fteqw/engine/common/cvar.c
Spoike 811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00

1620 lines
36 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.c -- dynamic variable tracking
#include "quakedef.h"
#include "shader.h"
cvar_group_t *cvar_groups;
hashtable_t cvar_hash;
bucket_t *cvar_buckets[1024];
int cvar_watched;
//cvar_t *cvar_vars;
static char *cvar_null_string = "";
static char *cvar_zero_string = "0";
static char *cvar_one_string = "1";
static char *Cvar_DefaultAlloc(char *str)
{
char *c;
if (str[0] == '\0')
return cvar_null_string;
if (str[0] == '0' && str[1] == '\0')
return cvar_zero_string;
if (str[0] == '1' && str[1] == '\0')
return cvar_one_string;
c = (char *)Z_Malloc(strlen(str)+1);
Q_strcpy(c, str);
return c;
}
void Cvar_DefaultFree(char *str)
{
if (str == cvar_null_string)
return;
else if (str == cvar_zero_string)
return;
else if (str == cvar_one_string)
return;
else
Z_Free(str);
}
/*
============
Cvar_FindVar
============
*/
cvar_t *Cvar_FindVar (const char *var_name)
{
return Hash_GetInsensitive(&cvar_hash, var_name);
/*
cvar_group_t *grp;
cvar_t *var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!Q_strcasecmp (var_name, var->name))
return var;
if (var->name2 && !Q_strcasecmp (var_name, var->name2))
return var;
}
*/
return NULL;
}
static cvar_group_t *Cvar_FindGroup (const char *group_name)
{
cvar_group_t *grp;
for (grp=cvar_groups ; grp ; grp=grp->next)
if (!Q_strcasecmp (group_name, grp->name))
return grp;
return NULL;
}
static cvar_group_t *Cvar_GetGroup(const char *gname)
{
cvar_group_t *g;
if (!gname)
gname = "Miscilaneous vars";
g = Cvar_FindGroup(gname);
if (g)
return g;
g = (cvar_group_t*)Z_Malloc(sizeof(cvar_group_t) + strlen(gname)+1);
g->name = (char*)(g+1);
strcpy((char*)g->name, gname);
g->next = NULL;
g->next = cvar_groups;
cvar_groups = g;
return g;
}
// converts a given single cvar flag into a human readable string
static char *Cvar_FlagToName(int flag)
{
switch (flag)
{
case CVAR_ARCHIVE:
return "archive";
case CVAR_USERINFO:
return "userinfo";
case CVAR_SERVERINFO:
return "serverinfo";
case CVAR_NOSET:
return "noset";
case CVAR_LATCH:
return "latch";
case CVAR_POINTER:
return "pointer";
case CVAR_NOTFROMSERVER:
return "noserver";
case CVAR_USERCREATED:
return "userset";
case CVAR_CHEAT:
return "cheat";
case CVAR_SEMICHEAT:
return "semicheat";
case CVAR_RENDERERLATCH:
return "renderlatch";
case CVAR_VIDEOLATCH:
return "videolatch";
case CVAR_SERVEROVERRIDE:
return "serverlatch";
case CVAR_RENDERERCALLBACK:
return "rendercallback";
case CVAR_NOUNSAFEEXPAND:
return "nounsafeexpand";
case CVAR_RULESETLATCH:
return "rulesetlatch";
case CVAR_SHADERSYSTEM:
return "shadersystem";
case CVAR_NOSAVE:
return "nosave";
case CVAR_TELLGAMECODE:
return "autocvar";
case CVAR_CONFIGDEFAULT:
return "";
case CVAR_NORESET:
return "noreset";
}
return NULL;
}
//lists commands, also prints restriction level
#define CLF_RAW 0x1
#define CLF_LEVEL 0x2
#define CLF_ALTNAME 0x4
#define CLF_VALUES 0x8
#define CLF_DEFAULT 0x10
#define CLF_LATCHES 0x20
#define CLF_FLAGS 0x40
#define CLF_FLAGMASK 0x80
#define CLF_CHANGEDONLY 0x100
void Cvar_List_f (void)
{
cvar_group_t *grp;
cvar_t *cmd;
char *var, *search, *gsearch;
int gnum, i, num = 0;
int listflags = 0, cvarflags = 0;
int total = 0;
char strtmp[512];
static char *cvarlist_help =
"cvarlist list all cvars matching given parameters\n"
"Syntax: cvarlist [-FLdhlrv] [-f flag] [-g group] [cvar]\n"
" -c includes only the cvars that have been changed from their defaults\n"
" -F shows cvar flags\n"
" -L shows latched values\n"
" -a shows cvar alternate names\n"
" -d shows default cvar values\n"
" -f shows only cvars with a matching flag, more than one -f can be used\n"
" -g shows only cvar groups using wildcards in group\n"
" -h shows this help message\n"
" -l shows cvar restriction levels\n"
" -r removes group and list headers\n"
