918833a763
splitscreen controls now on the menu. Fixed splitscreen panorama. Pause automatically when at the console/menus. Attempting to clean up replacement texture paths (internal textures are still an issue). Fixed a crash when playing oversized demos. gl_bloom/ffov should now work again without bugging out. H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes. Server should compile now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
892 lines
No EOL
26 KiB
C
892 lines
No EOL
26 KiB
C
#include "quakedef.h"
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#undef malloc
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#undef free
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static char *defaultlanguagetext =
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"STL_LANGUAGENAME \"English\"\n"
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"TL_NL \"\\n\"\n"
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"TL_STNL \"%s\\n\"\n"
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"STL_CLIENTCONNECTED \"client %s connected\\n\"\n"
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"STL_SPECTATORCONNECTED \"spectator %s connected\\n\"\n"
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"STL_RECORDEDCLIENTCONNECTED \"recorded client %s connected\\n\"\n"
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"STL_RECORDEDSPECTATORCONNECTED \"recorded spectator %s connected\\n\"\n"
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"STL_CLIENTWASBANNED \"%s was banned\\n\"\n"
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"STL_YOUWEREBANNED \"You were banned\\n\"\n"
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"STL_YOUAREBANNED \"You are still banned\\n\"\n"
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"STL_CLIENTTIMEDOUT \"Client %s timed out\\n\"\n"
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"STL_LOADZOMIBETIMEDOUT \"LoadZombie %s timed out\\n\"\n"
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"STL_CLIENTWASKICKED \"%s was kicked\\n\"\n"
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"STL_YOUWEREKICKED \"You were kicked\\n\"\n"
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"STL_YOUWEREKICKEDNAMESPAM \"You were kicked for name spamming\\n\"\n"
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"STL_CLIENTKICKEDNAMESPAM \"%s was kicked for name spamming\\n\"\n"
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"STL_GODON \"godmode ON\\n\"\n"
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"STL_GODOFF \"godmode OFF\\n\"\n"
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"STL_NOCLIPON \"noclip ON\\n\"\n"
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"STL_NOCLIPOFF \"noclip OFF\"\n"
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"STL_CLIENTISCUFFEDPERMANENTLY \"%s is still cuffed\\n\"\n"
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"STL_CLIENTISCUFFED \"%s is cuffed\\n\"\n"
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"STL_CLIENTISSTILLCUFFED \"%s is now cuffed permanently\\n\"\n"
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"STL_YOUWERECUFFED \"You were cuffed\\n\"\n"
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"STL_YOUARNTCUFFED \"You are no longer cuffed\\n\"\n"
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"STL_CLIENTISCRIPPLEDPERMANENTLY \"%s is now crippled permanently\\n\"\n"
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"STL_CLIENTISCRIPPLED \"%s is crippled\\n\"\n"
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"STL_CLIENTISSTILLCRIPPLED \"%s is still crippled\\n\"\n"
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"STL_YOUWERECLIPPLED \"You have been crippled\\n\"\n"
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"STL_YOUARNTCRIPPLED \"You are no longer crippled\\n\"\n"
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"STL_CLIENTISMUTEDPERMANENTLY \"%s was muted permanently\\n\"\n"
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"STL_CLIENTISMUTED \"%s was muted\\n\"\n"
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"STL_CLIENTISSTILLMUTED \"%s is muted (still)\\n\"\n"
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"STL_YOUAREMUTED \"%s is muted\\n\"\n"
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"STL_YOUARNTMUTED \"You are no longer muted\\n\"\n"
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"STL_NONAMEASMUTE \"Muted players may not change their names\\n\"\n"
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"STL_MUTEDVOTE \"Sorry, you cannot vote when muted as it may allow you to send a message.\\n\"\n"
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"STL_MUTEDCHAT \"You cannot chat while muted\\n\"\n"
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"STL_FLOODPROTACTIVE \"floodprot: You can't talk for %i seconds\\n\"\n"
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"STL_FLOODPROTTIME \"You can't talk for %i more seconds\\n\"\n"
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"STL_BUFFERPROTECTION \"buffer overflow protection: failiure\\n\"\n"
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"STL_FIRSTGREETING \"Welcome %s. Your time on this server is being logged and ranked\\n\"\n"
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"STL_SHORTGREETING \"Welcome back %s. You have previously spent %i mins connected\\n\"\n"
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"STL_BIGGREETING \"Welcome back %s. You have previously spent %i:%i hours connected\\n\"\n"
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"STL_POSSIBLEMODELCHEAT \"warning: %s eyes or player model does not match\\n\"\n"
