fteqw/engine/client/m_multi.c
Spoike 869e544ad4 fix glsl not being used for skeletal animations (10->50 fps jump)
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!)
so yeah, 7700% speedup there. lol... *sigh*
fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up.
fog command now displays a the extra params.
rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however.
rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards.
revived old menu_media, because jogi wanted shuffle.
music now fades out for a sec when changing fake-cd-tracks.
music no longer abruptly stops when changing maps.
added fxaa support.
reworked bloom a bit. can now bloom further.
added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever.
$timer now favours cvars with that name, rather than the $time macro.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:47:00 +00:00

1036 lines
35 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
#ifndef NOBUILTINMENUS
extern cvar_t maxclients;
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f (void)
{
menubutton_t *b;
menu_t *menu;
mpic_t *p;
int mgt;
static menuresel_t resel;
p = NULL;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
mgt = M_GameType();
menu = M_CreateMenu(0);
#ifdef Q2CLIENT
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_multiplayer");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 170, 40, "Join network server", "menu_slist\n");
MC_AddConsoleCommand (menu, 64, 170, 48, "Quick Connect", "quickconnect qw\n");
MC_AddConsoleCommand (menu, 64, 170, 56, "Start network server", "menu_newmulti\n");
MC_AddConsoleCommand (menu, 64, 170, 64, "Player setup", "menu_setup\n");
MC_AddConsoleCommand (menu, 64, 170, 72, "Demos", "menu_demo\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 0, 40, NULL, false);
return;
}
else
#endif
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title4.lmp");
mgt=64;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, &resel, 48, 64);
return;
}
else
#endif
if (QBigFontWorks())
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
mgt=32;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
return;
}
else
{
p = R2D_SafeCachePic("gfx/mp_menu.lmp");
if (p)
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/mp_menu.lmp");
}
b = MC_AddConsoleCommand(menu, 72, 320, 32, "", "menu_slist\n");
menu->selecteditem = (menuoption_t*)b;
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 320, 52, "", "menu_newmulti\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 320, 72, "", "menu_setup\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 320, 92, "", "menu_demo\n");
MC_AddWhiteText(menu, 72, 0, 92+20/2-6, "Demos", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 320, 112, "", "quickconnect qw\n");
MC_AddWhiteText(menu, 72, 0, 112+20/2-6, "Quick Connect", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
}
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
}
extern cvar_t team, skin;
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t skill;
typedef struct {
menuedit_t *nameedit;
menuedit_t *teamedit;
menuedit_t *skinedit;
#ifdef HEXEN2
menucombo_t *classedit;
int ticlass;
#endif
menucombo_t *modeledit;
unsigned int topcolour;
unsigned int lowercolour;
int tiwidth, tiheight;
qbyte translationimage[128*128];
} setupmenu_t;
qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
{
char bot[64], top[64];
setupmenu_t *info = menu->data;
if (key != K_ENTER && key != K_KP_ENTER)
return false;
Cvar_Set(&name, info->nameedit->text);
Cvar_Set(&team, info->teamedit->text);
if (info->skinedit)
Cvar_Set(&skin, info->skinedit->text);
#ifdef HEXEN2
if (info->classedit)
Cvar_SetValue(Cvar_FindVar("cl_playerclass"), info->classedit->selectedoption+1);
#endif
if (info->lowercolour >= 16)
Q_snprintfz(bot, sizeof(bot), "0x%x", info->lowercolour&0xffffff);
else
Q_snprintfz(bot, sizeof(bot), "%i", info->lowercolour);
if (info->topcolour >= 16)
Q_snprintfz(top, sizeof(top), "0x%x", info->topcolour&0xffffff);
else
Q_snprintfz(top, sizeof(top), "%i", info->topcolour);
