fteqw/engine/common/translate.c
Spoike 46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00

425 lines
8.4 KiB
C

#include "quakedef.h"
//client may remap messages from the server to a regional bit of text.
//server may remap progs messages
//basic language is english (cos that's what (my version of) Quake uses).
//translate is english->lang
//untranslate is lang->english for console commands.
char sys_language[64] = "";
static char langpath[MAX_OSPATH] = "";
struct language_s languages[MAX_LANGUAGES];
static void QDECL TL_LanguageChanged(struct cvar_s *var, char *oldvalue)
{
#ifndef CLIENTONLY
svs.language = TL_FindLanguage(var->string);
#endif
#ifndef SERVERONLY
cls.language = TL_FindLanguage(var->string);
#endif
}
cvar_t language = CVARFC("lang", sys_language, CVAR_USERINFO, TL_LanguageChanged);
void TranslateInit(void)
{
Cvar_Register(&language, "International variables");
}
void TL_Shutdown(void)
{
int j;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
continue;
free(languages[j].name);
languages[j].name = NULL;
PO_Close(languages[j].po);
languages[j].po = NULL;
}
}
static int TL_LoadLanguage(char *lang)
{
vfsfile_t *f;
int j;
char *u;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
break;
if (!stricmp(languages[j].name, lang))
return j;
}
//err... oops, ran out of languages...
if (j == MAX_LANGUAGES)
return 0;
if (*lang)
f = FS_OpenVFS(va("%sfteqw.%s.po", langpath, lang), "rb", FS_SYSTEM);
else
f = NULL;
if (!f && *lang)
{
//keep truncating until we can find a name that works
u = strrchr(lang, '_');
if (u)
*u = 0;
else
lang = "";
return TL_LoadLanguage(lang);
}
languages[j].name = strdup(lang);
languages[j].po = f?PO_Load(f):NULL;
return j;
}
int TL_FindLanguage(const char *lang)
{
char trimname[64];
Q_strncpyz(trimname, lang, sizeof(trimname));
return TL_LoadLanguage(trimname);
}
//need to set up default languages for any early prints before cvars are inited.
void TL_InitLanguages(char *newlangpath)
{
int i;
char *lang;
if (!newlangpath)
newlangpath = "";
Q_strncpyz(langpath, newlangpath, sizeof(langpath));
//lang can override any environment or system settings.
if ((i = COM_CheckParm("-lang")))
Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language));
else
{
lang = NULL;
if (!lang)
lang = getenv("LANGUAGE");
if (!lang)
lang = getenv("LC_ALL");
if (!lang)
lang = getenv("LC_MESSAGES");
if (!lang)
lang = getenv("LANG");
if (!lang)
lang = "";
if (!strcmp(lang, "C") || !strcmp(lang, "POSIX"))
lang = "";
//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
if (*lang)
Q_strncpyz(sys_language, lang, sizeof(sys_language));
}
//clean it up.
//takes the form: [language[_territory][.codeset][@modifier]]
//we don't understand modifiers
lang = strrchr(sys_language, '@');
if (lang)
*lang = 0;
//we don't understand codesets sadly.
lang = strrchr(sys_language, '.');
if (lang)
*lang = 0;
//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
lang = strrchr(sys_language, ':');
if (lang)
*lang = 0;
//but we do support territories.
#ifndef CLIENTONLY
svs.language = TL_FindLanguage(sys_language);
#endif
#ifndef SERVERONLY
cls.language = TL_FindLanguage(sys_language);
#endif
//make sure a fallback exists, but not as language 0
TL_FindLanguage("");
}
#ifdef HEXEN2
//this stuff is for hexen2 translation strings.
