fteqw/engine/client/sbar.c
Spoike 22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00

3161 lines
73 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "quakedef.h"
#include "shader.h"
#pragma message("hipnotic/rogue: Find out")
#define FINDOUT 1024
extern cvar_t hud_tracking_show;
extern cvar_t com_parseutf8;
#define CON_ALTMASK (com_parseutf8.ival?(COLOR_MAGENTA<<CON_FGSHIFT):(CON_WHITEMASK|0x80))
cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1");
cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans
cvar_t scr_scoreboard_newstyle = SCVAR("scr_scoreboard_newstyle", "1"); // New scoreboard style ported from Electro, by Molgrum
cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
cvar_t scr_scoreboard_teamscores = SCVAR("scr_scoreboard_teamscores", "1");
cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
cvar_t sbar_teamstatus = SCVAR("sbar_teamstatus", "1");
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
int sb_updates; // if >= vid.numpages, no update needed
int sb_hexen2_cur_item[MAX_SPLITS];//hexen2 hud
qboolean sb_hexen2_extra_info[MAX_SPLITS];//show the extra stuff
qboolean sb_hexen2_infoplaque[MAX_SPLITS];
float sb_hexen2_item_time[MAX_SPLITS];
qboolean sbar_parsingteamstatuses; //so we don't eat it if its not displayed
#define STAT_MINUS 10 // num frame for '-' stats digit
mpic_t *sb_nums[2][11];
mpic_t *sb_colon, *sb_slash;
mpic_t *sb_ibar;
mpic_t *sb_sbar;
mpic_t *sb_scorebar;
mpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
mpic_t *sb_ammo[4];
mpic_t *sb_sigil[4];
mpic_t *sb_armor[3];
mpic_t *sb_items[32];
mpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
mpic_t *sb_face_invis;
mpic_t *sb_face_quad;
mpic_t *sb_face_invuln;
mpic_t *sb_face_invis_invuln;
//rogue pictures.
mpic_t *rsb_invbar[2];
mpic_t *rsb_weapons[5];
mpic_t *rsb_items[2];
mpic_t *rsb_ammo[3];
mpic_t *rsb_teambord;
//all must be found for any to be used.
qboolean sb_showscores;
qboolean sb_showteamscores;
qboolean sbarfailed;
qboolean sbar_rogue;
qboolean sbar_hexen2;
vrect_t sbar_rect; //screen area that the sbar must fit.
int sb_lines; // scan lines to draw
void Sbar_DeathmatchOverlay (int start);
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_ChatModeOverlay(void);
int Sbar_PlayerNum(void)
{
int num;
num = cl.spectator?Cam_TrackNum(0):-1;
if (num < 0)
num = cl.playernum[0];
return num;
}
int Sbar_TopColour(player_info_t *p)
{
if (scr_scoreboard_forcecolors.ival)
return p->ttopcolor;
else
return p->rtopcolor;
}
int Sbar_BottomColour(player_info_t *p)
{
if (scr_scoreboard_forcecolors.ival)
return p->tbottomcolor;
else
return p->rbottomcolor;
}
//Draws a pre-marked-up string with no width limit. doesn't support new lines
void Draw_ExpandedString(int x, int y, conchar_t *str)
{
Font_BeginString(font_conchar, x, y, &x, &y);
while(*str)
{
x = Font_DrawChar(x, y, *str++);
}
Font_EndString(font_conchar);
}
//Draws a marked-up string using the regular char set with no width limit. doesn't support new lines
void Draw_FunString(int x, int y, const void *str)
{
conchar_t buffer[2048];
COM_ParseFunString(CON_WHITEMASK, str, buffer, sizeof(buffer), false);
Draw_ExpandedString(x, y, buffer);
}
//Draws a marked up string using the alt char set (legacy mode would be |128)
void Draw_AltFunString(int x, int y, const void *str)
{
conchar_t buffer[2048];
COM_ParseFunString(CON_ALTMASK, str, buffer, sizeof(buffer), false);
Draw_ExpandedString(x, y, buffer);
}
//Draws a marked up string no wider than $width virtual pixels.
void Draw_FunStringWidth(int x, int y, const void *str, int width)
{
conchar_t buffer[2048];
conchar_t *w = buffer;
width = (width*vid.pixelwidth)/vid.width;
COM_ParseFunString(CON_WHITEMASK, str, buffer, sizeof(buffer), false);
Font_BeginString(font_conchar, x, y, &x, &y);
while(*w)
{
width -= Font_CharWidth(*w);
if (width < 0)
return;
x = Font_DrawChar(x, y, *w++);
}
Font_EndString(font_conchar);
}
//Draws a marked up string with at most $numchars characters. obsolete
FTE_DEPRECATED void Draw_FunStringLen(int x, int y, void *str, int numchars)
{
conchar_t buffer[2048];
//so parsefunstring can write out the null
numchars++;
numchars *= sizeof(conchar_t); //numchars should now be the size of the chars.
if (numchars > sizeof(buffer))
numchars = sizeof(buffer);
COM_ParseFunString(CON_WHITEMASK, str, buffer, numchars, false);
Draw_ExpandedString(x, y, buffer);
}
static qboolean largegame = false;
#ifdef Q2CLIENT
static void DrawHUDString (char *string, int x, int y, int centerwidth, qboolean alt)
{
R_DrawTextField(x, y, centerwidth, 1024, string, alt?CON_ALTMASK:CON_WHITEMASK, CPRINT_TALIGN);
}
#define STAT_MINUS 10 // num frame for '-' stats digit
static char *q2sb_nums[2][11] =
{
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"},
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
};
static mpic_t *Sbar_Q2CachePic(char *name)
{
return Draw_SafeCachePic(va("pics/%s.pcx", name));
}
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
static void SCR_DrawField (int x, int y, int color, int width, int value)
{
char num[16], *ptr;
int l;
int frame;
mpic_t *p;
if (width < 1)
return;
// draw number string
if (width > 5)
width = 5;
snprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
p = Sbar_Q2CachePic(q2sb_nums[color][frame]);
if (p)
Draw_ScalePic (x,y,p->width, p->height, p);
x += CHAR_WIDTH;
ptr++;
l--;
}
}
char *Get_Q2ConfigString(int i)
{
if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES + Q2MAX_IMAGES)
return cl.image_name [i-Q2CS_IMAGES];
if (i == Q2CS_STATUSBAR)
return cl.q2statusbar;
if (i >= Q2CS_MODELS && i < Q2CS_MODELS + Q2MAX_MODELS)
return cl.model_name [i-Q2CS_MODELS];
if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS + Q2MAX_SOUNDS)
return cl.model_name [i-Q2CS_SOUNDS];
if (i == Q2CS_AIRACCEL)
return "4";
//#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
//#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
//#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
//#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
return "";
}
void Sbar_ExecuteLayoutString (char *s)
{
int x, y;
int value;
int width;
int index;
// q2clientinfo_t *ci;
mpic_t *p;
if (cls.state != ca_active)
return;
if (!s[0])
return;
x = sbar_rect.x;
y = sbar_rect.y;
width = 3;
while (s)
{
s = COM_Parse (s);
if (!strcmp(com_token, "xl"))
{
s = COM_Parse (s);
x = sbar_rect.x + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xr"))
{
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xv"))
{
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yt"))
{
s = COM_Parse (s);
y = sbar_rect.y + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yb"))
{
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yv"))
{
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "pic"))
{ // draw a pic from a stat number
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
if (value >= Q2MAX_IMAGES || value < 0)
Host_EndGame ("Pic >= Q2MAX_IMAGES");
if (Get_Q2ConfigString(Q2CS_IMAGES+value))
{
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
p = Sbar_Q2CachePic(Get_Q2ConfigString(Q2CS_IMAGES+value));
if (p)
Draw_ScalePic (x, y, p->width, p->height, p);
}
continue;
}
if (!strcmp(com_token, "client"))
{ // draw a deathmatch client block
int score, ping, time;
s = COM_Parse (s);
x = sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
// ci = &cl.clientinfo[value];
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
s = COM_Parse (s);
time = atoi(com_token);
// DrawAltString (x+32, y, ci->name);
Draw_FunString (x+32, y+8, "Score: ");
Draw_AltFunString (x+32+7*8, y+8, va("%i", score));
Draw_FunString (x+32, y+16, va("Ping: %i", ping));
Draw_FunString (x+32, y+24, va("Time: %i", time));
// if (!ci->icon)
// ci = &cl.baseclientinfo;
// Draw_Pic (x, y, Draw_SafeCachePic(ci->iconname));
continue;
}
if (!strcmp(com_token, "ctf"))
{ // draw a ctf client block
int score, ping;
char block[80];
s = COM_Parse (s);
x = sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
// ci = &cl.clientinfo[value];
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, "Player"/*ci->name*/);
// if (value == cl.playernum)
// Draw_Alt_String (x, y, block);
// else
Draw_FunString (x, y, block);
continue;
}
if (!strcmp(com_token, "picn"))
{ // draw a pic from a name
