6e825e42dd
fix misc bugs. rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats. add modelframecount builtin, to easily get the number of frames in a model. integrate hlmdl a little better. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
18 lines
458 B
C
18 lines
458 B
C
#ifndef __GL_VIDEGL_H__
|
|
#define __GL_VIDEGL_H__
|
|
|
|
#include "quakedef.h"
|
|
#define NativeWindowType EGLNativeWindowType
|
|
#include <EGL/egl.h>
|
|
#ifndef _WIN32
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
void *EGL_Proc(char *f);
|
|
void EGL_UnloadLibrary(void);
|
|
qboolean EGL_LoadLibrary(char *driver);
|
|
void EGL_Shutdown(void);
|
|
void EGL_SwapBuffers (void);
|
|
qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window, EGLNativeDisplayType dpy);
|
|
|
|
#endif
|