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"STL_MAPCHEAT \"Map model file does not match (%s), %i != %i/%i.\\nYou may need a new version of the map, or the proper install files.\\n\"\n"
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"STL_INVALIDTRACKCLIENT \"invalid player to track\\n\"\n"
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"STL_BADNAME \"Can't change name - new is invalid\\n\"\n"
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"STL_CLIENTNAMECHANGE \"%s changed their name to %s\\n\"\n"
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"STL_SERVERPAUSED \"server is paused\\n\"\n"
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"STL_UPLOADDENIED \"Upload denied\\n\"\n"
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"STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n"
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"STL_NOSUICIDEWHENDEAD \"Can't suicide -- Already dead\\n\"\n"
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"STL_CANTPAUSE \"Can't pause. Not allowed\\n\"\n"
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"STL_CANTPAUSESPEC \"Spectators may not pause the game\\n\"\n"
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"STL_CLIENTPAUSED \"%s paused the game\\n\"\n"
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"STL_CLIENTUNPAUSED \"%s unpaused the game\\n\"\n"
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"STL_CLIENTLESSUNPAUSE \"pause released due to empty server\\n\"\n"
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"STL_CURRENTRATE \"current rate is %i\\n\"\n"
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"STL_RATESETTO \"rate is changed to %i\\n\"\n"
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"STL_CURRENTMSGLEVEL \"current msg level is %i\\n\"\n"
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"STL_MSGLEVELSET \"new msg level set to %i\\n\"\n"
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"STL_GAMESAVED \"Server has saved the game\\n\"\n"
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"STL_CLIENTDROPPED \"%s dropped\\n\"\n"
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"STL_SNAPREFUSED \"%s refused remote screenshot\\n\"\n"
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"STL_FINALVOTE \"%s casts final vote for '%s'\\n\"\n"
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"STL_VOTE \"%s casts a vote for '%s'\\n\"\n"
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"STL_SPEEDCHEATKICKED \"%s was kicked for speedcheating (%s)\\n\"\n"
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"STL_SPEEDCHEATPOSSIBLE \"Speed cheat possibility, analyzing:\\n %d %.1f %d for: %s\\n\"\n"
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"STL_INITED \"======== FTE QuakeWorld Initialized ========\\n\"\n"
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"STL_BACKBUFSET \"WARNING %s: [SV_New] Back buffered (%d0, clearing)\\n\"\n"
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"STL_MESSAGEOVERFLOW \"WARNING: backbuf [%d] reliable overflow for %s\\n\"\n"
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"STL_BUILDINGPHS \"Building PHS...\\n\"\n"
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"STL_PHSINFO \"Average leafs visible / hearable / total: %i / %i / %i\\n\"\n"
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"STL_BREAKSTATEMENT \"Break Statement\\n\"\n"
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"STL_BADSPRINT \"tried to sprint to a non-client\\n\"\n"
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"STL_NOPRECACHE \"no precache: %s\\n\"\n"
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"STL_CANTFREEWORLD \"cannot free world entity\\n\"\n"
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"STL_CANTFREEPLAYERS \"cannot free player entities\\n\"\n"
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"STL_COMPILEROVER \"Compile took %f secs\\n\"\n"
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"STL_EDICTWASFREE \"%s edict was free\\n\"\n"
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"STL_NOFREEEDICTS \"WARNING: no free edicts\\n\"\n"
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"STL_NEEDCHEATPARM \"You must run the server with -cheats to enable this command.\\n\"\n"
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"STL_USERDOESNTEXIST \"Couldn't find user number %s\\n\"\n"
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"STL_MAPCOMMANDUSAGE \"map <levelname> : continue game on a new level\\n\"\n"
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"STL_NOVOTING \"Voting was dissallowed\\n\"\n"
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"STL_BADVOTE \"You arn't allowed to vote for that\\n\"\n"
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"STL_VOTESREMOVED \"All votes removed.\\n\"\n"
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"STL_OLDVOTEREMOVED \"Old vote removed.\\n\"\n"
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"TL_EXECING \"execing %s\\n\"\n"
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"TL_EXECCOMMANDUSAGE \"exec <filename> : execute a script file\\n\"\n"
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"TL_EXECFAILED \"couldn't exec %s\\n\"\n"
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"TL_FUNCOVERFLOW \"%s: overflow\\n\"\n"
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"TL_CURRENTALIASCOMMANDS \"Current alias commands:\\n\"\n"
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"TL_ALIASNAMETOOLONG \"Alias name is too long\\n\"\n"
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"TL_ALIASRESTRICTIONLEVELERROR \"Alias is already bound with a higher restriction\\n\"\n"
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"TL_ALIASLEVELCOMMANDUSAGE \"aliaslevel <var> [execlevel]\\n\"\n"
