ecc515918e
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@409 fc73d0e0-1445-4013-8a0c-d673dee63da5
732 lines
15 KiB
C
732 lines
15 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// upper design bounds
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#define MAX_MAP_HULLSDQ1 4
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#define MAX_MAP_HULLSDH2 8
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#define MAX_MAP_HULLSM 16
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#define MAX_MAP_MODELS 256
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#define MAX_MAP_BRUSHES 0x8000
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#define MAX_MAP_ENTITIES 1024
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#define MAX_MAP_ENTSTRING 65536
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#define MAX_MAP_PLANES 8192
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#define MAX_MAP_NODES 32767 // because negative shorts are contents
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#define MAX_MAP_CLIPNODES 32767 //
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#define MAX_MAP_LEAFS 32767 //
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#define MAX_MAP_VERTS 65535
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#define MAX_MAP_FACES 65535
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#define MAX_MAP_MARKSURFACES 65535
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#define MAX_MAP_TEXINFO 4096
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#define MAX_MAP_EDGES 256000
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#define MAX_MAP_SURFEDGES 512000
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#define MAX_MAP_MIPTEX 0x200000
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#define MAX_MAP_LIGHTING 0x100000
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#define MAX_MAP_VISIBILITY 0x200000
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define BSPVERSION 29
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//HalfLife support
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#define BSPVERSIONHL 30
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#define HEADER_LUMPS 15
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDQ1];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dq1model_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDH2];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dh2model_t;
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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int nummiptex;
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int dataofs[4]; // [nummiptex]
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} dmiptexlump_t;
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[16];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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typedef struct
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{
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float normal[3];
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float dist;
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int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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#define Q1CONTENTS_EMPTY -1
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#define Q1CONTENTS_SOLID -2
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#define Q1CONTENTS_WATER -3
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#define Q1CONTENTS_SLIME -4
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#define Q1CONTENTS_LAVA -5
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#define Q1CONTENTS_SKY -6
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#define FTECONTENTS_EMPTY 0
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#define FTECONTENTS_SOLID 1
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#define FTECONTENTS_WATER 2
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#define FTECONTENTS_SLIME 4
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#define FTECONTENTS_LAVA 8
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#define FTECONTENTS_SKY 16
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#define FTECONTENTS_LADDER 32
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#define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code.
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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} dnode_t;
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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} dclipnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int miptex;
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int flags;
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} texinfo_t;
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers
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} dedge_t;
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#define MAXLIGHTMAPS 4
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typedef struct
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{
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short planenum;
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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qbyte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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} dface_t;
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define NUM_MUSICS 2 // so the streaming media can just switch between the two, allowing it to seamlessly continue.
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstmarksurface;
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unsigned short nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dleaf_t;
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//============================================================================
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#ifndef QUAKE_GAME
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// the utilities get to be lazy and just use large static arrays
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extern int nummodels;
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extern dmodel_t dmodels[MAX_MAP_MODELS];
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extern int visdatasize;
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extern qbyte dvisdata[MAX_MAP_VISIBILITY];
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extern int lightdatasize;
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extern qbyte dlightdata[MAX_MAP_LIGHTING];
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extern int texdatasize;
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extern qbyte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
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extern int entdatasize;
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extern char dentdata[MAX_MAP_ENTSTRING];
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extern int numleafs;
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extern dleaf_t dleafs[MAX_MAP_LEAFS];
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extern int numplanes;
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extern dplane_t dplanes[MAX_MAP_PLANES];
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extern int numvertexes;
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extern dvertex_t dvertexes[MAX_MAP_VERTS];
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extern int numnodes;
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extern dnode_t dnodes[MAX_MAP_NODES];
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extern int numtexinfo;
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extern texinfo_t texinfo[MAX_MAP_TEXINFO];
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extern int numfaces;
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extern dface_t dfaces[MAX_MAP_FACES];
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extern int numclipnodes;
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extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
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extern int numedges;
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extern dedge_t dedges[MAX_MAP_EDGES];
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extern int nummarksurfaces;
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extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
