fteqw/engine/shaders/hlsl9
Spoike 559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
..
defaultskin.hlsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultsky.hlsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultskybox.hlsl change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
defaultwarp.hlsl q2w bsp format support. 2015-03-03 00:14:43 +00:00
drawflat_wall.hlsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
rtlight.hlsl split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
terrain.hlsl Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00