fteqw/engine/client/winquake.h
Spoike f520bdede7 fix gameclock in mvds.
implement hardware cursors in d3d9+d3d11
fix crash from closing the audio menu in the webgl port.
make deluxemapping+softwarebanding require a vid_reload before anything happens. this solves missing textures until the user does it anyway.
fix scores+spectating issue. again. oops.
rename openal devices in the webgl port, so that it makes more sense.
remove glsl/hlsl parameter limit. this also fixes the final ie webgl issue (still gets half the framerate though).
fix some issues with bloom and waterwarp active at the same time.
attempted to give properish error messages from emscripten, despite emscripten hating me.
hack drag+drop into fteqccgui. I ought to make fteqw accept demos etc this way some time too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-07 17:49:49 +00:00

148 lines
4.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// winquake.h: Win32-specific Quake header file
#ifndef WINQUAKE_H
#define WINQUAKE_H
#ifdef _WIN32
#if defined(_WIN32) && !defined(WIN32)
#define WIN32 _WIN32
#endif
#ifdef MSVCDISABLEWARNINGS
#pragma warning( disable : 4229 ) // mgraph gets this
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define WIN32_LEAN_AND_MEAN
#define byte winbyte
#include <windows.h>
#include <winsock2.h>
#include <mmsystem.h>
#include <mmreg.h>
#define _LPCWAVEFORMATEX_DEFINED
#if defined(WINAPI_FAMILY) && !defined(WINRT)
#if WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
//don't just define it. things that don't #include winquake.h / glquake.h need it too.
#error "WINRT needs to be defined for non-desktop"
#endif
#endif
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#endif
#undef byte
extern HINSTANCE global_hInstance;
extern int global_nCmdShow;
extern HWND sys_parentwindow;
extern unsigned int sys_parentleft;
extern unsigned int sys_parenttop;
extern unsigned int sys_parentwidth;
extern unsigned int sys_parentheight;
#ifndef SERVERONLY
#ifdef _WIN32
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif
//shell32 stuff that doesn't exist in win95
#define COBJMACROS
#include <shlobj.h>
#include <shellapi.h>
extern LPITEMIDLIST (STDAPICALLTYPE *pSHBrowseForFolderW)(LPBROWSEINFOW lpbi);
extern BOOL (STDAPICALLTYPE *pSHGetPathFromIDListW)(LPCITEMIDLIST pidl, LPWSTR pszPath);
extern BOOL (STDAPICALLTYPE *pSHGetSpecialFolderPathW)(HWND hwnd, LPWSTR pszPath, int csidl, BOOL fCreate);
extern BOOL (STDAPICALLTYPE *pShell_NotifyIconW)(DWORD dwMessage, PNOTIFYICONDATAW lpData);
//void VID_LockBuffer (void);
//void VID_UnlockBuffer (void);
#endif
extern HWND mainwindow;
extern qboolean ActiveApp, Minimized;
extern qboolean WinNT;
void INS_UpdateGrabs(int fullscreen, int activeapp);
void INS_RestoreOriginalMouseState (void);
void INS_SetQuakeMouseState (void);
void INS_MouseEvent (int mstate);
void INS_RawInput_Read(HANDLE in_device_handle);
extern qboolean winsock_lib_initialized;
extern int window_center_x, window_center_y;
extern RECT window_rect;
extern qboolean mouseinitialized;
//extern HANDLE hinput, houtput;
extern HCURSOR hArrowCursor, hCustomCursor;
void *WIN_CreateCursor(char *filename, float hotx, float hoty, float scale);
qboolean WIN_SetCursor(void *cursor);
void WIN_DestroyCursor(void *cursor);
void INS_UpdateClipCursor (void);
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify);
void INS_TranslateKeyEvent(WPARAM wParam, LPARAM lParam, qboolean down, int pnum, qboolean genkeystate);
void S_BlockSound (void);
void S_UnblockSound (void);
void VID_SetDefaultMode (void);
/*
int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);
int (PASCAL FAR *pWSACleanup)(void);
int (PASCAL FAR *pWSAGetLastError)(void);
SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol);
int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp);
int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname,
const char FAR * optval, int optlen);
int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags,
struct sockaddr FAR *from, int FAR * fromlen);
int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags,
const struct sockaddr FAR *to, int tolen);
int (PASCAL FAR *pclosesocket)(SOCKET s);
int (PASCAL FAR *pgethostname)(char FAR * name, int namelen);
struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name);
struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr,
int len, int type);
int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name,
int FAR * namelen);
*/
#endif
#endif