c916722125
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@56 fc73d0e0-1445-4013-8a0c-d673dee63da5
972 lines
18 KiB
C
972 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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void M_Menu_Audio_f (void);
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void M_Menu_Demos_f (void);
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m_state_t m_state;
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extern menu_t *menu_script;
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qboolean m_entersound; // play after drawing a frame, so caching
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// won't disrupt the sound
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qboolean m_recursiveDraw;
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int m_return_state;
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qboolean m_return_onerror;
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char m_return_reason [32];
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#define StartingGame (m_multiplayer_cursor == 1)
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#define JoiningGame (m_multiplayer_cursor == 0)
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#define SerialConfig (m_net_cursor == 0)
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#define DirectConfig (m_net_cursor == 1)
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#define IPXConfig (m_net_cursor == 2)
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#define TCPIPConfig (m_net_cursor == 3)
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void M_ConfigureNetSubsystem(void);
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cvar_t m_helpismedia = {"m_helpismedia", "0"};
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//=============================================================================
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/* Support Routines */
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/*
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================
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M_DrawCharacter
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Draws one solid graphics character
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================
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*/
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void M_DrawCharacter (int cx, int line, unsigned int num)
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{
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Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
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}
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void M_DrawColouredCharacter (int cx, int line, unsigned int num)
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{
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Draw_ColouredCharacter( cx + ((vid.width - 320)>>1), line, num);
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}
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void M_Print (int cx, int cy, qbyte *str)
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{
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while (*str)
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{
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M_DrawCharacter (cx, cy, (*str)+128);
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str++;
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cx += 8;
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}
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}
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void M_PrintColoured (int cx, int cy, int colour, qbyte *str)
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{
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while (*str)
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{
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M_DrawColouredCharacter (cx, cy, (*str) + (colour<<8));
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str++;
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cx += 8;
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}
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}
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void M_PrintWhite (int cx, int cy, qbyte *str)
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{
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while (*str)
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{
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M_DrawCharacter (cx, cy, *str);
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str++;
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cx += 8;
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}
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}
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void M_DrawTransPic (int x, int y, qpic_t *pic)
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{
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Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
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}
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void M_DrawPic (int x, int y, qpic_t *pic)
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{
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Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
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}
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qbyte identityTable[256];
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qbyte translationTable[256];
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void M_BuildTranslationTable(int top, int bottom)
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{
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int j;
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qbyte *dest, *source;
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for (j = 0; j < 256; j++)
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identityTable[j] = j;
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dest = translationTable;
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source = identityTable;
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memcpy (dest, source, 256);
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if (top < 128) // the artists made some backwards ranges. sigh.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[TOP_RANGE+j] = source[top+15-j];
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[BOTTOM_RANGE+j] = source[bottom+15-j];
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}
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void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
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{
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Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
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}
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void M_DrawTextBox (int x, int y, int width, int lines)
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{
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qpic_t *p;
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int cx, cy;
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int n;
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// draw left side
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cx = x;
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cy = y;
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p = Draw_CachePic ("gfx/box_tl.lmp");
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M_DrawTransPic (cx, cy, p);
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p = Draw_CachePic ("gfx/box_ml.lmp");
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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M_DrawTransPic (cx, cy, p);
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}
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p = Draw_CachePic ("gfx/box_bl.lmp");
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M_DrawTransPic (cx, cy+8, p);
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// draw middle
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cx += 8;
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while (width > 0)
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{
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cy = y;
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p = Draw_CachePic ("gfx/box_tm.lmp");
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M_DrawTransPic (cx, cy, p);
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p = Draw_CachePic ("gfx/box_mm.lmp");
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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if (n == 1)
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p = Draw_CachePic ("gfx/box_mm2.lmp");
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M_DrawTransPic (cx, cy, p);
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}
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p = Draw_CachePic ("gfx/box_bm.lmp");
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M_DrawTransPic (cx, cy+8, p);
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width -= 2;
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cx += 16;
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}
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// draw right side
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cy = y;
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p = Draw_CachePic ("gfx/box_tr.lmp");
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M_DrawTransPic (cx, cy, p);
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p = Draw_CachePic ("gfx/box_mr.lmp");
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for (n = 0; n < lines; n++)
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{
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cy += 8;
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M_DrawTransPic (cx, cy, p);
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}
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p = Draw_CachePic ("gfx/box_br.lmp");
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M_DrawTransPic (cx, cy+8, p);
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}
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//=============================================================================
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int m_save_demonum;
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/*
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================
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M_ToggleMenu_f
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================
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*/
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void M_ToggleMenu_f (void)
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{
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m_entersound = true;
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if (key_dest == key_menu)
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{
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key_dest = key_game;
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m_state = m_none;
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return;
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}
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if (key_dest == key_console)
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{
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if (cls.state != ca_active)
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M_Menu_Main_f();
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else
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Con_ToggleConsole_f ();