Cbuf_AddText(va("color %s %s\n", top, bot), RESTRICT_LOCAL);
S_LocalSound ("misc/menu2.wav");
M_RemoveMenu(menu);
return true;
}
//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static void rgbtohsv(unsigned int rgb, vec3_t result)
{
int r = (rgb>>16)&0xff, g = (rgb>>8)&0xff, b = (rgb>>0)&0xff;
float maxc = max(r, max(g, b)), minc = min(r, min(g, b));
float h, s, l = (maxc + minc) / 2;
float d = maxc - minc;
if (maxc)
s = d / maxc;
else
s = 0;
if(maxc == minc)
{
h = 0; // achromatic
}
else
{
if (maxc == r)
h = (g - b) / d + ((g < b) ? 6 : 0);
else if (maxc == g)
h = (b - r) / d + 2;
else
h = (r - g) / d + 4;
h /= 6;
}
result[0] = h;
result[1] = s;
result[2] = l;
};
//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static unsigned int hsvtorgb(float inh, float s, float v)
{
int r, g, b;
float h = inh - (int)floor(inh);
int i = h * 6;
float f = h * 6 - i;
float p = v * (1 - s);
float q = v * (1 - f * s);
float t = v * (1 - (1 - f) * s);
switch(i)
{
default:
case 0: r = v*0xff, g = t*0xff, b = p*0xff; break;
case 1: r = q*0xff, g = v*0xff, b = p*0xff; break;
case 2: r = p*0xff, g = v*0xff, b = t*0xff; break;
case 3: r = p*0xff, g = q*0xff, b = v*0xff; break;
case 4: r = t*0xff, g = p*0xff, b = v*0xff; break;
case 5: r = v*0xff, g = p*0xff, b = q*0xff; break;
}
return 0xff000000 | (r<<16)|(g<<8)|(b<<0);
};
qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
{
extern qboolean keydown[K_MAX];
setupmenu_t *info = menu->data;
unsigned int *ptr = (*option->button.text == 'T')?&info->topcolour:&info->lowercolour;
//okay, this is a bit weird.
//fte supports rgb colours, but we only allow hue to be chosen via the menu (people picking pure black are annoying, also conversions and precisions limit us)
//for NQ compat, we stick to old-skool values (so we don't end up with far too many teams)
//but we give the top free reign.
//unless they hold shift, in which case it switches around
//this allows for whatever you want
if (key == K_ENTER || key == K_KP_ENTER || key == K_RIGHTARROW)
{
if ((keydown[K_LSHIFT] || keydown[K_RSHIFT]) ^ (ptr == &info->topcolour))
{
vec3_t hsv;
rgbtohsv(*ptr, hsv);
*ptr = hsvtorgb(hsv[0]+1/128.0, 1, 1);//hsv[1], hsv[2]);
}
else
{
if (*ptr >= 13 || *ptr >= 16)
*ptr = 0;
else
*ptr += 1;
}
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_DEL)
{
*ptr = 0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
if ((keydown[K_LSHIFT] || keydown[K_RSHIFT]) ^ (ptr == &info->topcolour))
{
vec3_t hsv;
rgbtohsv(*ptr, hsv);
*ptr = hsvtorgb(hsv[0]-1/128.0, 1, 1);//hsv[1], hsv[2]);
}
else
{
if (*ptr==0 || *ptr >= 16)
*ptr=12;
else
*ptr -= 1;
}
S_LocalSound ("misc/menu2.wav");
return true;
}
return false;
}
typedef struct {
char **names;
int entries;
int match;
} q2skinsearch_t;
int QDECL q2skin_enumerate(const char *name, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
char blah[MAX_QPATH];
q2skinsearch_t *s = parm;
COM_StripExtension(name+8, blah, sizeof(blah));
if (strlen(blah) < 2)
return false; //this should never happen
blah[strlen(blah)-2] = 0;
s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
strcpy(s->names[s->entries], blah);
if (!strcmp(blah, skin.string))
s->match = s->entries;
s->entries++;
return true;
}
void q2skin_destroy(q2skinsearch_t *s)
{
int i;
for (i = 0; i < s->entries; i++)
{
BZ_Free(s->names[i]);
}
BZ_Free(s);
}
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct menu_s *menu, int key, unsigned int unicode)
{
setupmenu_t *info = menu->data;
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (key == K_ENTER || key == K_KP_ENTER || key == K_RIGHTARROW)
{
s->match ++;
if (s->match>=s->entries)
s->match=0;
}
else if (key == K_LEFTARROW)
{
s->match --;
if (s->match<=0)
s->match=s->entries-1;
}
else
{
q2skin_destroy(s);
return false;
}
if (s->entries)
Cvar_Set(&skin, s->names[s->match]);
S_LocalSound ("misc/menu2.wav");
q2skin_destroy(s);
return true;
}
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
setupmenu_t *info = menu->data;
mpic_t *p;
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
if (!p)
{
