c0680334c7
Multiple consoles can now be printed/cleared via extra con commands. Fixed the tab-completion alignment, by adding support for \t characters. Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now. Trying to fix load time issues on q3bsps with a lot of curves. Fixed sprites. Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed. QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still. QTV proxy now supports ipv6. QTV proxy now attempts to use the fte browser plugin. Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins). git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
41548 lines
1.1 MiB
41548 lines
1.1 MiB
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Name="MDebug|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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<FileConfiguration
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Name="MDebug|Win32"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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Name="MinGLDebug|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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Name="D3DDebug|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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Name="MinSW|x64"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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Name="MinGLRelease|x64"
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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Name="Release Dedicated Server|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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Name="MRelease|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
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Name="Debug Dedicated Server|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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<FileConfiguration
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Name="MDebug|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\QCLIB\qcdecomp.c"
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>
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Name="GLDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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Name="GLDebug|x64"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
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Name="GLRelease|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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|
Name="GLRelease|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
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Name="MinGLDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
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Name="D3DDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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|
Name="MinSW|Win32"
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>
|
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<Tool
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|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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|
Name="MinGLRelease|Win32"
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>
|
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<Tool
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|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
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Name="Release Dedicated Server|Win32"
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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|
</FileConfiguration>
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<FileConfiguration
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|
Name="MRelease|Win32"
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>
|
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
<FileConfiguration
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|
Name="Debug Dedicated Server|Win32"
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|
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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|
Name="MDebug|Win32"
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>
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
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|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
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>
|
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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|
Name="D3DDebug|x64"
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<Tool
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|
Name="VCCLCompilerTool"
|
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
<FileConfiguration
|
|
Name="MinSW|x64"
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>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
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>
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
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>
|
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
|
|
Name="MRelease|x64"
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
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>
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<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MDebug|x64"
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<Tool
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|
Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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UsePrecompiledHeader="0"
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/>
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</FileConfiguration>
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|
</File>
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|
</Filter>
|
|
<Filter
|
|
Name="asm"
|
|
>
|
|
<File
|
|
RelativePath="..\sw\d_draw.s"
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|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
|
|
Name="GLDebug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<FileConfiguration
|
|
Name="GLRelease|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
|
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Name="GLRelease|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
|
|
/>
|
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</FileConfiguration>
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|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
|
|
Name="VCCustomBuildTool"
|
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/>
|
|
</FileConfiguration>
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<FileConfiguration
|
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Name="D3DDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
|
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
|
|
Name="MinSW|Win32"
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>
|
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<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
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|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
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|
ExcludedFromBuild="true"
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>
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<Tool
|
|
Name="VCCustomBuildTool"
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|
/>
|
|
</FileConfiguration>
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|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
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|
ExcludedFromBuild="true"
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|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
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|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
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|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
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|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
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|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
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|
ExcludedFromBuild="true"
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|
>
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|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_draw16.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_parta.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_polysa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_scana.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_spr8.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_varsa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\common\math.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aclipa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aliasa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_drawa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_edgea.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_varsa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\snd_mixa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf16.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf8.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\sys_wina.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\server\worlda.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|x64"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="http"
|
|
>
|
|
<File
|
|
RelativePath="..\http\ftpclient.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|x64"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
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PreprocessorDefinitions=""
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