fteqw/engine/client/menu.c
Spoike 31ced9384d fix cl_maxfps as a q3 client.
implement cfg_save_auto cvar, to replicated vanilla quake, ish. default off, obviously.
support for Q2RDF_IRGOGGLES (in combination with Q2RF_IR_VISIBLE). untested.
rework vectorvectors to be more predictable. v_right_z is now _much_ more commonly 0.
fix potential sound-related lock-up/console spam.
implement $colored_armor+$colored_powerup macros.
if command now copes with ' quotes.
fix crash on flushing q3bsps.
fix black bits with r_renderscale+cl_sbar 1
implement emulation for legacy q3 shaders when glsl is required. this is primarily for webgl right now, but potentially also useful with any gles2 port (fixme: still need to tweak d3d11 backend to support this too).
include scrollbar glyphs in the fallback font logic. this is primarily for download progress bars, especially with webgl.
don't try applying gamma to screenshots when using glsl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-28 03:13:45 +00:00

1506 lines
34 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
m_state_t m_state;
qboolean menu_mousedown;
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic)
{
R2D_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
mpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = R2D_SafeCachePic ("gfx/box_tl.lmp");
switch(R_GetShaderSizes(p, NULL, NULL, false))
{
case -1:
return; //still pending
case 0:
R2D_ImageColours(0.0, 0.0, 0.0, 1.0);
R2D_FillBlock(x + ((vid.width - 320)>>1), y, width*8+16, lines*8+16);
R2D_ImageColours(1.0, 1.0, 1.0, 1.0);
return;
}
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_ml.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bl.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = R2D_SafeCachePic ("gfx/box_tm.lmp");
if (p)
M_DrawScalePic (cx, cy, 16, 8, p);
p = R2D_SafeCachePic ("gfx/box_mm.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
{
p = R2D_SafeCachePic ("gfx/box_mm2.lmp");
if (!p)
break;
}
M_DrawScalePic (cx, cy, 16, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bm.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 16, 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = R2D_SafeCachePic ("gfx/box_tr.lmp");
if (p)
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_mr.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_br.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
}
int M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount)
{
int count;
int j, m;
int l, p;
char *b;
int firstmod, lastmod;
l = strlen(command);
count = 0;
if (bindmap > 0 && bindmap <= KEY_MODIFIER_ALTBINDMAP)
{
//bindmaps don't support modifiers
firstmod = (bindmap-1)|KEY_MODIFIER_ALTBINDMAP;
lastmod = firstmod+1;
}
else
{
firstmod = 0;
lastmod = KEY_MODIFIER_ALTBINDMAP;
}
for (j=0 ; j<256 ; j++)
{
for (m = firstmod; m < lastmod; m++)
{
b = keybindings[j][m];
if (!b)
continue;
if (!strncmp (b, command, l) && (!b[l] || b[l] == ' ' || b[l] == ';'))
{
//if ctrl_a and ctrl_shift_a do the same thing, don't report ctrl_shift_a because its redundant.
for (p = firstmod; p < m; p++)
{
if (p&~m) //ignore shift_a if we're checking ctrl_a
continue;
if (keybindings[j][p] && !strcmp(keybindings[j][p], b))
break; //break+continue
}
if (p != m)
continue;
keylist[count] = j;
if (keymods)
keymods[count] = m;
count++;
if (count == keycount)
return count;
}
}
}
for (j = count; j < keycount; j++)
{
keylist[j] = -1;
if (keymods)
keymods[j] = 0;
}
return count;
}
int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount)
{
char prefix[5];
if (*command == '+' || *command == '-')
{
prefix[0] = *command;
prefix[1] = 0;
if (pnum != 0)
{
prefix[1] = 'p';
prefix[2] = '0'+pnum;
prefix[3] = ' ';
prefix[4] = 0;
}
command++;
}
else
{
prefix[0] = 0;
if (pnum != 0)
{
