fteqw/engine/client/m_master.c
Spoike 2e1a70e319 rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00

789 lines
22 KiB
C

#include "quakedef.h"
#ifdef CL_MASTER
#include "cl_master.h"
//filtering
static cvar_t sb_hideempty = SCVARF("sb_hideempty", "0", CVAR_ARCHIVE);
static cvar_t sb_hidenotempty = SCVARF("sb_hidenotempty", "0", CVAR_ARCHIVE);
static cvar_t sb_hidefull = SCVARF("sb_hidefull", "0", CVAR_ARCHIVE);
static cvar_t sb_hidedead = SCVARF("sb_hidedead", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake2 = SCVARF("sb_hidequake2", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake3 = SCVARF("sb_hidequake3", "1", CVAR_ARCHIVE);
cvar_t sb_hidenetquake = SCVARF("sb_hidenetquake", "1", CVAR_ARCHIVE);
cvar_t sb_hidequakeworld = SCVARF("sb_hidequakeworld","0", CVAR_ARCHIVE);
static cvar_t sb_showping = SCVARF("sb_showping", "1", CVAR_ARCHIVE);
static cvar_t sb_showaddress = SCVARF("sb_showaddress", "0", CVAR_ARCHIVE);
static cvar_t sb_showmap = SCVARF("sb_showmap", "0", CVAR_ARCHIVE);
static cvar_t sb_showgamedir = SCVARF("sb_showgamedir", "0", CVAR_ARCHIVE);
static cvar_t sb_showplayers = SCVARF("sb_showplayers", "1", CVAR_ARCHIVE);
static cvar_t sb_showfraglimit = SCVARF("sb_showfraglimit","0", CVAR_ARCHIVE);
static cvar_t sb_showtimelimit = SCVARF("sb_showtimelimit","0", CVAR_ARCHIVE);
extern cvar_t slist_writeserverstxt;
extern cvar_t slist_cacheinfo;
void M_Serverlist_Init(void)
{
char *grp = "Server Browser Vars";
Cvar_Register(&sb_hideempty, grp);
Cvar_Register(&sb_hidenotempty, grp);
Cvar_Register(&sb_hidefull, grp);
Cvar_Register(&sb_hidedead, grp);
Cvar_Register(&sb_hidequake2, grp);
Cvar_Register(&sb_hidequake3, grp);
Cvar_Register(&sb_hidenetquake, grp);
Cvar_Register(&sb_hidequakeworld, grp);
Cvar_Register(&sb_showping, grp);
Cvar_Register(&sb_showaddress, grp);
Cvar_Register(&sb_showmap, grp);
Cvar_Register(&sb_showgamedir, grp);
Cvar_Register(&sb_showplayers, grp);
Cvar_Register(&sb_showfraglimit, grp);
Cvar_Register(&sb_showtimelimit, grp);
Cvar_Register(&slist_writeserverstxt, grp);
Cvar_Register(&slist_cacheinfo, grp);
}
typedef struct {
int visibleslots;
int scrollpos;
int selectedpos;
int numslots;
qboolean stillpolling;
qbyte filter[8];
char refreshtext[64];
qboolean sliderpressed;
menupicture_t *mappic;
} serverlist_t;
static void SL_DrawColumnTitle (int *x, int y, int xlen, int mx, char *str, qboolean recolor, qbyte clr, qboolean *filldraw)
{
int xmin;
if (x == NULL)
xmin = 0;
else
xmin = (*x - xlen);
if (recolor)
str = va("^&%c-%s", clr, str);
if (mx >= xmin && !(*filldraw))
{
*filldraw = true;
R2D_ImageColours((sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08, 1.0);
R2D_FillBlock(xmin, y, xlen, 8);
}
Draw_FunStringWidth(xmin, y, str, xlen, false, false);
if (x != NULL)
*x -= xlen + 8;
}
static void SL_TitlesDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
int sf = Master_GetSortField();
int mx = mousecursor_x;
qboolean filldraw = false;
qbyte clr;
if (Master_GetSortDescending())
clr = 'D';
else
clr = 'B';
x = ths->common.width;
if (mx > x || mousecursor_y < y || mousecursor_y >= y+8)
filldraw = true;
if (sb_showtimelimit.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "tl", (sf==SLKEY_TIMELIMIT), clr, &filldraw);}
if (sb_showfraglimit.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "fl", (sf==SLKEY_FRAGLIMIT), clr, &filldraw);}