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}
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else
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{
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M_Menu_Main_f ();
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}
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}
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//=============================================================================
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/* OPTIONS MENU */
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#define SLIDER_RANGE 10
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void M_DrawSlider (int x, int y, float range)
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{
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int i;
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if (range < 0)
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range = 0;
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if (range > 1)
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range = 1;
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M_DrawCharacter (x-8, y, 128);
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for (i=0 ; i<SLIDER_RANGE ; i++)
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M_DrawCharacter (x + i*8, y, 129);
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M_DrawCharacter (x+i*8, y, 130);
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M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
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}
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void M_DrawCheckbox (int x, int y, int on)
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{
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#if 0
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if (on)
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M_DrawCharacter (x, y, 131);
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else
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M_DrawCharacter (x, y, 129);
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#endif
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if (on)
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M_Print (x, y, "on");
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else
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M_Print (x, y, "off");
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}
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//=============================================================================
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/* KEYS MENU */
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typedef struct {
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char *command;
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char *name;
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} bindnames_t;
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bindnames_t qwbindnames[] =
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{
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{"+attack", "attack"},
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{"impulse 10", "change weapon"},
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{"+jump", "jump / swim up"},
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{"+forward", "walk forward"},
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{"+back", "backpedal"},
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{"+left", "turn left"},
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{"+right", "turn right"},
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{"+speed", "run"},
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{"+moveleft", "step left"},
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{"+moveright", "step right"},
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{"+strafe", "sidestep"},
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{"+lookup", "look up"},
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{"+lookdown", "look down"},
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{"centerview", "center view"},
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{"+mlook", "mouse look"},
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{"+klook", "keyboard look"},
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{"+moveup", "swim up"},
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{"+movedown", "swim down"},
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{NULL}
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};
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#ifdef Q2CLIENT
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bindnames_t q2bindnames[] =
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{
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{"+attack", "attack"},
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{"cmd weapnext", "next weapon"},
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{"+forward", "walk forward"},
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{"+back", "backpedal"},
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{"+left", "turn left"},
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{"+right", "turn right"},
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{"+speed", "run"},
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{"+moveleft", "step left"},
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{"+moveright", "step right"},
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{"+strafe", "sidestep"},
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{"+lookup", "look up"},
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{"+lookdown", "look down"},
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{"centerview", "center view"},
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{"+mlook", "mouse look"},
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{"+klook", "keyboard look"},
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{"+moveup", "up / jump"},
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{"+movedown", "down / crouch"},
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{"cmd inven", "inventory"},
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{"cmd invuse", "use item"},
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{"cmd invdrop", "drop item"},
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{"cmd invprev", "prev item"},
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{"cmd invnext", "next item"},
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{"cmd help", "help computer" },
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{NULL}
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};
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#endif
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bindnames_t *bindnames;
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int numbindnames;
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int keys_cursor;
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int bind_grab;
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void M_Menu_Keys_f (void)
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{
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key_dest = key_menu;
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m_state = m_keys;
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m_entersound = true;
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#ifdef Q2CLIENT
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if (cls.q2server)
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bindnames = q2bindnames;
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else
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#endif
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bindnames = qwbindnames;
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for (numbindnames=0 ; ; numbindnames++)
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{
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if (!bindnames[numbindnames].command)
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break;
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}
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if (keys_cursor >= numbindnames)
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keys_cursor = 0;
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}
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void M_FindKeysForCommand (char *command, int *twokeys)
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{
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int count;
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int j;
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int l;
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char *b;
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twokeys[0] = twokeys[1] = -1;
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l = strlen(command);
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count = 0;
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j][0];
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if (!b)
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continue;
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if (!strncmp (b, command, l) )
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{
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twokeys[count] = j;
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count++;
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if (count == 2)
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break;
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}
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}
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}
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void M_UnbindCommand (char *command)
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{
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int j;
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int l;
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char *b;
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l = strlen(command);
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j][0];
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if (!b)
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continue;
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if (!strncmp (b, command, l) )
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Key_SetBinding (j, ~0, "", RESTRICT_LOCAL);
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}
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}
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void M_Keys_Draw (void)
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{
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int i, l;
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int keys[2];
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char *name;
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int x, y;
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qpic_t *p;
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p = Draw_SafeCachePic ("gfx/ttl_cstm.lmp");
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if (p)
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M_DrawPic ( (320-p->width)/2, 4, p);
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if (bind_grab)
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M_Print (12, 32, "Press a key or button for this action");
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else
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M_Print (18, 32, "Enter to change, backspace to clear");
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// search for known bindings
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for (i=0 ; ; i++)
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{