prefix[0] = 'p';
prefix[1] = '0'+pnum;
prefix[2] = ' ';
prefix[3] = 0;
}
}
return M_FindKeysForBind(bindmap, va("%s%s", prefix, command), keylist, keymods, keycount);
}
#ifndef NOBUILTINMENUS
void M_Menu_Audio_f (void);
void M_Menu_Demos_f (void);
void M_Menu_Mods_f (void);
void M_Menu_ModelViewer_f(void);
extern menu_t *menu_script;
qboolean m_recursiveDraw;
void M_ConfigureNetSubsystem(void);
cvar_t m_helpismedia = SCVAR("m_helpismedia", "0");
cvar_t m_preset_chosen = CVARF("m_preset_chosen", "0", CVAR_ARCHIVE);
//=============================================================================
/* Support Routines */
void M_Print (int cx, int cy, qbyte *str)
{
Draw_AltFunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_PrintWhite (int cx, int cy, qbyte *str)
{
Draw_FunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable)
{
int j;
#ifdef HEXEN2
if (h2playertranslations && pc)
{
int i;
unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
unsigned char *colorA, *colorB, *sourceA, *sourceB;
colorA = h2playertranslations + 256 + color_offsets[pc-1];
colorB = colorA + 256;
sourceA = colorB + (top * 256);
sourceB = colorB + (bottom * 256);
for(i=0;i<255;i++)
{
if (bottom > 0 && (colorB[i] != 255))
{
if (bottom >= 16)
{
unsigned int v = d_8to24rgbtable[colorB[i]];
v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff);
*((unsigned char*)&translationTable[i]+0) = (((bottom&0xff0000)>>16)*v)>>8;
*((unsigned char*)&translationTable[i]+1) = (((bottom&0x00ff00)>> 8)*v)>>8;
*((unsigned char*)&translationTable[i]+2) = (((bottom&0x0000ff)>> 0)*v)>>8;
*((unsigned char*)&translationTable[i]+3) = 0xff;
}
else
translationTable[i] = d_8to24rgbtable[sourceB[i]] | 0xff000000;
}
else if (top > 0 && (colorA[i] != 255))
{
if (top >= 16)
{
unsigned int v = d_8to24rgbtable[colorA[i]];
v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff);
*((unsigned char*)&translationTable[i]+0) = (((top&0xff0000)>>16)*v)>>8;
*((unsigned char*)&translationTable[i]+1) = (((top&0x00ff00)>> 8)*v)>>8;
*((unsigned char*)&translationTable[i]+2) = (((top&0x0000ff)>> 0)*v)>>8;
*((unsigned char*)&translationTable[i]+3) = 0xff;
}
else
translationTable[i] = d_8to24rgbtable[sourceA[i]] | 0xff000000;
}
else
translationTable[i] = d_8to24rgbtable[i] | 0xff000000;
}
}
else
#endif
{
for(j=0;j<255;j++)
{
if (j >= TOP_RANGE && j < TOP_RANGE + (1<<4))
{
if (top >= 16)
{
*((unsigned char*)&translationTable[j]+0) = (((top&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8;
*((unsigned char*)&translationTable[j]+1) = (((top&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8;
*((unsigned char*)&translationTable[j]+2) = (((top&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8;
*((unsigned char*)&translationTable[j]+3) = 0xff;
}
else
translationTable[j] = d_8to24rgbtable[top<8?j-TOP_RANGE+(top<<4):(top<<4)+15-(j-TOP_RANGE)] | 0xff000000;
}
else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + (1<<4))
{
if (bottom >= 16)
{
*((unsigned char*)&translationTable[j]+0) = (((bottom&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8;
*((unsigned char*)&translationTable[j]+1) = (((bottom&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8;
*((unsigned char*)&translationTable[j]+2) = (((bottom&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8;
*((unsigned char*)&translationTable[j]+3) = 0xff;
}
else
translationTable[j] = d_8to24rgbtable[bottom<8?j-BOTTOM_RANGE+(bottom<<4):(bottom<<4)+15-(j-BOTTOM_RANGE)] | 0xff000000;
}
else
translationTable[j] = d_8to24rgbtable[j] | 0xff000000;
}
}
translationTable[255] = 0; //alpha
}
//=============================================================================
int m_save_demonum;
void M_CloseMenu_f (void)
{
if (!Key_Dest_Has(kdm_emenu))
return;
M_RemoveAllMenus(false);