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"TL_ALIASNOTFOUND \"Alias not found\\n\"\n"
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"TL_ALIASRAISELEVELERROR \"You arn't allowed to raise a command above your own level\\n\"\n"
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"TL_ALIASRESTRICTIONLEVELWARN \"WARNING: %s is available to all clients, any client will be able to use it at the new level.\\n\"\n"
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"TL_ALIASRESTRICTLEVEL \"alias %s is set to run at the user level of %i\\n\"\n"
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"TL_ALIASLIST \"Alias list:\\n\"\n"
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"TL_COMMANDLISTHEADER \"Command list:\\n\"\n"
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"TL_CVARLISTHEADER \"CVar list:\\n\"\n"
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"TL_RESTRICTCOMMANDRAISE \"You arn't allowed to raise a command above your own level\\n\"\n"
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"TL_RESTRICTCOMMANDTOOHIGH \"You arn't allowed to alter a level above your own\\n\"\n"
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"TL_RESTRICTCURRENTLEVEL \"%s is restricted to %i\\n\"\n"
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"TL_RESTRICTCURRENTLEVELDEFAULT \"%s is restricted to rcon_level (%i)\\n\"\n"
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"TL_RESTRICTNOTDEFINED \"restrict: %s not defined\\n\"\n"
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"TL_WASRESTIRCTED \"%s was restricted.\\n\"\n"
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"TL_COMMANDNOTDEFINED \"Unknown command \\\"%s\\\"\\n\"\n"
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"TL_IFSYNTAX \"if <condition> <statement> [elseif <condition> <statement>] [...] [else <statement>]\\n\"\n"
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"TL_IFSYNTAXERROR \"Not terminated\\n\"\n"
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"TL_SETSYNTAX \"set <var> <equation>\\n\"\n"
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"TL_CANTXNOTCONNECTED \"Can't \\\"%s\\\", not connected\\n\"\n"
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"TL_SHAREWAREVERSION \"Playing shareware version.\\n\"\n"
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"TL_REGISTEREDVERSION \"Playing registered version.\\n\"\n"
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"TL_CURRENTSEARCHPATH \"Current search path:\\n\"\n"
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"TL_SERACHPATHISPACK \"%s (%i files)\\n\"\n"
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"TL_SERACHPATHISZIP \"%s (%i files)\\n\"\n"
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"TL_COMPRESSEDFILEOPENFAILED \"Tried opening a handle to a compressed stream - %s\\n\"\n"
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"TL_ADDEDPACKFILE \"Added packfile %s (%i files)\\n\"\n"
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"TL_COULDNTOPENZIP \"Failed opening zipfile \\\"%s\\\" corrupt?\\n\"\n"
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"TL_ADDEDZIPFILE \"Added zipfile %s (%i files)\\n\"\n"
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"TL_GAMEDIRAINTPATH \"Gamedir should be a single filename, not a path\\n\"\n"
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"TL_KEYHASSLASH \"Can't use a key with a \\\\\\n\"\n"
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"TL_KEYHASQUOTE \"Can't use a key with a \\\"\\n\"\n"
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"TL_KEYTOOLONG \"Keys and values must be < 64 characters.\\n\"\n"
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"TL_INFOSTRINGTOOLONG \"Info string length exceeded\\n\"\n"
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"TL_STARKEYPROTECTED \"Can't set * keys\\n\"\n"
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"TL_KEYHASNOVALUE \"MISSING VALUE\\n\"\n"
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"TL_OVERSIZEPACKETFROM \"Warning: Oversize packet from %s\\n\"\n"
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"TL_CONNECTIONLOSTORABORTED \"Connection lost or aborted\\n\"\n"
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"TL_NETGETPACKETERROR \"NET_GetPacket: %s\\n\"\n"
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"TL_NETSENDERROR \"NET_SendPacket ERROR: %i\\n\"\n"
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"TL_NETBINDINTERFACE \"Binding to IP Interface Address of %s\\n\"\n"
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"TL_IPADDRESSIS \"IP address %s\\n\"\n"
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"TL_UDPINITED \"UDP Initialized\\n\"\n"
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"TL_SERVERPORTINITED \"Server port Initialized\\n\"\n"
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"TL_CLIENTPORTINITED \"Client port Initialized\\n\"\n"
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"TL_OUTMESSAGEOVERFLOW \"%s:Outgoing message overflow\\n\"\n"
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"TL_OUTOFORDERPACKET \"%s:Out of order packet %i at %i\\n\"\n"
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"TL_DROPPEDPACKETCOUNT \"%s:Dropped %i packets at %i\\n\"\n"
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"STL_SERVERUNSPAWNED \"Server ended\\n\"\n"
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"STL_SERVERSPAWNED \"Server spawned.\\n\"\n"
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"TL_EXEDATETIME \"Exe: %s %s\\n\"\n"
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"TL_HEAPSIZE \"%4.1f megs RAM available.\\n\"\n"
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"TL_VERSION \"\\n%s Build %i\\n\\n\"\n"
