\gl_draw.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\gl\gltod3d\gl_fakegl.cpp
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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# SUBTRACT CPP /YX /Yc /Yu
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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SOURCE=..\gl\gl_vidnt.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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SOURCE=..\gl\gl_warp.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\glmod_doom.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ENDIF
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SOURCE=..\gl\LTFACE.C
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# SUBTRACT CPP /YX /Yc /Yu
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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!ENDIF
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|
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# End Source File
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# Begin Source File
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SOURCE=..\gl\shader.h
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|
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# PROP Default_Filter ""
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SOURCE=..\sw\d_edge.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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|
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# Begin Source File
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|
|
SOURCE=..\sw\d_fill.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\d_init.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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|
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# End Source File
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# Begin Source File
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SOURCE=..\sw\d_modech.c
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|
|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ENDIF
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|
|
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# End Source File
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# Begin Source File
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|
|
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SOURCE=..\sw\d_part.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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SOURCE=..\sw\d_trans.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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SOURCE=..\sw\d_vars.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\sw\d_zpoint.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# Begin Source File
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SOURCE=..\sw\nonintel.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_aclip.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_alias.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_bsp.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_draw.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_edge.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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|
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SOURCE=..\sw\r_light.c
|
|
|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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|
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# End Source File
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# Begin Source File
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SOURCE=..\sw\r_main.c
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|
|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ENDIF
|
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|
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# End Source File
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# Begin Source File
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|
|
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SOURCE=..\sw\r_misc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
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# End Source File
|
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# Begin Source File
|
|
|
|
SOURCE=..\sw\r_sky.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_surf.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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SOURCE=..\sw\sw_model.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# Begin Source File
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SOURCE=..\sw\vid_ddraw.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\sw\vid_dib.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\vid_win2.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\client\cl_plugin.inc
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|
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SOURCE=..\common\cmd.c
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|
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SOURCE=..\common\com_mesh.c
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SOURCE=..\common\common.c
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SOURCE=..\common\fs.c
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SOURCE=..\common\mathlib.c
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SOURCE=..\common\md4.c
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|
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SOURCE=..\common\net_chan.c
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SOURCE=..\common\pmove.c
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SOURCE=..\common\pmovetst.c
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SOURCE=..\common\q1bsp.c
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SOURCE=..\common\q2pmove.c
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SOURCE=..\common\q3common.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
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!ENDIF
|
|
|
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|
|
|
SOURCE=..\common\qvm.c
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|
# End Source File
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# Begin Source File
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|
|
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SOURCE=..\common\translate.c
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SOURCE=..\common\zone.c
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SOURCE=..\QCLIB\Comprout.c
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# SUBTRACT CPP /YX /Yc /Yu
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|
|
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SOURCE=..\qclib\execloop.h
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SOURCE=..\QCLIB\hash.c
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# SUBTRACT CPP /YX /Yc /Yu
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|
|
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SOURCE=..\QCLIB\initlib.c
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# SUBTRACT CPP /YX /Yc /Yu
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# Begin Source File
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|
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SOURCE=..\QCLIB\pr_edict.c
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# SUBTRACT CPP /YX /Yc /Yu
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|
|
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SOURCE=..\QCLIB\Pr_exec.c
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# SUBTRACT CPP /WX /YX /Yc /Yu
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|
|
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SOURCE=..\QCLIB\pr_multi.c
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\progtype.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_cmdlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_comp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_lex.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\QccMain.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcd_main.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcdecomp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "asm"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_parta.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_scana.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\math.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\DebugServer
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_ServerQ3
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\worlda.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\DebugServer
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_ServerQ3
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "http"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iweb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iwebiface.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\webgen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "vc"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g711.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g721.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_24.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_40.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g72x.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_vc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_voicecodecs.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\voicechat.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "dedicated"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_sys_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# ADD BASE CPP /Yu"qwsvdef.h"
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svmodel.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# ADD BASE CPP /Yu"qwsvdef.h"
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "d3d"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\com_mesh.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_draw.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_mesh.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_rmain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_rsurf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3dquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\vid_d3d.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "d3d9"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_draw.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_mesh.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_rmain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_rsurf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9quake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\vid_d3d9.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\winquake.rc
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD BASE RSC /l 0x809 /i "\ftetgcvs\svnd3d\engine\client" /i "\ftetgcvs\svn\engine\client" /i "\ftetgcvs\engine\client" /i "\Projects\fteqw\engine\client" /i "\windows\J\ftetgcvs\engine\client" /i "\ftetgcvs\source\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client"
|
|
# ADD RSC /l 0x809 /i "\ftetgcvs\svnd3d\engine\client" /i "\ftetgcvs\svn\engine\client" /i "\ftetgcvs\engine\client" /i "\Projects\fteqw\engine\client" /i "\windows\J\ftetgcvs\engine\client" /i "\ftetgcvs\source\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" /d "MINIMAL"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\bothdefs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\cvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_ifacea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gl\gl_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_dgrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\protocol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\render.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\bymorphed.ico
|
|
# End Source File
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SOURCE=..\..\mp3\libmad\huffman.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\..\mp3\libmad\layer12.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\..\mp3\libmad\layer3.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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SOURCE=..\client\mymad.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\..\mp3\libmad\stream.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
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!ENDIF
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|
|
# End Source File
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# Begin Source File
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|
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SOURCE=..\..\mp3\libmad\synth.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\timer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\version.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|