Key_Dest_Remove(kdm_emenu);
m_state = m_none;
}
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
if (m_state)
{
Key_Dest_Add(kdm_emenu);
return;
}
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand("togglemenu"))
{
Key_Dest_Remove(kdm_console|kdm_cwindows);
return;
}
#endif
#ifdef MENU_DAT
if (MP_Toggle(1))
{
Key_Dest_Remove(kdm_console|kdm_cwindows);
return;
}
#endif
#ifdef VM_UI
if (UI_OpenMenu())
return;
#endif
//it IS a toggle, so close the menu if its already active
if (Key_Dest_Has(kdm_emenu))
{
Key_Dest_Remove(kdm_emenu);
m_state = m_none;
return;
}
if (Key_Dest_Has(kdm_console|kdm_cwindows))
Key_Dest_Remove(kdm_console|kdm_cwindows);
/*
{
if (cls.state != ca_active)
{
Key_Dest_Remove(kdm_console);
M_Menu_Main_f();
}
else
Con_ToggleConsole_Force ();
}
else*/
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* KEYS MENU */
typedef struct {
char *command;
char *name;
} bindnames_t;
bindnames_t qwbindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"impulse 12", "prev weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
#ifdef Q2CLIENT
bindnames_t q2bindnames[] =
{
{"+attack", "attack "},
{"cmd weapnext", "next weapon "},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "up / jump "},
{"+movedown", "down / crouch "},
{"cmd inven", "inventory "},
{"cmd invuse", "use item "},
{"cmd invdrop", "drop item "},
{"cmd invprev", "prev item "},
{"cmd invnext", "next item "},
{"cmd help", "help computer "},
{NULL}
};
#endif
bindnames_t h2bindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+crouch", "crouch "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
{"impulse 13", "lift object "},
{"invuse", "use inv item "},
{"impulse 44", "drop inv item "},
{"+showinfo", "full inventory"},
{"+showdm", "info / frags "},
//{"toggle_dm", "toggle frags "},
{"+infoplaque", "objectives "}, //requires pulling info out of the mod... on the client.
{"invleft", "inv move left "},
{"invright", "inv move right"},
{"impulse 100", "inv:torch "},
{"impulse 101", "inv:qrtz flask"},
{"impulse 102", "inv:mystic urn"},
{"impulse 103", "inv:krater "},
{"impulse 104", "inv:chaos devc"},
{"impulse 105", "inv:tome power"},
{"impulse 106", "inv:summon stn"},
{"impulse 107", "inv:invisiblty"},
{"impulse 108", "inv:glyph "},
{"impulse 109", "inv:boots "},
{"impulse 110", "inv:repulsion "},
{"impulse 111", "inv:bo peep "},
{"impulse 112", "inv:flight "},
{"impulse 113", "inv:force cube"},
{"impulse 114", "inv:icon defn "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
bindnames_t *bindnames;
int numbindnames;
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
int y;
menu_t *menu;
vfsfile_t *bindslist;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(0);
switch(M_GameType())
{
#ifdef Q2CLIENT
case MGT_QUAKE2:
//fixme: no art?
y = 48;
bindnames = q2bindnames;
break;
#endif
#ifdef HEXEN2
case MGT_HEXEN2:
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title6.lmp");
y = 64;
bindnames = h2bindnames;
break;
#endif
default:
MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_cstm.lmp");
y = 48;
bindnames = qwbindnames;
break;
}
if (cl_forceseat.ival)
{
static char *texts[MAX_SPLITS+2] =
{
"Depends on device",
"Player 1",
"Player 2",
"Player 3",
"Player 4",
NULL
};
static char *values[MAX_SPLITS+1] =
{
"0",
"1",
"2",
"3",
"4"
};
MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forceseat, (const char **)texts, (const char **)values);
y+=8;
}
bindslist = FS_OpenVFS("bindlist.lst", "rb", FS_GAME);
if (bindslist)
{
char line[1024];
while(VFS_GETS(bindslist, line, sizeof(line)))
{
char *cmd, *desc, *tip;
Cmd_TokenizeString(line, false, false);
cmd = Cmd_Argv(0);
desc = Cmd_Argv(1);
tip = Cmd_Argv(2);
if (*cmd)
{
if (strcmp(cmd, "-")) //lines with a command of "-" are spacers/comments.
MC_AddBind(menu, (320-(int)vid.width)/2, 170, y, desc, cmd, tip);
else if (*desc)
MC_AddRedText(menu, (320-(int)vid.width)/2, 170, y, desc, true);
y += 8;
}
}
VFS_CLOSE(bindslist);
return;
}
while (bindnames->name)
{
MC_AddBind(menu, 16, 170, y, bindnames->name, bindnames->command, NULL);
y += 8;
bindnames++;
}
}
void M_UnbindCommand (const char *command)
{
int j;
int l;
char *b;
int m;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{ //FIXME: not sure what to do about bindmaps here. oh well.
for (m = 0; m < KEY_MODIFIERSTATES; m++)
{
b = keybindings[j][m];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, m, "", RESTRICT_LOCAL);
}
}
}
//=============================================================================
/* HELP MENU */
int help_page;
int num_help_pages;
struct
{
char *pattern;
int base;
} helpstyles[] =
{
{"gfx/help%i.dxt",0}, //quake extended
{"gfx/help%i.tga",0}, //quake extended
{"gfx/help%i.png",0}, //quake extended
{"gfx/help%i.jpeg",0}, //quake extended
{"gfx/help%i.lmp",0}, //quake
{"gfx/menu/help%02i.lmp",1} //hexen2
};
void M_Menu_Help_f (void)
{
int i;
Key_Dest_Add(kdm_emenu);
m_state = m_help;
help_page = 0;
num_help_pages = 1;
while(num_help_pages < 100)
{
for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]); i++)
{
if (COM_FCheckExists(va(helpstyles[i].pattern, num_help_pages+helpstyles[i].base)))
break;
}
if (i == sizeof(helpstyles)/sizeof(helpstyles[0]))
break;
num_help_pages++;
}
}
void M_Help_Draw (void)
{
int i;
mpic_t *pic = NULL;
for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]) && !pic; i++)
{
pic = R2D_SafeCachePic(va(helpstyles[i].pattern, help_page+helpstyles[i].base));
if (R_GetShaderSizes(pic, NULL, NULL, true) <= 0)
pic = NULL;
}
if (!pic)
M_Menu_Main_f ();
else
M_DrawScalePic (0, 0, 320, 200, pic);
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_MOUSE2:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
case K_MOUSE1:
S_LocalSound ("misc/menu2.wav");
if (++help_page >= num_help_pages)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu2.wav");
if (--help_page < 0)
help_page = num_help_pages-1;
break;
}
}
//=============================================================================
/* Various callback-based prompts */
typedef struct
{
menu_t m;
void (*callback)(void *, int);
void *ctx;
menubutton_t *b_yes;
menubutton_t *b_no;
menubutton_t *b_cancel;
} promptmenu_t;
static qboolean M_Menu_Prompt_Button (union menuoption_s *b,struct menu_s *gm, int key)
{
int action;
promptmenu_t *m = (promptmenu_t*)gm;
void (*callback)(void *, int) = m->callback;
void *ctx = m->ctx;
if (key != K_ENTER && key != K_KP_ENTER && key != K_MOUSE1)
return true;
if (b == (menuoption_t*)m->b_yes)
action = 0;
else if (b == (menuoption_t*)m->b_no)
action = 1;
else //if (b == (menuoption_t*)m->b_cancel)
action = -1;
m->callback = NULL;
M_RemoveMenu(&m->m);
if (callback)
callback(ctx, action);
return true;
}
static void M_Menu_Prompt_Cancel (struct menu_s *gm)
{
promptmenu_t *m = (promptmenu_t*)gm;
void (*callback)(void *, int) = m->callback;
void *ctx = m->ctx;
m->callback = NULL;
if (callback)
callback(ctx, -1);
}
void M_Menu_Prompt (void (*callback)(void *, int), void *ctx, char *m1, char *m2, char *m3, char *optionyes, char *optionno, char *optioncancel)
{
promptmenu_t *m;
char *t;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