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"STL_SAVESYNTAX \"save <savename> : save a game\\n\"\n"
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"STL_NORELATIVEPATHS \"Relative pathnames are not allowed.\\n\"\n"
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"STL_SAVEGAMETO \"Saving game to %s...\\n\"\n"
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"STL_ERRORCOULDNTOPEN \"ERROR: couldn't open.\\n\"\n"
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"STL_SAVEDONE \"done.\\n\"\n"
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"STL_LOADSYNTAX \"load <savename> : load a game\\n\"\n"
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"STL_LOADGAMEFROM \"Loading game from %s...\\n\"\n"
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"STL_BADSAVEVERSION \"Savegame is version %i, not %i\\n\"\n"
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"STL_LOADFAILED \"Couldn't load map\\n\"\n"
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"STL_NOMASTERMODE \"Setting nomaster mode.\\n\"\n"
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"STL_MASTERAT \"Master server at %s\\n\"\n"
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"STL_SENDINGPING \"Sending a ping.\\n\"\n"
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"STL_SHUTTINGDOWN \"Shutting down.\\n\"\n"
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"STL_LOGGINGOFF \"File logging off.\\n\"\n"
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"STL_LOGGINGTO \"Logging text to %s.\\n\"\n"
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"STL_FLOGGINGOFF \"Frag file logging off.\\n\"\n"
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"STL_FLOGGINGFAILED \"Can't open any logfiles.\\n\"\n"
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"STL_FLOGGINGTO \"Logging frags to %s.\\n\"\n"
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"STL_USERIDNOTONSERVER \"Userid %i is not on the server\\n\"\n"
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"STL_CANTFINDMAP \"Can't find %s\\n\"\n"
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"STL_SERVERINFOSETTINGS \"Server info settings:\\n\"\n"
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"STL_SERVERINFOSYNTAX \"usage: serverinfo [ <key> <value> ]\\n\"\n"
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"STL_LOCALINFOSETTINGS \"Local info settings:\\n\"\n"
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"STL_LOCALINFOSYNTAX \"usage: localinfo [ <key> <value> ]\\n\"\n"
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"STL_USERINFOSYNTAX \"Usage: info <userid>\\n\"\n"
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"STL_NONEGATIVEVALUES \"All values must be positive numbers\\n\"\n"
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"STL_CURRENTGAMEDIR \"Current gamedir: %s\\n\"\n"
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"STL_SVGAMEDIRUSAGE \"Usage: sv_gamedir <newgamedir>\\n\"\n"
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"STL_GAMEDIRCANTBEPATH \"*Gamedir should be a single filename, not a path\\n\"\n"
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"STL_GAMEDIRUSAGE \"Usage: gamedir <newgamedir>\\n\"\n"
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"STL_SNAPTOOMANYFILES \"Snap: Couldn't create a file, clean some out.\\n\"\n"
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"STL_SNAPREQUEST \"Requesting snap from user %d...\\n\"\n"
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"STL_SNAPUSAGE \"Usage: snap <userid>\\n\"\n"
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"TLC_BADSERVERADDRESS \"Bad server address\\n\"\n"
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"TLC_ILLEGALSERVERADDRESS \"Illegal server address\\n\"\n"
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"TLC_CONNECTINGTO \"Connecting to %s...\\n\"\n"
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"TLC_SYNTAX_CONNECT \"usage: connect <server>\\n\"\n"
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"TLC_NORCONPASSWORD \"'rcon_password' is not set.\\n\"\n"
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"TLC_NORCONDEST \"You must either be connected,\\nor set the 'rcon_address' cvar\\nto issue rcon commands\\n\"\n"
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"TLC_SYNTAX_USER \"Usage: user <username / userid>\\n\"\n"
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"TLC_USER_NOUSER \"User not in server.\\n\"\n"
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"TLC_USERBANNER \"userid frags name\\n\"\n"
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"TLC_USERBANNER2 \"------ ----- ----\\n\"\n"
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"TLC_USERLINE \"%6i %4i %s\\n\"\n"
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"TLC_USERTOTAL \"%i total users\\n\"\n"
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"TLC_COLOURCURRENT \"\\\"color\\\" is \\\"%s %s\\\"\\n\"\n"
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"TLC_SYNTAX_COLOUR \"color <0-13> [0-13]\\n\"\n"
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"TLC_SYNTAX_FULLSERVERINFO \"usage: fullserverinfo <complete info string>\\n\"\n"
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"TLC_SERVER_VERSION \"Version %1.2f Server\\n\"\n"
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"TLC_SYNTAX_FULLINFO \"fullinfo <complete info string>\\n\"\n"
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"TLC_SYNTAX_SETINFO \"usage: setinfo [ <key> <value> ]\\n\"\n"
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"TLC_PACKET_SYNTAX \"packet <destination> <contents>\\n\"\n"
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"TLC_BADADDRESS \"Bad address\\n\"\n"