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extern int numsurfedges;
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extern int dsurfedges[MAX_MAP_SURFEDGES];
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void LoadBSPFile (char *filename);
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void WriteBSPFile (char *filename);
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void PrintBSPFileSizes (void);
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#endif
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#define MIPLEVELS 4
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typedef struct q2miptex_s
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{
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char name[32];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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} q2miptex_t;
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/*
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==============================================================================
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.BSP file format
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==============================================================================
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*/
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#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
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// little-endian "IBSP"
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#define Q2BSPVERSION 38
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#define Q3BSPVERSION 46
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// upper design bounds
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// leaffaces, leafbrushes, planes, and verts are still bounded by
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// 16 bit short limits
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#define MAX_Q2MAP_MODELS 1024
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#define MAX_Q2MAP_BRUSHES MAX_MAP_BRUSHES
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#define MAX_Q2MAP_ENTITIES 2048
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#define MAX_Q2MAP_ENTSTRING 0x40000
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#define MAX_Q2MAP_TEXINFO 8192
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#define MAX_Q2MAP_AREAS 256
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#define MAX_Q2MAP_AREAPORTALS 1024
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#define MAX_Q2MAP_PLANES 0x00030000
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#define MAX_Q2MAP_NODES 65536
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#define MAX_Q2MAP_BRUSHSIDES 0x40000
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#define MAX_Q2MAP_LEAFS 65536
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#define MAX_Q2MAP_VERTS 65536
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#define MAX_Q2MAP_FACES 65536
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#define MAX_Q2MAP_LEAFFACES 65536
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#define MAX_Q2MAP_LEAFBRUSHES 65536
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#define MAX_Q2MAP_PORTALS 65536
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#define MAX_Q2MAP_EDGES 128000
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#define MAX_Q2MAP_SURFEDGES 256000
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#define MAX_Q2MAP_LIGHTING 0x200000
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#define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define Q2LUMP_ENTITIES 0
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#define Q2LUMP_PLANES 1
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#define Q2LUMP_VERTEXES 2
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#define Q2LUMP_VISIBILITY 3
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#define Q2LUMP_NODES 4
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#define Q2LUMP_TEXINFO 5
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#define Q2LUMP_FACES 6
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#define Q2LUMP_LIGHTING 7
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#define Q2LUMP_LEAFS 8
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#define Q2LUMP_LEAFFACES 9
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#define Q2LUMP_LEAFBRUSHES 10
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#define Q2LUMP_EDGES 11
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#define Q2LUMP_SURFEDGES 12
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#define Q2LUMP_MODELS 13
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#define Q2LUMP_BRUSHES 14
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#define Q2LUMP_BRUSHSIDES 15
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#define Q2LUMP_POP 16
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#define Q2LUMP_AREAS 17
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#define Q2LUMP_AREAPORTALS 18
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#define Q2HEADER_LUMPS 19
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enum Q3LUMP
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{
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Q3LUMP_ENTITIES =0,
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Q3LUMP_SHADERS =1,
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Q3LUMP_PLANES =2,
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Q3LUMP_NODES =3,
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Q3LUMP_LEAFS =4,
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Q3LUMP_LEAFSURFACES =5,
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Q3LUMP_LEAFBRUSHES =6,
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Q3LUMP_MODELS =7,
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Q3LUMP_BRUSHES =8,
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Q3LUMP_BRUSHSIDES =9,
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Q3LUMP_DRAWVERTS =10,
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Q3LUMP_DRAWINDEXES =11,
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Q3LUMP_FOGS =12,
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Q3LUMP_SURFACES =13,
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Q3LUMP_LIGHTMAPS =14,
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Q3LUMP_LIGHTGRID =15,
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Q3LUMP_VISIBILITY =16,
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Q3LUMPS_TOTAL
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};
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typedef struct
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{
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int ident;
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int version;
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lump_t lumps[Q2HEADER_LUMPS];
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} q2dheader_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3]; // for sounds or lights
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int headnode;
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int firstface, numfaces; // submodels just draw faces
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// without walking the bsp tree
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} q2dmodel_t;
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typedef struct
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{
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float mins[3];
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float maxs[3];
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int firstsurface;
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int num_surfaces;
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int firstbrush;
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int num_brushes;
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} q3dmodel_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// contents flags are seperate bits
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// a given brush can contribute multiple content bits
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// multiple brushes can be in a single leaf
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// these definitions also need to be in q_shared.h!