if (sb_showplayers.value) {SL_DrawColumnTitle(&x, y, 5*8, mx, "plyrs", (sf==SLKEY_NUMPLAYERS), clr, &filldraw);}
if (sb_showmap.value) {SL_DrawColumnTitle(&x, y, 8*8, mx, "map", (sf==SLKEY_MAP), clr, &filldraw);}
if (sb_showgamedir.value) {SL_DrawColumnTitle(&x, y, 8*8, mx, "gamedir", (sf==SLKEY_GAMEDIR), clr, &filldraw);}
if (sb_showping.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "png", (sf==SLKEY_PING), clr, &filldraw);}
if (sb_showaddress.value) {SL_DrawColumnTitle(&x, y, 21*8, mx, "address", (sf==SLKEY_ADDRESS), clr, &filldraw);}
SL_DrawColumnTitle(NULL, y, x, mx, "hostname ", (sf==SLKEY_NAME), clr, &filldraw);
}
static qboolean SL_TitlesKey (menucustom_t *ths, menu_t *menu, int key)
{
int x;
int mx = mousecursor_x/8;
int sortkey;
if (key != K_MOUSE1)
return false;
do {
x = ths->common.width/8;
if (mx > x) return false; //out of bounds
if (sb_showtimelimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_TIMELIMIT; break;}}
if (sb_showfraglimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_FRAGLIMIT; break;}}
if (sb_showplayers.value) {x-=6;if (mx > x) {sortkey = SLKEY_NUMPLAYERS; break;}}
if (sb_showmap.value) {x-=9;if (mx > x) {sortkey = SLKEY_MAP; break;}}
if (sb_showgamedir.value) {x-=9;if (mx > x) {sortkey = SLKEY_GAMEDIR; break;}}
if (sb_showping.value) {x-=4;if (mx > x) {sortkey = SLKEY_PING; break;}}
if (sb_showaddress.value) {x-=22;if (mx > x) {sortkey = SLKEY_ADDRESS; break;}}
sortkey = SLKEY_NAME;break;
} while (0);
if (sortkey == SLKEY_ADDRESS)
return true;
Master_SetSortField(sortkey, Master_GetSortField()!=sortkey||!Master_GetSortDescending());
return true;
}
typedef enum {
ST_NORMALQW,
ST_FTESERVER,
ST_QUAKE2,
ST_QUAKE3,
ST_NETQUAKE,
ST_QTV,
ST_PROXY,
ST_FAVORITE,
MAX_SERVERTYPES
} servertypes_t;
static float serverbackcolor[MAX_SERVERTYPES * 2][3] =
{
{0.08, 0.08, 0.08}, // default
{0.16, 0.16, 0.16},
{0.14, 0.07, 0.07}, // FTE server
{0.28, 0.14, 0.14},
{0.04, 0.09, 0.04}, // Quake 2
{0.08, 0.18, 0.08},
{0.05, 0.05, 0.12}, // Quake 3
{0.10, 0.10, 0.24},
{0.12, 0.08, 0.02}, // NetQuake
{0.24, 0.16, 0.04},
{0.10, 0.05, 0.10}, // FTEQTV
{0.20, 0.10, 0.20},
{0.10, 0.05, 0.10}, // qizmo
{0.20, 0.10, 0.20},
{0.01, 0.13, 0.13}, // Favorite
{0.02, 0.26, 0.26}
};
static float serverhighlight[MAX_SERVERTYPES][3] =
{
{0.35, 0.35, 0.45}, // Default
{0.60, 0.30, 0.30}, // FTE Server
{0.25, 0.45, 0.25}, // Quake 2
{0.20, 0.20, 0.60}, // Quake 3
{0.40, 0.40, 0.25}, // NetQuake
{0.45, 0.20, 0.45}, // FTEQTV
{0.45, 0.20, 0.45}, // qizmo
{0.10, 0.60, 0.60} // Favorite
};
static servertypes_t flagstoservertype(int flags)
{
if (flags & SS_FAVORITE)
return ST_FAVORITE;
if (flags & SS_PROXY)
{
if (flags & SS_FTESERVER)
return ST_QTV;
else
return ST_PROXY;
}
#ifdef _DEBUG
if (flags & SS_FTESERVER)
return ST_FTESERVER;
#endif
if ((flags & SS_NETQUAKE) || (flags & SS_DARKPLACES))
return ST_NETQUAKE;
if (flags & SS_QUAKE2)
return ST_QUAKE2;
if (flags & SS_QUAKE3)
return ST_QUAKE3;
return ST_NORMALQW;
}
static void SL_ServerDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *si;
int thisone = ths->dint + info->scrollpos;
servertypes_t stype;
char adr[MAX_ADR_SIZE];
si = Master_SortedServer(thisone);
if (si)
{
x = ths->common.width;
stype = flagstoservertype(si->special);
if (thisone == info->selectedpos)
{
R2D_ImageColours(
serverhighlight[(int)stype][0],