m = (promptmenu_t*)M_CreateMenuInfront(sizeof(*m) - sizeof(m->m) + strlen(m1)+strlen(m2)+strlen(m3)+strlen(optionyes)+strlen(optionyes)+strlen(optioncancel)+6);
m->callback = callback;
m->ctx = ctx;
m->m.remove = M_Menu_Prompt_Cancel;
t = (char*)(m+1);
strcpy(t, m1);
m1 = t;
t += strlen(t)+1;
strcpy(t, m2);
m2 = t;
t += strlen(t)+1;
strcpy(t, m3);
m3 = t;
t += strlen(t)+1;
strcpy(t, optionyes);
optionyes = t;
t += strlen(t)+1;
strcpy(t, optionno);
optionno = t;
t += strlen(t)+1;
strcpy(t, optioncancel);
optioncancel = t;
MC_AddWhiteText(&m->m, 64, 0, 84, m1, false);
MC_AddWhiteText(&m->m, 64, 0, 92, m2, false);
MC_AddWhiteText(&m->m, 64, 0, 100, m3, false);
m->b_yes = MC_AddCommand(&m->m, 64, 0, 116, optionyes, M_Menu_Prompt_Button);
m->b_no = MC_AddCommand(&m->m, 144,0, 116, optionno, M_Menu_Prompt_Button);
m->b_cancel = MC_AddCommand(&m->m, 224,0, 116, optioncancel, M_Menu_Prompt_Button);
m->m.selecteditem = (menuoption_t *)m->b_cancel;
MC_AddBox (&m->m, 56, 76, 25, 5);
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
char *quitMessage [] =
{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
/*
void OldM_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
char *cmsg[] = {
// 0123456789012345678901234567890123456789
"0 QuakeWorld",
"1 version " VSTR2(VERSION),
"1modified by Forethought Entertainment",
"0Based on QuakeWorld Version 2.40",
"1",
"0Additional Programming",
"1 David Walton",
"1",
"0Id Software is not responsible for",
"0providing technical support for",
"0QUAKEWORLD(tm). (c)1996 Id Software,",
"0Inc. All Rights Reserved.",
"0QUAKEWORLD(tm) is a trademark of Id",
"0Software, Inc.",
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
"1NOTICES APPEARING IN YOUR COPY OF",
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
"1FORCE.",
"0NIN(r) is a registered trademark",
"0licensed to Nothing Interactive, Inc.",
"0All rights reserved. Press y to exit",
NULL };
char **p;
int y;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#if 1
M_DrawTextBox (0, 0, 38, 23);
y = 12;
for (p = cmsg; *p; p++, y += 8) {
if (**p == '0')
M_PrintWhite (16, y, *p + 1);
else
M_Print (16, y, *p + 1);
}
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}
*/
qboolean MC_Quit_Key (int key, menu_t *menu)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
M_RemoveMenu(menu);
break;
case 'q':
case 'Q':
case 'Y':
case 'y':
M_RemoveMenu(menu);
Key_Dest_Add(kdm_console);
CL_Disconnect ();
Sys_Quit ();
break;
default:
return false;
}
return true;
}
void Cmd_WriteConfig_f(void);
qboolean MC_SaveQuit_Key (int key, menu_t *menu)
{
switch (key)
{
case 'o':
case 'O':
case K_ESCAPE:
case K_MOUSE2:
M_RemoveMenu(menu);
break;
case 'q':
case 'Q':
case 'n':
case 'N':
M_RemoveMenu(menu);
#ifndef FTE_TARGET_WEB
CL_Disconnect ();
Sys_Quit ();
#endif
break;
case 'Y':
case 'y':
M_RemoveMenu(menu);
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
#ifndef FTE_TARGET_WEB
CL_Disconnect ();
Sys_Quit ();
#endif
break;
default:
return false;
}
return true;
}
//quit menu
void M_Menu_Quit_f (void)
{
menu_t *quitmenu;
int i;
int mode;
extern cvar_t cfg_save_auto;
char *arg = Cmd_Argv(1);
if (!strcmp(arg, "force"))
mode = 0;
else if (!strcmp(arg, "forcesave") || cfg_save_auto.ival)
{
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
mode = 0;
}
else if (!strcmp(arg, "save"))
mode = 2;
else
{ //prompt to save, but not otherwise.