" -v shows current values\n"
" cvar indicates the cvar to show, wildcards (*,?) accepted\n"
"Cvar flags are:"
;
if (Cmd_Argc() == 1)
goto showhelp;
gsearch = search = NULL;
for (i = 1; i < Cmd_Argc(); i++)
{
var = Cmd_Argv(i);
if (*var == '-')
{
// short options
for (var++; *var; var++)
{
switch (*var)
{
case 'g':
// fix this so we can search for multiple groups
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -g\nUse cvarlist -h for help\n");
return;
}
gsearch = Cmd_Argv(i);
break;
case 'c':
listflags |= CLF_CHANGEDONLY;
break;
case 'a':
listflags |= CLF_ALTNAME;
break;
case 'l':
listflags |= CLF_LEVEL;
break;
case 'r':
listflags |= CLF_RAW;
break;
case 'v':
listflags |= CLF_VALUES;
break;
case 'd':
listflags |= CLF_DEFAULT;
break;
case 'L':
listflags |= CLF_LATCHES;
break;
case 'f':
{
char *tmpv;
listflags |= CLF_FLAGMASK;
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -f\nUse cvarlist -h for help\n");
return;
}
tmpv = Cmd_Argv(i);
for (num = 1; num <= CVAR_LASTFLAG; num <<= 1)
{
char *tmp;
tmp = Cvar_FlagToName(num);
if (tmp && !stricmp(tmp, tmpv))
{
cvarflags |= num;
break;
}
}
if (num > CVAR_LASTFLAG)
{
Con_Printf("Invalid cvar flag name\nUse cvarlist -h for help\n");
return;
}
}
break;
case 'F':
listflags |= CLF_FLAGS;
break;
case 'h':
showhelp:
// list options
Con_Printf("%s", cvarlist_help);
for (num = 1; num <= CVAR_LASTFLAG; num <<= 1)
{
// no point caring about the content of var at this point
var = Cvar_FlagToName(num);
if (var)
Con_Printf(" %s", var);
}
Con_Printf("\n\n");
return;
case '-':
break;
default:
Con_Printf("Invalid option for cvarlist\nUse cvarlist -h for help\n");
return;
}
}
}
else
search = var;
}
// this is sane.. hopefully
if (gsearch)
Q_strlwr(gsearch);
if (search)
Q_strlwr(search);
for (grp=cvar_groups ; grp ; grp=grp->next)
{
// list only cvars with group search substring
if (gsearch)
{
Q_strncpyz(strtmp, grp->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(gsearch, strtmp))
continue;
}
gnum = 0;
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
// list only non-restricted cvars
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
// list only cvars with search substring
if (search)
{
Q_strncpyz(strtmp, cmd->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
{
if (cmd->name2)
{
Q_strncpyz(strtmp, cmd->name2, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
continue;
}
else
continue;
}
}
// list only cvars with matching flags
if ((listflags & CLF_FLAGMASK) && !(cmd->flags & cvarflags))
continue;
if ((listflags & CLF_CHANGEDONLY) && cmd->defaultstr && !strcmp(cmd->string, cmd->defaultstr))
continue;
// print cvar list header
if (!(listflags & CLF_RAW) && !num)
Con_TPrintf("CVar list:\n");
// print group header
if (!(listflags & CLF_RAW) && !gnum)
Con_Printf("%s --\n", grp->name);
// print restriction level
if (listflags & CLF_LEVEL)
Con_Printf("(%i) ", cmd->restriction);
// print cvar name
Con_Printf("%s", cmd->name);
total++;
// print current value
if (listflags & CLF_VALUES)
{
if (*cmd->string)
Con_Printf(" %s", cmd->string);
}
// print default value
if (cmd->defaultstr && (listflags & CLF_DEFAULT))
Con_Printf(", default \"%s\"", cmd->defaultstr);
// print alternate name
if ((listflags & CLF_ALTNAME) && cmd->name2)
Con_Printf(", alternate %s", cmd->name2);
// print cvar flags
if (listflags & CLF_FLAGS)
{
for (i = 1; i <= CVAR_LASTFLAG; i <<= 1)
{
if (i & cmd->flags)
{
var = Cvar_FlagToName(i);
if (var)
Con_Printf(" %s", var);
}
}
}
// print latched value
if (listflags & CLF_LATCHES)
{
if (cmd->latched_string)
Con_Printf(", latched as \"%s\"", cmd->latched_string);
}
// print new line to finish individual cvar
Con_Printf("\n");
num++;
gnum++;
}
// print new line to seperate groups
if (!(listflags & CLF_RAW) && gnum)
Con_Printf("\n");
}
if (search && !strcmp(search, "*"))
Con_Printf("%i cvars\n", total);
}
//default values are meant to be constants.