serverhighlight[(int)stype][1],
serverhighlight[(int)stype][2],
1.0);
}
else if (thisone == info->scrollpos + (int)(mousecursor_y-16)/8 && mousecursor_x < x)
R2D_ImageColours((sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08, 1.0);
else if (selectedserver.inuse && NET_CompareAdr(&si->adr, &selectedserver.adr))
R2D_ImageColours(((sin(realtime*4.4)*0.25)+0.5) * 0.5, ((sin(realtime*4.4)*0.25)+0.5)*0.5, 0.08*0.5, 1.0);
else
{
R2D_ImageColours(
serverbackcolor[(int)stype * 2 + (thisone & 1)][0],
serverbackcolor[(int)stype * 2 + (thisone & 1)][1],
serverbackcolor[(int)stype * 2 + (thisone & 1)][2],
1.0);
}
R2D_FillBlock(0, y, ths->common.width, 8);
if (sb_showtimelimit.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->tl), 3*8, false, false); x-=4*8;}
if (sb_showfraglimit.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->fl), 3*8, false, false); x-=4*8;}
if (sb_showplayers.value) {Draw_FunStringWidth((x-5*8), y, va("%2i/%2i", si->players, si->maxplayers), 5*8, false, false); x-=6*8;}
if (sb_showmap.value) {Draw_FunStringWidth((x-8*8), y, si->map, 8*8, false, false); x-=9*8;}
if (sb_showgamedir.value) {Draw_FunStringWidth((x-8*8), y, si->gamedir, 8*8, false, false); x-=9*8;}
if (sb_showping.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->ping), 3*8, false, false); x-=4*8;}
if (sb_showaddress.value) {Draw_FunStringWidth((x-21*8), y, NET_AdrToString(adr, sizeof(adr), &si->adr), 21*8, false, false); x-=22*8;}
Draw_FunStringWidth(0, y, si->name, x, false, false);
}
}
static qboolean SL_ServerKey (menucustom_t *ths, menu_t *menu, int key)
{
static int lastclick;
int curtime;
int oldselection;
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *server;
char adr[MAX_ADR_SIZE];
if (key == K_MOUSE1)
{
oldselection = info->selectedpos;
info->selectedpos = info->scrollpos + (mousecursor_y-16)/8;
server = Master_SortedServer(info->selectedpos);
selectedserver.inuse = true;
SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!R2D_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
return true;
}
curtime = Sys_Milliseconds();
if (lastclick > curtime || lastclick < curtime-250)
{ //shouldn't happen, or too old a click
lastclick = curtime;
return true;
}
if (oldselection == info->selectedpos)
goto joinserver;
return true;
}
if (key == 'f')
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
server->special ^= SS_FAVORITE;
}
}
if (key == K_ENTER || key == K_KP_ENTER || key == K_KP_ENTER || key == 's' || key == 'j' || key == K_SPACE)
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
if (key == 's' || key == K_SPACE)
Cbuf_AddText("spectator 1\n", RESTRICT_LOCAL);
else if (key == 'j')
{
joinserver:
Cbuf_AddText("spectator 0\n", RESTRICT_LOCAL);
}
if (server->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(adr, sizeof(adr), &server->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("connect %s\n", NET_AdrToString(adr, sizeof(adr), &server->adr)), RESTRICT_LOCAL);
M_RemoveAllMenus();
}
return true;
}
return false;
}
static void SL_PreDraw (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Master_CheckPollSockets();
CL_QueryServers();
snprintf(info->refreshtext, sizeof(info->refreshtext), "Refresh - %u of %u\n", Master_NumPolled(), Master_TotalCount());
info->numslots = Master_NumSorted();
}
static qboolean SL_Key (int key, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