if (Cvar_UnsavedArchive())
mode = 2;
else
{
if (!strcmp(arg, "prompt"))
mode = 1;
else if (!strcmp(arg, "noprompt"))
mode = 0;
else
mode = 1;
}
}
switch(mode)
{
case 0:
#ifndef FTE_TARGET_WEB
CL_Disconnect ();
Sys_Quit ();
#endif
break;
case 2:
Key_Dest_Add(kdm_emenu);
Key_Dest_Remove(kdm_console);
m_state = m_complex;
quitmenu = M_CreateMenuInfront(0);
quitmenu->key = MC_SaveQuit_Key;
MC_AddWhiteText(quitmenu, 64, 0, 84, "You have unsaved settings ", false);
MC_AddWhiteText(quitmenu, 64, 0, 92, " Would you like to ", false);
MC_AddWhiteText(quitmenu, 64, 0, 100, " save them now? ", false);
quitmenu->selecteditem = (menuoption_t *)
#ifdef FTE_TARGET_WEB
MC_AddConsoleCommand (quitmenu, 64, 0, 116, "Yes", "cfg_save; menupop\n");
MC_AddConsoleCommand (quitmenu, 224,0, 116, "Cancel", "menupop\n");
#else
MC_AddConsoleCommand (quitmenu, 64, 0, 116, "Yes", "menu_quit forcesave\n");
MC_AddConsoleCommand (quitmenu, 144,0, 116, "No", "menu_quit force\n");
MC_AddConsoleCommand (quitmenu, 224,0, 116, "Cancel", "menupop\n");
#endif
MC_AddBox (quitmenu, 56, 76, 25, 5);
break;
case 1:
Key_Dest_Add(kdm_emenu);
Key_Dest_Remove(kdm_console);
m_state = m_complex;
quitmenu = M_CreateMenuInfront(0);
quitmenu->key = MC_Quit_Key;
#ifdef FTE_TARGET_WEB
// MC_AddWhiteText(quitmenu, 64, 0, 84, " ", false);
MC_AddWhiteText(quitmenu, 64, 0, 92, " There is nothing to save ", false);
// MC_AddWhiteText(quitmenu, 64, 0, 100, " ", false);
quitmenu->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (quitmenu, 120, 0, 116, "Oh", "menupop\n");
#else
i = rand()&7;
MC_AddWhiteText(quitmenu, 64, 0, 84, quitMessage[i*4+0], false);
MC_AddWhiteText(quitmenu, 64, 0, 92, quitMessage[i*4+1], false);
MC_AddWhiteText(quitmenu, 64, 0, 100, quitMessage[i*4+2], false);
MC_AddWhiteText(quitmenu, 64, 0, 108, quitMessage[i*4+3], false);
quitmenu->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (quitmenu, 100, 0, 116, "Quit", "menu_quit force\n");
MC_AddConsoleCommand (quitmenu, 194, 0, 116, "Cancel", "menupop\n");
#endif
MC_AddBox (quitmenu, 56, 76, 24, 5);
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Menu_ServerList2_f(void);
void M_QuickConnect_f(void);
void M_Menu_MediaFiles_f (void);
void M_Menu_FPS_f (void);
void M_Menu_Lighting_f (void);
void M_Menu_Render_f (void);
void M_Menu_Textures_f (void);
void M_Menu_Teamplay_f (void);
void M_Menu_Teamplay_Locations_f (void);
void M_Menu_Teamplay_Needs_f (void);
void M_Menu_Teamplay_Items_f (void);
void M_Menu_Teamplay_Items_Armor_f (void);
void M_Menu_Teamplay_Items_Weapons_f (void);
void M_Menu_Teamplay_Items_Powerups_f (void);
void M_Menu_Teamplay_Items_Ammo_Health_f (void);
void M_Menu_Teamplay_Items_Team_Fortress_f (void);
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void);
void M_Menu_Network_f(void);
void M_Menu_Singleplayer_Cheats_f (void);
void M_Menu_Particles_f (void);
void M_Menu_Audio_Speakers_f (void);
void Menu_DownloadStuff_f (void);
static qboolean internalmenusregistered;
void M_Init_Internal (void)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
if (internalmenusregistered)
return;
internalmenusregistered = true;
#ifndef CLIENTONLY
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2...
