..
botlib.h
This might be handy,
2005-10-04 19:28:31 +00:00
net_preparse.c
Fixes the bug with tf2003
2005-12-16 17:11:17 +00:00
pr_cmds.c
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
progdefs.h
UDC_EXTEFFECT sucks
2005-10-05 02:15:33 +00:00
progs.h
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
q2game.h
Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
2005-04-17 02:22:51 +00:00
q3g_public.h
I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
2005-11-30 01:20:53 +00:00
qwsvdef.h
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
savegame.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
server.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sv_ccmds.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sv_chat.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
sv_demo.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sv_ents.c
Gibfilter now no longer initialises in q2. This means it no longer crashes q2 servers, but also doesn't filter q2 gibs.
2006-01-01 04:14:41 +00:00
sv_init.c
Cleaned up some precompiler conditions.
2005-11-03 23:40:51 +00:00
sv_main.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sv_master.c
Use netinc.h
2005-11-29 13:22:58 +00:00
sv_move.c
Some changes. QC execution has been tweeked a little. It needs further work still.
2005-03-28 00:11:59 +00:00
sv_mvd.c
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
sv_nchan.c
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
sv_phys.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
sv_rankin.c
fix server crash (rid#1258739)
2005-08-14 03:39:49 +00:00
sv_send.c
cygwin, mingw should compile, plugins in dedicated servers, and stuff.
2005-12-15 19:15:39 +00:00
sv_sys_unix.c
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
sv_sys_win.c
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
sv_user.c
removed Draw_PicFromWad so we only use the "safe" version
2005-12-21 07:00:33 +00:00
svmodel.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
svq2_ents.c
A few tweeks here and there.
2005-10-01 03:09:17 +00:00
svq2_game.c
cl_parsewhitetext (rid#1239249)
2005-09-07 14:55:25 +00:00
svq3_game.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
world.c
I've been fixing warnings.
2005-10-07 16:27:20 +00:00
worlda.s
ASM code for q1 world hull physics
2004-08-22 22:46:32 +00:00