c6c3d3f4e0
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time. Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it. Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives. Tweaked networking to not overflow so much. Needs testing against other qw clients. Fixed an issue with surface numbers > 32k on limit-breaking maps. Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs. Support for the DP-variant of BSP2. The depricated RMQ variant is still supported. QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
libqtvc | ||
vc6 | ||
bsd_string.h | ||
bsp.c | ||
cmd.h | ||
control.c | ||
crc.c | ||
forward.c | ||
httpsv.c | ||
LICENSE | ||
Makefile | ||
mdfour.c | ||
menu.c | ||
msg.c | ||
netchan.c | ||
nq_api.c | ||
parse.c | ||
pmove.c | ||
protocol.h | ||
qtv.h | ||
qw.c | ||
rcon.c | ||
sc_dsound.c | ||
source.c | ||
sp_dsound.c |