#endif
Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
Cmd_AddCommand ("menu_mods", M_Menu_Mods_f);
Cmd_AddCommand ("modelviewer", M_Menu_ModelViewer_f);
#ifdef CL_MASTER
Cmd_AddCommand ("menu_slist", M_Menu_ServerList2_f);
#endif
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("menu_audio", M_Menu_Audio_f);
#ifndef __CYGWIN__
Cmd_AddCommand ("menu_speakers", M_Menu_Audio_Speakers_f);
#endif
Cmd_AddCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f);
Cmd_AddCommand ("menu_fps", M_Menu_FPS_f);
Cmd_AddCommand ("menu_render" , M_Menu_Render_f);
Cmd_AddCommand ("menu_lighting", M_Menu_Lighting_f);
#ifdef GLQUAKE
Cmd_AddCommand ("menu_textures", M_Menu_Textures_f);
#endif
Cmd_AddCommand ("menu_teamplay", M_Menu_Teamplay_f);
Cmd_AddCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
Cmd_AddCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);
Cmd_AddCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f);
Cmd_AddCommand ("menu_teamplay_armor", M_Menu_Teamplay_Items_Armor_f);
Cmd_AddCommand ("menu_teamplay_weapons", M_Menu_Teamplay_Items_Weapons_f);
Cmd_AddCommand ("menu_teamplay_powerups", M_Menu_Teamplay_Items_Powerups_f);
Cmd_AddCommand ("menu_teamplay_ammo_health", M_Menu_Teamplay_Items_Ammo_Health_f);
Cmd_AddCommand ("menu_teamplay_team_fortress", M_Menu_Teamplay_Items_Team_Fortress_f);
Cmd_AddCommand ("menu_teamplay_status_location_misc", M_Menu_Teamplay_Items_Status_Location_Misc_f);
Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
Cmd_AddCommand ("menu_network", M_Menu_Network_f);
#ifdef WEBCLIENT
Cmd_AddCommand ("menu_download", Menu_DownloadStuff_f);
#endif
#ifdef CL_MASTER
Cmd_AddCommand ("quickconnect", M_QuickConnect_f);
#endif
}
void M_DeInit_Internal (void)
{
M_RemoveAllMenus(true);
if (!internalmenusregistered)
return;
internalmenusregistered = false;
#ifndef CLIENTONLY
Cmd_RemoveCommand ("menu_save");
Cmd_RemoveCommand ("menu_load");
Cmd_RemoveCommand ("menu_loadgame"); //q2...
#endif
Cmd_RemoveCommand ("menu_single");
Cmd_RemoveCommand ("menu_multi");
Cmd_RemoveCommand ("menu_keys");
Cmd_RemoveCommand ("help");
Cmd_RemoveCommand ("menu_quit");
#ifdef CL_MASTER
Cmd_RemoveCommand ("menu_slist");
#endif
Cmd_RemoveCommand ("menu_setup");
Cmd_RemoveCommand ("menu_newmulti");
Cmd_RemoveCommand ("menu_options");
Cmd_RemoveCommand ("menu_video");
Cmd_RemoveCommand ("menu_audio");
Cmd_RemoveCommand ("menu_speakers");
Cmd_RemoveCommand ("menu_teamplay");
Cmd_RemoveCommand ("menu_teamplay_locations");
Cmd_RemoveCommand ("menu_teamplay_needs");
Cmd_RemoveCommand ("menu_teamplay_items");
Cmd_RemoveCommand ("menu_teamplay_armor");
Cmd_RemoveCommand ("menu_teamplay_weapons");
Cmd_RemoveCommand ("menu_teamplay_powerups");
Cmd_RemoveCommand ("menu_teamplay_ammo_health");
Cmd_RemoveCommand ("menu_teamplay_team_fortress");
Cmd_RemoveCommand ("menu_teamplay_status_location_misc");
Cmd_RemoveCommand ("menu_spcheats");
Cmd_RemoveCommand ("menu_fps");
Cmd_RemoveCommand ("menu_render");
Cmd_RemoveCommand ("menu_lighting");
Cmd_RemoveCommand ("menu_textures");
Cmd_RemoveCommand ("menu_particles");
Cmd_RemoveCommand ("menu_download");
Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab gives us main and not quit.
Cmd_RemoveCommand ("quickconnect");
}
void M_Shutdown(qboolean total)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
if (total)
M_DeInit_Internal();
}
void M_Reinit(void)
{
#ifdef MENU_DAT
if (!MP_Init())
#endif
{
M_Init_Internal();
CSQC_UnconnectedInit();
}
}
void FPS_Preset_f(void);
void M_MenuPop_f(void);
//menu.dat is loaded later... after the video and everything is up.
void M_Init (void)
{
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand("closemenu", M_CloseMenu_f);
Cmd_AddCommand("fps_preset", FPS_Preset_f);
Cmd_AddCommand("menupop", M_MenuPop_f);
//server browser is kinda complex, and has clipboard integration which we need to sandbox a little
#ifdef CL_MASTER
Cmd_AddCommand ("menu_servers", M_Menu_ServerList2_f);
#endif
//demo menu is allowed to see outside of the quakedir. you can't replicate that in qc's sandbox.