//sometimes that just doesn't make sense.
//so provide a safe way to change it (MUST be initialised to NULL so that it doesn't get freed)
void Cvar_SetEngineDefault(cvar_t *var, char *val)
{
qboolean wasdefault = (var->defaultstr == var->enginevalue);
Z_Free(var->enginevalue);
if (val)
var->enginevalue = Z_StrDup(val);
else
var->enginevalue = NULL;
if (wasdefault)
var->defaultstr = var->enginevalue;
}
void Cvar_LockDefaults_f(void)
{
cvar_group_t *grp;
cvar_t *cmd;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
if (cmd->flags & (CVAR_NOSET | CVAR_CHEAT))
continue;
if (strcmp(cmd->string, cmd->defaultstr))
{
if (cmd->defaultstr != cmd->enginevalue)
Cvar_DefaultFree(cmd->defaultstr);
cmd->defaultstr = Cvar_DefaultAlloc(cmd->string);
}
}
}
}
void Cvar_PurgeDefaults_f(void)
{
cvar_group_t *grp;
cvar_t *cmd;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
if (!cmd->enginevalue)
continue; //can't reset the cvar's default if its an engine cvar.
if (cmd->flags & CVAR_NOSET)
continue;
if (cmd->defaultstr != cmd->enginevalue)
{
Cvar_DefaultFree(cmd->defaultstr);
cmd->defaultstr = cmd->enginevalue;
}
}
}
}
void Cvar_ResetAll_f(void)
{
cvar_group_t *grp;
cvar_t *var;
unsigned int bitmask; //the bits to care about
unsigned int bitmaskvalue; //must match this value
char *cmd = Cmd_Argv(0);
if (!Q_strcasecmp(cmd, "cvar_resettodefaults_saveonly"))
bitmask = CVAR_NORESET|CVAR_NOSET|CVAR_SAVE, bitmaskvalue = CVAR_SAVE;
else if (!Q_strcasecmp(cmd, "cvar_resettodefaults_nosaveonly"))
bitmask = CVAR_NORESET|CVAR_NOSET|CVAR_SAVE, bitmaskvalue = 0;
else //others...
bitmask = CVAR_NORESET|CVAR_NOSET, bitmaskvalue = 0;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
for (var=grp->cvars ; var ; var=var->next)
{
if (!var->enginevalue)
continue; //can't reset the cvar's default if its an engine cvar.
if ((var->flags & bitmask) != bitmaskvalue)
continue;
if (var->defaultstr != var->enginevalue)
{
Cvar_DefaultFree(var->defaultstr);
var->defaultstr = var->enginevalue;
}
}
}
}
#define CRF_ALTNAME 0x1
void Cvar_Reset_f (void)
{
cvar_group_t *grp;
cvar_t *cmd;
int i, listflags=0, exclflags;
char *var;
char *search, *gsearch;
char strtmp[512];
char *resetval;
char *pendingval;
search = gsearch = NULL;
exclflags = 0;
// parse command line options
for (i = 1; i < Cmd_Argc(); i++)
{
var = Cmd_Argv(i);
if (*var == '-')
{
// short options
for (var++; *var; var++)
{
switch (*var)
{
case 'a':
listflags |= CRF_ALTNAME;
break;
case 'g':
// fix this so we can search for multiple groups
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -g\nUse cvarlist -h for help\n");
return;
}
gsearch = Cmd_Argv(i);
break;
case 'u':
exclflags |= CVAR_USERCREATED;
case 'h':
Con_Printf("cvarreset resets all cvars to default values matching given parameters\n"
"Syntax: cvarreset [-ahu] (-g group)/cvar\n"
" -a matches cvar against alternate cvar names\n"
" -g matches using wildcards in group\n"
" -h shows this help message\n"
" -u excludes user cvars\n"
" cvar indicates the cvars to reset, wildcards (*, ?) accepted\n"
"A -g or cvar is required\n");
return;
default:
Con_Printf("Invalid option for cvarreset\nUse cvarreset -h for help\n");
return;
}
}
}
else
search = var;
}
if (!search && !gsearch)
{
Con_Printf("No group or cvars given\nUse cvarreset -h for help\n");
return;
}
// this should be sane.. hopefully
if (search)
Q_strlwr(search);
if (gsearch)
Q_strlwr(gsearch);
if (search && !strcmp(search, "*"))
search = NULL;
if (gsearch && !strcmp(gsearch, "*"))
gsearch = NULL;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
if (gsearch)
{
Q_strncpyz(strtmp, grp->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(gsearch, strtmp))
continue;
}
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
// reset only non-restricted cvars
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
// don't reset cvars with matched flags
if (exclflags & cmd->flags)
continue;
// reset only cvars with search substring
if (search)
{
Q_strncpyz(strtmp, cmd->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
{
if ((listflags & CRF_ALTNAME) && cmd->name2)
{
Q_strncpyz(strtmp, cmd->name2, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
continue;
}
else
continue;
}
}
if ((cmd->flags & CVAR_NOSET) && !search)
continue;
if (cmd->flags & CVAR_NORESET)
continue;
// reset cvar to default only if its okay to do so
if (cmd->defaultstr)
resetval = cmd->defaultstr;
else if (cmd->enginevalue)
resetval = cmd->enginevalue;
else
continue; //no idea what to reset it to.
