fteqw/engine/gl/model_hl.h
Spoike fb86222fc7 made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:38:22 +00:00

239 lines
7.4 KiB
C

/*
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Half-Life Model Renderer (Experimental) Copyright (C) 2001 James 'Ender' Brown [ender@quakesrc.org] This program is
free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details. You should have received a copy of the GNU General Public License along with this program; if not, write
to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. fromquake.h -
model_hl.h - halflife model structure
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
#define HLPOLYHEADER (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I') /* little-endian "IDST" */
#define HLMDLHEADER "IDST"
/*
-----------------------------------------------------------------------------------------------------------------------
main model header
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
int filetypeid; //IDSP
int version; //10
char name[64];
int filesize;
vec3_t unknown3[5];
int unknown4;
int numbones;
int boneindex;
int numcontrollers;
int controllerindex;
int unknown5[2];
int numseq;
int seqindex;
int unknown6;
int seqgroups;
int numtextures;
int textures;
int unknown7[3];
int skins;
int numbodyparts;
int bodypartindex;
int unknown9[8];
} hlmdl_header_t;
/*
-----------------------------------------------------------------------------------------------------------------------
skin info
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[64];
int flags;
int w; /* width */
int h; /* height */
int offset; /* index */
} hlmdl_tex_t;
/*
-----------------------------------------------------------------------------------------------------------------------
body part index
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[64];
int nummodels;
int base;
int modelindex;
} hlmdl_bodypart_t;
/*
-----------------------------------------------------------------------------------------------------------------------
meshes
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
int numtris;
int index;
int skinindex;
int unknown2;
int unknown3;
} hlmdl_mesh_t;
/*
-----------------------------------------------------------------------------------------------------------------------
bones
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[32];
int parent;
int unknown1;
int bonecontroller[6];
float value[6];
float scale[6];
} hlmdl_bone_t;
/*
-----------------------------------------------------------------------------------------------------------------------
bone controllers
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
int name;
int type;
float start;
float end;
int unknown1;
int index;
} hlmdl_bonecontroller_t;
/*
-----------------------------------------------------------------------------------------------------------------------
halflife model descriptor
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[64];
int unknown1;
float unknown2;
int nummesh;
int meshindex;
int numverts;
int vertinfoindex;
int vertindex;
int unknown3[5];
} hlmdl_model_t;
/*
-----------------------------------------------------------------------------------------------------------------------
animation
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
unsigned short offset[6];
} hlmdl_anim_t;
/*
-----------------------------------------------------------------------------------------------------------------------
animation frames
-----------------------------------------------------------------------------------------------------------------------
*/
typedef union
{
struct {
qbyte valid;
qbyte total;
} num;
short value;
} hlmdl_animvalue_t;
/*
-----------------------------------------------------------------------------------------------------------------------
sequence descriptions
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[32];
float timing;
int loop;
int unknown1[4];
int numframes;
int unknown2[2];
int motiontype;
int motionbone;
vec3_t unknown3;
int unknown4[2];
vec3_t bbox[2];
int hasblendseq;
int index;
int unknown7[2];
float unknown[4];
int unknown8;
int seqindex;
int unknown9[4];
} hlmdl_sequencelist_t;
/*
-----------------------------------------------------------------------------------------------------------------------
sequence groups
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
char name[96]; /* should be split label[32] and name[64] */
void * cache;
int data;
} hlmdl_sequencedata_t;
/*
-----------------------------------------------------------------------------------------------------------------------
halflife model internal structure
-----------------------------------------------------------------------------------------------------------------------
*/
typedef struct
{
float controller[5]; /* Position of bone controllers */
float adjust[5];
/* Static pointers */
hlmdl_header_t *header;
hlmdl_header_t *texheader;
hlmdl_tex_t *textures;
hlmdl_bone_t *bones;
hlmdl_bonecontroller_t *bonectls;
shader_t **shaders;
} hlmodel_t;
typedef struct //this is stored as the cache. an hlmodel_t is generated when drawing
{
int header;
int texheader;
int textures;
int bones;
int bonectls;
int shaders;
} hlmodelcache_t;
/* HL mathlib prototypes: */
void QuaternionGLAngle(const vec3_t angles, vec4_t quaternion);
void QuaternionGLMatrix(float x, float y, float z, float w, vec4_t *GLM);
//void UploadTexture(hlmdl_tex_t *ptexture, qbyte *data, qbyte *pal);
/* HL drawing */
qboolean QDECL Mod_LoadHLModel (model_t *mod, void *buffer);
void R_DrawHLModel(entity_t *curent);
/* physics stuff */
void *Mod_GetHalfLifeModelData(model_t *mod);