911f98ffaa
tweak some dp compatibility things. probably futile. moved ode to a plugin. added screenshot_mega command to take massive screenshots that are not tied to current video mode. removed offscreen-gecko code completely. added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly. added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof. gl: fix stereoscopic rendering. gl: fix rendertargets with depth. qc: added support for named builtins that do not have any specific number. qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others. qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages. qccgui: stepover and stepout are now implemented, as is setnextstatement. qccgui: added a way to annotate code with the asm statements generated from them. qccgui: fixed double-clicking a src file. qccgui: handles multiple .src files more usefully. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
334 lines
11 KiB
C
334 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.h
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typedef struct plane_s
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{
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct csurface_s
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{
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char name[16];
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int flags;
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int value;
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} q2csurface_t;
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typedef struct cplane_s
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{
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vec3_t normal;
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float dist;
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qbyte type; // for fast side tests
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qbyte signbits; // signx + (signy<<1) + (signz<<1)
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qbyte pad[2];
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} cplane_t;
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/*
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typedef struct trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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plane_t plane; // surface normal at impact
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edict_t *ent; // entity the surface is on
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} trace_t;
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*/
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//these two structures must match (except for extra qw members)
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typedef struct trace_s
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{
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//DON'T ADD ANYTHING BETWEEN THIS LINE
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//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything (nudged closer to the start point to cover precision issues)
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // q2-compat surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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//AND THIS LINE
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int entnum;
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qboolean inopen, inwater;
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float truefraction; //can be negative, also has floating point precision issues, etc.
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} trace_t;
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typedef struct q2trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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} q2trace_t;
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// edict->flags
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#define FL_FLY (1<<0)
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#define FL_SWIM (1<<1)
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//#define FL_GLIMPSE (1<<2)
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#define FL_CLIENT (1<<3)
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#define FL_INWATER (1<<4)
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#define FL_MONSTER (1<<5)
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#define FL_GODMODE (1<<6)
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#define FL_NOTARGET (1<<7)
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#define FL_ITEM (1<<8)
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#define FL_ONGROUND (1<<9)
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#define FL_PARTIALGROUND (1<<10) // not all corners are valid
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#define FL_WATERJUMP (1<<11) // player jumping out of water
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#define FL_JUMPRELEASED (1<<12)
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//13
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#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
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#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
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#define FLQW_LAGGEDMOVE (1<<16)
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#define FLH2_HUNTFACE (1<<16)
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#define FLH2_NOZ (1<<17)
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//18
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//19
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#define FL_HUBSAVERESET (1<<20) //hexen2, ent is reverted to original state on map changes.
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#define FL_CLASS_DEPENDENT (1<<21) //hexen2
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#define MOVE_NORMAL 0
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#define MOVE_NOMONSTERS 1
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#define MOVE_MISSILE 2
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#define MOVE_HITMODEL 4
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#define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
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#define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
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#define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
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#define MOVE_LAGGED 64 //trace touches current last-known-state, instead of actual ents (just affects players for now)
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#define MOVE_ENTCHAIN 128 //chain of impacted ents, otherwise result shows only world
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#define MOVE_ONLYENT 256 //test the trace against a single entity, ignoring non-solid/owner/etc flags (but respecting contents).
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typedef struct areanode_s
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{
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t edicts;
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} areanode_t;
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#define AREA_DEPTH 4
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#define AREA_NODES 32 //pow(2, AREA_DEPTH+1)
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#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
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typedef struct wedict_s wedict_t;
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#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
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#define WEDICT_NUM (wedict_t *)EDICT_NUM
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#define G_WEDICT (wedict_t *)G_EDICT
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typedef struct
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{
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qboolean present;
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vec3_t laggedpos;
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} laggedentinfo_t;
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#ifdef USERBE
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typedef struct
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{
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void (QDECL *End)(struct world_s *world);
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void (QDECL *RemoveJointFromEntity)(struct world_s *world, wedict_t *ed);
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void (QDECL *RemoveFromEntity)(struct world_s *world, wedict_t *ed);
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qboolean (QDECL *RagMatrixToBody)(rbebody_t *bodyptr, float *mat);
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qboolean (QDECL *RagCreateBody)(struct world_s *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
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void (QDECL *RagMatrixFromJoint)(rbejoint_t *joint, rbejointinfo_t *info, float *mat);
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void (QDECL *RagMatrixFromBody)(struct world_s *world, rbebody_t *bodyptr, float *mat);
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void (QDECL *RagEnableJoint)(rbejoint_t *joint, qboolean enabled);
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void (QDECL *RagCreateJoint)(struct world_s *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]);
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void (QDECL *RagDestroyBody)(struct world_s *world, rbebody_t *bodyptr);
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void (QDECL *RagDestroyJoint)(struct world_s *world, rbejoint_t *joint);
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void (QDECL *Frame)(struct world_s *world, double frametime, double gravity);
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void (QDECL *PushCommand)(struct world_s *world, rbecommandqueue_t *cmd);
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} rigidbodyengine_t;
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#endif
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struct world_s
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{
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void (*Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
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void (*Event_Think)(struct world_s *w, wedict_t *s);
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void (*Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj);
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qboolean (*Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
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model_t *(*Get_CModel)(struct world_s *w, int modelindex);
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void (*Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
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unsigned int keydestmask; //menu:kdm_menu, csqc:kdm_game, server:0
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unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
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unsigned int num_edicts; // increases towards MAX_EDICTS
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/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
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wedict_t *edicts; // can NOT be array indexed.
