9cd425e945
fix decals again. clampmap should work properly with them, also removed the extra part. fix rtlight pvs issue with respect to portals fix vid_reload causing the d3d9 renderer to use nearest sampling terrain system should now mostly work with d3d9. still has issues. fix q3 volumetric fog not applying to models git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
107 lines
3.2 KiB
XML
107 lines
3.2 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="droid"
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ProjectGUID="{4735677B-6D5A-4BE6-A945-CB32DEADBEEF}"
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RootNamespace="droid"
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Keyword="MakeFileProj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make droid-dbg ANDROID_HOME=C:/Games/tools/android-sdk ANDROID_NDK_ROOT=C:/Games/tools/android-ndk-r8e ANT=C:/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL="C:/Program\ Files/Java/jdk1.7.0_02/bin/" -j8 DROID_ARCH="armeabi x86 armeabi-v7a" ZIPALIGN=C:/Games/tools/android-sdk/build-tools/23.0.3/zipalign DROID_ABI_VER=4.6"
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ReBuildCommandLine=""
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CleanCommandLine="cd $(InputDir)\.. && vcify make clean -j8"
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Output=""
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PreprocessorDefinitions="ANDROID"
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="cd $(InputDir)\.. && vcify make droid-rel ANDROID_HOME=C:/Games/tools/android-sdk ANDROID_NDK_ROOT=C:/Games/tools/android-ndk-r8e ANT=C:/Games/tools/apache-ant-1.8.2/bin/ant JAVATOOL="C:/Program\ Files/Java/jdk1.7.0_02/bin/" -j8 DROID_ARCH="armeabi x86" ZIPALIGN=C:/Games/tools/android-sdk/build-tools/23.0.3/zipalign CFLAGS=-DCRAZYDEBUGGING DROID_ABI_VER=4.6"
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ReBuildCommandLine=""
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CleanCommandLine=""
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Output="$(TargetDir)\FTEDroid.apk"
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PreprocessorDefinitions="ANDROID;NDEBUG"
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\droid\src\com\fteqw\FTEDroidActivity.java"
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>
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</File>
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<File
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RelativePath="..\droid\src\com\fteqw\FTEDroidEngine.java"
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>
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</File>
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<File
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RelativePath="..\gl\gl_viddroid.c"
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>
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</File>
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<File
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RelativePath="..\client\in_generic.c"
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>
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</File>
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<File
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RelativePath="..\client\snd_droid.c"
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>
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</File>
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<File
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RelativePath="..\client\sys_droid.c"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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