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (s->entries)
Cvar_Set(&skin, s->names[rand()%s->entries]);
q2skin_destroy(s);
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
}
if (p)
R2D_ScalePic (x-12, y-8, p->width, p->height, p);
}
void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
unsigned int translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
qboolean reloadtimage = false;
unsigned int pc = 0;
if (info->skinedit && info->skinedit->modified)
{
info->skinedit->modified = false;
reloadtimage = true;
}
#ifdef HEXEN2
if (info->classedit)
{
if (info->classedit->selectedoption != info->ticlass)
{
info->ticlass = info->classedit->selectedoption;
reloadtimage = true;
}
pc = info->ticlass+1;
}
#endif
if (reloadtimage)
{
#ifdef HEXEN2
if (info->classedit) //quake2 main menu.
{
FS_LoadFile(va("gfx/menu/netp%i.lmp", info->ticlass+1), &f);
}
else
#endif
{
FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
if (!f)
FS_LoadFile("gfx/menuplyr.lmp", &f);
}
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
if (info->tiwidth * info->tiheight > sizeof(info->translationimage))
info->tiwidth = info->tiheight = 0;
memcpy(info->translationimage, (char*)f+8, info->tiwidth*info->tiheight);
FS_FreeFile(f);
}
}
R2D_ImageColours(1,1,1,1);
p = R2D_SafeCachePic ("gfx/bigbox.lmp");
if (R_GetShaderSizes(p, NULL, NULL, false)>0)
R2D_ScalePic (x-12, y-8, 72, 72, p);
M_BuildTranslationTable(pc, info->topcolour, info->lowercolour, translationTable);
R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
{
int mgt;
setupmenu_t *info;
menu_t *menu;
menucustom_t *ci;
menubutton_t *b;
static menuresel_t resel;
mgt = M_GameType();
#ifdef Q2CLIENT
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
if (R2D_SafeCachePic("pics/m_banner_player_setup"))
{
static const char *modeloptions[] =
{
"male",
"female",
NULL
};
mpic_t *p;
menucustom_t *cu;
m_state = m_complex;
Key_Dest_Add(kdm_emenu);
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
// menu->key = MC_Main_Key;
MC_AddPicture(menu, 0, 4, 38, 166, "pics/m_main_plaque");
p = R2D_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(menu, 0, 173, 36, 42, "pics/m_main_logo");
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 160, 40, "Your name", name.string));
(info->modeledit = MC_AddCvarCombo(menu, 64, 160,72, "model", &skin, (const char **)modeloptions, (const char **)modeloptions));
info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
cu = MC_AddCustom(menu, 172-16, 88+16, NULL, 0);
cu->draw = MSetupQ2_TransDraw;
cu->key = MSetupQ2_ChangeSkin;
menu->cursoritem = (menuoption_t*)MC_AddCursorSmall(menu, &resel, 54, 32);
}
return;
}
#endif
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 160, 40, "Your name", name.string));
(info->teamedit = MC_AddEdit(menu, 64, 160, 56, "Your team", team.string));
#ifdef HEXEN2
info->ticlass = -1;
if (mgt == MGT_HEXEN2)
{
static const char *classnames[] =
{
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness",
NULL
};
cvar_t *pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
(info->classedit = MC_AddCombo(menu, 64, 160, 72, "Your class", (const char **)classnames, pc->ival-1));
}
else
#endif
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
(info->skinedit = MC_AddEdit(menu, 64, 160, 72, "Your skin", skin.string));
}
ci = MC_AddCustom(menu, 172+32, 88, NULL, 0);
ci->draw = MSetup_TransDraw;
ci->key = NULL;
MC_AddCommand(menu, 64, 160, 96, "Top colour", SetupMenuColour);
MC_AddCommand(menu, 64, 160, 120, "Lower colour", SetupMenuColour);
MC_AddCommand(menu, 64, 160, 152, "Accept changes", ApplySetupMenu);
b = MC_AddConsoleCommand(menu, 64, 160, 168, "Network Settings", "menu_network\n");
b->common.tooltip = "Change network and client prediction settings.";
b = MC_AddConsoleCommand(menu, 64, 160, 176, "Teamplay Settings", "menu_teamplay\n");
b->common.tooltip = "Change teamplay macro settings.";
menu->cursoritem = (menuoption_t*)MC_AddCursorSmall(menu, &resel, 54, 32);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
if (info->skinedit)
