66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
317 lines
11 KiB
C
317 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* file generated by qcc, do not modify */
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typedef struct globalvars_s
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{
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int null;
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union {
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vec3_t vec;
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float f;
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int i;
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} ret;
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union {
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vec3_t vec;
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float f;
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int i;
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} param[8];
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} globalvars_t;
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typedef struct nqglobalvars_s
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{
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int *self;
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int *other;
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int *world;
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float *time;
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float *frametime;
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int *newmis;
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float *force_retouch;
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string_t *mapname;
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float *deathmatch;
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float *coop;
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float *teamplay;
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float *serverflags;
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float *total_secrets;
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float *total_monsters;
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float *found_secrets;
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float *killed_monsters;
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vec3_t *V_v_forward;
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vec3_t *V_v_up;
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vec3_t *V_v_right;
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float *trace_allsolid;
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float *trace_startsolid;
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float *trace_fraction;
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float *trace_surfaceflags;
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float *trace_endcontents;
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vec3_t *V_trace_endpos;
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vec3_t *V_trace_plane_normal;
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float *trace_plane_dist;
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int *trace_ent;
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float *trace_inopen;
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float *trace_inwater;
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int *msg_entity;
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func_t *main;
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func_t *StartFrame;
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func_t *PlayerPreThink;
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func_t *PlayerPostThink;
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func_t *ClientKill;
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func_t *ClientConnect;
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func_t *PutClientInServer;
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func_t *ClientDisconnect;
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func_t *SetNewParms;
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func_t *SetChangeParms;
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float *cycle_wrapped;
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float *dimension_send;
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float *clientcommandframe;
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float *input_timelength;
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vec3_t *input_angles;
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vec3_t *input_movevalues;
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float *input_buttons;
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} nqglobalvars_t;
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#define P_VEC(v) (pr_global_struct->V_##v)
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/*my hands are tied when it comes to the layout of this structure
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On the server side, the structure *must* match original quakeworld, or we break compatibility with mvdsv's qvm api
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On the client, it really doesn't matter what order fields are in, qclib will remap.
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But fields that are actually useful on both sides need to be in the same locations.
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But if we include all, that's a waste for csqc...
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But we can overlap useful csqc-only ones with ssqc ones that are not going to be used on the client, so long as the types match.
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This list isn't shared with the menu.
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If the left has an underscore, it means we don't use in for ssqc at all, its dead, purely for the ssqc mod
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If the middle has an underscore, then we don't use it in shared code.
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If the right has an underscore, then we don't use it in csqc (yet)
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if the middle has a valid name, both left+right must have valid names too.
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so the base fields are a fixed size
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and the extension fields are added on the end and can have extra vm-specific stuff added on the end
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*/
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/*DO NOT ADD TO THIS STRUCTURE*/
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#define comqcfields \
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comfieldfloat(modelindex,modelindex,modelindex);\
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comfieldvector(absmin,absmin,absmin);\
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comfieldvector(absmax,absmax,absmax);\
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comfieldfloat(ltime,_ltime,_ltime);\
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comfieldfloat(lastruntime,_lastruntime,_lastruntime); /*type doesn't match the qc, we use a hidden double instead. this is dead.*/ \
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comfieldfloat(movetype,movetype,movetype);\
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comfieldfloat(solid,solid,solid);\
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comfieldvector(origin,origin,origin);\
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comfieldvector(oldorigin,_oldorigin,_oldorigin);\
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comfieldvector(velocity,velocity,velocity);\
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comfieldvector(angles,angles,angles);\
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comfieldvector(avelocity,avelocity,avelocity);\
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comfieldstring(classname,classname,classname);\
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comfieldstring(model,model,model);\
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comfieldfloat(frame,frame,frame);\
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comfieldfloat(skin,skin,skin);\