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if (!bindnames[i].command)
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break;
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y = 48 + 8*i;
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M_Print (16, y, bindnames[i].name);
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l = strlen (bindnames[i].command);
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M_FindKeysForCommand (bindnames[i].command, keys);
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if (keys[0] == -1)
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{
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M_Print (140, y, "???");
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}
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else
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{
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name = Key_KeynumToString (keys[0]);
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M_Print (140, y, name);
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x = strlen(name) * 8;
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if (keys[1] != -1)
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{
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M_Print (140 + x + 8, y, "or");
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M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
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}
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}
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}
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if (bind_grab)
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M_DrawCharacter (130, 48 + keys_cursor*8, '=');
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else
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M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
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}
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void M_Keys_Key (int k)
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{
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char cmd[80];
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int keys[2];
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if (bind_grab)
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{ // defining a key
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S_LocalSound ("misc/menu1.wav");
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if (k == K_ESCAPE)
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{
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bind_grab = false;
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}
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else if (k != '`')
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{
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sprintf (cmd, "bind %s \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor].command);
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Cbuf_InsertText (cmd, RESTRICT_LOCAL);
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}
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bind_grab = false;
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return;
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}
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switch (k)
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{
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case K_ESCAPE:
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M_Menu_Options_f ();
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break;
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case K_LEFTARROW:
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case K_UPARROW:
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S_LocalSound ("misc/menu1.wav");
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keys_cursor--;
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if (keys_cursor < 0)
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keys_cursor = numbindnames-1;
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break;
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case K_DOWNARROW:
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case K_RIGHTARROW:
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S_LocalSound ("misc/menu1.wav");
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keys_cursor++;
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if (keys_cursor >= numbindnames)
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keys_cursor = 0;
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break;
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case K_ENTER: // go into bind mode
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M_FindKeysForCommand (bindnames[keys_cursor].command, keys);
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S_LocalSound ("misc/menu2.wav");
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if (keys[1] != -1)
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M_UnbindCommand (bindnames[keys_cursor].command);
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bind_grab = true;
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break;
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case K_BACKSPACE: // delete bindings
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case K_DEL: // delete bindings
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S_LocalSound ("misc/menu2.wav");
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M_UnbindCommand (bindnames[keys_cursor].command);
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break;
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}
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}
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//=============================================================================
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/* HELP MENU */
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int help_page;
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char *helpstyle;
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int num_help_pages;
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int helppagemin;
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void M_Menu_Help_f (void)
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{
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key_dest = key_menu;
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m_state = m_help;
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m_entersound = true;
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help_page = 0;
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if (COM_FDepthFile("gfx/help1.lmp", true) < COM_FDepthFile("gfx/menu/help1.lmp", true))
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{
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helpstyle = "gfx/help%i.lmp";
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num_help_pages = 6;
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helppagemin=0;
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}
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else
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{
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helpstyle = "gfx/menu/help%02i.lmp";
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num_help_pages = 5;
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helppagemin = 1;
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}
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}
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void M_Help_Draw (void)
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{
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qpic_t *pic;
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pic = Draw_SafeCachePic(va(helpstyle, help_page+helppagemin));
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if (!pic)
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M_Menu_Main_f ();
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else
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M_DrawPic (0, 0, pic);
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}
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void M_Help_Key (int key)
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{
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switch (key)
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{
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case K_ESCAPE:
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M_Menu_Main_f ();
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break;
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case K_UPARROW:
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case K_RIGHTARROW:
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m_entersound = true;
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if (++help_page >= num_help_pages)
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help_page = 0;
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break;
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case K_DOWNARROW:
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case K_LEFTARROW:
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m_entersound = true;
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if (--help_page < 0)
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help_page = num_help_pages-1;
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break;
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}
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}
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//=============================================================================
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/* QUIT MENU */
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int msgNumber;
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int m_quit_prevstate;
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qboolean wasInMenus;
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char *quitMessage [] =
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{
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/* .........1.........2.... */
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" Are you gonna quit ",
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" this game just like ",
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" everything else? ",
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" ",
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" Milord, methinks that ",
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" thou art a lowly ",
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" quitter. Is this true? ",
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" ",
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" Do I need to bust your ",
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" face open for trying ",
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" to quit? ",
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" ",
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" Man, I oughta smack you",
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" for trying to quit! ",
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" Press Y to get ",
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" smacked out. ",
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" Press Y to quit like a ",
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" big loser in life. ",
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" Press N to stay proud ",
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" and successful! ",
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" If you press Y to ",
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" quit, I will summon ",
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" Satan all over your ",