//(hexen2 is uuuuggllyyyy...)
static char *strings_list;
static char **strings_table;
static int strings_count;
static qboolean strings_loaded;
void T_FreeStrings(void)
{ //on map change, following gamedir change
if (strings_loaded)
{
BZ_Free(strings_list);
BZ_Free(strings_table);
strings_count = 0;
strings_loaded = false;
}
}
void T_LoadString(void)
{
int i;
char *s, *s2;
//count new lines
strings_loaded = true;
strings_count = 0;
strings_list = FS_LoadMallocFile("strings.txt", NULL);
if (!strings_list)
return;
for (s = strings_list; *s; s++)
{
if (*s == '\n')
strings_count++;
}
strings_table = BZ_Malloc(sizeof(char*)*strings_count);
s = strings_list;
for (i = 0; i < strings_count; i++)
{
strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetString(int num)
{
if (!strings_loaded)
{
T_LoadString();
}
if (num<0 || num >= strings_count)
return "BAD STRING";
return strings_table[num];
}
#ifndef SERVERONLY
//for hexen2's objectives and stuff.
static char *info_strings_list;
static char **info_strings_table;
static int info_strings_count;
static qboolean info_strings_loaded;
void T_FreeInfoStrings(void)
{ //on map change, following gamedir change
if (info_strings_loaded)
{
BZ_Free(info_strings_list);
BZ_Free(info_strings_table);
info_strings_count = 0;
info_strings_loaded = false;
}
}
void T_LoadInfoString(void)
{
int i;
char *s, *s2;
//count new lines
info_strings_loaded = true;
info_strings_count = 0;
info_strings_list = FS_LoadMallocFile("infolist.txt", NULL);
if (!info_strings_list)
return;
for (s = info_strings_list; *s; s++)
{
if (*s == '\n')
info_strings_count++;
}
info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
s = info_strings_list;
for (i = 0; i < info_strings_count; i++)
{
info_strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetInfoString(int num)
{
if (!info_strings_loaded)
{
T_LoadInfoString();
}
if (num<0 || num >= info_strings_count)
return "BAD STRING";
return info_strings_table[num];
}
#endif
#endif
struct poline_s
{
bucket_t buck;
struct poline_s *next;
char *orig;
char *translated;
};
struct po_s
{
hashtable_t hash;
struct poline_s *lines;
};
const char *PO_GetText(struct po_s *po, const char *msg)
{
struct poline_s *line;
if (!po)
return msg;
line = Hash_Get(&po->hash, msg);
if (line)
return line->translated;
return msg;
}
static void PO_AddText(struct po_s *po, const char *orig, const char *trans)
{
size_t olen = strlen(orig)+1;
size_t tlen = strlen(trans)+1;
struct poline_s *line = Z_Malloc(sizeof(*line)+olen+tlen);
memcpy(line+1, orig, olen);
orig = (const char*)(line+1);
line->translated = (char*)(line+1)+olen;
memcpy(line->translated, trans, tlen);
trans = (const char*)(line->translated);
Hash_Add(&po->hash, orig, line, &line->buck);
line->next = po->lines;
po->lines = line;
}
struct po_s *PO_Load(vfsfile_t *file)
{
struct po_s *po;
unsigned int buckets = 1024;
char *instart, *in, *end;
int inlen;
char msgid[32768];
char msgstr[32768];
qboolean allowblanks = !!COM_CheckParm("-translatetoblank");
po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets));
Hash_InitTable(&po->hash, buckets, po+1);
inlen = file?VFS_GETLEN(file):0;
instart = in = BZ_Malloc(inlen+1);
if (file)
VFS_READ(file, in, inlen);
in[inlen] = 0;
if (file)
VFS_CLOSE(file);
end = in + inlen;
while(in < end)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '#')
{
while (*in && *in != '\n')
in++;
}
else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 5;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs);
start += ofs;
}
else
break;
}
}
else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 6;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs);
start += ofs;
}
else
break;
}
if ((*msgid && start) || allowblanks)
PO_AddText(po, msgid, msgstr);
}
else
{
//some sort of junk?
in++;
while (*in && *in != '\n')
in++;
}
}
BZ_Free(instart);
return po;
}
void PO_Close(struct po_s *po)
{
if (!po)
return;
while(po->lines)
{
struct poline_s *r = po->lines;
po->lines = r->next;
Z_Free(r);
}
Z_Free(po);
}