pendingval = cmd->string;
if (cmd->latched_string)
pendingval = cmd->latched_string;
if (strcmp(resetval, pendingval))
Cvar_Set(cmd, resetval);
}
}
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return Q_atof (var->string);
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return cvar_null_string;
return var->string;
}
void Cvar_SetNamed (const char *var_name, const char *newvalue)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return;
Cvar_Set(var, newvalue);
}
/*
============
Cvar_CompleteVariable
============
*/
/* moved to cmd_compleatevariable
char *Cvar_CompleteVariable (char *partial)
{
cvar_group_t *grp;
cvar_t *cvar;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check exact match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!strcmp (partial,cvar->name))
return cvar->name;
// check partial match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!Q_strncmp (partial,cvar->name, len))
return cvar->name;
return NULL;
}
*/
static qboolean cvar_archivedvaluechanged;
qboolean Cvar_UnsavedArchive(void)
{
return cvar_archivedvaluechanged;
}
void Cvar_ConfigChanged(void)
{
cvar_archivedvaluechanged = true;
}
void Cvar_Saved(void)
{
cvar_archivedvaluechanged = false;
}
/*
============
Cvar_Set
============
*/
static cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
{ //fixme: force should probably be a latch bitmask
char *latch=NULL;
COM_AssertMainThread("Cvar_SetCore");
if (!var)
return NULL;
if ((var->flags & CVAR_WATCHED) || cvar_watched == 2)
Con_Printf("Cvar Set: %s to %s\n", var->name, value);
if ((var->flags & CVAR_NOSET) && !force)
{
Con_Printf ("variable %s is readonly\n", var->name);
return NULL;
}
if (force)
;
else if (0)//var->flags & CVAR_SERVEROVERRIDE && !force)
latch = "variable %s is under server control - latched\n";
else if (var->flags & CVAR_LATCH && (sv_state || cls_state))
latch = "variable %s is latched and will be applied for the start of the next map\n";
// else if (var->flags & CVAR_LATCHFLUSH)
// latch = "variable %s is latched (type flush)\n";
#ifdef HAVE_CLIENT
else if (var->flags & CVAR_VIDEOLATCH && qrenderer != QR_NONE)
latch = "variable %s will be changed after a vid_restart\n";
else if (var->flags & CVAR_RENDERERLATCH && qrenderer != QR_NONE)
latch = "variable %s will be changed after a vid_reload\n";
#endif
else if (var->flags & CVAR_RULESETLATCH)
latch = "variable %s is latched due to current ruleset\n";
#ifdef HAVE_CLIENT
else if (var->flags & CVAR_CHEAT && !cls.allow_cheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
else if (var->flags & CVAR_SEMICHEAT && !cls.allow_semicheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
#endif
if (latch)
{
if (cl_warncmd.value)
{ //FIXME: flag that there's a latched cvar instead of spamming prints.
//FIXME: apply pending rendererlatches vith a vid_reload when leaving the console/menu.
if (var->latched_string)
{ //already latched
if (strcmp(var->latched_string, value))
Con_Printf (latch, var->name);
}
else
{ //new latch
if (strcmp(var->string, value))
Con_Printf (latch, var->name);
}
}
if (var->latched_string && !strcmp(var->latched_string, value)) //no point, this would force the same
return NULL;
Cvar_ConfigChanged();
if (var->latched_string)
Z_Free(var->latched_string);
if (!strcmp(var->string, value)) //latch to the original value? remove the latch.