info->skinedit->modified = true;
}
#ifdef CLIENTONLY
void M_Menu_GameOptions_f (void)
{
}
#else
typedef struct {
menuedit_t *hostnameedit;
menucombo_t *deathmatch;
menucombo_t *numplayers;
menucombo_t *teamplay;
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucheck_t *rundedicated;
int topcolour;
int lowercolour;
} newmultimenu_t;
static const char *numplayeroptions[] = {
"2",
"3",
"4",
"8",
"12",
"16",
"20",
"24",
"32",
NULL
};
qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
{
newmultimenu_t *info = menu->data;
if (key != K_ENTER && key != K_KP_ENTER && key != K_MOUSE1)
return false;
if (cls.state)
Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
if (!info->deathmatch->selectedoption)
Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
else
Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
}
M_RemoveAllMenus(true);
return true;
}
void M_Menu_GameOptions_f (void)
{
extern cvar_t pr_maxedicts;
static const char *deathmatchoptions[] = {
"Cooperative",
"Deathmatch 1",
"Deathmatch 2",
"Deathmatch 3",
"Deathmatch 4",
"Deathmatch 5",
NULL
};
static const char *teamplayoptions[] = {
"off",
"friendly fire",
"no friendly fire",
NULL
};
static const char *skilloptions[] = {
"Easy",
"Medium",
"Hard",
"NIGHTMARE",
NULL
};
static const char *timelimitoptions[] = {
"no limit",
"5 minutes",
"10 minutes",
"15 minutes",
"20 minutes",
"25 minutes",
"30 minutes",
"35 minutes",
"40 minutes",
"45 minutes",
"50 minutes",
"55 minutes",
"1 hour",
NULL
};
static const char *fraglimitoptions[] = {
"no limit",
"10 frags",
"20 frags",
"30 frags",
"40 frags",
"50 frags",
"60 frags",
"70 frags",
"80 frags",
"90 frags",
"100 frags",
NULL
};
newmultimenu_t *info;
menu_t *menu;
int y = 40;
int mgt;
int players;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_start_server");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
}
// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
MC_AddCommand (menu, 64, 160, y, "Start game", MultiBeginGame);y+=16;
info->hostnameedit = MC_AddEdit (menu, 64, 160, y, "Hostname", name.string);y+=16;
for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
{
if (atoi(numplayeroptions[players]) >= maxclients.value)
break;
}
info->numplayers = MC_AddCombo (menu, 64, 160, y, "Max players", (const char **)numplayeroptions, players);y+=8;
info->deathmatch = MC_AddCombo (menu, 64, 160, y, "Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
info->teamplay = MC_AddCombo (menu, 64, 160, y, "Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
info->skill = MC_AddCombo (menu, 64, 160, y, "Skill", (const char **)skilloptions, skill.value);y+=8;
info->rundedicated = MC_AddCheckBox(menu, 64, 160, y, "dedicated", NULL, 0);y+=8;
y+=8;
info->timelimit = MC_AddCombo (menu, 64, 160, y, "Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, 160, y, "Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "start");
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 0, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
}
#endif
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enabled",
"Disabled",
"No Download",
NULL
};
static const char *noskinsvalues[] =
{
"0",
"1",
"2",
NULL
};
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Options", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_COMBOCVAR("Skins", noskins, noskinsoptions, noskinsvalues, "Enable or disable player skin usage. No download will use skins but will not download them from the server."),
MB_EDITCVARTIP("Enemy Skin", "cl_enemyskin", "Override enemy skin with this."),
MB_EDITCVARTIP("Team Skin", "cl_teamskin", "Override teammate skin with this."),
MB_EDITCVARTIP("Fake Name", "cl_fakename", "Name that appears in teamplay messages"),
MB_CHECKBOXCVARTIP("Parse Fun Chars", cl_parseFunChars, 0, "Whether to parse fun characters"),
MB_CHECKBOXCVARTIP("Parse Macros", cl_parseSay, 0, "Whether to parse teamplay macros like %l etc."),
MB_CHECKBOXCVARTIP("Load Locs", tp_loadlocs, 0, "Whether to load teamplay locations from .loc files"),
MB_CHECKBOXCVARTIP("No Blink", cl_noblink, 0, "No blinking characters"),