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" hard drive! ",
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" Um, Asmodeus dislikes ",
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" his children trying to ",
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" quit. Press Y to return",
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" to your Tinkertoys. ",
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" If you quit now, I'll ",
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" throw a blanket-party ",
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" for you next time! ",
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" "
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};
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/*
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void OldM_Menu_Quit_f (void)
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{
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if (m_state == m_quit)
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return;
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wasInMenus = (key_dest == key_menu);
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key_dest = key_menu;
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m_quit_prevstate = m_state;
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m_state = m_quit;
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m_entersound = true;
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msgNumber = rand()&7;
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}
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void M_Quit_Key (int key)
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{
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switch (key)
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{
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case K_ESCAPE:
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case 'n':
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case 'N':
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if (wasInMenus)
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{
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m_state = m_quit_prevstate;
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m_entersound = true;
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}
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else
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{
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key_dest = key_game;
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m_state = m_none;
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}
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break;
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case 'Y':
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case 'y':
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key_dest = key_console;
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CL_Disconnect ();
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Sys_Quit ();
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break;
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default:
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break;
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}
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}
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void M_Quit_Draw (void)
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{
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#define VSTR(x) #x
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#define VSTR2(x) VSTR(x)
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char *cmsg[] = {
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// 0123456789012345678901234567890123456789
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"0 QuakeWorld",
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"1 version " VSTR2(VERSION),
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"1modified by Forethought Entertainment",
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"0Based on QuakeWorld Version 2.40",
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"1",
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"0Additional Programming",
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"1 David Walton",
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"1",
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"0Id Software is not responsible for",
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"0providing technical support for",
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"0QUAKEWORLD(tm). (c)1996 Id Software,",
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"0Inc. All Rights Reserved.",
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"0QUAKEWORLD(tm) is a trademark of Id",
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"0Software, Inc.",
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"1NOTICE: THE COPYRIGHT AND TRADEMARK",
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"1NOTICES APPEARING IN YOUR COPY OF",
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"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
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"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
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"1FORCE.",
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"0NIN(r) is a registered trademark",
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"0licensed to Nothing Interactive, Inc.",
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"0All rights reserved. Press y to exit",
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NULL };
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char **p;
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int y;
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if (wasInMenus)
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{
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m_state = m_quit_prevstate;
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m_recursiveDraw = true;
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M_Draw ();
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m_state = m_quit;
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}
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#if 1
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M_DrawTextBox (0, 0, 38, 23);
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y = 12;
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for (p = cmsg; *p; p++, y += 8) {
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if (**p == '0')
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M_PrintWhite (16, y, *p + 1);
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else
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M_Print (16, y, *p + 1);
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}
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#else
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M_DrawTextBox (56, 76, 24, 4);
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M_Print (64, 84, quitMessage[msgNumber*4+0]);
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M_Print (64, 92, quitMessage[msgNumber*4+1]);
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M_Print (64, 100, quitMessage[msgNumber*4+2]);
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M_Print (64, 108, quitMessage[msgNumber*4+3]);
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#endif
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}
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*/
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qboolean MC_Quit_Key (int key, menu_t *menu)
|
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{
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switch (key)
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{
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case K_ESCAPE:
|
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case 'n':
|
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case 'N':
|
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M_RemoveMenu(menu);
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break;
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case 'Y':
|
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case 'y':
|
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M_RemoveMenu(menu);
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key_dest = key_console;
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CL_Disconnect ();
|
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Sys_Quit ();
|
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break;
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default:
|
|
break;
|
|
}
|
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|
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return true;
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}
|
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|
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menu_t quitmenu;
|
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void M_Menu_Quit_f (void)
|
|
{
|
|
int i;
|
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|
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CL_Disconnect ();
|
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Sys_Quit ();
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|
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key_dest = key_menu;
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m_state = m_complex;
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m_entersound = true;
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|
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M_RemoveMenu(&quitmenu);
|
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memset(&quitmenu, 0, sizeof(quitmenu));
|
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M_AddMenuFront(&quitmenu);
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quitmenu.exclusive = false;
|
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quitmenu.key = MC_Quit_Key;
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i = rand()&7;
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|
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MC_AddWhiteText(&quitmenu, 64, 84, quitMessage[i*4+0], false);
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MC_AddWhiteText(&quitmenu, 64, 92, quitMessage[i*4+1], false);
|
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MC_AddWhiteText(&quitmenu, 64, 100, quitMessage[i*4+2], false);
|
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MC_AddWhiteText(&quitmenu, 64, 108, quitMessage[i*4+3], false);
|
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MC_AddBox (&quitmenu, 56, 76, 24, 4);
|
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}
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|
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//=============================================================================
|
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/* Menu Subsystem */
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|
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|
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void M_OptionsMenusInit (void);
|
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void M_Menu_MediaFiles_f (void);
|
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void M_Init (void)
|
|
{
|
|
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
|
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#ifndef CLIENTONLY
|
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Cmd_AddCommand ("menu_save", M_Menu_Save_f);
|
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Cmd_AddCommand ("menu_load", M_Menu_Load_f);
|
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Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2...