{
var->latched_string = NULL;
return NULL;
}
var->latched_string = (char*)Z_Malloc(strlen(value)+1);
strcpy(var->latched_string, value);
return NULL;
}
#ifdef HAVE_SERVER
if (var->flags & CVAR_SERVERINFO)
{
InfoBuf_SetKey (&svs.info, var->name, value);
}
#endif
#ifdef HAVE_CLIENT
if (var->flags & CVAR_SHADERSYSTEM)
{
if (var->string && value)
if (strcmp(var->string, value))
Shader_NeedReload(false);
}
if (var->flags & CVAR_USERINFO)
{
char *old = InfoBuf_ValueForKey(&cls.userinfo[0], var->name);
if (strcmp(old, value)) //only spam the server if it actually changed
{ //this helps with config execs
InfoBuf_SetKey (&cls.userinfo[0], var->name, value);
}
}
#endif
latch = var->string;//save off the old value (so cvar_set(var, var->string) works)
var->string = (char*)Z_Malloc (Q_strlen(value)+1);
Q_strcpy (var->string, value);
var->value = Q_atof (var->string);
var->ival = Q_atoi (var->string);
var->flags &= ~CVAR_TEAMPLAYTAINT;
{
char *str = COM_Parse(var->string);
var->vec4[0] = atof(com_token);
str = COM_Parse(str);
var->vec4[1] = atof(com_token);
str = COM_Parse(str);
var->vec4[2] = atof(com_token);
if (!str || !*str)
var->vec4[3] = 1;
else
{
str = COM_Parse(str);
var->vec4[3] = atof(com_token);
}
}
if (latch)
{
if (strcmp(latch, value))
{
var->modified++; //only modified if it changed.
if (var->callback)
var->callback(var, latch);
if (var->flags & CVAR_TELLGAMECODE)
{
#ifdef HAVE_SERVER
SVQ1_CvarChanged(var);
#endif
#ifdef HAVE_CLIENT
#ifdef MENU_DAT
MP_CvarChanged(var);
#endif
#ifdef CSQC_DAT
CSQC_CvarChanged(var);
#endif
#endif
}
}
if ((var->flags & CVAR_ARCHIVE) && !(var->flags & CVAR_SERVEROVERRIDE) && cl_warncmd.ival)
{
if (var->latched_string)
{
if (strcmp(var->latched_string, value))
Cvar_ConfigChanged();
}
else
{
if (strcmp(latch, value))
Cvar_ConfigChanged();
}
}
Z_Free (latch); // free the old value string
}
if (var->latched_string) //we may as well have this here.
{
Z_Free(var->latched_string);
var->latched_string = NULL;
}
return var;
}
qboolean Cvar_ApplyLatchFlag(cvar_t *var, char *value, int flag)
{
qboolean result = true;
char *latch;
var->flags &= ~flag;
latch = var->latched_string;
var->latched_string = NULL;
if (!latch)
{
#ifdef warningmsg
#pragma warningmsg("this means the callback will never be called")
#endif
latch = Z_StrDup(var->string);
// var->string = NULL;
}
#ifdef warningmsg
#pragma warningmsg("set or forceset?")
#endif
Cvar_ForceSet(var, value);
if (var->latched_string)
{ //something else latched it
Z_Free(var->latched_string);
var->latched_string = NULL;
result = false;
}
else
var->flags |= flag;
if (latch)
{
if (!strcmp(var->string, latch))
Z_Free(latch); //don't allow a latch to be the same as the current value
else
var->latched_string = latch;
}
return result;
}
void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats)
{ //this either unlatches if the cheat type is allowed, or enforces a default for full cheats and blank for semicheats.
//this is clientside only.
//if a value is enforced, it is latched to the old value.
cvar_group_t *grp;
cvar_t *var;
char *latch;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!(var->flags & (CVAR_CHEAT|CVAR_SEMICHEAT)))
continue;
latch = var->latched_string;
var->latched_string = NULL;
if (!latch)
latch = Z_StrDup(var->string);
if (var->flags & CVAR_CHEAT)
{
if (!absolutecheats)
Cvar_ForceSet(var, var->defaultstr);
else
Cvar_ForceSet(var, latch);
}
if (var->flags & CVAR_SEMICHEAT)
{
if (var->flags & CVAR_RULESETLATCH)
; //this is too problematic. the ruleset should cover it.
else if (!semicheats)
Cvar_ForceSet(var, "");
else
Cvar_ForceSet(var, latch);
}
if (latch)
{
if (!strcmp(var->string, latch))
Z_Free(latch);
else
var->latched_string = latch;
}
}
}
int Cvar_ApplyLatches(int latchflag)
{
int result = 0;
cvar_group_t *grp;
cvar_t *var;
int mask = ~0;
int of;
if (latchflag == CVAR_SERVEROVERRIDE || latchflag == CVAR_RULESETLATCH) //these ones are cleared
mask = ~latchflag;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & latchflag)
{
if (var->latched_string)
{
of = var->flags;
var->flags &= ~latchflag;
Cvar_Set(var, var->latched_string);
var->flags = of;
result++;
}
var->flags &= mask;
}
}
return result;
}
cvar_t *Cvar_Set (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, false);
}
cvar_t *Cvar_ForceSet (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, true);
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue (cvar_t *var, float value)
{
char val[32];
char *e, *p;
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
sprintf (val, "%f",value);
p = strchr(val, '.');
if (p)
{
e = p + strlen(p);
while (e > p && e[-1] == '0')
e--;
if (e[-1] == '.')