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"TLC_CHANGINGMAP \"\\nChanging map...\\n\"\n"
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"TLC_RECONNECTING \"reconnecting...\\n\"\n"
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"TLC_RECONNECT_NOSERVER \"No server to reconnect to...\\n\"\n"
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"TLC_VERSIONST \"%s Build %i\n\"\n"
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"TL_ST_COLON \"%s: \"\n"
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"TLC_GOTCONNECTION \"connection\\n\"\n"
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"TLC_DUPCONNECTION \"Dup connect received. Ignored.\\n\"\n"
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"TLC_CONNECTED \"Connected.\\n\"\n"
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"TLC_CONLESS_CONCMD \"client command\\n\"\n"
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"TLC_CMDFROMREMOTE \"Command packet from remote host. Ignored.\\n\"\n"
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"TLC_LOCALID_NOTSET \""CON_ERROR"Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\\n\"\n"
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"TLC_LOCALID_BAD \""CON_ERROR"Invalid localid on command packet received from local host. \\n|%s| != |%s|\\nYou may need to reload your server browser and QuakeWorld.\\n\"\n"
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"TLC_A2C_PRINT \"print\\n\"\n"
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"TLC_A2A_PING \"ping\\n\"\n"
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"TLC_S2C_CHALLENGE \"challenge\\n\"\n"
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"TLC_CONLESSPACKET_UNKNOWN \"unknown connectionless packet: %c\\n\"\n"
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"TL_RUNTPACKET \"%s: Runt packet\\n\"\n"
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"TLC_SERVERTIMEOUT \"\\nServer connection timed out.\\n\"\n"
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"TLC_CONNECTFIRST \"Must be connected.\\n\"\n"
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"TLC_SYNTAX_DOWNLOAD \"Usage: download <datafile>\\n\"\n"
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"TLC_REQUIRESSERVERMOD \"%s is only available with server support\\n\"\n"
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"TLC_CLIENTCON_ERROR_ENDGAME \""CON_ERROR"Host_EndGame: %s\\n\"\n"
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"TLC_HOSTFATALERROR \"Host_Error: %s\\n\"\n"
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"TLC_CONFIGCFG_WRITEFAILED \"Couldn't write config.cfg.\\n\"\n"
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"TLC_HOSTSPEEDSOUTPUT \"%3i tot %3i server %3i gfx %3i snd\\n\"\n"
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"TLC_QUAKEWORLD_INITED \"^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 QuakeWorld Initialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\\n\"\n"
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"TLC_DEDICATEDCANNOTCONNECT \"Connect ignored - dedicated. set a renderer first\\n\"\n"
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"TLC_Q2CONLESSPACKET_UNKNOWN \"unknown connectionless packet for q2: %s\\n\"\n"
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"TL_NORELATIVEPATHS \"Refusing to download a path with ..\\n\"\n"
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"TL_NODOWNLOADINDEMO \"Unable to download %s in record mode.\\n\"\n"
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"TL_DOWNLOADINGFILE \"Downloading %s...\\n\"\n"
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"TLC_CHECKINGMODELS \"Checking models...\\n\"\n"
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"TLC_CHECKINGSOUNDS \"Checking sounds...\\n\"\n"
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"TL_FILENOTFOUND \"File not found.\\n\"\n"
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"TL_CLS_DOWNLOAD_ISSET \"cls.download shouldn't have been set\\n\"\n"
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"TL_FAILEDTOOPEN \"Failed to open %s\\n\"\n"
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"TL_RENAMEFAILED \"failed to rename.\\n\"\n"
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"TL_UPLOADCOMPLEATE \"Upload completed\\n\"\n"
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"TL_FTEEXTENSIONS \"Using FTE extensions 0x%x%x\\n\"\n"
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"TLC_LINEBREAK_NEWLEVEL \"\\n\\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\\n\\n\"\n"
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"TLC_PC_PS_NL \"%c%s\\n\"\n"
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"TLC_NOQ2CINEMATICSSUPPORT \"Cinematics on q2 levels is not yet supported\\nType 'cmd nextserver %i' to proceed.\"\n"
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"TLC_GOTSVDATAPACKET \"Serverdata packet received.\\n\"\n"
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"TLC_BAD_MAXCLIENTS \"Bad maxclients from server\\n\"\n"
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"TLC_TOOMANYMODELPRECACHES \"Server sent too many model precaches\\n\"\n"
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"TLC_TOOMANYSOUNDPRECACHES \"Server sent too many sound precaches\\n\"\n"
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"TLC_PARSESTATICWITHNOMAP \"Warning: Parsestatic and no map loaded yet\\n\"\n"
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"TL_FILE_X_MISSING \"\\nThe required model file '%s' could not be found or downloaded.\\n\\n\"\n"
|
|
"TL_GETACLIENTPACK \"You may need to download or purchase a %s client or map pack in order to play on this server.\\n\\n\"\n"