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comfieldfloat(effects,_effects,_effects);\
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comfieldvector(mins,mins,mins);\
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comfieldvector(maxs,maxs,maxs);\
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comfieldvector(size,size,size);\
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comfieldfunction(touch,touch,touch);\
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comfieldfunction(_use,_use,_use);\
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comfieldfunction(think,_think,think);\
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comfieldfunction(blocked,_blocked,_blocked);\
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comfieldfloat(nextthink,_nextthink,nextthink);\
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comfieldentity(groundentity,groundentity,groundentity);\
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comfieldfloat(health,_health,_health);\
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comfieldfloat(frags,_frags,_frags);\
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comfieldfloat(weapon,_weapon,_weapon);\
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comfieldstring(weaponmodel,_weaponmodel,_weaponmodel);\
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comfieldfloat(weaponframe,_weaponframe,_weaponframe);\
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comfieldfloat(currentammo,_currentammo,_currentammo);\
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comfieldfloat(ammo_shells,_ammo_shells,_ammo_shells);\
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comfieldfloat(ammo_nails,_ammo_nails,_ammo_nails);\
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comfieldfloat(ammo_rockets,_ammo_rockets,_ammo_rockets);\
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comfieldfloat(ammo_cells,_ammo_cells,_ammo_cells);\
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comfieldfloat(items,_items,_items);\
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comfieldfloat(takedamage,_takedamage,_takedamage);\
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comfieldentity(chain,chain,chain);\
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comfieldfloat(_deadflag,_deadflag,_deadflag);\
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comfieldvector(view_ofs,_view_ofs,_view_ofs);\
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comfieldfloat(button0,_button0,_button0);\
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comfieldfloat(button1,_button1,_button1); /*dead field in nq mode*/ \
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comfieldfloat(button2,_button2,_button2);\
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comfieldfloat(impulse,_impulse,_impulse);\
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comfieldfloat(fixangle,_fixangle,_fixangle);\
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comfieldvector(v_angle,_v_angle,_v_angle);\
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comfieldstring(netname,_netname,_netname);\
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comfieldentity(enemy,enemy,enemy);\
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comfieldfloat(flags,flags,flags);\
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comfieldfloat(colormap,colormap,colormap);\
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comfieldfloat(team,_team,_team);\
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comfieldfloat(_max_health,_max_health,_max_health);\
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comfieldfloat(teleport_time,_teleport_time,_teleport_time);\
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comfieldfloat(_armortype,_armortype,_armortype);\
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comfieldfloat(armorvalue,_armorvalue,_armorvalue);\
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comfieldfloat(waterlevel,_waterlevel,_waterlevel);\
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comfieldfloat(watertype,_watertype,_watertype);\
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comfieldfloat(ideal_yaw,ideal_yaw,ideal_yaw);\
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comfieldfloat(yaw_speed,yaw_speed,yaw_speed);\
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comfieldentity(aiment,aiment,aiment);\
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comfieldentity(goalentity,_goalentity,_goalentity);\
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comfieldfloat(_spawnflags,_spawnflags,_spawnflags);\
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comfieldstring(_target,_target,_target);\
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comfieldstring(targetname,_targetname,_targetname);\
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comfieldfloat(dmg_take,_dmg_take,_dmg_take);\
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comfieldfloat(dmg_save,_dmg_save,_dmg_save);\
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comfieldentity(dmg_inflictor,_dmg_inflictor,_dmg_inflictor);\
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comfieldentity(owner,owner,owner);\
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comfieldvector(movedir,movedir,movedir);\
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comfieldstring(message,_message,_message); /*not used directly, hexen2 uses floats, so we go via qclib for message*/\
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comfieldfloat(sounds,_sounds,_sounds);\
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comfieldstring(_noise,_noise,_noise);\
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comfieldstring(_noise1,_noise1,_noise1);\
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comfieldstring(_noise2,_noise2,_noise2);\
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comfieldstring(_noise3,_noise3,_noise3);
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/*DO NOT ADD TO THE ABOVE STRUCTURE*/
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#define comextqcfields \
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comfieldfloat(gravity); /*added in quake 1.09 (for hipnotic)*/\
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comfieldfloat(hull);/*PEXT_HEXEN2*/\
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comfieldfloat(dimension_solid);/*EXT_DIMENSION_PHYSICS*/\
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comfieldfloat(dimension_hit);/*EXT_DIMENSION_PHYSICS*/\
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comfieldfloat(scale);/*DP_ENT_SCALE*/\
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comfieldfloat(fatness);/*FTE_PEXT_FATNESS*/\
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comfieldfloat(alpha);/*DP_ENT_ALPHA*/\
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comfieldfloat(pmove_flags);/*EXT_CSQC_1*/\
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comfieldfloat(jointtype);/*DP_...PHYSICS*/\
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comfieldfloat(mass);/*DP_...PHYSICS*/\
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comfieldfloat(bouncefactor);/*DP_...PHYSICS*/\
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comfieldfloat(bouncestop);/*DP_...PHYSICS*/
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#define svextqcfields \
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comfieldfloat(maxspeed);/*added in quake 1.09*/\
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comfieldfloat(items2); /*added in quake 1.09 (for hipnotic)*/\
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comfieldvector(punchangle); /*std in nq*/\
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comfieldentity(view2);/*FTE_PEXT_VIEW2*/\
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comfieldvector(movement);\
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comfieldfloat(vw_index);\
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comfieldentity(nodrawtoclient);\
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comfieldentity(drawonlytoclient);\
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comfieldentity(viewmodelforclient);/*DP_ENT_VIEWMODEL*/\
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comfieldentity(exteriormodeltoclient);\