MB_EDITCVARTIP("Sound Trigger", "tp_soundtrigger", "Character that indicates the following text is a wav file.\nExample:\nsay_team ~location.wav$\\me: I'm at %l #a"),
MB_EDITCVARTIP("Weapon Order", "tp_weapon_order","Weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_CHECKBOXCVARTIP("Teamplay Triggers", cl_triggers, 0, "Enable or disable teamplay triggers"),
MB_CHECKBOXCVARTIP("Force Triggers", tp_forceTriggers, 0, "Whether to force teamplay triggers in non-teamplay play like in a 1 on 1 situation"),
MB_SPACING(4),
MB_CONSOLECMD("Location Names", "menu_teamplay_locations\n", "Modify team play location settings."),
MB_CONSOLECMD("Item Needs", "menu_teamplay_needs\n", "Modify messages for item needs in team play macros."),
MB_CONSOLECMD("Item Names", "menu_teamplay_items\n", "Modify messages for items in team play macros."),
MB_END()
};
static menuresel_t resel;
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Locations_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Location Names", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Separator", "loc_name_separator", "Location name seperator character(s)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Super Shotgun", "loc_name_ssg", "Short name for Super Shotgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Nailgun", "loc_name_ng", "Short name for Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Super Nailgun", "loc_name_sng", "Short name for Super Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Grenade Launcher", "loc_name_gl", "Short name for Grenade Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Rocket Launcher", "loc_name_rl", "Short name for Rocket Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Lightning Gun", "loc_name_lg", "Short name for Lightning Gun in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quad Damage", "loc_name_quad", "Short name for Quad Damage in teamplay location 'reports'"),
MB_EDITCVARSLIM("Pentagram", "loc_name_pent", "Short name for Pentagram of Protection in teamplay location 'reports'"),
MB_EDITCVARSLIM("Ring of Invis", "loc_name_ring", "Short name for Ring of Invisibility in teamplay location 'reports'"),
MB_EDITCVARSLIM("Suit", "loc_name_suit", "Short name for Environment Suit in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "loc_name_ga", "Short name for Green Armor in teamplay location 'reports'"),
MB_EDITCVARSLIM("Yellow Armor", "loc_name_ya", "Short name for Yellow Armor in teamplay location 'reports'" ),
MB_EDITCVARSLIM("Red Armor", "loc_name_ra", "Short name for Red Armor in teamplay location 'reports'"),
// TODO: we probably need an actual back button or some such
//MB_SPACING(4),
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Needs_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Needed Items", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Shells", "tp_need_shells", "Short name for Shotgun Shells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Nails", "tp_need_nails", "Short name for Nails in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rockets", "tp_need_rockets", "Short name for Rockets/Grenades in teamplay 'need' reports"),
MB_EDITCVARSLIM("Cells", "tp_need_cells", "Short name for Power Cells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_need_rl", "Short name for Rocket Launcher in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_need_ga", "Short name for Green Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Yellow Armor", "tp_need_ya", "Short name for Yellow Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Red Armor", "tp_need_ra", "Short name for Red Armor in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Health", "tp_need_health", "Short name for Health in teamplay 'need' reports"),
MB_EDITCVARSLIM("Weapon", "tp_need_weapon", "Need weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Item Names", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_CONSOLECMD("Armor", "menu_teamplay_armor\n", "Modify team play macro armor names."),