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// lower bits are stronger, and will eat weaker brushes completely
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#define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
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#define Q2CONTENTS_WINDOW 2 // translucent, but not watery
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#define Q2CONTENTS_AUX 4
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#define Q2CONTENTS_LAVA 8
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#define Q2CONTENTS_SLIME 16
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#define Q2CONTENTS_WATER 32
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#define Q2CONTENTS_MIST 64
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#define Q2LAST_VISIBLE_CONTENTS 64
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// remaining contents are non-visible, and don't eat brushes
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#define Q2CONTENTS_AREAPORTAL 0x8000
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#define Q2CONTENTS_PLAYERCLIP 0x10000
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#define Q2CONTENTS_MONSTERCLIP 0x20000
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// currents can be added to any other contents, and may be mixed
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#define Q2CONTENTS_CURRENT_0 0x40000
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#define Q2CONTENTS_CURRENT_90 0x80000
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#define Q2CONTENTS_CURRENT_180 0x100000
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#define Q2CONTENTS_CURRENT_270 0x200000
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#define Q2CONTENTS_CURRENT_UP 0x400000
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#define Q2CONTENTS_CURRENT_DOWN 0x800000
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#define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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#define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
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#define Q2CONTENTS_DEADMONSTER 0x4000000
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#define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
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#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
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#define Q3CONTENTS_TRANSLUCENT 0x20000000
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#define Q2CONTENTS_LADDER 0x20000000
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#define SURF_LIGHT 0x1 // value will hold the light strength
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#define SURF_SLICK 0x2 // effects game physics
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#define SURF_SKY 0x4 // don't draw, but add to skybox
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#define SURF_WARP 0x8 // turbulent water warp
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#define SURF_TRANS33 0x10
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#define SURF_TRANS66 0x20
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#define SURF_FLOWING 0x40 // scroll towards angle
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#define SURF_NODRAW 0x80 // don't bother referencing the texture
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// content masks
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#define MASK_ALL (-1)
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#define MASK_SOLID (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW)
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#define MASK_PLAYERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
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#define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW)
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#define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
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#define MASK_WATER (Q2CONTENTS_WATER|Q2CONTENTS_LAVA|Q2CONTENTS_SLIME)
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#define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA)
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#define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER)
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#define MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN)
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for frustom culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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} q2dnode_t;
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typedef struct
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{
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int plane;
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int children[2];
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int mins[3];
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int maxs[3];
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} q3dnode_t;
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typedef struct q2texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int flags; // miptex flags + overrides
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int value; // light emission, etc
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char texture[32]; // texture name (textures/ *.wal)
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int nexttexinfo; // for animations, -1 = end of chain
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} q2texinfo_t;
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typedef struct
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{
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int contents; // OR of all brushes (not needed?)
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short cluster;
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short area;
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstleafface;
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unsigned short numleaffaces;
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unsigned short firstleafbrush;
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unsigned short numleafbrushes;
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} q2dleaf_t;
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typedef struct
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{
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int cluster;
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int area;
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int mins[3];
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int maxs[3];
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int firstleafsurface;
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int num_leafsurfaces;
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int firstleafbrush;
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int num_leafbrushes;
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} q3dleaf_t;
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typedef struct
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{
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unsigned short planenum; // facing out of the leaf
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short texinfo;
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} q2dbrushside_t;
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typedef struct
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{
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int planenum;
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int texinfo;
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} q3dbrushside_t;
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typedef struct
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{
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int firstside;
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int numsides;
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int contents;
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} q2dbrush_t;
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typedef struct
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{
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int firstside;
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int num_sides;
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int shadernum;
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} q3dbrush_t;
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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// the visibility lump consists of a header with a count, then
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// qbyte offsets for the PVS and PHS of each cluster, then the raw
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// compressed bit vectors
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#define DVIS_PVS 0
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#define DVIS_PHS 1
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typedef struct
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{
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int numclusters;
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int bitofs[8][2]; // bitofs[numclusters][2]
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} q2dvis_t;
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typedef struct
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{
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int numclusters;
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int rowsize;
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unsigned char data[1];
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} q3dvis_t;
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// each area has a list of portals that lead into other areas
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// when portals are closed, other areas may not be visible or
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// hearable even if the vis info says that it should be
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typedef struct
|
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{
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int portalnum;
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int otherarea;
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} q2dareaportal_t;
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typedef struct
|
|
{
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int numareaportals;
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int firstareaportal;
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} q2darea_t;
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typedef struct
|
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{
|
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char shadername[64];
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int surfflags;
|
|
int contents;
|
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} dq3shader_t;
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|
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typedef struct
|
|
{
|
|
float n[3];
|
|
float d;
|
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} Q3PLANE_t;
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|
|
|
struct Q3MODEL
|
|
{
|
|
float mins[3];
|
|
float maxs[3];
|
|
int firstsurface;
|
|
int num_surfaces;
|
|
int firstbrush;
|
|
int num_brushes;
|
|
};
|
|
|
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|
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typedef struct
|
|
{
|
|
float point[3];
|
|
float texcoords[2][2];
|
|
float normal[3];
|
|
unsigned char color[4];
|
|
} q3dvertex_t;
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|
|
|
struct Q3FOG
|
|
{
|
|
char shadername[64] ;
|
|
int brushnum;
|
|
int visibleside;
|
|
};
|
|
|
|
enum q3surfacetype
|
|
{
|
|
MST_BAD=0,
|
|
MST_PLANAR=1,
|
|
MST_PATCH=2,
|
|
MST_TRIANGLE_SOUP=3,
|
|
MST_FLARE=4
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int shadernum;
|
|
int fognum;
|
|
int facetype;
|
|
int firstvertex;
|
|
int num_vertices;
|
|
int firstindex;
|
|
int num_indexes;
|
|
int lightmapnum;
|
|
int lightmap_x;
|
|
int lightmap_y;
|
|
int lightmap_width;
|
|
int lightmap_height;
|
|
float lightmap_origin[3];
|
|
float lightmap_vecs[2][3];
|
|
float normal[3];
|
|
int patchwidth;
|
|
int patchheight;
|
|
} q3dface_t;
|