fteqw/engine/server
2022-01-30 05:55:01 +00:00
..
botlib.h
net_preparse.c Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues. 2022-01-08 10:01:15 +00:00
pr_cmds.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
pr_lua.c
pr_q1qvm.c Set up the openssl(3) plugin to statically link for windows, so people can actually host properly with dtls on windows. 2022-01-16 18:41:53 +00:00
progdefs.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
progs.h Support for qqshka's ktx api version 16. 2021-12-20 10:07:55 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
server.h Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
sqlite3.h
sv_ccmds.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
sv_chat.c
sv_cluster.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
sv_demo.c
sv_ents.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
sv_init.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
sv_main.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
sv_master.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords. 2021-10-05 05:06:04 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable. 2021-08-27 04:29:37 +00:00
sv_rankin.c
sv_send.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
sv_sys_win.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
sv_user.c Provide support for webrtc's sctp-over-dtls stuff, providing browser+native connectivity (via broker). 2022-01-28 10:48:01 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq3_game.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00