fteqw/engine/common/vm.h
Spoike 6d36834f8e Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00

119 lines
3.8 KiB
C

#ifndef _VM_H
#define _VM_H
#ifdef _WIN32
#define EXPORT_FN __cdecl
#else
#define EXPORT_FN
#endif
typedef qintptr_t (EXPORT_FN *sys_calldll_t) (qintptr_t arg, ...);
typedef int (*sys_callqvm_t) (void *offset, quintptr_t mask, int fn, const int *arg);
typedef struct vm_s vm_t;
// for syscall users
#define VM_LONG(x) (*(int*)&(x)) //note: on 64bit platforms, the later bits can contain junk
#define VM_FLOAT(x) (*(float*)&(x)) //note: on 64bit platforms, the later bits can contain junk
#define VM_POINTER(x) ((x)?(void*)((char *)offset+((x)%mask)):NULL)
#define VM_OOB(p,l) (p + l >= mask || VM_POINTER(p) < offset)
// ------------------------- * interface * -------------------------
void VM_PrintInfo(vm_t *vm);
vm_t *VM_CreateBuiltin(const char *name, sys_calldll_t syscalldll, qintptr_t (*init)(qintptr_t *args));
vm_t *VM_Create(const char *name, sys_calldll_t syscalldll, sys_callqvm_t syscallqvm);
void VM_Destroy(vm_t *vm);
//qboolean VM_Restart(vm_t *vm);
qintptr_t VARGS VM_Call(vm_t *vm, qintptr_t instruction, ...);
qboolean VM_NonNative(vm_t *vm);
void *VM_MemoryBase(vm_t *vm);
quintptr_t VM_MemoryMask(vm_t *vm);
//plugin functions
#ifdef PLUGINS
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum);
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags);
void Plug_Command_f(void);
int Plug_ConnectionlessClientPacket(char *buffer, int size);
qboolean Plug_ConsoleLink(char *text, char *info);
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info);
void Plug_DrawReloadImages(void);
void Plug_Initialise(qboolean fromgamedir);
void Plug_Shutdown(qboolean preliminary);
qboolean Plug_Menu_Event(int eventtype, int param);
void Plug_ResChanged(void);
void Plug_SBar(playerview_t *pv);
qboolean Plug_ServerMessage(char *buffer, int messagelevel);
void Plug_Tick(void);
qboolean Plugin_ExecuteString(void);
#endif
#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
char *VMQ3_StringFromHandle(int handle);
int VMQ3_StringToHandle(char *str);
void VMQ3_FlushStringHandles(void);
#ifdef VM_UI
qboolean UI_Command(void);
void UI_Init (void);
void UI_Start (void);
void UI_Stop (void);
qboolean UI_OpenMenu(void);
void UI_Restart_f(void);
qboolean UI_Q2LayoutChanged(void);
void UI_StringChanged(int num);
qboolean UI_MousePosition(int xpos, int ypos);
int UI_MenuState(void);
qboolean UI_KeyPress(int key, int unicode, qboolean down);
void UI_Reset(void);
void UI_DrawMenu(void);
qboolean UI_DrawStatusBar(int scores);
qboolean UI_DrawIntermission(void);
qboolean UI_DrawFinale(void);
int UI_MenuState(void);
//sans botlib
struct pc_token_s;
int Script_LoadFile(char *filename);
void Script_Free(int handle);
int Script_Read(int handle, struct pc_token_s *token);
void Script_Get_File_And_Line(int handle, char *filename, int *line);
#endif
#define VM_FS_READ 0
#define VM_FS_WRITE 1
#define VM_FS_APPEND 2
#define VM_FS_APPEND2 3 //I don't know, don't ask me. look at q3 source
int VM_fopen (char *name, int *handle, int fmode, int owner);
int VM_FRead (char *dest, int quantity, int fnum, int owner);
int VM_FWrite (char *dest, int quantity, int fnum, int owner);
void VM_FSeek (int fnum, int offset, int seektype, int owner);
int VM_FTell (int fnum, int owner);
void VM_fclose (int fnum, int owner);
void VM_fcloseall (int owner);
int VM_GetFileList(char *path, char *ext, char *output, int buffersize);
#ifdef VM_CG
void CG_Stop (void);
void CG_Start (void);
qboolean CG_VideoRestarted(void);
int CG_Refresh(void);
qboolean CG_Command(void);
qboolean CG_KeyPress(int key, int unicode, int down);
#endif
typedef struct {
int handle;
int modificationCount;
float value;
int integer;
char string[256];
} q3vmcvar_t;
int VMQ3_Cvar_Register(q3vmcvar_t *v, char *name, char *defval, int flags);
int VMQ3_Cvar_Update(q3vmcvar_t *v);
#endif