e--;
*e = 0;
}
Cvar_Set (var, val);
}
void Cvar_ForceSetValue (cvar_t *var, float value)
{
char val[32];
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
sprintf (val, "%g",value);
Cvar_ForceSet (var, val);
}
static void Cvar_Free(cvar_t *tbf)
{
cvar_t *var;
cvar_group_t *grp;
if (!(tbf->flags & CVAR_POINTER))
return; //only freeable if it was a pointer to begin with.
for (grp=cvar_groups ; grp ; grp=grp->next)
{
if (grp->cvars == tbf)
{
grp->cvars = tbf->next;
goto unlinked;
}
for (var=grp->cvars ; var->next ; var=var->next)
{
if (var->next == tbf)
{
var->next = tbf->next;
goto unlinked;
}
}
}
unlinked:
Z_Free(tbf->string);
if (tbf->defaultstr != tbf->enginevalue)
Cvar_DefaultFree(tbf->defaultstr);
if (tbf->latched_string)
Z_Free(tbf->latched_string);
Hash_RemoveData(&cvar_hash, tbf->name, tbf);
if (tbf->name2)
Hash_RemoveData(&cvar_hash, tbf->name2, tbf);
Z_Free(tbf);
}
/*
============
Cvar_RegisterVariable
Adds a freestanding variable to the variable list.
============
*/
qboolean Cvar_Register (cvar_t *variable, const char *groupname)
{
cvar_t *old;
cvar_group_t *group;
char *initial;
if (variable->defaultstr)
initial = variable->defaultstr;
else if (variable->enginevalue)
initial = variable->enginevalue;
else if (variable->string)
initial = variable->string;
else
initial = "";
// check to see if it has already been defined
old = Cvar_FindVar (variable->name);
if (old)
{
if ((old->flags & CVAR_POINTER) && !(variable->flags & CVAR_POINTER))
{
group = Cvar_GetGroup(groupname);
variable->modified = old->modified;
variable->flags |= (old->flags & CVAR_ARCHIVE);
// link the variable in
variable->next = group->cvars;
variable->restriction = old->restriction; //exe registered vars
group->cvars = variable;
// make sure it can be zfreed
variable->string = (char*)Z_Malloc (1);
//cheat prevention - engine set default is the one that stays.
if (initial != variable->enginevalue)
variable->defaultstr = Cvar_DefaultAlloc(initial);
else
variable->defaultstr = initial;
// set it through the function to be consistant
if (old->latched_string)
Cvar_SetCore (variable, old->latched_string, true);
else
Cvar_SetCore (variable, old->string, true);
Cvar_Free(old);
Hash_AddInsensitive(&cvar_hash, variable->name, variable, &variable->hbn1);
if (variable->name2)
Hash_AddInsensitive(&cvar_hash, variable->name2, variable, &variable->hbn2);
return true;
}
Con_Printf ("Can't register variable %s, already defined\n", variable->name);
return false;
}
// check for overlap with a command
if (Cmd_Exists (variable->name))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
return false;
}
if (variable->name2 && (Cmd_Exists (variable->name2) || Cvar_FindVar (variable->name2)))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command/exists\n", variable->name2);
variable->name2 = NULL;
}
group = Cvar_GetGroup(groupname);
// link the variable in
variable->next = group->cvars;
variable->restriction = 0; //exe registered vars
group->cvars = variable;
Hash_AddInsensitive(&cvar_hash, variable->name, variable, &variable->hbn1);
if (variable->name2)
Hash_AddInsensitive(&cvar_hash, variable->name2, variable, &variable->hbn2);
variable->string = NULL;
if (initial != variable->enginevalue)
variable->defaultstr = Cvar_DefaultAlloc(initial);
else
variable->defaultstr = initial;
// set it through the function to be consistant
Cvar_SetCore (variable, initial, true);
return true;
}
cvar_t *Cvar_Get2(const char *name, const char *defaultvalue, int flags, const char *description, const char *group)
{
cvar_t *var;
var = Cvar_FindVar(name);
if (var)
return var;
if (!description)
description = "";
//don't allow cvars with certain funny chars in their name. ever. such things get really messy when saved in configs or whatever.
