fteqw/engine/dotnet2005/droid.vcproj
Spoike fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00

107 lines
3.1 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="droid"
ProjectGUID="{4735677B-6D5A-4BE6-A945-CB32DEADBEEF}"
RootNamespace="droid"
Keyword="MakeFileProj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="cd $(InputDir)\.. &amp;&amp; make droid-dbg ANDROID_HOME=C:/Games/tools/android-sdk ANDROID_NDK_ROOT=C:/Games/tools/android-ndk-r8e ANT=C:/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL=&quot;C:/Program\ Files/Java/jdk1.7.0_02/bin/&quot; -j8 DROID_ARCH=&quot;armeabi x86&quot;"
ReBuildCommandLine=""
CleanCommandLine="cd $(InputDir)\..\.. &amp;&amp; make clean -j8"
Output=""
PreprocessorDefinitions="ANDROID"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="cd $(InputDir)\.. &amp;&amp; make droid-rel PATH=C:\Cygwin\bin\ DROID_SDK_PATH=/cygdrive/c/Games/tools/android-sdk DROID_NDK_PATH=/cygdrive/c/Games/tools/android-ndk-r7 ANT=/cygdrive/c/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL=&quot;/cygdrive/c/Program\ Files/Java/jdk1.7.0_02/bin/&quot; -j8 DROID_ARCH=&quot;armeabi x86&quot;"
ReBuildCommandLine=""
CleanCommandLine=""
Output="$(TargetDir)\FTEDroid.apk"
PreprocessorDefinitions="ANDROID;NDEBUG"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\droid\src\com\fteqw\FTEDroidActivity.java"
>
</File>
<File
RelativePath="..\droid\src\com\fteqw\FTEDroidEngine.java"
>
</File>
<File
RelativePath="..\gl\gl_viddroid.c"
>
</File>
<File
RelativePath="..\client\in_generic.c"
>
</File>
<File
RelativePath="..\client\snd_droid.c"
>
</File>
<File
RelativePath="..\client\sys_droid.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>