s = COM_Parse (s);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
p = Sbar_Q2CachePic(com_token);
if (p)
Draw_ScalePic (x, y, p->width, p->height, p);
continue;
}
if (!strcmp(com_token, "num"))
{ // draw a number
s = COM_Parse (s);
width = atoi(com_token);
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
SCR_DrawField (x, y, 0, width, value);
continue;
}
if (!strcmp(com_token, "hnum"))
{ // health number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_HEALTH];
if (value > 25)
color = 0; // green
else if (value > 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
color = 1;
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 1)
{
p = Sbar_Q2CachePic("field_3");
if (p)
Draw_ScalePic (x, y, p->width, p->height, p);
}
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "anum"))
{ // ammo number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_AMMO];
if (value > 5)
color = 0; // green
else if (value >= 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
continue; // negative number = don't show
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 4)
{
p = Sbar_Q2CachePic("field_3");
if (p)
Draw_ScalePic (x, y, p->width, p->height, p);
}
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "rnum"))
{ // armor number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_ARMOR];
if (value < 1)
continue;
color = 0; // green
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 2)
Draw_ScalePic (x, y, FINDOUT, FINDOUT, Draw_SafeCachePic("field_3"));
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "stat_string"))
{
s = COM_Parse (s);
index = atoi(com_token);
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
index = cl.q2frame.playerstate.stats[index];
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
Draw_FunString (x, y, Get_Q2ConfigString(index));
continue;
}
if (!strcmp(com_token, "cstring"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320, false);
continue;
}
if (!strcmp(com_token, "string"))
{
s = COM_Parse (s);
Draw_FunString (x, y, com_token);
continue;
}
if (!strcmp(com_token, "cstring2"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320, true);
continue;
}
if (!strcmp(com_token, "string2"))
{
s = COM_Parse (s);
Draw_AltFunString (x, y, com_token);
continue;
}
if (!strcmp(com_token, "if"))
{ // draw a number
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
if (!value)
{ // skip to endif
while (s && strcmp(com_token, "endif") )
{
s = COM_Parse (s);
}
}
continue;
}
}
}
#endif
/*
===============
Sbar_ShowTeamScores
Tab key down
===============
*/
void Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
sb_showteamscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowTeamScores
Tab key up
===============
*/
void Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores (void)
{
if (scr_scoreboard_teamscores.ival)
{
Sbar_ShowTeamScores();
return;
}
if (sb_showscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
sb_showscores = true;
sb_updates = 0;
}
void Sbar_Hexen2InvLeft_f(void)
{
int tries = 15;
int pnum = CL_TargettedSplit(false);
sb_hexen2_item_time[pnum] = realtime;
while (tries-- > 0)
{
sb_hexen2_cur_item[pnum]--;
if (sb_hexen2_cur_item[pnum] < 0)
sb_hexen2_cur_item[pnum] = 14;
if (cl.stats[pnum][STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
break;
}
}
void Sbar_Hexen2InvRight_f(void)
{
int tries = 15;
int pnum = CL_TargettedSplit(false);
sb_hexen2_item_time[pnum] = realtime;
while (tries-- > 0)
{
sb_hexen2_cur_item[pnum]++;
if (sb_hexen2_cur_item[pnum] > 14)
sb_hexen2_cur_item[pnum] = 0;
if (cl.stats[pnum][STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
break;
}
}
void Sbar_Hexen2InvUse_f(void)
{
int pnum = CL_TargettedSplit(false);
Cmd_ExecuteString(va("impulse %d\n", 100+sb_hexen2_cur_item[pnum]), Cmd_ExecLevel);
}
void Sbar_Hexen2ShowInfo_f(void)
{
int pnum = CL_TargettedSplit(false);
sb_hexen2_extra_info[pnum] = true;
}
void Sbar_Hexen2DontShowInfo_f(void)
{
int pnum = CL_TargettedSplit(false);
sb_hexen2_extra_info[pnum] = false;
}
void Sbar_Hexen2PInfoPlaque_f(void)
{
int pnum = CL_TargettedSplit(false);
sb_hexen2_infoplaque[pnum] = true;
}
void Sbar_Hexen2MInfoPlaque_f(void)
{
int pnum = CL_TargettedSplit(false);
sb_hexen2_infoplaque[pnum] = false;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
if (scr_scoreboard_teamscores.ival)
{
Sbar_DontShowTeamScores();
return;
}
sb_showscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_Init
===============
*/
qboolean sbar_loaded;
char *failedpic;
mpic_t *Sbar_PicFromWad(char *name)
{
mpic_t *ret;
ret = Draw_SafePicFromWad(name);
if (ret)
return ret;
failedpic = name;
return NULL;
}
void Sbar_Flush (void)
{
sbar_loaded = false;
}
void Sbar_Start (void) //if one of these fails, skip the entire status bar.
{
int i;
if (sbar_loaded)
return;
sbar_loaded = true;
if (!wad_base) //the wad isn't loaded. This is an indication that it doesn't exist.
{
sbarfailed = true;
return;
}
failedpic = NULL;
sbarfailed = false;
for (i=0 ; i<10 ; i++)
{
sb_nums[0][i] = Sbar_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Sbar_PicFromWad (va("anum_%i",i));
}
if (sb_nums[0][0] && sb_nums[0][0]->width < 13)
sbar_hexen2 = true;
sb_nums[0][10] = Sbar_PicFromWad ("num_minus");
sb_nums[1][10] = Sbar_PicFromWad ("anum_minus");
sb_colon = Sbar_PicFromWad ("num_colon");
sb_slash = Sbar_PicFromWad ("num_slash");
sb_weapons[0][0] = Sbar_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Sbar_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Sbar_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Sbar_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Sbar_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Sbar_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Sbar_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Sbar_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Sbar_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Sbar_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Sbar_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Sbar_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Sbar_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Sbar_PicFromWad ("inv2_lightng");
for (i=0 ; i<5 ; i++)
{
sb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_sshotgun",i+1));
sb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_nailgun",i+1));
sb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_snailgun",i+1));
sb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_rlaunch",i+1));
sb_weapons[2+i][5] = Sbar_PicFromWad (va("inva%i_srlaunch",i+1));
sb_weapons[2+i][6] = Sbar_PicFromWad (va("inva%i_lightng",i+1));
}
sb_ammo[0] = Sbar_PicFromWad ("sb_shells");
sb_ammo[1] = Sbar_PicFromWad ("sb_nails");
sb_ammo[2] = Sbar_PicFromWad ("sb_rocket");
sb_ammo[3] = Sbar_PicFromWad ("sb_cells");
sb_armor[0] = Sbar_PicFromWad ("sb_armor1");
sb_armor[1] = Sbar_PicFromWad ("sb_armor2");
sb_armor[2] = Sbar_PicFromWad ("sb_armor3");
sb_items[0] = Sbar_PicFromWad ("sb_key1");
sb_items[1] = Sbar_PicFromWad ("sb_key2");
sb_items[2] = Sbar_PicFromWad ("sb_invis");
sb_items[3] = Sbar_PicFromWad ("sb_invuln");
sb_items[4] = Sbar_PicFromWad ("sb_suit");
sb_items[5] = Sbar_PicFromWad ("sb_quad");
sb_sigil[0] = Sbar_PicFromWad ("sb_sigil1");
sb_sigil[1] = Sbar_PicFromWad ("sb_sigil2");
sb_sigil[2] = Sbar_PicFromWad ("sb_sigil3");
sb_sigil[3] = Sbar_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Sbar_PicFromWad ("face1");
sb_faces[4][1] = Sbar_PicFromWad ("face_p1");
sb_faces[3][0] = Sbar_PicFromWad ("face2");
sb_faces[3][1] = Sbar_PicFromWad ("face_p2");
sb_faces[2][0] = Sbar_PicFromWad ("face3");
sb_faces[2][1] = Sbar_PicFromWad ("face_p3");
sb_faces[1][0] = Sbar_PicFromWad ("face4");
sb_faces[1][1] = Sbar_PicFromWad ("face_p4");
sb_faces[0][0] = Sbar_PicFromWad ("face5");
sb_faces[0][1] = Sbar_PicFromWad ("face_p5");
sb_face_invis = Sbar_PicFromWad ("face_invis");
sb_face_invuln = Sbar_PicFromWad ("face_invul2");
sb_face_invis_invuln = Sbar_PicFromWad ("face_inv2");
sb_face_quad = Sbar_PicFromWad ("face_quad");
sb_sbar = Sbar_PicFromWad ("sbar");
sb_ibar = Sbar_PicFromWad ("ibar");
sb_scorebar = Sbar_PicFromWad ("scorebar");
if (failedpic)
sbarfailed = true;
failedpic = NULL;
//try to detect rogue wads, and thus the stats we will be getting from the server.