if (key == K_HOME)
{
info->scrollpos = 0;
info->selectedpos = 0;
return true;
}
if (key == K_END)
{
info->selectedpos = info->numslots-1;
info->scrollpos = info->selectedpos - (vid.height-16-7)/8;
return true;
}
if (key == K_PGDN)
info->selectedpos += 10;
else if (key == K_PGUP)
info->selectedpos -= 10;
else if (key == K_DOWNARROW)
info->selectedpos += 1;
else if (key == K_UPARROW)
info->selectedpos -= 1;
else if (key == K_MWHEELUP)
info->selectedpos -= 3;
else if (key == K_MWHEELDOWN)
info->selectedpos += 3;
else
return false;
{
serverinfo_t *server;
server = Master_SortedServer(info->selectedpos);
// selectedserver.inuse = true;
// SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!R2D_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
}
if (info->selectedpos < 0)
info->selectedpos = 0;
if (info->selectedpos > info->numslots-1)
info->selectedpos = info->numslots-1;
if (info->scrollpos < info->selectedpos - info->visibleslots)
info->scrollpos = info->selectedpos - info->visibleslots;
if (info->selectedpos < info->scrollpos)
info->scrollpos = info->selectedpos;
return true;
}
static void SL_ServerPlayer (int x, int y, menucustom_t *ths, menu_t *menu)
{
if (selectedserver.inuse)
{
if (selectedserver.detail)
if (ths->dint < selectedserver.detail->numplayers)
{
int i = ths->dint;
R2D_ImagePaletteColour (Sbar_ColorForMap(selectedserver.detail->players[i].topc), 1.0);
R2D_FillBlock (x, y, 28, 4);
R2D_ImagePaletteColour (Sbar_ColorForMap(selectedserver.detail->players[i].botc), 1.0);
R2D_FillBlock (x, y+4, 28, 4);
Draw_FunStringWidth (x, y, va("%3i", selectedserver.detail->players[i].frags), 28, false, false);
Draw_FunStringWidth (x+28, y, selectedserver.detail->players[i].name, 12*8, false, false);
}
}
}
static void SL_SliderDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
mpic_t *pic;
pic = R2D_SafeCachePic("scrollbars/slidebg.png");
if (pic)
{
R2D_ScalePic(x + ths->common.width - 8, y+8, 8, ths->common.height-16, pic);
pic = R2D_SafeCachePic("scrollbars/arrow_up.png");
R2D_ScalePic(x + ths->common.width - 8, y, 8, 8, pic);
pic = R2D_SafeCachePic("scrollbars/arrow_down.png");
R2D_ScalePic(x + ths->common.width - 8, y + ths->common.height - 8, 8, 8, pic);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (float)(ths->common.height-(64+16-1));
y += 8;
pic = R2D_SafeCachePic("scrollbars/slider.png");
R2D_ScalePic(x + ths->common.width - 8, y, 8, 64, pic);
}
else
{
R2D_ImageColours(0.1, 0.1, 0.2, 1.0);
R2D_FillBlock(x, y, ths->common.width, ths->common.height);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (ths->common.height-8);
R2D_ImageColours(0.35, 0.35, 0.55, 1.0);
R2D_FillBlock(x, y, 8, 8);
}
if (info->sliderpressed)
{
extern qboolean keydown[K_MAX];
if (keydown[K_MOUSE1])
{
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (R2D_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
}
else
info->sliderpressed = false;
}
}
static qboolean SL_SliderKey (menucustom_t *ths, menu_t *menu, int key)
{
if (key == K_MOUSE1)
{
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (R2D_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
info->sliderpressed = true;
return true;
}
return false;
}
static void CalcFilters(menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Master_ClearMasks();
Master_SetMaskInteger(false, SLKEY_PING, 0, SLIST_TEST_LESS);