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struct pubprogfuncs_s *progs;
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qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
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model_t *worldmodel;
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areanode_t areanodes[AREA_NODES];
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int numareanodes;
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areanode_t portallist;
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double physicstime; // the last time global physics were run
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unsigned int framenum;
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int lastcheck; // used by PF_checkclient
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double lastchecktime; // for monster ai
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float defaultgravityscale; //0 in QW, 1 for anything else (inc csqc)
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/*antilag*/
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float lagentsfrac;
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laggedentinfo_t *lagents;
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unsigned int maxlagents;
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/*qc globals*/
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struct {
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int *self;
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int *other;
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int *newmis;
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float *time;
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float *frametime;
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float *force_retouch;
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float *physics_mode;
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float *v_forward;
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float *v_right;
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float *v_up;
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//used by menu+csqc.
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float *drawfont;
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float *drawfontscale;
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} g;
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#ifdef USERBE
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qboolean rbe_hasphysicsents;
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rigidbodyengine_t *rbe;
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#endif
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};
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typedef struct world_s world_t;
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void PF_Common_RegisterCvars(void);
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qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*World_Bullet_Start)(world_t*world));
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void QDECL World_UnregisterPhysicsEngine(const char *enginename);
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qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter);
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void QDECL World_ReleaseCollisionMesh(wedict_t *ed);
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void World_RBE_Start(world_t *world);
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void World_ClearWorld (world_t *w);
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// called after the world model has been loaded, before linking any entities
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void World_UnlinkEdict (wedict_t *ent);
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// call before removing an entity, and before trying to move one,
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// so it doesn't clip against itself
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// flags ent->v.modified
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void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
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// Needs to be called any time an entity changes origin, mins, maxs, or solid
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// flags ent->v.modified
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// sets ent->v.absmin and ent->v.absmax
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// if touchtriggers, calls prog functions for the intersected triggers
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void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
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int World_PointContents (world_t *w, vec3_t p);
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// returns the CONTENTS_* value from the world at the given point.
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// does not check any entities at all
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wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
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qboolean World_TransformedTrace (struct model_s *model, int hulloverride, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask);
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/*
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World_Move:
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mins and maxs are reletive
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if the entire move stays in a solid volume, trace.allsolid will be set
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if the starting point is in a solid, it will be allowed to move out
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to an open area
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nomonsters is used for line of sight or edge testing, where mosnters
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shouldn't be considered solid objects
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passedict is explicitly excluded from clipping checks (normally NULL)
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*/
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trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
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#ifdef Q2SERVER
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typedef struct q2edict_s q2edict_t;
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void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
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void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
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int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
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int maxcount, int areatype);
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trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
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#endif
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#ifdef Q2BSPS
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unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
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qboolean Q2BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
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void Q2BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
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#endif
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/*sv_move.c*/
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#if defined(CSQC_DAT) || !defined(CLIENTONLY)
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qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up);
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qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void (*set_move_trace)(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, trace_t *trace), struct globalvars_s *set_trace_globs);
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qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
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qboolean World_GetEntGravityAxis(wedict_t *ent, vec3_t axis[3]);
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#endif
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//
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// sv_phys.c
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//
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void WPhys_Init(void);
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void World_Physics_Frame(world_t *w);
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void SV_SetMoveVars(void);
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void WPhys_RunNewmis (world_t *w);
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qboolean SV_Physics (void);
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void WPhys_CheckVelocity (world_t *w, wedict_t *ent);
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trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
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void SV_ProgStartFrame (void);
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void WPhys_RunEntity (world_t *w, wedict_t *ent);
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qboolean WPhys_RunThink (world_t *w, wedict_t *ent);
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