failedpic = NULL;
rsb_invbar[0] = Sbar_PicFromWad ("r_invbar1");
rsb_invbar[1] = Sbar_PicFromWad ("r_invbar2");
rsb_weapons[0] = Sbar_PicFromWad ("r_lava");
rsb_weapons[1] = Sbar_PicFromWad ("r_superlava");
rsb_weapons[2] = Sbar_PicFromWad ("r_gren");
rsb_weapons[3] = Sbar_PicFromWad ("r_multirock");
rsb_weapons[4] = Sbar_PicFromWad ("r_plasma");
rsb_items[0] = Sbar_PicFromWad ("r_shield1");
rsb_items[1] = Sbar_PicFromWad ("r_agrav1");
rsb_teambord = Sbar_PicFromWad ("r_teambord");
rsb_ammo[0] = Sbar_PicFromWad ("r_ammolava");
rsb_ammo[1] = Sbar_PicFromWad ("r_ammomulti");
rsb_ammo[2] = Sbar_PicFromWad ("r_ammoplasma");
if (!failedpic || COM_CheckParm("-rogue"))
sbar_rogue = true;
else
sbar_rogue = false;
}
void Sbar_Init (void)
{
Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
Cvar_Register(&sbar_teamstatus, "Status bar settings");
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
//stuff to get hexen2 working out-of-the-box
Cmd_AddCommand ("invleft", Sbar_Hexen2InvLeft_f);
Cmd_AddCommand ("invright", Sbar_Hexen2InvRight_f);
Cmd_AddCommand ("invuse", Sbar_Hexen2InvUse_f);
Cmd_AddCommand ("+showinfo", Sbar_Hexen2ShowInfo_f);
Cmd_AddCommand ("-showinfo", Sbar_Hexen2DontShowInfo_f);
Cmd_AddCommand ("+infoplaque", Sbar_Hexen2PInfoPlaque_f);
Cmd_AddCommand ("-infoplaque", Sbar_Hexen2MInfoPlaque_f);
Cbuf_AddText("alias +crouch \"impulse 22\"\n", RESTRICT_LOCAL);
Cbuf_AddText("alias -crouch \"impulse 22\"\n", RESTRICT_LOCAL);
}
//=============================================================================
// drawing routines are reletive to the status bar location
/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, int w, int h, mpic_t *pic)
{
Draw_ScalePic(sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), w, h, pic);
}
/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
*/
void Sbar_DrawSubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight)
{
Draw_SubPic (sbar_rect.x + x, sbar_rect.y + y+(sbar_rect.height-SBAR_HEIGHT), width, height, pic, srcx, srcy, srcwidth, srcheight);
}
/*
================
Sbar_DrawCharacter
Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
Font_BeginString(font_conchar, sbar_rect.x + x + 4, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, &x, &y);
Font_DrawChar(x, y, num | 0xe000 | CON_WHITEMASK);
Font_EndString(font_conchar);
}
/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
Draw_FunString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Sbar_DrawExpandedString (int x, int y, conchar_t *str)
{
Draw_ExpandedString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Draw_TinyString (int x, int y, const qbyte *str)
{
float xstart;
if (!font_tiny)
{
font_tiny = Font_LoadFont(6*vid.pixelheight/vid.height, "gfx/tinyfont");
if (!font_tiny)
return;
}
Font_BeginString(font_tiny, x, y, &x, &y);
xstart = x;
while (*str)
{
if (*str == '\n')
{
x = xstart;
y += Font_CharHeight();
str++;
continue;
}
x = Font_DrawChar(x, y, CON_WHITEMASK|*str++);
}
Font_EndString(font_tiny);
}
void Sbar_DrawTinyString (int x, int y, char *str)
{
Draw_TinyString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Sbar_FillPC (int x, int y, int w, int h, unsigned int pcolour)
{
if (pcolour >= 16)
{
Draw_FillRGB (x, y, w, h, ((pcolour&0xff0000)>>16)/255.0f, ((pcolour&0xff00)>>8)/255.0f, (pcolour&0xff)/255.0f);
}
else
{
pcolour = Sbar_ColorForMap(pcolour);
Draw_Fill (x, y, w, h, pcolour);
}
}
static void Sbar_FillPCDark (int x, int y, int w, int h, unsigned int pcolour)
{
if (pcolour >= 16)
{
Draw_FillRGB (x, y, w, h, (pcolour&0xff)/1024.0f, ((pcolour&0xff00)>>8)/1024.0f, ((pcolour&0xff0000)>>17)/1024.0f);
}
else
{
pcolour = Sbar_ColorForMap(pcolour)-1;
Draw_Fill (x, y, w, h, pcolour);
}
}
/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
#undef small
int small=false;
if (digits < 0)
{
small = true;
digits*=-1;
}
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (small)
{
if (l < digits)
x += (digits-l)*8;
while (*ptr)
{
Sbar_DrawCharacter(x, y, *ptr+18 - '0');
ptr++;
x+=8;
}
return;
}
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic (x, y, 24, 24, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
void Sbar_Hexen2DrawNum (int x, int y, int num, int digits)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
//hexen2 hud has it centered
if (l < digits)
x += ((digits-l)*13)/2;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic (x, y, 12, 16, sb_nums[0][frame]);
x += 13;
ptr++;
}
}
//=============================================================================
int fragsort[MAX_CLIENTS];
int scoreboardlines;
typedef struct {
char team[16+1];
int frags;
int players;
int plow, phigh, ptotal;
int topcolour, bottomcolour;
qboolean ownteam;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0] &&
(!cl.players[i].spectator || includespec))
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j=0 ; j<scoreboardlines-1-i ; j++)
if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
}
void Sbar_SortTeams (void)
{
int i, j, k;
player_info_t *s;
char t[16+1];
int ownnum;
// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
// sort the teams
memset(teams, 0, sizeof(teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
ownnum = Sbar_PlayerNum();
for (i = 0; i < MAX_CLIENTS; i++)
{
s = &cl.players[i];
if (!s->name[0] || s->spectator)
continue;
// find his team in the list
Q_strncpyz(t, s->team, sizeof(t));
if (!t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp(teams[j].team, t))
{
break;
}
/*if (cl.teamfortress)
{
teams[j].topcolour = teams[j].bottomcolour = TF_TeamToColour(t);
}
else*/ if (j == scoreboardteams || i == ownnum)
{
teams[j].topcolour = Sbar_TopColour(s);
teams[j].bottomcolour = Sbar_BottomColour(s);
}
if (j == scoreboardteams)
{ // create a team for this player
scoreboardteams++;
strcpy(teams[j].team, t);
}
teams[j].frags += s->frags;
teams[j].players++;
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags)
{
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
unsigned int Sbar_ColorForMap (unsigned int m)
{
if (m >= 16)
return m;
m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
m *= 16;
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
int l;
float time;
char str[80];
int minutes, seconds, tens, units;
Sbar_DrawPic (0, 0, 320, 24, sb_scorebar);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
void Sbar_CoopScoreboard (void)
{
float time;
char str[80];
int minutes, seconds, tens, units;
int l;
sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 4, str);
sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
Sbar_DrawString (8, 12, str);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (int pnum)
{
int i;
char num[6];
conchar_t numc[6];
float time;
int flashon;
qboolean headsup;
qboolean hudswap;
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
hudswap = cl_hudswap.value; // Get that nasty float out :)
if (!headsup)
{
if (sbar_rogue)
{
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
Sbar_DrawPic (0, -24, 320, 24, rsb_invbar[0]);
else
Sbar_DrawPic (0, -24, 320, 24, rsb_invbar[1]);
}
else
Sbar_DrawPic (0, -24, 320, 24, sb_ibar);
}
// weapons
for (i=0 ; i<7 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (IT_SHOTGUN<<i) )
{
time = cl.item_gettime[pnum][i];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10)
{
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
if (headsup)
{
if (i || sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16, 24,16, sb_weapons[flashon][i],0,0,(i==6)?48:24, 16);
}
else
{
Sbar_DrawPic (i*24, -16, (i==6)?48:24, 16, sb_weapons[flashon][i]);
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
if (sbar_rogue)
{
// check for powered up weapon.
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
{
for (i=0;i<5;i++)
{
if (cl.stats[pnum][STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
{
if (headsup)
{
if (sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(5-i)*16, 24, 16, rsb_weapons[i],0,0,((i==4)?48:24),16);
}
else
Sbar_DrawPic ((i+2)*24, -16, (i==4)?48:24, 16, rsb_weapons[i]);
}
}
}
}
// ammo counts
for (i=0 ; i<4 ; i++)
{
snprintf (num, sizeof(num), "%3i",cl.stats[pnum][STAT_SHELLS+i] );
numc[0] = CON_WHITEMASK|0xe000|((num[0]!=' ')?(num[0] + 18-'0'):' ');
numc[1] = CON_WHITEMASK|0xe000|((num[1]!=' ')?(num[1] + 18-'0'):' ');
numc[2] = CON_WHITEMASK|0xe000|((num[2]!=' ')?(num[2] + 18-'0'):' ');
numc[3] = 0;
if (headsup)
{
Sbar_DrawSubPic((hudswap) ? 0 : (sbar_rect.width-42), -24 - (4-i)*11, 42, 11, sb_ibar, 3+(i*48), 0, 320, 24);
Sbar_DrawExpandedString((hudswap) ? 3 : (sbar_rect.width-39), -24 - (4-i)*11, numc);
}
else
{
Sbar_DrawExpandedString((6*i+1)*8 - 2, -24, numc);
}
}
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (1<<(17+i)))
{
time = cl.item_gettime[pnum][17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (192 + i*16, -16, 16, 16, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
if (sbar_rogue)
{
// new rogue items
for (i=0 ; i<2 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (1<<(29+i)))
{
time = cl.item_gettime[pnum][29+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, 16, 16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (1<<(28+i)))
{
time = cl.item_gettime[pnum][28+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, 8, 16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
int ownnum;
char num[12];
player_info_t *s;
Sbar_SortFrags (false);
ownnum = Sbar_PlayerNum();
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
// xofs = (sbar_rect.width - 320)>>1;
y = sbar_rect.height - SBAR_HEIGHT - 23;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// draw background
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y, 28, 4, top);
Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y+4, 28, 3, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
if (k == ownnum)
{
Sbar_DrawCharacter (x*8+2, -24, 16);
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
}
x+=4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (int pnum)
{
int f, anim;
if ( (cl.stats[pnum][STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invis_invuln);
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_QUAD)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_quad );
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invis );
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invuln);
return;
}
if (cl.stats[pnum][STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[pnum][STAT_HEALTH] / 20;
if (f < 0)
f=0;
if (cl.time <= cl.faceanimtime[pnum])
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, 24, 24, sb_faces[f][anim]);
}
/*
=============
Sbar_DrawNormal
=============
*/
void Sbar_DrawNormal (int pnum)
{
if (cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1))
Sbar_DrawPic (0, 0, 320, 24, sb_sbar);
// armor
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, 24, 24, draw_disc);
}
else
{
if (sbar_rogue)
{
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
cl.stats[pnum][STAT_ARMOR] <= 25);
if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR3)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR2)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR1)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
}
else
{
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
cl.stats[pnum][STAT_ARMOR] <= 25);
if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
}
}
// face
Sbar_DrawFace (pnum);
// health
Sbar_DrawNum (136, 0, cl.stats[pnum][STAT_HEALTH], 3
, cl.stats[pnum][STAT_HEALTH] <= 25);
// ammo icon
if (sbar_rogue)
{
if (cl.stats[pnum][STAT_ITEMS] & RIT_SHELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_NAILS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_CELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[2]);
}
else
{
if (cl.stats[pnum][STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
}
Sbar_DrawNum (248, 0, cl.stats[pnum][STAT_AMMO], 3
, cl.stats[pnum][STAT_AMMO] <= 10);
}
qboolean Sbar_ShouldDraw (void)
{
#ifdef TEXTEDITOR
extern qboolean editoractive;
#endif
qboolean headsup;
if (scr_con_current == vid.height)
return false; // console is full screen
#ifdef TEXTEDITOR
if (editoractive)
return false;
#endif
#ifdef VM_UI
if (UI_DrawStatusBar((sb_showscores?1:0) + (sb_showteamscores?2:0))>0)
return false;
if (UI_MenuState())
return false;
#endif
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
if ((sb_updates >= vid.numpages) && !headsup)
return false;
return true;
}
void Sbar_DrawScoreboard (void)
{
int pnum;
int deadcount=0;
if (cls.protocol == CP_QUAKE2)
return;
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
if (cl.stats[pnum][STAT_HEALTH] <= 0)
deadcount++;
}
if (deadcount == cl.splitclients && !cl.spectator)
{
#ifndef CLIENTONLY
if (sv.state && cls.gamemode == GAME_COOP)
{
for (pnum = 0; pnum < sv.allocated_client_slots; pnum++)
{
if (svs.clients[pnum].state)
if (svs.clients[pnum].netchan.remote_address.type != NA_LOOPBACK)
break;
}
if (pnum == sv.allocated_client_slots)
return;
}
#endif
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay();
else
Sbar_DeathmatchOverlay (0);
}
else if (sb_showscores)
Sbar_DeathmatchOverlay (0);
else if (sb_showteamscores)
Sbar_TeamOverlay();
else
return;
sb_updates = 0;
}