MB_CONSOLECMD("Weapon", "menu_teamplay_weapons\n", "Modify team play macro weapon names."),
MB_CONSOLECMD("Powerups", "menu_teamplay_powerups\n", "Modify team play macro powerup names."),
MB_CONSOLECMD("Ammo/Health", "menu_teamplay_ammo_health\n", "Modify team play macro ammo and health names."),
MB_CONSOLECMD("Team Fortress", "menu_teamplay_team_fortress\n", "Modify Team Fortress exclusive team play macro names."),
MB_CONSOLECMD("Status/Location/Misc", "menu_teamplay_status_location_misc\n", "Modify status, location, and miscellaneous team play macro names."),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 224, y);
}
void M_Menu_Teamplay_Items_Armor_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Armor Names", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Armor", "tp_name_armor", "Short name for Armor type"),
MB_EDITCVARSLIM("Green Type -", "tp_name_armortype_ga", "Short name for Green Armor type"),
MB_EDITCVARSLIM("Yellow Type -", "tp_name_armortype_ya", "Short name for Yellow Armor type"),
MB_EDITCVARSLIM("Red Type -", "tp_name_armortype_ra", "Short name for Red Armor type"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_name_ga", "Short name for Green Armor"),
MB_EDITCVARSLIM("Yellow Armor", "tp_name_ya", "Short name for Yellow Armor"),
MB_EDITCVARSLIM("Red Armor", "tp_name_ra", "Short name for Red Armor"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Weapon Names", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Weapon", "tp_name_weapon", "Short name for Weapon"),
MB_SPACING(4),
MB_EDITCVARSLIM("Axe", "tp_name_axe", "Short name for Weapon"),
MB_EDITCVARSLIM("Shotgun", "tp_name_sg", "Short name for Shotgun"),
MB_EDITCVARSLIM("Super Shotgun", "tp_name_ssg", "Short name for Super Shotgun"),
MB_EDITCVARSLIM("Nailgun", "tp_name_ng", "Short name for Nailgun"),
MB_EDITCVARSLIM("Super Nailgun", "tp_name_sng", "Short name for Super Nailgun"),
MB_EDITCVARSLIM("Grenade Launcher", "tp_name_gl", "Short name for Grenade Launcher"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_name_rl", "Short name for Rocket Launcher"),
MB_EDITCVARSLIM("Lightning Gun", "tp_name_lg", "Short name for Lightning Gun"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Powerup Names", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Quad Damage", "tp_name_quad", "Short name for Quad Damage"),
MB_EDITCVARSLIM("Pentagram", "tp_name_pent", "Short name for Pentgram of Protection"),
MB_EDITCVARSLIM("Ring of Invis", "tp_name_ring", "Short name for Ring Of Invisibilty"),
MB_EDITCVARSLIM("Suit", "tp_name_suit", "Short name for Environment Suit"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quaded", "tp_name_quaded", "Short name for reporting being 'Quaded'. Dying by another player who has Quad Damage"),
MB_EDITCVARSLIM("Pented", "tp_name_pented", "Short name for reporting being 'Pented'. Dying by another player who has the Pentagram"),
MB_EDITCVARSLIM("Eyes (Ringed)", "tp_name_eyes", "Short name for reporting being 'Ringed', Dying by another player who has Eyes (Invisibility)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Resistance Rune", "tp_name_rune_1", "Short name for Resistance Rune"),
MB_EDITCVARSLIM("Strength Rune", "tp_name_rune_2", "Short name for Strength Rune"),
MB_EDITCVARSLIM("Haste Rune", "tp_name_rune_3", "Short name for Haste Rune"),
MB_EDITCVARSLIM("Regen Rune", "tp_name_rune_4", "Short name for Regeneration Rune"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Ammo/Health", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Shells", "tp_name_shells", "Short name for Shells"),
MB_EDITCVARSLIM("Nails", "tp_name_nails", "Short name for Nails"),
MB_EDITCVARSLIM("Rockets", "tp_name_rockets", "Short name for Rockets"),
MB_EDITCVARSLIM("Cells", "tp_name_cells", "Short name for Cells"),
MB_SPACING(4),
MB_EDITCVARSLIM("Backpack", "tp_name_backpack", "Short name for Backpack"),
MB_EDITCVARSLIM("Health", "tp_name_health", "Short name for Health"),