|
|
"TLC_LINEBREAK_MINUS \"------------------\\n\"\n"
|
|
"TL_INT_SPACE \"%i \"\n"
|
|
;
|
|
|
|
//client may remap messages from the server to a regional bit of text.
|
|
//server may remap progs messages
|
|
|
|
//basic language is english (cos that's what (my version of) Quake uses).
|
|
//translate is english->lang
|
|
//untranslate is lang->english for console commands.
|
|
|
|
|
|
|
|
cvar_t language = SCVAR("language", "uk");
|
|
char lastlang[9];
|
|
|
|
typedef struct trans_s {
|
|
char *english;
|
|
char *foreign;
|
|
struct trans_s *next;
|
|
} trans_t;
|
|
|
|
trans_t *firsttranslation;
|
|
|
|
void TranslateReset(void)
|
|
{
|
|
trans_t *trans;
|
|
char *f, *eng, *fore;
|
|
// FILE *F;
|
|
char *s, *s1, *s2;
|
|
/*
|
|
if (*lastlang)
|
|
{
|
|
//write
|
|
F = fopen(va("%s/%s.lng", com_gamedir, lastlang), "wb");
|
|
if (F)
|
|
{
|
|
for (trans = firsttranslation; trans; trans=trans->next)
|
|
{
|
|
if (strchr(trans->english, '\n') || strchr(trans->english, '\"') || strchr(trans->english, '\\') || strchr(trans->english, '\t'))
|
|
{
|
|
s = trans->english;
|
|
fputc('"', F);
|
|
while(*s)
|
|
{
|
|
if (*s == '\n')
|
|
fprintf(F, "\\n");
|
|
else if (*s == '\\')
|
|
fprintf(F, "\\\\");
|
|
else if (*s == '\"')
|
|
fprintf(F, "\"");
|
|
else if (*s == '\t')
|
|
fprintf(F, "\\t");
|
|
else
|
|
fputc(*s, F);
|
|
|
|
s++;
|
|
}
|
|
fputc('"', F);
|
|
}
|
|
else
|
|
fprintf(F, "\"%s\"", trans->english);
|
|
fputc(' ', F);
|
|
if (strchr(trans->foreign, '\n') || strchr(trans->foreign, '\"') || strchr(trans->foreign, '\\') || strchr(trans->foreign, '\t'))
|
|
{
|
|
s = trans->foreign;
|
|
fputc('"', F);
|
|
while(*s)
|
|
{
|
|
if (*s == '\n')
|
|
fprintf(F, "\\n");
|
|
else if (*s == '\\')
|
|
fprintf(F, "\\\\");
|
|
else if (*s == '\"')
|
|
fprintf(F, "\"");
|
|
else if (*s == '\t')
|
|
fprintf(F, "\\t");
|
|
else
|
|
fputc(*s, F);
|
|
|
|
s++;
|
|
}
|
|
fputc('"', F);
|
|
fputc('\n', F);
|
|
}
|
|
else
|
|
fprintf(F, "\"%s\"\n", trans->foreign);
|
|
}
|
|
fclose(F);
|
|
}
|
|
}*/
|
|
Q_strncpyz(lastlang, language.string, 8);
|
|
if (*language.string)
|
|
{
|
|
firsttranslation = NULL;
|
|
//read in
|
|
f = COM_LoadTempFile(va("%s.lng", lastlang));
|
|
s = f;
|
|
next:
|
|
while (s && *s)
|
|
{
|
|
if (*s == '\"')
|
|
{
|
|
s++;
|
|
eng = s;
|
|
|
|
while(*s)
|
|
{
|
|
if (*s == '\"')
|
|
{
|
|
*s = '\0'; //end of from
|
|
s++;
|
|
while (*s)
|
|
{
|
|
if (*s == '\"')
|
|
{
|
|
s++;
|
|
fore = s;
|
|
|
|
while(*s)
|
|
{
|
|
if (*s == '\"')
|
|
{
|
|
*s = '\0'; //end of to
|
|
s++;
|
|
if (!firsttranslation)
|
|
trans = firsttranslation = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2);
|
|
else
|
|
{
|
|
for (trans = firsttranslation; trans->next; trans=trans->next) ;
|
|
trans = (trans->next = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2));
|
|
}
|
|
|
|
trans->english = (char *)(trans+1);
|
|
trans->foreign = trans->english + strlen(eng) + 1;
|
|
|
|
s1 = trans->english;
|
|
s2 = eng;
|
|
while(*s2)
|
|
{
|
|
if (*s2 == '\\')
|
|
{
|
|
s2++;
|
|
switch(*s2)
|
|
{
|
|
case 'n':
|
|
*s1 = '\n';
|
|
break;
|
|
case '\"':
|
|
*s1 = '\"';
|
|
break;
|
|
case 't':
|
|
*s1 = '\t';
|
|
break;
|
|
case '\\':
|
|
*s1 = '\\';
|
|
break;
|
|
default:
|
|
*s1 = '?';
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
*s1 = *s2;
|
|
s1++;
|
|
s2++;
|
|
}
|
|
//strcpy(trans->english, eng);
|
|
s1 = trans->foreign;
|
|
s2 = fore;
|
|
while(*s2)
|
|
{
|
|
if (*s2 == '\\')
|
|
{
|
|
s2++;
|
|
switch(*s2)
|
|
{
|
|
case 'n':
|
|
*s1 = '\n';
|
|
break;
|
|
case '\"':
|
|
*s1 = '\"';
|
|
break;
|
|
case 't':
|
|
*s1 = '\t';
|
|
break;
|
|
case '\\':
|
|
*s1 = '\\';
|
|
break;
|
|
default:
|
|
*s1 = '?';
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
*s1 = *s2;
|
|
s1++;
|
|
s2++;
|
|
}
|
|
// strcpy(trans->foreign, fore);
|
|
goto next;
|
|
}
|
|
else if (*s == '\\') //skip
|
|
s++;
|
|
s++;
|
|
}
|
|
}
|
|
else if (*s == '\\') //skip
|
|
s++;
|
|
s++;
|
|
}
|
|
}
|
|
else if (*s == '\\') //skip
|
|
s++;
|
|
s++;
|
|
}
|
|
}
|
|
else if (*s == '\\') //skip
|
|
s++;
|
|
s++;
|
|
}
|
|
}
|
|
}
|
|
|
|
char *Translate(char *message)
|
|
{
|
|
return message;
|
|
|
|
//this is pointless.
|
|
|
|
/* trans_t *trans;
|
|
if (!*message)
|
|
return message;
|
|
if (Q_strncmp(language.string, lastlang, 8))
|
|
{
|
|
TranslateReset();
|
|
}
|
|
|
|
for (trans = firsttranslation; trans; trans=trans->next)
|
|
{
|
|
if (*trans->english == *message) //it's a little faster
|
|
if (!Q_strcmp(trans->english+1, message+1))
|
|
return trans->foreign;
|
|
}
|
|
|
|
//add translation info to data
|
|
|
|
if (!firsttranslation)
|
|
trans = firsttranslation = Z_Malloc(sizeof(trans_t) + strlen(message)+1);
|
|
else
|
|
{
|
|
for (trans = firsttranslation; trans->next; trans=trans->next) ;
|
|
trans = (trans->next = Z_Malloc(sizeof(trans_t) + strlen(message)+1));
|
|
}
|
|
trans->english = (char *)(trans+1);
|
|
trans->foreign = (char *)(trans+1);
|
|
strcpy(trans->english, message);
|
|
//strcpy(trans->foreign, message);
|
|
|
|
return message;
|
|
*/
|
|
}
|
|
|
|
char *untranslate(char *message)
|
|
{
|
|
return message;
|
|
}
|
|
|
|
void TranslateInit(void)
|
|
{
|
|
Cvar_Register(&language, "International variables");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
char *languagetext[STL_MAXSTL][MAX_LANGUAGES];
|
|
|
|
void TL_ParseLanguage (char *name, char *data, int num) //this is one of the first functions to be called. so it mustn't use any quake subsystem routines
|
|
{
|
|
int i;
|
|
char *s;
|
|
|
|
s = data;
|
|
while(s)
|
|
{
|
|
s = COM_Parse(s);
|
|
if (!s)
|
|
return;
|
|
|
|
for (i = 0; i < STL_MAXSTL; i++)
|
|
{
|
|
if (!strcmp(com_token, langtext(i, 0))) //lang 0 is actually the string names.