void Sbar_Hexen2DrawItem(int pnum, int x, int y, int itemnum)
{
int num;
Sbar_DrawPic(x, y, 29, 28, Draw_SafeCachePic(va("gfx/arti%02d.lmp", itemnum)));
num = cl.stats[pnum][STAT_H2_CNT_TORCH+itemnum];
if(num > 0)
{
if (num >= 10)
Sbar_DrawPic(x+20, y+21, 4, 6, Draw_SafeCachePic(va("gfx/artinum%d.lmp", num/10)));
Sbar_DrawPic(x+20+4, y+21, 4, 6, Draw_SafeCachePic(va("gfx/artinum%d.lmp", num%10)));
}
}
void Sbar_Hexen2DrawInventory(int pnum)
{
int i;
int x, y=-37;
int activeleft = 0;
int activeright = 0;
/*always select an artifact that we actually have whether we are drawing the full bar or not.*/
for (i = 0; i < 15; i++)
{
if (cl.stats[pnum][STAT_H2_CNT_TORCH+(i+sb_hexen2_cur_item[pnum])%15])
{
sb_hexen2_cur_item[pnum] = (sb_hexen2_cur_item[pnum] + i)%15;
break;
}
}
if (sb_hexen2_item_time[pnum]+3 < realtime)
return;
#if 1
for (i = sb_hexen2_cur_item[pnum]; i < 15; i++)
if (sb_hexen2_cur_item[pnum] == i || cl.stats[pnum][STAT_H2_CNT_TORCH+i] > 0)
activeright++;
for (i = sb_hexen2_cur_item[pnum]-1; i >= 0; i--)
if (sb_hexen2_cur_item[pnum] == i || cl.stats[pnum][STAT_H2_CNT_TORCH+i] > 0)
activeleft++;
if (activeleft > 3 + (activeright<=3?(4-activeright):0))
activeleft = 3 + (activeright<=3?(4-activeright):0);
x=320/2-114 + (activeleft-1)*33;
for (i = sb_hexen2_cur_item[pnum]-1; x>=320/2-114; i--)
{
if (!cl.stats[pnum][STAT_H2_CNT_TORCH+i])
continue;
if (i == sb_hexen2_cur_item[pnum])
Sbar_DrawPic(x+9, y-12, 11, 11, Draw_SafeCachePic("gfx/artisel.lmp"));
Sbar_Hexen2DrawItem(pnum, x, y, i);
x -= 33;
}
x=320/2-114 + activeleft*33;
for (i = sb_hexen2_cur_item[pnum]; i < 15 && x < 320/2-114+7*33; i++)
{
if (i != sb_hexen2_cur_item[pnum] && !cl.stats[pnum][STAT_H2_CNT_TORCH+i])
continue;
if (i == sb_hexen2_cur_item[pnum])
Sbar_DrawPic(x+9, y-12, 11, 11, Draw_SafeCachePic("gfx/artisel.lmp"));
Sbar_Hexen2DrawItem(pnum, x, y, i);
x+=33;
}
#elif 1
for (i = 0, x=320/2-114; i < 7; i++, x+=33)
{
if ((sb_hexen2_cur_item[pnum]-3+i+30)%15 == sb_hexen2_cur_item[pnum])
Sbar_DrawPic(x+9, y-12, 11, 11, Draw_SafeCachePic("gfx/artisel.lmp"));
Sbar_Hexen2DrawItem(pnum, x, y, (sb_hexen2_cur_item[pnum]-3+i+30)%15);
}
#else
for (i = 0, x=320/2; i < 3; i++, x+=33)
{
Sbar_Hexen2DrawItem(pnum, x, y, (sb_hexen2_cur_item[pnum]+1+i)%15);
}
for (i = 0, x=320/2-33; i < 3; i++, x-=33)
{
Sbar_Hexen2DrawItem(pnum, x, y, (sb_hexen2_cur_item[pnum]-1-i+45)%15);
}
#endif
}
void Sbar_Hexen2DrawExtra (int pnum)
{
unsigned int i, slot;
unsigned int pclass;
int ringpos[] = {6, 44, 81, 119};
char *ringimages[] = {"gfx/ring_f.lmp", "gfx/ring_w.lmp", "gfx/ring_t.lmp", "gfx/ring_r.lmp"};
float val;
char *pclassname[] = {
"Unknown",
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness"
};
if (sb_hexen2_infoplaque[pnum])
{
int i;
Con_Printf("Objectives:\n");
for (i = 0; i < 64; i++)
{
if (cl.stats[pnum][STAT_H2_OBJECTIVE1 + i/32] & (1<<(i&31)))
Con_Printf("%s\n", T_GetInfoString(i));
}
sb_hexen2_infoplaque[pnum] = false;
}
if (!sb_hexen2_extra_info[pnum])
{
sbar_rect.y -= 46-SBAR_HEIGHT;
return;
}
pclass = cl.players[cl.playernum[pnum]].h2playerclass;
if (pclass >= sizeof(pclassname)/sizeof(pclassname[0]))
pclass = sizeof(pclassname)/sizeof(pclassname[0]) - 1;
//adjust it so there's space
sbar_rect.y -= 46+98-SBAR_HEIGHT;
Sbar_DrawPic(0, 46, 160, 98, Draw_SafeCachePic("gfx/btmbar1.lmp"));
Sbar_DrawPic(160, 46, 160, 98, Draw_SafeCachePic("gfx/btmbar2.lmp"));
Sbar_DrawTinyString (11, 48, pclassname[pclass]);
Sbar_DrawTinyString (11, 58, va("int"));
Sbar_DrawTinyString (33, 58, va("%02d", cl.stats[pnum][STAT_H2_INTELLIGENCE]));
Sbar_DrawTinyString (11, 64, va("wis"));
Sbar_DrawTinyString (33, 64, va("%02d", cl.stats[pnum][STAT_H2_WISDOM]));
Sbar_DrawTinyString (11, 70, va("dex"));
Sbar_DrawTinyString (33, 70, va("%02d", cl.stats[pnum][STAT_H2_DEXTERITY]));
Sbar_DrawTinyString (58, 58, va("str"));
Sbar_DrawTinyString (80, 58, va("%02d", cl.stats[pnum][STAT_H2_STRENGTH]));
Sbar_DrawTinyString (58, 64, va("lvl"));
Sbar_DrawTinyString (80, 64, va("%02d", cl.stats[pnum][STAT_H2_LEVEL]));
Sbar_DrawTinyString (58, 70, va("exp"));
Sbar_DrawTinyString (80, 70, va("%06d", cl.stats[pnum][STAT_H2_EXPERIENCE]));
Sbar_DrawTinyString (11, 79, va("abilities"));
if (cl.stats[pnum][STAT_H2_FLAGS] & (1<<22))
Sbar_DrawTinyString (8, 89, va("ability 1"));
if (cl.stats[pnum][STAT_H2_FLAGS] & (1<<23))
Sbar_DrawTinyString (8, 96, va("ability 2"));
for (i = 0; i < 4; i++)
{
if (cl.stats[pnum][STAT_H2_ARMOUR1+i] > 0)
{
Sbar_DrawPic (164+i*40, 115, 28, 19, Draw_SafeCachePic(va("gfx/armor%d.lmp", i+1)));
Sbar_DrawTinyString (168+i*40, 136, va("+%d", cl.stats[pnum][STAT_H2_ARMOUR1+i]));
}
}
for (i = 0; i < 4; i++)
{
if (cl.stats[pnum][STAT_H2_FLIGHT_T+i] > 0)
{
Sbar_DrawPic (ringpos[i], 119, 32, 22, Draw_SafeCachePic(va("gfx/ring_f.lmp")));
val = cl.stats[pnum][STAT_H2_FLIGHT_T+i];
if (val > 100)
val = 100;
if (val < 0)
val = 0;
Sbar_DrawPic(ringpos[i]+29 - (int)(26 * (val/(float)100)),142, 26, 1, Draw_SafeCachePic("gfx/ringhlth.lmp"));
Sbar_DrawPic(ringpos[i]+29, 142, 26, 1, Draw_SafeCachePic("gfx/rhlthcvr.lmp"));
}
}
slot = 0;
for (i = 0; i < 8; i++)
{
if (cl.statsstr[pnum][STAT_H2_PUZZLE1+i])
{
Sbar_DrawPic (194+(slot%4)*31, slot<4?51:82, 26, 26, Draw_SafeCachePic(va("gfx/puzzle/%s.lmp", cl.statsstr[pnum][STAT_H2_PUZZLE1+i])));
slot++;
}
}
Sbar_DrawPic(134, 50, 49, 56, Draw_SafeCachePic(va("gfx/cport%d.lmp", pclass)));
}
int Sbar_Hexen2ArmourValue(int pnum)
{
int i;
float ac = 0;
/*
WARNING: these values match the engine - NOT the gamecode!
Even the gamecode's values are misleading due to an indexing bug.