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comfieldfloat(button3); /*DP_INPUTBUTTONS (note in qw, we set 1 to equal 3, to match zquake/fuhquake/mvdsv)*/\
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comfieldfloat(button4);\
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comfieldfloat(button5);\
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comfieldfloat(button6);\
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comfieldfloat(button7);\
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comfieldfloat(button8);\
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comfieldfloat(viewzoom);/*DP_VIEWZOOM*/\
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comfieldentity(tag_entity);\
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comfieldfloat(tag_index);\
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comfieldfloat(glow_size);\
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comfieldfloat(glow_color);\
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comfieldfloat(glow_trail);\
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comfieldvector(color);\
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comfieldvector(colormod);\
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comfieldfloat(light_lev);\
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comfieldfloat(style);\
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comfieldfloat(pflags);\
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comfieldfloat(clientcolors);\
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comfieldfloat(dimension_see);/*EXT_DIMENSION_VISIBLE*/\
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comfieldfloat(dimension_seen);/*EXT_DIMENSION_VISIBLE*/\
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comfieldfloat(dimension_ghost);/*EXT_DIMENSION_GHOST*/\
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comfieldfloat(dimension_ghost_alpha);/*EXT_DIMENSION_GHOST*/\
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comfieldfloat(playerclass);/*hexen2 requirements*/\
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comfieldfloat(drawflags);/*hexen2*/\
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comfieldentity(movechain);/*hexen2*/\
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comfieldfunction(chainmoved);/*hexen2*/\
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comfieldfloat(hasted);/*hexen2 uses this AS WELL as maxspeed*/\
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comfieldfloat(light_level);/*hexen2's grabbing light level from client*/\
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comfieldfloat(abslight);/*hexen2's force a lightlevel*/\
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comfieldfunction(SendEntity);/*EXT_CSQC*/\
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comfieldfloat(SendFlags);/*EXT_CSQC_1 (one of the DP guys came up with it)*/\
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comfieldfloat(Version);/*EXT_CSQC (obsolete)*/\
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comfieldfloat(pvsflags);/*EXT_CSQC_1*/\
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comfieldfloat(uniquespawnid);/*FTE_ENT_UNIQUESPAWNID*/\
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comfieldfunction(customizeentityforclient);
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typedef struct stdentvars_s //standard = standard for qw
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{
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#define comfieldfloat(ssqcname,sharedname,csqcname) float ssqcname
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#define comfieldvector(ssqcname,sharedname,csqcname) vec3_t ssqcname
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#define comfieldentity(ssqcname,sharedname,csqcname) int ssqcname
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#define comfieldstring(ssqcname,sharedname,csqcname) string_t ssqcname
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#define comfieldfunction(ssqcname,sharedname,csqcname) func_t ssqcname
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comqcfields
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#undef comfieldfloat
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#undef comfieldvector
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#undef comfieldentity
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#undef comfieldstring
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#undef comfieldfunction
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#ifdef VM_Q1
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} stdentvars_t;
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typedef struct extentvars_s
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{
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#endif
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#define comfieldfloat(name) float name
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#define comfieldvector(name) vec3_t name
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#define comfieldentity(name) int name
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#define comfieldstring(name) string_t name
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#define comfieldfunction(name) func_t name
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comextqcfields
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svextqcfields
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#undef comfieldfloat
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#undef comfieldvector
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#undef comfieldentity
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#undef comfieldstring
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#undef comfieldfunction
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#ifdef VM_Q1
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} extentvars_t;
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#else
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} stdentvars_t;
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#endif
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typedef struct {
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#define comfieldfloat(ssqcname,sharedname,csqcname) float sharedname
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#define comfieldvector(ssqcname,sharedname,csqcname) vec3_t sharedname
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#define comfieldentity(ssqcname,sharedname,csqcname) int sharedname
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#define comfieldstring(ssqcname,sharedname,csqcname) string_t sharedname
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#define comfieldfunction(ssqcname,sharedname,csqcname) func_t sharedname
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comqcfields
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#undef comfieldfloat
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#undef comfieldvector
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#undef comfieldentity
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#undef comfieldstring
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#undef comfieldfunction
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} comentvars_t;
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typedef struct {
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#define comfieldfloat(name) float name
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#define comfieldvector(name) vec3_t name
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#define comfieldentity(name) int name
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#define comfieldstring(name) string_t name
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#define comfieldfunction(name) func_t name
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comextqcfields
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#undef comfieldfloat
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#undef comfieldvector
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#undef comfieldentity
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#undef comfieldstring
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#undef comfieldfunction
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} comextentvars_t;
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