.. |
botlib.h
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
net_preparse.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
pr_cmds.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
pr_lua.c
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try to fix sdl inputs.
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2016-07-21 19:27:59 +00:00 |
pr_q1qvm.c
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particles: rework r_effect, such that its possible to project particles forwards
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2016-10-22 07:06:51 +00:00 |
progdefs.h
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
progs.h
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particles: rework r_effect, such that its possible to project particles forwards
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2016-10-22 07:06:51 +00:00 |
q2game.h
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mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
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2016-01-18 05:22:07 +00:00 |
q3g_public.h
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------------------------------------------------------------------------
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2013-03-12 22:44:00 +00:00 |
savegame.c
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particles: rework r_effect, such that its possible to project particles forwards
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2016-10-22 07:06:51 +00:00 |
server.h
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fix a silly performance-sapping typo.
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2017-02-11 16:14:06 +00:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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fix a silly performance-sapping typo.
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2017-02-11 16:14:06 +00:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
sv_demo.c
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
sv_ents.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
sv_init.c
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
sv_main.c
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small fix for a crash that I added at the last moment...
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2017-02-11 17:16:51 +00:00 |
sv_master.c
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sdl2 support.
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2014-02-07 08:38:40 +00:00 |
sv_move.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
sv_mvd.c
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remove the old SCVAR macro
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2016-09-08 19:04:35 +00:00 |
sv_nchan.c
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portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
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2014-06-21 17:58:17 +00:00 |
sv_phys.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
sv_rankin.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
sv_send.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
sv_sql.c
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fix some compile errors+warnings.
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2016-09-09 18:46:08 +00:00 |
sv_sql.h
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
sv_sys_unix.c
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fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara.
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2016-11-15 22:22:04 +00:00 |
sv_sys_win.c
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fix some of the things that baker didn't like. sorry it took so long.
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2016-08-25 00:12:14 +00:00 |
sv_user.c
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fix a silly performance-sapping typo.
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2017-02-11 16:14:06 +00:00 |
svhl_game.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svq2_ents.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svq2_game.c
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fix some of the things that baker didn't like. sorry it took so long.
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2016-08-25 00:12:14 +00:00 |
svq3_game.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |
world.c
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try to fix null framestates issue causing crashes from pmove/solid_bsp code.
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2017-01-29 13:10:53 +00:00 |