*/
static int acv[5][4] =
{
{8, 6, 2, 4},
{4, 8, 6, 2},
{2, 4, 8, 6},
{6, 2, 4, 8},
{6, 2, 4, 8}
};
int classno;
classno = cl.players[cl.playernum[pnum]].h2playerclass;
if (classno >= 1 && classno <= 5)
{
classno--;
for (i = 0; i < 4; i++)
{
if (cl.stats[pnum][STAT_H2_ARMOUR1+i])
{
ac += acv[classno][i];
ac += cl.stats[pnum][STAT_H2_ARMOUR1+i]/5.0;
}
}
}
return ac;
}
void Sbar_Hexen2DrawBasic(int pnum)
{
int chainpos;
int val, maxval;
Sbar_DrawPic(0, 0, 160, 46, Draw_SafeCachePic("gfx/topbar1.lmp"));
Sbar_DrawPic(160, 0, 160, 46, Draw_SafeCachePic("gfx/topbar2.lmp"));
Sbar_DrawPic(0, -23, 51, 23, Draw_SafeCachePic("gfx/topbumpl.lmp"));
Sbar_DrawPic(138, -8, 39, 8, Draw_SafeCachePic("gfx/topbumpm.lmp"));
Sbar_DrawPic(269, -23, 51, 23, Draw_SafeCachePic("gfx/topbumpr.lmp"));
//mana1
maxval = cl.stats[pnum][STAT_H2_MAXMANA];
val = cl.stats[pnum][STAT_H2_BLUEMANA];
val = bound(0, val, maxval);
Sbar_DrawTinyString(201, 22, va("%03d", val));
if(val)
{
Sbar_DrawPic(190, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, Draw_SafeCachePic("gfx/bmana.lmp"));
Sbar_DrawPic(190, 27, 3, 19, Draw_SafeCachePic("gfx/bmanacov.lmp"));
}
//mana2
maxval = cl.stats[pnum][STAT_H2_MAXMANA];
val = cl.stats[pnum][STAT_H2_GREENMANA];
val = bound(0, val, maxval);
Sbar_DrawTinyString(243, 22, va("%03d", val));
if(val)
{
Sbar_DrawPic(232, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, Draw_SafeCachePic("gfx/gmana.lmp"));
Sbar_DrawPic(232, 27, 3, 19, Draw_SafeCachePic("gfx/gmanacov.lmp"));
}
//health
val = cl.stats[pnum][STAT_HEALTH];
if (val < -99)
val = -99;
Sbar_Hexen2DrawNum(58, 14, val, 3);
//armour
val = Sbar_Hexen2ArmourValue(pnum);
Sbar_Hexen2DrawNum(105, 14, val, 2);
// SetChainPosition(cl.v.health, cl.v.max_health);
chainpos = (195.0f*cl.stats[pnum][STAT_HEALTH]) / cl.stats[pnum][STAT_H2_MAXHEALTH];
if (chainpos < 0)
chainpos = 0;
Sbar_DrawPic(45+((int)chainpos&7), 38, 222, 5, Draw_SafeCachePic("gfx/hpchain.lmp"));
Sbar_DrawPic(45+(int)chainpos, 36, 35, 9, Draw_SafeCachePic("gfx/hpgem.lmp"));
Sbar_DrawPic(43, 36, 10, 10, Draw_SafeCachePic("gfx/chnlcov.lmp"));
Sbar_DrawPic(267, 36, 10, 10, Draw_SafeCachePic("gfx/chnrcov.lmp"));
Sbar_Hexen2DrawItem(pnum, 144, 3, sb_hexen2_cur_item[pnum]);
}
void Sbar_Hexen2DrawMinimal(int pnum)
{
int y;
y = -16;
Sbar_DrawPic(3, y, 31, 17, Draw_SafeCachePic("gfx/bmmana.lmp"));
Sbar_DrawPic(3, y+18, 31, 17, Draw_SafeCachePic("gfx/gmmana.lmp"));
Sbar_DrawTinyString(10, y+6, va("%03d", cl.stats[pnum][STAT_H2_BLUEMANA]));
Sbar_DrawTinyString(10, y+18+6, va("%03d", cl.stats[pnum][STAT_H2_GREENMANA]));
Sbar_Hexen2DrawNum(38, y+18, cl.stats[pnum][STAT_HEALTH], 3);
}
void Sbar_DrawTeamStatus(void)
{
int p;
int y;
int track;
if (!sbar_teamstatus.ival)
return;
y = -32;
track = Cam_TrackNum(0);
if (track == -1 || !cl.spectator)
track = cl.playernum[0];
for (p = 0; p < MAX_CLIENTS; p++)
{
if (cl.playernum[0] == p) //self is not shown
continue;
if (track == p) //nor is the person you are tracking
continue;
if (!*cl.players[p].teamstatus) //only show them if they have something. no blank lines thanks
continue;
if (strcmp(cl.players[p].team, cl.players[track].team))
continue;
if (*cl.players[p].name)
{
Sbar_DrawString (0, y, cl.players[p].teamstatus);
y-=8;
}
}
sbar_parsingteamstatuses = true;
}
qboolean Sbar_UpdateTeamStatus(player_info_t *player, char *status)
{
qboolean aswhite = false;
char *outb;
int outlen;
char *msgstart;
char *ledstatus;
if (*status != '\r')// && !(strchr(status, 0x86) || strchr(status, 0x87) || strchr(status, 0x88) || strchr(status, 0x89)))
{
if (*status != 'x' || status[1] != '\r')
return false;
status++;
}
if (*status == '\r')
{
while (*status == ' ' || *status == '\r')
status++;
ledstatus = status;
if (*(unsigned char*)ledstatus >= 0x86 && *(unsigned char*)ledstatus <= 0x89)
{
msgstart = strchr(status, ':');
if (!status)
return false;
if (msgstart)
status = msgstart+1;
else
ledstatus = NULL;
}
else
ledstatus = NULL;
}
else
ledstatus = NULL;
while (*status == ' ' || *status == '\r')
status++;
//fixme: handle { and } stuff (assume red?)
outb = player->teamstatus;
outlen = sizeof(player->teamstatus)-1;
if (ledstatus)
{
*outb++ = *ledstatus;
outlen--;
}
while(outlen>0 && *status)
{
if (*status == '{')
{
aswhite=true;
status++;
continue;
}
if (aswhite)
{
if (*status == '}')
{
aswhite = false;
status++;
continue;
}
*outb++ = *status++;
}
else
*outb++ = *status++|128;
outlen--;
}
*outb = '\0';
if (sbar_teamstatus.value == 2)
return sbar_parsingteamstatuses;
return false;
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
qboolean headsup;
char st[512];
int pnum;
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
if ((sb_updates >= vid.numpages) && !headsup)
return;
sbar_parsingteamstatuses = false;
#ifdef HLCLIENT
if (CLHL_DrawHud())
return;
#endif
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
SCR_VRectForPlayer(&sbar_rect, 0);
Draw_ImageColours(1, 1, 1, 1);
if (*cl.q2statusbar)
Sbar_ExecuteLayoutString(cl.q2statusbar);
if (*cl.q2layout)
{
if (cl.q2frame.playerstate.stats[Q2STAT_LAYOUTS])
Sbar_ExecuteLayoutString(cl.q2layout);
}
return;
}
#endif
Sbar_Start();
Draw_ImageColours(1, 1, 1, 1);
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
if (cl.splitclients>1 || scr_chatmode)
{
SCR_VRectForPlayer(&sbar_rect, pnum);
}
else
{ //single player sbar takes full screen
extern cvar_t scr_centersbar;
sbar_rect.width = vid.width;
sbar_rect.height = vid.height;
sbar_rect.x = 0;
sbar_rect.y = 0;
if (scr_centersbar.ival || (scr_centersbar.ival == 2 && !cl.deathmatch))
{
sbar_rect.x = (vid.width - 320)/2;
sbar_rect.width -= sbar_rect.x;
}
}
if (sbar_hexen2)
{
if (sb_lines > 0)
{
Sbar_Hexen2DrawExtra(pnum);
Sbar_Hexen2DrawBasic(pnum);
Sbar_Hexen2DrawInventory(pnum);
}
else
Sbar_Hexen2DrawMinimal(pnum);
if (cl.deathmatch)
Sbar_MiniDeathmatchOverlay ();
continue;
}
if (sbarfailed) //files failed to load.