if (info->filter[1]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES, SLIST_TEST_CONTAINS);
if (info->filter[2]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES|SS_QUAKE2|SS_QUAKE3, SLIST_TEST_NOTCONTAIN);
if (info->filter[3]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE2, SLIST_TEST_CONTAINS);
if (info->filter[4]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE3, SLIST_TEST_CONTAINS);
if (info->filter[5]) Master_SetMaskInteger(false, SLKEY_BASEGAME, SS_FAVORITE, SLIST_TEST_CONTAINS);
if (info->filter[6]) Master_SetMaskInteger(false, SLKEY_NUMPLAYERS, 0, SLIST_TEST_NOTEQUAL);
if (info->filter[7]) Master_SetMaskInteger(false, SLKEY_FREEPLAYERS, 0, SLIST_TEST_NOTEQUAL);
}
static qboolean SL_ReFilter (menucheck_t *option, menu_t *menu, chk_set_t set)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
switch(set)
{
case CHK_CHECKED:
return info->filter[option->bits];
case CHK_TOGGLE:
if (option->bits>0)
{
info->filter[option->bits] ^= 1;
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
CalcFilters(menu);
return true;
}
return true;
}
static void SL_Remove (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
static qboolean SL_DoRefresh (menuoption_t *opt, menu_t *menu, int key)
{
MasterInfo_Refresh();
return true;
}
void M_Menu_ServerList2_f(void)
{
int i, y, x;
menu_t *menu;
menucustom_t *cust;
serverlist_t *info;
if (!qrenderer)
{
Cbuf_AddText("wait; menu_servers\n", Cmd_ExecLevel);
return;
}
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(serverlist_t));
menu->event = SL_PreDraw;
menu->key = SL_Key;
menu->remove = SL_Remove;
info = (serverlist_t*)(menu + 1);
y = 8;
cust = MC_AddCustom(menu, 0, y, NULL, 0);
cust->draw = SL_TitlesDraw;
cust->key = SL_TitlesKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
info->visibleslots = (vid.height-16 - 64);
cust = MC_AddCustom(menu, vid.width-8, 16, NULL, 0);
cust->draw = SL_SliderDraw;
cust->key = SL_SliderKey;
cust->common.height = info->visibleslots;
cust->common.width = 8;
info->visibleslots = (info->visibleslots-7)/8;
for (i = 0, y = 16; i <= info->visibleslots; y +=8, i++)
{
cust = MC_AddCustom(menu, 0, y, NULL, i);
cust->draw = SL_ServerDraw;
cust->key = SL_ServerKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
cust->common.noselectionsound = true;
}
menu->dontexpand = true;
i = 0;
for (x = 256; x < vid.width-64; x += 128)
{
for (y = vid.height-64+8; y < vid.height; y += 8, i++)
{
cust = MC_AddCustom(menu, x+16, y, NULL, i);
cust->draw = SL_ServerPlayer;
cust->key = NULL;
cust->common.height = 8;
cust->common.width = 0;
}
}
strcpy(info->refreshtext, "Refresh");
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*1, "Ping ", &sb_showping, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*2, "Address ", &sb_showaddress, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*3, "Map ", &sb_showmap, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*4, "Gamedir ", &sb_showgamedir, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*5, "Players ", &sb_showplayers, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*6, "Fraglimit", &sb_showfraglimit, 1);
MC_AddCheckBox(menu, 0, 72, vid.height - 64+8*7, "Timelimit", &sb_showtimelimit, 1);
#ifdef NQPROT
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*1, "List NQ ", SL_ReFilter, 1);
#endif