|
|
break;
|
|
}
|
|
|
|
s = COM_ParseCString(s);
|
|
if (i == STL_MAXSTL) //silently ignore - allow other servers or clients to add stuff
|
|
continue;
|
|
|
|
langtext(i, num) = malloc(strlen(com_token)+1);
|
|
strcpy(langtext(i, num), com_token);
|
|
// langtext(i, num) = "";
|
|
}
|
|
}
|
|
|
|
void TL_LoadLanguage (char *name, char *shortname, int num) //this is one of the first functions to be called.
|
|
{
|
|
FILE *f;
|
|
int size;
|
|
char *buffer;
|
|
|
|
f = fopen(va("%s.trl", shortname), "rb");
|
|
if (!f)
|
|
return;
|
|
fseek(f, 0, SEEK_END);
|
|
size = ftell(f);
|
|
fseek(f, 0, SEEK_SET);
|
|
buffer = malloc(size+1);
|
|
buffer[size] = '\0';
|
|
fread(buffer, 1, size, f);
|
|
fclose(f);
|
|
|
|
TL_ParseLanguage(name, buffer, num);
|
|
free(buffer);
|
|
}
|
|
#ifdef _DEBUG
|
|
#define CONVERTDEFAULT
|
|
#endif
|
|
#ifdef CONVERTDEFAULT
|
|
|
|
char *TL_ExpandToCString(char *in)
|
|
{
|
|
static char buffer[2048];
|
|
char *out = buffer;
|
|
|
|
while(*in)
|
|
{
|
|
if (*in == '\"' || *in == '\\')
|
|
{
|
|
*out++ = '\\';
|
|
*out = *in;
|
|
}
|
|
else if (*in == '\n')
|
|
{
|
|
*out++ = '\\';
|
|
*out++ = 'n';
|
|
*out++ = '\"';
|
|
*out++ = '\n';
|
|
*out = '\"';
|
|
}
|
|
/* else if (*in == '\t')
|
|
{
|
|
*out++ = '\\';
|
|
*out = '\t';
|
|
}*/
|
|
else if (*in == '\r')
|
|
{
|
|
in++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
*out = *in;
|
|
}
|
|
|
|
out++;
|
|
in++;
|
|
}
|
|
*out = '\0';
|
|
|
|
return buffer;
|
|
}
|
|
char *TL_ExpandToDoubleCString(char *in) //TL_ExpandToCString twice
|
|
{
|
|
static char buffer[2048];
|
|
char *out = buffer;
|
|
|
|
while(*in)
|
|
{
|
|
if (*in == '\"' || *in == '\\')
|
|
{
|
|
*out++ = '\\';
|
|
*out = *in;
|
|
}
|
|
else if (*in == '\n')
|
|
{
|
|
*out++ = '\\';
|
|
*out = 'n';
|
|
}
|
|
else
|
|
{
|
|
*out = *in;
|
|
}
|
|
|
|
out++;
|
|
in++;
|
|
}
|
|
*out = '\0';
|
|
|
|
return TL_ExpandToCString(buffer);
|
|
}
|
|
void TL_WriteTLHeader(void)
|
|
{
|
|
/*
|
|
int i;
|
|
FILE *f;
|
|
f = fopen("tlout.h", "wb");
|
|
if (!f)
|
|
return;
|
|
|
|
for (i = 0; i < STL_MAXSTL; i++)
|
|
{
|
|
if (langtext(i, 1))
|
|
{
|
|
fprintf(f, "\"%s \\\"%s\\\"\\n\"\n", langtext(i, 0), TL_ExpandToDoubleCString(langtext(i, 1)));
|
|
}
|
|
}
|
|
fclose(f);*/
|
|
}
|
|
#endif
|
|
|
|
void TL_InitLanguages(void)
|
|
{
|
|
int i, j;
|
|
int lang;
|
|
|
|
#define NAME(i) (languagetext[i][0] = #i);
|
|
#include "translate.h"
|
|
#undef NAME
|
|
/*
|
|
#define ENGLISH(i, s) (languagetext[i][1] = s)
|
|
#undef ENGLISH
|
|
*/
|
|
TL_ParseLanguage("English", defaultlanguagetext, 1);
|
|
TL_LoadLanguage("English", "english", 1);
|
|
TL_LoadLanguage("Spanish", "spanish", 2);
|
|
TL_LoadLanguage("Portuguese", "portu", 3);
|
|
TL_LoadLanguage("French", "french", 4);
|
|
|
|
if ((i = COM_CheckParm("-lang")))
|
|
lang = atoi(com_argv[i+1]);
|
|
else
|
|
lang = 1;
|
|
|
|
if (lang < 1)
|
|
lang = 1;
|
|
if (lang >= MAX_LANGUAGES)
|
|
lang = MAX_LANGUAGES-1;
|
|
#ifndef CLIENTONLY
|
|
svs.language = lang;
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
cls.language = lang;
|
|
#endif
|
|
|
|
#ifdef CONVERTDEFAULT
|
|
TL_WriteTLHeader();
|
|
#endif
|
|
|
|
// Sys_Printf("-lang %i\n", lang);
|
|
|
|
for (i = 0; i < STL_MAXSTL; i++)
|
|
{
|
|
if (!langtext(i, 1))
|
|
{
|
|
Sys_Printf("warning: default translation for %s isn't set\n", langtext(i, 0));
|
|
langtext(i, 1) = "";
|
|
}
|
|
}
|
|
if (COM_CheckParm("-langugly")) //so non-translated strings show more clearly (and you know what they are called).