{
if (cl.stats[pnum][STAT_HEALTH] <= 0) //when dead, show nothing
continue;
// if (scr_viewsize.value != 120)
// Cvar_Set(&scr_viewsize, "120");
Sbar_DrawString (0, -8, va("Health: %i", cl.stats[pnum][STAT_HEALTH]));
Sbar_DrawString (0, -16, va(" Armor: %i", cl.stats[pnum][STAT_ARMOR]));
if (cl.stats[pnum][STAT_H2_BLUEMANA])
Sbar_DrawString (0, -24, va(" Blue: %i", cl.stats[pnum][STAT_H2_BLUEMANA]));
if (cl.stats[pnum][STAT_H2_GREENMANA])
Sbar_DrawString (0, -32, va(" Green: %i", cl.stats[pnum][STAT_H2_GREENMANA]));
continue;
}
sb_updates++;
// top line
if (sb_lines > 24)
{
if (!cl.spectator || autocam[pnum] == CAM_TRACK)
Sbar_DrawInventory (pnum);
if ((!headsup || sbar_rect.width<512) && cl.deathmatch)
Sbar_DrawFrags ();
}
// main area
if (sb_lines > 0)
{
if (cl.spectator)
{
if (autocam[pnum] != CAM_TRACK)
{
Sbar_DrawPic (0, 0, 320, 24, sb_scorebar);
Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
}
else
{
if (sb_showscores || cl.stats[pnum][STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopScoreboard ();
else
Sbar_DrawNormal (pnum);
if (hud_tracking_show.ival)
{
sprintf(st, "Tracking %-.64s",
cl.players[spec_track[pnum]].name);
Sbar_DrawString(0, -8, st);
}
}
}
else if (sb_showscores || (cl.stats[pnum][STAT_HEALTH] <= 0 && cl.splitclients == 1))
{
if (!pnum)
{
if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopScoreboard ();
else
Sbar_SoloScoreboard ();
}
}
else
Sbar_DrawNormal (pnum);
}
}
#ifdef GLQUAKE
if (cl_sbar.value == 1 || scr_viewsize.value<100)
{
if (cl.splitclients==1 && sbar_rect.x>0)
{ // left
Draw_TileClear (0, sbar_rect.height - sb_lines, sbar_rect.x, sb_lines);
}
if (sbar_rect.x + 320 <= sbar_rect.width && !headsup)
Draw_TileClear (sbar_rect.x + 320, sbar_rect.height - sb_lines, sbar_rect.width - (320), sb_lines);
}
#endif
if (sb_lines > 0)
Sbar_DrawTeamStatus();
if (sb_lines > 0 && cl.deathmatch)
Sbar_MiniDeathmatchOverlay ();
{
extern int scr_chatmode;
if (scr_chatmode)
Sbar_ChatModeOverlay();
}
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_ScalePic (x,y, 16, 24, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_TeamOverlay
team frags
added by Zoid
==================
*/
void Sbar_TeamOverlay (void)
{
mpic_t *pic;
int i, k, l;
int x, y;
char num[12];
char team[5];
team_t *tm;
int plow, phigh, pavg;
// request new ping times every two second
if (!cl.teamplay) {
Sbar_DeathmatchOverlay(0);
return;
}
y = 0;
if (scr_scoreboard_drawtitle.ival)
{
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
if (pic)
{
k = (pic->width * 24) / pic->height;
Draw_ScalePic ((vid.width-k)/2, 0, k, 24, pic);
}
y += 24;
}
x = (vid.width - 320)/2 + 36;
Draw_FunString(x, y, "low/avg/high team total players");
y += 8;
// Draw_String(x, y, "------------ ---- ----- -------");
Draw_FunString(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams();
// draw the text
l = scoreboardlines;
for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
Draw_FunString ( x, y, num);
// draw team
Q_strncpyz (team, tm->team, sizeof(team));
Draw_FunString (x + 104, y, team);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_FunString (x + 104 + 40, y, num);
// draw players
sprintf (num, "%5i", tm->players);
Draw_FunString (x + 104 + 88, y, num);
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16))
{
Draw_FunString ( x + 104 - 8, y, "^Ue016");
Draw_FunString ( x + 104 + 32, y, "^Ue017");
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay(y);
}
/*
==================
Sbar_DeathmatchOverlay
ping time frags name
==================
*/
//for reference:
//define COLUMN(title, width, code)
#define COLUMN_PING COLUMN(ping, 4*8, \
{ \
int p = s->ping; \
if (p < 0 || p > 999) p = 999; \
sprintf(num, "%4i", p); \
Draw_FunStringWidth(x, y, num, 4*8); \
})
#define COLUMN_PL COLUMN(pl, 2*8, \
{ \
int p = s->pl; \
sprintf(num, "%2i", p); \
Draw_FunStringWidth(x, y, num, 2*8); \
})
#define COLUMN_TIME COLUMN(time, 4*8, \
{ \
if (cl.intermission) \
total = cl.completed_time - s->entertime; \
else \
total = cl.servertime - s->entertime; \
minutes = (int)total/60; \
sprintf (num, "%4i", minutes); \
Draw_FunStringWidth(x, y, num, 4*8); \
})
#define COLUMN_FRAGS COLUMN(frags, 5*8, \
{ \
int cx; int cy; \
if (s->spectator) \
{ \
Draw_FunStringWidth(x, y, "spectator", 5*8); \
} \
else \
{ \
if (largegame) \
Sbar_FillPC(x, y+1, 40, 3, top); \
else \
Sbar_FillPC(x, y, 40, 4, top); \
Sbar_FillPC(x, y+4, 40, 4, bottom); \
\
f = s->frags; \
sprintf(num, "%3i",f); \
\
Font_BeginString(font_conchar, x+8, y, &cx, &cy); \
Font_DrawChar(cx, cy, num[0] | 0xe000 | CON_WHITEMASK); \
Font_BeginString(font_conchar, x+16, y, &cx, &cy); \
Font_DrawChar(cx, cy, num[1] | 0xe000 | CON_WHITEMASK); \
Font_BeginString(font_conchar, x+24, y, &cx, &cy); \
Font_DrawChar(cx, cy, num[2] | 0xe000 | CON_WHITEMASK); \
\
if ((cl.spectator && k == spec_track[0]) || \
(!cl.spectator && k == cl.playernum[0])) \
{ \
Font_BeginString(font_conchar, x, y, &cx, &cy); \
Font_DrawChar(cx, cy, 16 | 0xe000 | CON_WHITEMASK); \
Font_BeginString(font_conchar, x+32, y, &cx, &cy); \
Font_DrawChar(cx, cy, 17 | 0xe000 | CON_WHITEMASK); \
} \
Font_EndString(font_conchar); \
} \
})
#define COLUMN_TEAMNAME COLUMN(team, 4*8, \
{ \
if (!s->spectator) \
{ \
Draw_FunStringWidth(x, y, s->team, 4*8); \
} \
})
#define COLUMN_NAME COLUMN(name, (cl.teamplay ? 12*8 : 16*8), {Draw_FunStringWidth(x, y, s->name, (cl.teamplay ? 12*8 : 16*8));})
#define COLUMN_KILLS COLUMN(kils, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetKills(k)), 4*8);})
#define COLUMN_TKILLS COLUMN(tkil, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTKills(k)), 4*8);})
#define COLUMN_DEATHS COLUMN(dths, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetDeaths(k)), 4*8);})
#define COLUMN_TOUCHES COLUMN(tchs, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTouches(k)), 4*8);})
#define COLUMN_CAPS COLUMN(caps, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetCaptures(k)), 4*8);})
//columns are listed here in display order
#define ALLCOLUMNS COLUMN_PING COLUMN_PL COLUMN_TIME COLUMN_FRAGS COLUMN_TEAMNAME COLUMN_NAME COLUMN_KILLS COLUMN_TKILLS COLUMN_DEATHS COLUMN_TOUCHES COLUMN_CAPS
enum
{
#define COLUMN(title, width, code) COLUMN##title,
ALLCOLUMNS
#undef COLUMN
COLUMN_MAX
};
#define ADDCOLUMN(id) showcolumns |= (1<<id)
void Sbar_DeathmatchOverlay (int start)
{
mpic_t *pic;
int i, k, l;
int x, y, f;
char num[12];
player_info_t *s;
int total;
int minutes;
int skip = 10;
int showcolumns;
int startx, rank_width;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2 && cls.demoplayback != DPB_EZTV)
{
if (cls.protocol == CP_QUAKEWORLD)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
else if (cls.protocol == CP_NETQUAKE)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "ping");
}
}
if (start)
y = start;
else
{
y = 0;
if (scr_scoreboard_drawtitle.ival)
{
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
if (pic)
{
k = (pic->width * 24) / pic->height;
Draw_ScalePic ((vid.width-k)/2, 0, k, 24, pic);
}
y += 24;
}
}
// scores
Sbar_SortFrags(true);
// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Increase to fit the new scoreboard
y += 8;
}
showcolumns = 0;
rank_width = 0;
#define COLUMN(title, cwidth, code) if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
COLUMN_NAME
COLUMN_PING
if (cls.protocol == CP_QUAKEWORLD)
{
COLUMN_PL
COLUMN_TIME
}
COLUMN_FRAGS
if (cl.teamplay)
{
COLUMN_TEAMNAME
}
if (cl.teamplay && Stats_HaveFlags())
{
COLUMN_CAPS
}
if (scr_scoreboard_showfrags.value && Stats_HaveKills())
{
COLUMN_KILLS
COLUMN_DEATHS
if (cl.teamplay)
{
COLUMN_TKILLS
}
}
if (cl.teamplay && Stats_HaveFlags())
{
COLUMN_TOUCHES
}
#undef COLUMN
startx = (vid.width-rank_width)/2;
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Draw top border
Draw_Fill(startx - 3, y - 1, rank_width - 1, 1, 0);
// Electro's scoreboard eyecandy: Draw the title row background
Draw_Fill(startx - 2, y, rank_width - 3, 9, 1);
}
x = startx;
#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
ALLCOLUMNS
#undef COLUMN
y += 8;
if (scr_scoreboard_titleseperator.ival && !scr_scoreboard_newstyle.ival)
{
x = startx;
#define COLUMN(title, width, code) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
Draw_FunString(x, y, "^Ue01d"); \
for (i = 8; i < width-8; i+= 8) \
Draw_FunString(x+i, y, "^Ue01e"); \
Draw_FunString(x+i, y, "^Ue01f"); \
x += width+8; \
}
ALLCOLUMNS
#undef COLUMN
y += 8;
}
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Draw top border (under header)
Draw_Fill (startx - 3, y + 1, rank_width - 1, 1, 0);
// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
y += 2;
// Electro's scoreboard eyecandy: Draw left border
Draw_Fill (startx - 3, y - 10, 1, 9, 0);
// Electro's scoreboard eyecandy: Draw right border
Draw_Fill (startx - 3 + rank_width - 2, y - 10, 1, 9, 0);
}
y -= skip;
for (i = 0; i < scoreboardlines; i++)
{
char team[5];
unsigned int top, bottom;
// TODO: Sort players so that the leading teams are drawn first
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
y += skip;
if (y > vid.height-10)
break;
// Electro's scoreboard eyecandy: Moved this up here for usage with the row background color
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
// TODO: Alpha values on the background
if ((cl.teamplay) && (!s->spectator))
{
int background_color;
// Electro's scoreboard eyecandy: red vs blue are common teams, force the colours
Q_strncpyz (team, Info_ValueForKey(s->userinfo, "team"), sizeof(team));
if (!(strcmp("red", team)))
background_color = 4; // forced red
else if (!(strcmp("blue", team)))
background_color = 13; // forced blue
else
background_color = bottom;
Sbar_FillPCDark (startx - 2, y, rank_width - 3, skip, background_color);
}
else
Draw_Fill (startx - 2, y, rank_width - 3, skip, 2);
Draw_Fill (startx - 3, y, 1, skip, 0); // Electro - Border - Left
Draw_Fill (startx - 3 + rank_width - 2, y, 1, skip, 0); // Electro - Border - Right
}
x = startx;
#define COLUMN(title, width, code) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
code \
x += width+8; \
}
ALLCOLUMNS
#undef COLUMN
}
if (scr_scoreboard_newstyle.ival)
Draw_Fill (startx - 3, y + skip, rank_width - 1, 1, 0); // Electro - Border - Bottom
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
void Sbar_ChatModeOverlay(void)
{
int start =0;
int i, k, l;
int top, bottom;
int x, y;
player_info_t *s;
char team[5];
int skip = 10;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2 && cls.protocol == CP_QUAKEWORLD && cls.demoplayback != DPB_EZTV)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
// scores
Sbar_SortFrags (true);
if (Cam_TrackNum(0)>=0)
Q_strncpyz (team, cl.players[Cam_TrackNum(0)].team, sizeof(team));
else if (cl.playernum[0]>=0 && cl.playernum[0]<MAX_CLIENTS)
Q_strncpyz (team, cl.players[cl.playernum[0]].team, sizeof(team));
else
*team = '\0';
// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
y = vid.height/2;
x = 4;
Draw_FunString ( x , y, "name");
y += 8;
Draw_FunString ( x , y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i=0 ; i<l && y <= vid.height-10 ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw background
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
if (largegame)
Sbar_FillPC ( x, y+1, 8*4, 3, top);
else
Sbar_FillPC ( x, y, 8*4, 4, top);
Sbar_FillPC ( x, y+4, 8*4, 4, bottom);
/*
if (cl.spectator && k == Cam_TrackNum(0))
{
Draw_Character ( x, y, 16);
Draw_Character ( x+8*3, y, 17);
}
else if (!cl.spectator && k == cl.playernum[0])
{
Draw_Character ( x, y, 16);
Draw_Character ( x+8*3, y, 17);
}
else if (cl.teamplay)
{
if (!stricmp(s->team, team))
{
Draw_Character ( x, y, '[');
Draw_Character ( x+8*3, y, ']');
}
}
*/
// draw name
if (cl.teamplay)
Draw_FunString (x+8*4, y, s->name);
else
Draw_FunString (x+8*4, y, s->name);
y += skip;
}
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
/*
==================
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
int i, k;
int top, bottom;
int x, y, f, px, py;
char num[12];
player_info_t *s;
int numlines;
char name[64+1];
team_t *tm;
if (sbar_rect.width < 512 || !sb_lines)
return; // not enuff room
// scores
Sbar_SortFrags (false);
if (sbar_rect.width >= 640)
Sbar_SortTeams();
if (!scoreboardlines)
return; // no one there?
// draw the text
y = sbar_rect.height - sb_lines - 1;
numlines = sb_lines/8;
if (numlines < 3)
return; // not enough room
// find us
for (i=0 ; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum[0])
break;
if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for (/* */ ; i < scoreboardlines && y < sbar_rect.height - 8 + 1; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
Sbar_FillPC ( x, y+1, 40, 3, top);
Sbar_FillPC ( x, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Font_BeginString(font_conchar, x+8, y, &px, &py);
Font_DrawChar ( px, py, num[0] | 0xe000 | CON_WHITEMASK);
Font_BeginString(font_conchar, x+16, y, &px, &py);
Font_DrawChar ( px, py, num[1] | 0xe000 | CON_WHITEMASK);
Font_BeginString(font_conchar, x+24, y, &px, &py);
Font_DrawChar ( px, py, num[2] | 0xe000 | CON_WHITEMASK);
if ((cl.spectator && k == spec_track[0]) ||
(!cl.spectator && k == cl.playernum[0]))
{
Font_BeginString(font_conchar, x, y, &px, &py);
Font_DrawChar ( px, py, 16 | 0xe000 | CON_WHITEMASK);
Font_BeginString(font_conchar, x+32, y, &px, &py);
Font_DrawChar ( px, py, 17 | 0xe000 | CON_WHITEMASK);
}
Q_strncpyz(name, s->name, sizeof(name));
// team and name
if (cl.teamplay)
{
Draw_FunStringWidth (x+48, y, s->team, 32);
Draw_FunStringWidth (x+48+40, y, name, MAX_DISPLAYEDNAME*8);
}
else
Draw_FunStringWidth (x+48, y, name, MAX_DISPLAYEDNAME*8);
y += 8;
}
// draw teams if room
if (sbar_rect.width < 640 || !cl.teamplay)
return;
// draw seperator
x += 208;
// for (y = sbar_rect.height - sb_lines; y < sbar_rect.height - 6; y += 2)
// Draw_ColouredCharacter(x, y, CON_WHITEMASK|14);
x += 16;
y = sbar_rect.height - sb_lines;
for (i=0 ; i < scoreboardteams && y <= sbar_rect.height; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
Draw_FunStringWidth (x, y, tm->team, 32);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_FunString(x + 40, y, num);
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16))
{
Font_BeginString(font_conchar, x-8, y, &px, &py);
Font_DrawChar(px, py, 16|0xe000|CON_WHITEMASK);
Font_BeginString(font_conchar, x+32, y, &px, &py);
Font_DrawChar(px, py, 17|0xe000|CON_WHITEMASK);
Font_EndString(font_conchar);
}
y += 8;
}
}
void Sbar_CoopIntermission (void)
{
mpic_t *pic;
int dig;
int num;
sbar_rect.width = vid.width;
sbar_rect.height = vid.height;
sbar_rect.x = 0;
sbar_rect.y = 0;
pic = Draw_SafeCachePic ("gfx/complete.lmp");
if (!pic)
return;
Draw_ScalePic ((sbar_rect.width - 320)/2 + 64, (sbar_rect.height - 200)/2 + 24, 192, 24, pic);
pic = Draw_SafeCachePic ("gfx/inter.lmp");
if (pic)
Draw_ScalePic ((sbar_rect.width - 320)/2 + 0, (sbar_rect.height - 200)/2 + 56, 160, 144, pic);
// time
dig = cl.completed_time/60;
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 64, dig, 3, 0);
num = cl.completed_time - dig*60;
Draw_ScalePic ((sbar_rect.width - 320)/2 + 234,(sbar_rect.height - 200)/2 + 64, 16, 24, sb_colon);
Draw_ScalePic ((sbar_rect.width - 320)/2 + 246,(sbar_rect.height - 200)/2 + 64, 16, 26, sb_nums[0][num/10]);
Draw_ScalePic ((sbar_rect.width - 320)/2 + 266,(sbar_rect.height - 200)/2 + 64, 16, 24, sb_nums[0][num%10]);
//it is assumed that secrits/monsters are going to be constant for any player...
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_SECRETS], 3, 0);
Draw_ScalePic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 104, 16, 24, sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_MONSTERS], 3, 0);
Draw_ScalePic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 144, 16, 24, sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_TOTALMONSTERS], 3, 0);
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
#ifdef VM_UI
if (UI_DrawIntermission()>0)
return;
#endif
Sbar_Start();
if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopIntermission();
else if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay ();
else
Sbar_DeathmatchOverlay (0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
mpic_t *pic;
#ifdef VM_UI
if (UI_DrawFinale()>0)
return;
#endif
pic = Draw_SafeCachePic ("gfx/finale.lmp");
if (pic)
Draw_ScalePic ( (vid.width-pic->width)/2, 16, pic->width, pic->height, pic);
}