fb214142a3
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
#include "quakedef.h"
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#include "glquake.h"
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#include "particles.h"
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#include "renderque.h"
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//obtains an index for the name, even if it is unknown (one can be loaded after. will only fail if the effect limit is reached)
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static int PNULL_ParticleTypeForName(char *name)
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{
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Con_DPrintf("P_ParticleTypeForName %s\n", name);
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return P_INVALID;
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}
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//returns a valid effect if its existance is known, even if simply referenced. This should be phased out.
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static int PNULL_FindParticleType(char *name)
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{
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Con_DPrintf("P_FindParticleType %s\n", name);
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return P_INVALID;
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}
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static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
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static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dlkey, trailstate_t **tsk){return 1;}
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static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
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static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
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static void PNULL_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter){}
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static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
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static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
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static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
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static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
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static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){}
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static void PNULL_EmitSkyEffectTris(model_t *mod, msurface_t *fa, int ptype){}
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static qboolean PNULL_InitParticles (void)
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{
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return true;
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}
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static void PNULL_ShutdownParticles(void)
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{
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}
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static void PNULL_DelinkTrailstate(trailstate_t **tsk)
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{
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*tsk = NULL;
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}
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static void PNULL_ClearParticles (void){}
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static void PNULL_DrawParticles(void)
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{
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RSpeedLocals();
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RSpeedRemark();
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RQ_RenderBatchClear();
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RSpeedEnd(RSPEED_PARTICLESDRAW);
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}
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particleengine_t pe_null =
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{
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"null",
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"none",
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PNULL_ParticleTypeForName,
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PNULL_FindParticleType,
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NULL,
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PNULL_RunParticleEffectTypeString,
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PNULL_ParticleTrail,
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PNULL_RunParticleEffectState,
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PNULL_RunParticleWeather,
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PNULL_RunParticleCube,
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PNULL_RunParticleEffect,
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PNULL_RunParticleEffect2,
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PNULL_RunParticleEffect3,
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PNULL_RunParticleEffect4,
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PNULL_ParticleTrailIndex,
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PNULL_EmitSkyEffectTris,
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PNULL_InitParticles,
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PNULL_ShutdownParticles,
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PNULL_DelinkTrailstate,
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PNULL_ClearParticles,
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PNULL_DrawParticles
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};
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