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net_preparse.c
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Fix some bugs.
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2023-04-17 03:58:20 +01:00 |
pr_cmds.c
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Update DTLS stuff, fixing certificate pinning bugs.
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2023-04-17 03:58:20 +01:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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Add basic support for ktx's 'mapname#modifier' ent stuff.
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2023-04-17 03:58:20 +01:00 |
progdefs.h
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Make the various build config defines a little more robust.
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2022-06-26 08:08:43 +00:00 |
progs.h
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Add DP_SV_SHUTDOWN, for qqshka.
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2022-06-19 15:17:54 +00:00 |
q2game.h
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
savegame.c
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Fix Q2 saved-game crash.
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2023-01-09 05:13:17 +00:00 |
server.h
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Update DTLS stuff, fixing certificate pinning bugs.
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2023-04-17 03:58:20 +01:00 |
sqlite3.h
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
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Fix some bugs.
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2023-04-17 03:58:20 +01:00 |
sv_chat.c
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
sv_cluster.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints.
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2023-04-17 03:58:20 +01:00 |
sv_init.c
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Rework some hashfunc_t stuff.
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2023-04-17 03:58:20 +01:00 |
sv_main.c
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Update DTLS stuff, fixing certificate pinning bugs.
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2023-04-17 03:58:20 +01:00 |
sv_master.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
sv_move.c
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export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
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2021-01-02 10:13:59 +00:00 |
sv_mvd.c
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Rework some hashfunc_t stuff.
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2023-04-17 03:58:20 +01:00 |
sv_nchan.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_phys.c
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Add pm_bunnyfriction cvar to better mimic nq player physics with predictable QW physics.
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2023-04-17 03:58:20 +01:00 |
sv_rankin.c
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
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2017-05-10 02:08:58 +00:00 |
sv_send.c
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Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc).
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2023-01-09 05:11:34 +00:00 |
sv_sql.c
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Remove some array length limitations with package lists.
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2021-05-27 11:36:01 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
sv_sys_win.c
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Fix some build targets, fix csqc's setpause builtin.
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2023-04-17 03:58:20 +01:00 |
sv_user.c
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Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints.
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2023-04-17 03:58:20 +01:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
svhl_phys.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
svhl_world.c
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
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2017-02-27 09:34:35 +00:00 |
svq2_ents.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
svq2_game.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
world.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |