fteqw/engine/client
Spoike 8adc3aafcc pr_csqc instead
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-02 08:18:40 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
cd_linux.c Fixed a crash in linux with cds 2005-01-18 15:43:34 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c lots of changes. 2004-09-20 23:25:38 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c This should mean that switching spectator target fixes up the enemy/team skin forcing 2005-01-23 17:37:35 +00:00
cl_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
cl_ents.c Gib filters and things. 2005-01-18 20:15:20 +00:00
cl_input.c chunked downloads are in 2005-01-16 02:25:35 +00:00
cl_main.c KovaaK wanted this not to be spammed so much 2005-01-29 02:22:43 +00:00
cl_master.h removing a warning 2004-08-31 09:15:24 +00:00
cl_parse.c small bugfix for something that occasionally strikes SW. 2005-01-28 04:20:08 +00:00
cl_pred.c Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also. 2005-01-07 02:38:41 +00:00
cl_screen.c Quick tweek to boost samplerate of speedometer 2005-01-29 02:17:25 +00:00
cl_tent.c sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
cl_ui.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
client.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
clq2_cin.c Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
clq2_ents.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
console.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
crosshairs.dat Initial Checkin 2004-08-23 00:15:46 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c Added support for loading an alternate sort of sort of tga 2005-01-05 08:07:55 +00:00
in_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
in_win.c Fractional sensativities are more regular. 2005-01-15 17:38:38 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c ctrl+enter when typing text will use say_team instead of say 2005-01-17 17:41:54 +00:00
keys.h new bindable keys 2004-09-05 23:15:51 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_items.c Improved video menu and 2d scale. 2005-01-26 18:56:49 +00:00
m_master.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
m_mp3.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_multi.c Lots of stuff. 2004-12-24 08:45:56 +00:00
m_options.c Improved video menu and 2d scale. 2005-01-26 18:56:49 +00:00
m_script.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_single.c Lots of stuff. 2004-12-24 08:45:56 +00:00
menu.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
menu.h Improved video menu and 2d scale. 2005-01-26 18:56:49 +00:00
merged.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
modelgen.h Initial Checkin 2004-08-23 00:15:46 +00:00
net_master.c sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
pr_csqc.c Added some more code, the concept code for the renderlist is in. All that's left now is to make it work, assign builtin numbers, do all the gruntwork. Oh, and rework the connection parts, rewrite the csqc edict protocol, direct stuffcmds through the csqc, give csqc key events for stuff, allow the csqc to draw 2d stuff, and get the whole thing crc-ed and cheat proof. 2005-01-24 05:10:11 +00:00
pr_menu.c Improved video menu and 2d scale. 2005-01-26 18:56:49 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
quakedef.h Only the server should care about that one. 2005-01-28 04:22:51 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c Asm rendering of alias models is back in now - and it works 2005-01-26 17:16:08 +00:00
r_part.c sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out. 2005-01-29 02:26:42 +00:00
r_partset.c Altered the teleport particles. There are far less of them now. 2005-01-18 20:38:05 +00:00
r_partset.h new line added at EOF for gcc warnings 2004-09-04 17:43:53 +00:00
render.h Lots of stuff. 2004-12-24 08:45:56 +00:00
renderer.c added gl_lerpimages, changed default video mode to 640*480 2005-01-28 04:24:40 +00:00
renderque.c Initial Checkin 2004-08-23 00:15:46 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h Initrial Checkin. 2004-08-23 04:42:35 +00:00
roq_read.c Initial Checkin 2004-08-23 00:15:46 +00:00
sbar.c Now the sbar is able to draw decorated player names properly in various places. 2005-01-04 07:31:57 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
snd_dma.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
snd_linux.c Server-side MVD playback is more healthy now. 2005-01-25 05:01:30 +00:00
snd_mem.c We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable) 2004-11-20 00:57:43 +00:00
snd_mix.c ambient sounds always loop now... hopefully. 2004-11-23 00:18:51 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Initial Checkin 2004-08-23 00:15:46 +00:00
snd_ov.c getting bored. Bulk commit of 6 files 2004-11-17 18:10:46 +00:00
snd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
snd_win.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
sound.h Lots of stuff. 2004-12-24 08:45:56 +00:00
spritegn.h Initial Checkin 2004-08-23 00:15:46 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Lots of stuff. 2004-12-24 08:45:56 +00:00
sys_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
sys_win.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c Fixed compilation under linux, compleatly and utterly. 2004-09-26 03:46:49 +00:00
textedit.c Fixed colouring. 2005-01-04 07:27:50 +00:00
valid.c make it that bit more noticable. 2004-09-30 22:38:29 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c TF uses v_cshift on it's own to wipe the screen, Allow it to keep that behavior. 2005-01-28 04:22:02 +00:00
view.h Initial Checkin 2004-08-23 00:15:46 +00:00
wad.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
wad.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winquake.rc server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zqtp.c So you don't need to use the skins command after changing either enemyskin or teamskin 2005-01-23 17:47:53 +00:00