if (!*name || strchr(name, '\"') || strchr(name, '^') || strchr(name, '$') || strchr(name, ' ') || strchr(name, '\t') || strchr(name, '\r') || strchr(name, '\n') || strchr(name, ';'))
return NULL;
var = (cvar_t*)Z_Malloc(sizeof(cvar_t)+strlen(name)+1+(description?(strlen(description)+1):0));
var->name = (char *)(var+1);
strcpy(var->name, name);
var->string = (char*)defaultvalue;
var->flags = flags|CVAR_POINTER|CVAR_USERCREATED;
if (description)
{
char *desc = var->name+strlen(var->name)+1;
strcpy(desc, description);
var->description = desc;
}
if (!Cvar_Register(var, group))
{
Z_Free(var);
return NULL;
}
return var;
}
//prevent the client from altering the cvar until they change map or the server resets the var to the default.
void Cvar_LockFromServer(cvar_t *var, const char *str)
{
char *oldlatch;
if (!(var->flags & CVAR_SERVEROVERRIDE))
{
Con_DPrintf("Server taking control of cvar %s (%s)\n", var->name, str);
var->flags |= CVAR_SERVEROVERRIDE;
}
oldlatch = var->latched_string;
if (oldlatch) //maintaining control
var->latched_string = NULL;
else //taking control
{
oldlatch = (char*)Z_Malloc(strlen(var->string)+1);
strcpy(oldlatch, var->string);
}
Cvar_SetCore (var, str, true); //will use all, quote included
var->latched_string = oldlatch; //keep track of the original value.
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command (int level)
{
cvar_t *v;
char *str;
char buffer[65536];
int olev;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v)
return false;
if (!level || (v->restriction?v->restriction:rcon_level.ival) > level)
{
Con_Printf ("You do not have the priveledges for %s\n", v->name);
return true;
}
if (v->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", v->name);
return true;
}
// perform a variable print or set
if (Cmd_Argc() == 1)
{
if (v->latched_string)
{
if (v->flags & CVAR_LATCH)
{
Con_Printf ("\"%s\" is currently \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
Con_Printf ("Will be changed to \"%s\" on the next map\n", COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
}
else if (v->flags & CVAR_VIDEOLATCH)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
Con_Printf ("Will be changed to \"%s\" on vid_restart\n", COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
}
else if (v->flags & CVAR_RENDERERLATCH)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
Con_Printf ("Will be changed to \"%s\" on vid_reload\n", COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
}
else
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
Con_Printf ("Effective value is \"%s\"\n", COM_QuotedString(v->string, buffer, sizeof(buffer), true));
}
if (v->defaultstr)
Con_Printf("Default: \"%s\"\n", COM_QuotedString(v->defaultstr, buffer, sizeof(buffer), true));
}
else
{
if (v->defaultstr && !strcmp(v->string, v->defaultstr))
Con_Printf ("\"%s\" is \"%s\" (default)\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
else
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
if (v->defaultstr)
Con_Printf("Default: \"%s\"\n", COM_QuotedString(v->defaultstr, buffer, sizeof(buffer), true));
}
}
return true;
}
if (Cmd_Argc() == 2)
str = Cmd_Argv(1);
else
str = Cmd_Args();
if (v->flags & CVAR_NOSET)
{
if (cl_warncmd.value || developer.value)
Con_Printf ("Cvar %s may not be set via the console\n", v->name);
return true;
}
olev = Cmd_ExecLevel;
Cmd_ExecLevel = level;
#ifdef HAVE_CLIENT
if (v->flags & CVAR_USERINFO)
{
int seat = CL_TargettedSplit(true);
if (Cmd_FromGamecode() && cls.protocol == CP_QUAKEWORLD)
{ //don't bother even changing the cvar locally, just update the server's version.
//fixme: quake2/quake3 latching.
if (seat)
CL_SendClientCommand(true, "%i setinfo %s %s", seat+1, v->name, COM_QuotedString(str, buffer, sizeof(buffer), false));
else
CL_SendClientCommand(true, "setinfo %s %s", v->name, COM_QuotedString(str, buffer, sizeof(buffer), false));
}
else
CL_SetInfo(seat, v->name, str);
Cmd_ExecLevel = olev;
return true;
}
if (v->flags & CVAR_SERVEROVERRIDE)
{
if (Cmd_FromGamecode())
{
if (!v->defaultstr || !strcmp(v->defaultstr, str)) //returning to default
{
v->flags &= ~CVAR_SERVEROVERRIDE;
if (v->latched_string)
str = v->latched_string; //set to the latched
}
else
{
Cvar_LockFromServer(v, str);
Cmd_ExecLevel = olev;
return true;
}
}
//let cvar_set latch if needed.