|
|
{
|
|
for (j = 2; j < MAX_LANGUAGES; j++)
|
|
for (i = 0; i < STL_MAXSTL; i++)
|
|
{
|
|
if (!langtext(i, j))
|
|
{
|
|
langtext(i, j) = langtext(i, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (j = 2; j < MAX_LANGUAGES; j++)
|
|
for (i = 0; i < STL_MAXSTL; i++)
|
|
{
|
|
if (!langtext(i, j))
|
|
{
|
|
langtext(i, j) = langtext(i, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef CLIENTONLY
|
|
//this stuff is for hexen2 translation strings.
|
|
//(hexen2 is uuuuggllyyyy...)
|
|
static char *strings_list;
|
|
static char **strings_table;
|
|
static int strings_count;
|
|
static qboolean strings_loaded;
|
|
void T_FreeStrings(void)
|
|
{ //on map change, following gamedir change
|
|
if (strings_loaded)
|
|
{
|
|
BZ_Free(strings_list);
|
|
BZ_Free(strings_table);
|
|
strings_count = 0;
|
|
strings_loaded = false;
|
|
}
|
|
}
|
|
void T_LoadString(void)
|
|
{
|
|
int i;
|
|
char *s, *s2;
|
|
//count new lines
|
|
strings_loaded = true;
|
|
strings_count = 0;
|
|
strings_list = FS_LoadMallocFile("strings.txt");
|
|
if (!strings_list)
|
|
return;
|
|
|
|
for (s = strings_list; *s; s++)
|
|
{
|
|
if (*s == '\n')
|
|
strings_count++;
|
|
}
|
|
strings_table = BZ_Malloc(sizeof(char*)*strings_count);
|
|
|
|
s = strings_list;
|
|
for (i = 0; i < strings_count; i++)
|
|
{
|
|
strings_table[i] = s;
|
|
s2 = strchr(s, '\n');
|
|
if (!s2)
|
|
break;
|
|
|
|
while (s < s2)
|
|
{
|
|
if (*s == '\r')
|
|
*s = '\0';
|
|
else if (*s == '^' || *s == '@') //becomes new line
|
|
*s = '\n';
|
|
s++;
|
|
}
|
|
s = s2+1;
|
|
*s2 = '\0';
|
|
}
|
|
}
|
|
char *T_GetString(int num)
|
|
{
|
|
if (!strings_loaded)
|
|
{
|
|
T_LoadString();
|
|
}
|
|
if (num<0 || num >= strings_count)
|
|
return "BAD STRING";
|
|
|
|
return strings_table[num];
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
static char *info_strings_list;
|
|
static char **info_strings_table;
|
|
static int info_strings_count;
|
|
static qboolean info_strings_loaded;
|
|
void T_FreeInfoStrings(void)
|
|
{ //on map change, following gamedir change
|
|
if (info_strings_loaded)
|
|
{
|
|
BZ_Free(info_strings_list);
|
|
BZ_Free(info_strings_table);
|
|
info_strings_count = 0;
|
|
info_strings_loaded = false;
|
|
}
|
|
}
|
|
void T_LoadInfoString(void)
|
|
{
|
|
int i;
|
|
char *s, *s2;
|
|
//count new lines
|
|
info_strings_loaded = true;
|
|
info_strings_count = 0;
|
|
info_strings_list = FS_LoadMallocFile("infolist.txt");
|
|
if (!info_strings_list)
|
|
return;
|
|
|
|
for (s = info_strings_list; *s; s++)
|
|
{
|
|
if (*s == '\n')
|
|
info_strings_count++;
|
|
}
|
|
info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
|
|
|
|
s = info_strings_list;
|
|
for (i = 0; i < info_strings_count; i++)
|
|
{
|
|
info_strings_table[i] = s;
|
|
s2 = strchr(s, '\n');
|
|
if (!s2)
|
|
break;
|
|
|
|
while (s < s2)
|
|
{
|
|
if (*s == '\r')
|
|
*s = '\0';
|
|
else if (*s == '^' || *s == '@') //becomes new line
|
|
*s = '\n';
|
|
s++;
|
|
}
|
|
s = s2+1;
|
|
*s2 = '\0';
|
|
}
|
|
}
|
|
char *T_GetInfoString(int num)
|
|
{
|
|
if (!info_strings_loaded)
|
|
{
|
|
T_LoadInfoString();
|
|
}
|
|
if (num<0 || num >= info_strings_count)
|
|
return "BAD STRING";
|
|
|
|
return info_strings_table[num];
|
|
}
|
|
#endif |