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#endif
|
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Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f);
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Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f);
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Cmd_AddCommand ("menu_demo", M_Menu_Demos_f);
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|
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Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
|
|
Cmd_AddCommand ("help", M_Menu_Help_f);
|
|
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
|
|
Cmd_AddCommand ("menu_media", M_Menu_Media_f);
|
|
Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
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|
|
#ifdef CL_MASTER
|
|
Cmd_AddCommand ("menu_servers", M_Menu_ServerList_f);
|
|
Cmd_AddCommand ("menu_slist", M_Menu_ServerList_f);
|
|
#endif
|
|
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
|
|
Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f);
|
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|
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|
|
Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
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|
|
M_OptionsMenusInit();
|
|
|
|
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
|
|
|
|
Media_Init();
|
|
#ifdef CL_MASTER
|
|
M_Serverlist_Init();
|
|
#endif
|
|
M_Script_Init();
|
|
|
|
XWindows_Init();
|
|
}
|
|
|
|
|
|
void M_Draw (int uimenu)
|
|
{
|
|
if (uimenu)
|
|
{
|
|
if (uimenu == 2)
|
|
Draw_FadeScreen ();
|
|
|
|
UI_DrawMenu();
|
|
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate ();
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (m_state != m_complex)
|
|
{
|
|
M_RemoveAllMenus();
|
|
}
|
|
if (key_dest != key_menu)
|
|
{
|
|
m_state = m_none;
|
|
return;
|
|
}
|
|
|
|
if (m_state == m_none)
|
|
return;
|
|
|
|
if ((!menu_script || scr_con_current) && !m_recursiveDraw)
|
|
{
|
|
scr_copyeverything = 1;
|
|
|
|
if (scr_con_current)
|
|
{
|
|
Draw_ConsoleBackground (vid.height);
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate ();
|
|
VID_LockBuffer ();
|
|
}
|
|
else
|
|
Draw_FadeScreen ();
|
|
|
|
scr_fullupdate = 0;
|
|
}
|
|
else
|
|
{
|
|
m_recursiveDraw = false;
|
|
}
|
|
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
break;
|
|
|
|
case m_keys:
|
|
M_Keys_Draw ();
|
|
break;
|
|
|
|
case m_help:
|
|
M_Help_Draw ();
|
|
break;
|
|
|
|
case m_slist:
|
|
M_ServerList_Draw ();
|
|
break;
|
|
|
|
case m_media:
|
|
M_Media_Draw ();
|
|
break;
|
|
|
|
case m_xwindows:
|
|
XWindows_Draw();
|
|
break;
|
|
|
|
case m_complex:
|
|
M_Complex_Draw ();
|
|
break;
|
|
}
|
|
|
|
if (m_entersound)
|
|
{
|
|
S_LocalSound ("misc/menu2.wav");
|
|
m_entersound = false;
|
|
}
|
|
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate ();
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
|
|
void M_Keydown (int key)
|
|
{
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
key_dest = key_console;
|
|
return;
|
|
|
|
case m_keys:
|
|
M_Keys_Key (key);
|
|
return;
|
|
|
|
case m_help:
|
|
M_Help_Key (key);
|
|
return;
|
|
|
|
case m_slist:
|
|
M_ServerList_Key (key);
|
|
return;
|
|
|
|
case m_media:
|
|
M_Media_Key (key);
|
|
return;
|
|
|
|
case m_xwindows:
|
|
XWindows_Key(key);
|
|
return;
|
|
|
|
case m_complex:
|
|
M_Complex_Key (key);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void M_Keyup (int key)
|
|
{
|
|
switch (m_state)
|
|
{
|
|
case m_xwindows:
|
|
XWindows_Keyup(key);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|