}
else if (Cmd_FromGamecode())
{//it's not latched yet
if (v->defaultstr && strcmp(v->defaultstr, str))
{ //lock the cvar, unless it's going to it's default value.
Cvar_LockFromServer(v, str);
Cmd_ExecLevel = olev;
return true;
}
}
#endif
Cmd_ExecLevel = 0;//just to try to detect any bugs that could happen from this
Cvar_Set (v, str); //will use all, quote included
Cmd_ExecLevel = olev;
return true;
}
static char *Cvar_AddDescription(char *buffer, size_t sizeofbuffer, const char *line, const char *cvardesc)
{
if (!cvardesc || !*cvardesc || strlen(line)+100 > sizeofbuffer)
Q_snprintfz(buffer, sizeofbuffer, "%s\n", line);
else
{
//fixme: de-funstring.
char *out = buffer, *outend = out+sizeofbuffer-2; // 2 for \n\0
int i,pad;
Q_snprintfz(out, outend-out, "%s", line);
out += strlen(out);
pad = (strlen(line)+8) & ~7;
if (pad < 24)
pad = 24;
for(i = out-buffer; i < pad; i++)
*out++ = ' ';
*out++ = '/';
*out++ = '/';
for (;;)
{
if (!*cvardesc || out == outend)
{
*out++ = '\n';
break;
}
if (*cvardesc == '\n')
{
cvardesc++;
*out++ = '\n';
if (out + pad + 2 >= outend)
break;
for(i = 0; i < pad; i++)
*out++ = ' ';
*out++ = '/';
*out++ = '/';
}
else
*out++ = *cvardesc++;
}
*out = 0;
}
return buffer;
}
/*
============
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
void Cvar_WriteVariables (vfsfile_t *f, qboolean all)
{
qboolean writtengroupheader;
cvar_group_t *grp;
cvar_t *var;
char *val;
char *s;
char buffer[65536];
for (grp=cvar_groups ; grp ; grp=grp->next)
{
writtengroupheader = false;
for (var = grp->cvars ; var ; var = var->next)
if (var->flags & CVAR_ARCHIVE || (all && var != &cl_warncmd))
{
//yeah, don't force-save readonly cvars.
if (var->flags & (CVAR_NOSET|CVAR_NOSAVE))
continue;
if (!writtengroupheader)
{
writtengroupheader = true;
s = va("\n// %s\n", grp->name);
VFS_WRITE(f, s, strlen(s));
}
val = var->string; //latched vars should act differently.
if (var->latched_string)
val = var->latched_string;
if (var->flags & CVAR_USERCREATED)
{
if (var->flags & CVAR_ARCHIVE)
s = va("seta %s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
else
s = va("set %s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
}
else
s = va("%s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
s = Cvar_AddDescription(buffer, sizeof(buffer), s, var->description);
VFS_WRITE(f, s, strlen(s));
}
}
}
void Cvar_Hook(cvar_t *cvar, void (QDECL *callback) (struct cvar_s *var, char *oldvalue))
{
cvar->callback = callback;
}
void Cvar_Unhook(cvar_t *cvar)
{
cvar->callback = NULL;
}
void Cvar_ForceCallback(cvar_t *var)
{
if (var)
if (var->callback)
var->callback(var, var->string);
}
void Cvar_ApplyCallbacks(int callbackflag)
{
cvar_group_t *grp;
cvar_t *var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & callbackflag)
{
if (var->callback)
var->callback(var, var->string);
}
}
}
// standard callbacks
void QDECL Cvar_Limiter_ZeroToOne_Callback(struct cvar_s *var, char *oldvalue)
{
if (var->value > 1)
{
Cvar_ForceSet(var, "1");
return;
}
else if (var->value < 0)
{
Cvar_ForceSet(var, "0");
return;
}
}
void Cvar_Init(void)
{
memset(cvar_buckets, 0, sizeof(cvar_buckets));
Hash_InitTable(&cvar_hash, sizeof(cvar_buckets)/Hash_BytesForBuckets(1), cvar_buckets);
}
void Cvar_Shutdown(void)
{
cvar_t *var;
cvar_group_t *grp;
while(cvar_groups)
{
while(cvar_groups->cvars)
{
var = cvar_groups->cvars;
cvar_groups->cvars = var->next;
if (var->defaultstr != var->enginevalue)
{
Cvar_DefaultFree(var->defaultstr);
var->defaultstr = NULL;
}
Z_Free(var->latched_string);
Z_Free(var->string);
if (var->flags & CVAR_POINTER)
Z_Free(var);
else
{
var->string = NULL;
var->latched_string = NULL;
}
}
grp = cvar_groups;
cvar_groups = grp->next;
Z_Free(grp);
}
}