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*2, "List QW ", SL_ReFilter, 2);
#ifdef Q2CLIENT
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*3, "List Q2 ", SL_ReFilter, 3);
#endif
#ifdef Q3CLIENT
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*4, "List Q3 ", SL_ReFilter, 4);
#endif
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*5, "Only Favs ", SL_ReFilter, 5);
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*6, "Hide Empty", SL_ReFilter, 6);
MC_AddCheckBoxFunc(menu, 128, 208, vid.height - 64+8*7, "Hide Full ", SL_ReFilter, 7);
MC_AddCommand(menu, 64, 208, 0, info->refreshtext, SL_DoRefresh);
info->filter[1] = !sb_hidenetquake.value;
info->filter[2] = !sb_hidequakeworld.value;
info->filter[3] = !sb_hidequake2.value;
info->filter[4] = !sb_hidequake3.value;
info->filter[6] = !!sb_hideempty.value;
info->filter[7] = !!sb_hidefull.value;
info->mappic = (menupicture_t *)MC_AddPicture(menu, vid.width - 64, vid.height - 64, 64, 64, "012345678901234567890123456789012");
CalcFilters(menu);
Master_SetSortField(SLKEY_PING, true);
MasterInfo_Refresh();
}
static float quickconnecttimeout;
static void M_QuickConnect_PreDraw(menu_t *menu)
{
serverinfo_t *best = NULL;
serverinfo_t *s;
char adr[MAX_ADR_SIZE];
Master_CheckPollSockets(); //see if we were told something important.
CL_QueryServers();
if (Sys_DoubleTime() > quickconnecttimeout)
{
for (s = firstserver; s; s = s->next)
{
if (!s->maxplayers) //no response?
continue;
if (s->players == s->maxplayers)
continue; //server is full already
if (s->special & SS_PROXY)
continue; //don't quickconnect to a proxy. their player counts are often wrong (especially with qtv)
if (s->ping < 50) //don't like servers with too high a ping
{
if (s->players > 0)
{
if (best)
if (best->players > s->players)
continue; //go for the one with most players
best = s;
}
}
}
if (best)
{
Con_Printf("Quick connect found %s (gamedir %s, players %i/%i, ping %ims)\n", best->name, best->gamedir, best->players, best->maxplayers, best->ping);
if (best->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(adr, sizeof(adr), &best->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("join %s\n", NET_AdrToString(adr, sizeof(adr), &best->adr)), RESTRICT_LOCAL);
M_ToggleMenu_f();
return;
}
//retry
MasterInfo_Refresh();
quickconnecttimeout = Sys_DoubleTime() + 5;
}
}
static qboolean M_QuickConnect_Key (int key, menu_t *menu)
{
return false;
}
static void M_QuickConnect_Remove (menu_t *menu)
{
}
static qboolean M_QuickConnect_Cancel (menuoption_t *opt, menu_t *menu, int key)
{
return false;
}
static void M_QuickConnect_DrawStatus (int x, int y, menucustom_t *ths, menu_t *menu)
{
Draw_FunString(x, y, va("Polling, %i secs\n", (int)(quickconnecttimeout - Sys_DoubleTime() + 0.9)));
}
void M_QuickConnect_f(void)
{
menucustom_t *cust;
menu_t *menu;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
MasterInfo_Refresh();
quickconnecttimeout = Sys_DoubleTime() + 5;
menu = M_CreateMenu(sizeof(serverlist_t));
menu->event = M_QuickConnect_PreDraw;
menu->key = M_QuickConnect_Key;
menu->remove = M_QuickConnect_Remove;
cust = MC_AddCustom(menu, 64, 64, NULL, 0);
cust->draw = M_QuickConnect_DrawStatus;
cust->common.height = 8;
cust->common.width = vid.width-8;
MC_AddCommand(menu, 64, 0, 128, "Refresh", SL_DoRefresh);
MC_AddCommand(menu, 64, 0, 136, "Cancel", M_QuickConnect_Cancel);
}
#endif