c6ed692871
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
120 lines
2.9 KiB
C
120 lines
2.9 KiB
C
//simple tool to read the particle configs and generate a header file for inclusion in the engine.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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struct
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{
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char filename[64];
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char *ifdef;
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} effects[] =
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{
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{"spikeset.cfg"},
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{"faithful.cfg"},
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{"highfps.cfg"},
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{"high.cfg"},
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{"minimal.cfg"},
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{"h2part.cfg", "#ifdef HEXEN2\n"},
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{"q2part.cfg", "#ifdef Q2CLIENT\n"},
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{"tsshaft.cfg"},
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{""}
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};
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int main(void)
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{
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FILE *c, *h, *s;
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char line[1024], *f;
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int i, j;
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c = fopen("../client/r_partset.c", "wt");
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h = fopen("../client/r_partset.h", "wt");
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if (!c || !h)
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{
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printf("unable to open a file\n");
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return EXIT_FAILURE;
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}
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fprintf(h, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
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fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
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fprintf(c, "#include \"bothdefs.h\"\n");
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fprintf(c, "#ifndef QUAKETC\n");
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fprintf(h, "#ifndef QUAKETC\n");
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fprintf(c, "#include \"r_partset.h\"\n\n\n");
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for (i = 0; *effects[i].filename; i++)
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{
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s = fopen(effects[i].filename, "rt");
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if (!s)
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{
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printf("unable to open %s\n", effects[i].filename);
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return EXIT_FAILURE;
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}
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*strchr(effects[i].filename, '.') = 0;
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if (effects[i].ifdef)
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fprintf(h, "%s", effects[i].ifdef);
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fprintf(h, "extern char *particle_set_%s;\n", effects[i].filename);
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fprintf(h, "#define R_PARTSET_BUILTINS_%s {\"%s\", &particle_set_%s},\n", effects[i].filename, effects[i].filename, effects[i].filename);
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if (effects[i].ifdef)
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{
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fputs("#else\n", h);
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fprintf(h, "#define R_PARTSET_BUILTINS_%s\n", effects[i].filename);
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fputs("#endif\n", h);
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}
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if (i)
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fprintf(c, "\n\n\n//////////////////////////////////////////////////////\n\n\n");
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if (effects[i].ifdef)
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fprintf(c, "%s", effects[i].ifdef);
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fprintf(c, "char *particle_set_%s =\n", effects[i].filename);
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while(fgets(line, sizeof(line), s))
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{
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j = 0;
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while (line[j] == ' ' || line[j] == '\t')
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j++;
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if ((line[j] == '/' && line[j+1] == '/') || line[j] == '\r' || line[j] == '\n')
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{
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while (line[j])
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fputc(line[j++], c);
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}
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else
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{
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fputc('\"', c);
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while (line[j] && line[j] != '\r' && line[j] != '\n')
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{
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if (line[j] == '\t')
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fputc(' ', c);
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else if (line[j] == '\"')
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{
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fputc('\\', c);
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fputc(line[j], c);
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}
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else
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fputc(line[j], c);
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j++;
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}
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fputs("\\n\"\n", c);
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}
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}
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fputs(";\n", c);
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if (effects[i].ifdef)
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fputs("#endif\n", c);
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fclose(s);
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}
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fputs("#define R_PARTSET_BUILTINS ", h);
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for (i = 0; *effects[i].filename; i++)
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{
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fprintf(h, "R_PARTSET_BUILTINS_%s ", effects[i].filename);
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}
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fputs("\n", h);
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fprintf(c, "#endif\n");
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fprintf(h, "#endif\n");
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fclose(h);
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fclose(c);
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return EXIT_SUCCESS;
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}
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