MB_EDITCVARSLIM("Mega Health", "tp_name_mh", "Short name for Mega Health"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Team Fortress", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Sentry Gun", "tp_name_sentry", "Short name for the Engineer's Sentry Gun"),
MB_EDITCVARSLIM("Dispenser", "tp_name_disp", "Short name for the Engineer's Ammo Dispenser"),
MB_EDITCVARSLIM("Flag", "tp_name_flag", "Short name for Flag"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Misc", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Enemy", "tp_name_enemy", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Teammate", "tp_name_teammate", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("At (Location)", "tp_name_at", "Short for @ (Location) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("None", "tp_name_none", "Short for None in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Nothing", "tp_name_nothing", "Short for Nothing in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Separator", "tp_name_separator", "Seperator character(s) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Some place", "tp_name_someplace", "Short for Someplace in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Red Status", "tp_name_status_red", "Macro for Status Red in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Green Status", "tp_name_status_green", "Macro for Status Green in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Blue Status", "tp_name_status_blue", "Macro for Status Blue in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Yellow Status", "tp_name_status_yellow", "Macro for Status Yellow in teamplay 'status' & 'location' reports"),
MB_END()
};
static menuresel_t resel;
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
void M_Menu_Network_f (void)
{
static const char *splitopts[] = {
"Disabled",
"2 Screens",
"3 Screens",
"4 Screens",
NULL
};
static const char *splitvalues[] = {"0", "1", "2", "3", NULL};
static const char *smoothingopts[] = {
"Lower Latency",
"Smoother",
"Smooth Demos Only",
NULL
};
static const char *smoothingvalues[] = {"0", "1", "2", NULL};
extern cvar_t cl_download_csprogs, cl_download_redirection, requiredownloads, cl_solid_players;
extern cvar_t cl_splitscreen, cl_predict_players, cl_predict_smooth, cl_predict_extrapolate;
menu_t *menu;
static menuresel_t resel;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Network Settings", false),
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false),
MB_EDITCVARSLIM("Network FPS", "cl_netfps", "Sets ammount of FPS used to communicate with server (sent and received)"),
MB_EDITCVARSLIM("Rate", "rate", "Maximum bytes per second that the server should send to the client"),
MB_EDITCVARSLIM("Download Rate", "drate", "Maximum bytes per second that the server should send maps and demos to the client"),
MB_SPACING(4),
MB_CHECKBOXCVARTIP("Require Download", requiredownloads, 0, "Ignore downloaded content sent to the client and connect immediatly"),
MB_CHECKBOXCVARTIP("Redirect Download", cl_download_redirection, 0, "Whether the client will ignore download redirection from servers"),
MB_CHECKBOXCVARTIP("Download CSQC", cl_download_csprogs, 0, "Whether to allow the client to download CSQC (client-side QuakeC) progs from servers"),
MB_SPACING(4),
MB_COMBOCVAR("Network Smoothing", cl_predict_smooth, smoothingopts, smoothingvalues, "Smoother gameplay comes at the cost of higher latency. Which do you favour?"),
MB_CHECKBOXCVARTIP("Extrapolate Prediction", cl_predict_extrapolate, 0, "Extrapolate local player movement beyond the frames already sent to the server"),
MB_CHECKBOXCVARTIP("Predict Other Players", cl_predict_players, 0, "Toggle player prediction"),
MB_CHECKBOXCVARTIP("Solid Players", cl_solid_players, 0, "When running/clipping into other players, ON make it appear they are solid, OFF will make it appear like running into a marshmellon."),
MB_COMBOCVAR("Split-screen", cl_splitscreen, splitopts, splitvalues, "Enables split screen with a number of clients. This feature requires server support."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
}
#endif