Cmd_AddCommand ("menu_demo", M_Menu_Demos_f);
Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
Cvar_Register(&m_preset_chosen, "Menu thingumiebobs");
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
Media_Init();
#ifdef CL_MASTER
M_Serverlist_Init();
#endif
M_Script_Init();
M_Reinit();
}
//end builtin-menu code.
#else
void M_Init_Internal (void){}
void M_DeInit_Internal (void){}
void M_Shutdown(qboolean total)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
}
void M_Reinit(void)
{
#ifdef MENU_DAT
if (!MP_Init())
#endif
{
CSQC_UnconnectedInit();
}
}
void M_Init (void)
{
Media_Init();
M_Reinit();
}
#endif
void M_Draw (int uimenu)
{
if (uimenu)
{
if (uimenu == 2)
R2D_FadeScreen ();
#ifdef VM_UI
UI_DrawMenu();
#endif
}
#ifndef NOBUILTINMENUS
if (m_state != m_complex)
{
M_RemoveAllMenus(false);
menu_mousedown = false;
}
#endif
if (!Key_Dest_Has(kdm_emenu))
{
m_state = m_none;
return;
}
if (m_state == m_none)
return;
#ifndef NOBUILTINMENUS
if ((!menu_script || scr_con_current) && !m_recursiveDraw)
{
extern menu_t *firstmenu;
if (m_state == m_complex && firstmenu && firstmenu->selecteditem && firstmenu->selecteditem->common.type == mt_slider && (firstmenu->selecteditem->slider.var == &v_gamma || firstmenu->selecteditem->slider.var == &v_contrast))
/*no menu tint if we're trying to adjust gamma*/;
else
R2D_FadeScreen ();
}
else
{
m_recursiveDraw = false;
}
#endif
R2D_ImageColours(1, 1, 1, 1);
switch (m_state)
{
default:
case m_none:
break;
#ifndef NOBUILTINMENUS
case m_help:
M_Help_Draw ();
break;
case m_complex:
M_Complex_Draw ();
break;
#endif
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (0, (int)(realtime*1000));
break;
#endif
}
}
void M_Keydown (int key, int unicode)
{
switch (m_state)
{
default:
case m_none:
Key_Dest_Remove(kdm_emenu);
return;
#ifndef NOBUILTINMENUS
case m_help:
M_Help_Key (key);
return;
case m_complex:
if (key == K_MOUSE1) //mouse clicks are deferred until the release event. this is for touch screens and aiming.
menu_mousedown = true;
else if (key == K_LSHIFT || key == K_RSHIFT || key == K_LALT || key == K_RALT || key == K_LCTRL || key == K_RCTRL)
;
else
M_Complex_Key (key, unicode);
return;
#endif
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (1, key);
return;
#endif
}
}
void M_Keyup (int key, int unicode)
{
switch (m_state)
{
#ifndef NOBUILTINMENUS
case m_complex:
if (key == K_MOUSE1 && menu_mousedown)
M_Complex_Key (key, unicode);
else if (key == K_LSHIFT || key == K_RSHIFT || key == K_LALT || key == K_RALT || key == K_LCTRL || key == K_RCTRL)
M_Complex_Key (key, unicode);
menu_mousedown = false;
return;
#endif
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (2, key);
return;
#endif
default:
break;
}
}
// Generic function to choose which game menu to draw
int M_GameType (void)
{
static int cached;
static unsigned int cachedrestarts;
if (FS_Restarted(&cachedrestarts))
{
struct
{
int gametype;
char *path;
} configs[] =
{
{MGT_QUAKE1, "gfx/sp_menu.lmp"},
#ifdef Q2CLIENT
{MGT_QUAKE2, "pics/m_banner_game.pcx"},
#endif
#ifdef HEXEN2
{MGT_HEXEN2, "gfx/menu/title2.lmp"},
#endif
{0, NULL}
};
int bd = COM_FDepthFile(configs[0].path, true);
int i;
cached = configs[0].gametype;
for (i = 1; configs[i].path; i++)
{
int gd = COM_FDepthFile(configs[i].path, true);
if (bd > gd)
{
bd = gd;
cached = configs[i].gametype;
}
}
}
return cached;
}