fteqw/engine/server/sv_ents.c
Spoike ce3c561cfe CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area.
Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-10 03:55:18 +00:00

2419 lines
59 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#ifndef CLIENTONLY
void SV_CleanupEnts(void);
extern qboolean pr_udc_exteffect_enabled;
extern cvar_t sv_nailhack;
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int needcleanup;
int fatbytes;
qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
#ifdef Q2BSPS
void SV_Q2BSP_FatPVS (vec3_t org)
{
int leafs[64];
int i, j, count;
int longs;
qbyte *src;
vec3_t mins, maxs;
for (i=0 ; i<3 ; i++)
{
mins[i] = org[i] - 8;
maxs[i] = org[i] + 8;
}
count = CM_BoxLeafnums (mins, maxs, leafs, 64, NULL);
if (count < 1)
Sys_Error ("SV_Q2FatPVS: count < 1");
if (sv.worldmodel->fromgame == fg_quake3)
longs = CM_ClusterSize();
else
longs = (CM_NumClusters()+31)>>5;
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(leafs[i]);
CM_ClusterPVS(leafs[0], fatpvs);
// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
// or in all the other leaf bits
for (i=1 ; i<count ; i++)
{
for (j=0 ; j<i ; j++)
if (leafs[i] == leafs[j])
break;
if (j != i)
continue; // already have the cluster we want
src = CM_ClusterPVS(leafs[i], NULL);
for (j=0 ; j<longs ; j++)
((long *)fatpvs)[j] |= ((long *)src)[j];
}
}
#endif
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
int nailcount = 0;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
qboolean demonails;
#ifdef PEXT_LIGHTUPDATES
edict_t *light[MAX_NAILS];
int numlight;
extern int sv_lightningmodel;
#endif
edict_t *csqcent[MAX_EDICTS];
int csqcnuments;
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v.modelindex != sv_nailmodel
&& ent->v.modelindex != sv_supernailmodel)
return false;
if (sv_nailhack.value)
return false;
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
qboolean SV_DemoNailUpdate (int i)
{
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = (edict_t *)i;
numnails++;
return true;
}
#ifdef PEXT_LIGHTUPDATES
qboolean SV_AddLightUpdate (edict_t *ent)
{
if (ent->v.modelindex != sv_lightningmodel)
return false;
if (numlight == MAX_NAILS)
return true;
light[numnails] = ent;
numlight++;
return true;
}
#endif
void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
#ifdef PEXT_LIGHTUPDATES
if (numlight)
{
MSG_WriteByte (msg, svc_lightnings);
MSG_WriteByte (msg, numlight);
for (n=0 ; n<numlight ; n++)
{
ent = light[n];
x = (int)(ent->v.origin[0]+4096)>>1;
y = (int)(ent->v.origin[1]+4096)>>1;
z = (int)(ent->v.origin[2]+4096)>>1;
p = (int)(16*ent->v.angles[0]/360)&15;
yaw = (int)(256*ent->v.angles[1]/360)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
#endif
if (!numnails)
return;
if (recorder)
MSG_WriteByte (msg, svc_nails2);
else
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
if (demonails)
{
for (n=0 ; n<numnails ; n++)
{
i = (int)(nails[n]);
if (recorder) {
if (!sv.demospikes[i].id) {
if (!((++nailcount)&255)) nailcount++;
sv.demospikes[i].id = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
}
x = (int)(sv.demospikes[i].org[0]+4096)>>1;
y = (int)(sv.demospikes[i].org[1]+4096)>>1;
z = (int)(sv.demospikes[i].org[2]+4096)>>1;
p = (int)(sv.demospikes[i].pitch)&15;
yaw = (int)(sv.demospikes[i].yaw)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
return;
}
for (n=0 ; n<numnails ; n++)
{
ent = nails[n];
if (recorder) {
if (!ent->v.colormap) {
if (!((++nailcount)&255)) nailcount++;
ent->v.colormap = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)ent->v.colormap);
}
x = (int)(ent->v.origin[0]+4096)>>1;
y = (int)(ent->v.origin[1]+4096)>>1;
z = (int)(ent->v.origin[2]+4096)>>1;
p = (int)(16*ent->v.angles[0]/360)&15;
yaw = (int)(256*ent->v.angles[1]/360)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//this is the bit of the code that sends the csqc entity deltas out.
//whenever the entity in question has a newer version than we sent to the client, we need to resend.
//So, we track the outgoing sequence that an entity was sent in, and the version.
//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
//When an entities' last sent version doesn't match the current version, we send.
static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
{
#ifndef PEXT_CSQC
return false;
#else
if (!(client->csqcactive))
return false;
if (!ent->v.SendEntity)
return false;
csqcent[csqcnuments++] = ent;
return true;
#endif
}
sizebuf_t csqcmsgbuffer;
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
{
#ifdef PEXT_CSQC
qbyte messagebuffer[1024];
int en;
int currentsequence = client->netchan.outgoing_sequence;
unsigned short mask;
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
edict_t *ent;
qboolean writtenheader = false;
// if (!csqcnuments)
// return;
if (!(client->csqcactive))
return;
//FIXME: prioritise the list of csqc ents somehow
csqcmsgbuffer.data = messagebuffer;
csqcmsgbuffer.maxsize = sizeof(messagebuffer);
csqcmsgbuffer.packing = msg->packing;
for (en = 0; en < csqcnuments; en++)
{
ent = csqcent[en];
//prevent mishaps with entities being respawned and things.
if ((int)ent->v.Version < sv.csqcentversion[ent->entnum])
ent->v.Version = sv.csqcentversion[ent->entnum];
else
sv.csqcentversion[ent->entnum] = (int)ent->v.Version;
//If it's not changed, don't send
if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
continue;
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = EDICT_TO_PROG(svprogfuncs, client->edict);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(svprogfuncs, ent->v.SendEntity);
if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
{
if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
{
if (csqcmsgbuffer.cursize < 32)
break;
continue;
}
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
MSG_WriteShort(msg, ent->entnum);
//FIXME: Add a developer mode to write the length of each entity.
SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
Con_Printf("Sending update packet %i\n", ent->entnum);
}
else if (sv.csqcentversion[ent->entnum])
{ //Don't want to send.
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
mask = (unsigned)ent->entnum | 0x8000;
MSG_WriteShort(msg, mask);
Con_Printf("Sending remove 2 packet\n");
}
client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
client->csqcentsequence[ent->entnum] = currentsequence;
}
for (en = 1; en < sv.num_edicts; en++)
{
if (client->csqcentversions[en] && (client->csqcentversions[en] != sv.csqcentversion[en]))
{
ent = EDICT_NUM(svprogfuncs, en);
// if (!ent->isfree)
// continue;
if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
{
}
else
{
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
Con_Printf("Sending remove packet %i\n", en);
mask = (unsigned)en | 0x8000;
MSG_WriteShort(msg, mask);
client->csqcentversions[en] = 0;
client->csqcentsequence[en] = currentsequence;
}
}
}
if (writtenheader)
MSG_WriteShort(msg, 0); //a 0 means no more.
csqcnuments = 0;
//prevent the qc from trying to use it at inopertune times.
csqcmsgbuffer.maxsize = 0;
csqcmsgbuffer.data = NULL;
#endif
}
#ifdef PEXT_CSQC
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
int i;
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.num_edicts; i++)
if (client->csqcentsequence[i] == sequence)
client->csqcentversions[i]--; //do that update thang (but later).
}
#endif
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
{
#ifdef PROTOCOLEXTENSIONS
int evenmorebits=0;
#endif
int bits;
int i;
float miss;
static entity_state_t defaultbaseline;
if (from == &((edict_t*)NULL)->baseline)
from = &defaultbaseline;
// send an update
bits = 0;
if (to->number >= 512)
{
if (to->number >= 1024)
{
if (to->number >= 1024+512)
evenmorebits |= U_ENTITYDBL;
evenmorebits |= U_ENTITYDBL2;
if (to->number >= 2048)
SV_Error ("Entity number >= 2048");
}
else
evenmorebits |= U_ENTITYDBL;
}
for (i=0 ; i<3 ; i++)
{
miss = to->origin[i] - from->origin[i];
if ( miss < -0.1 || miss > 0.1 )
{
bits |= U_ORIGIN1<<i;
}
}
if ( to->angles[0] != from->angles[0] )
bits |= U_ANGLE1;
if ( to->angles[1] != from->angles[1] )
bits |= U_ANGLE2;
if ( to->angles[2] != from->angles[2] )
bits |= U_ANGLE3;
if ( to->colormap != from->colormap )
bits |= U_COLORMAP;
if ( to->skinnum != from->skinnum )
bits |= U_SKIN;
if ( to->frame != from->frame )
bits |= U_FRAME;
if ( (to->effects&255) != (from->effects&255) )
bits |= U_EFFECTS;
if ( to->modelindex != from->modelindex )
{
bits |= U_MODEL;
if (to->modelindex > 255)
evenmorebits |= U_MODELDBL;
}
#ifdef PROTOCOLEXTENSIONS
#ifdef U_SCALE
if ( to->scale != from->scale && protext & PEXT_SCALE)
evenmorebits |= U_SCALE;
#endif
#ifdef U_TRANS
if ( to->trans != from->trans && protext & PEXT_TRANS)
evenmorebits |= U_TRANS;
#endif
#ifdef U_FATNESS
if ( to->fatness != from->fatness && protext & PEXT_FATNESS)
evenmorebits |= U_FATNESS;
#endif
if ( to->drawflags != from->drawflags && protext & PEXT_HEXEN2)
evenmorebits |= U_DRAWFLAGS;
if ( to->abslight != from->abslight && protext & PEXT_HEXEN2)
evenmorebits |= U_ABSLIGHT;
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
bits |= U_EVENMORE;
if (bits & 511)
bits |= U_MOREBITS;
#endif
if (to->flags & U_SOLID)
bits |= U_SOLID;
if (msg->cursize + 40 > msg->maxsize)
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
*to = *from;
return;
}
//
// write the message
//
if (!to->number)
SV_Error ("Unset entity number");
if (!bits && !force)
return; // nothing to send!
i = (to->number&511) | (bits&~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits&255);
#ifdef PROTOCOLEXTENSIONS
if (bits & U_EVENMORE)
MSG_WriteByte (msg, evenmorebits&255);
if (evenmorebits & U_YETMORE)
MSG_WriteByte (msg, (evenmorebits>>8)&255);
#endif
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, to->origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, to->angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, to->origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, to->angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, to->origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, to->angles[2]);
#ifdef U_SCALE
if (evenmorebits & U_SCALE)
MSG_WriteByte (msg, (qbyte)(to->scale*100.0));
#endif
#ifdef U_TRANS
if (evenmorebits & U_TRANS)
MSG_WriteByte (msg, (qbyte)(to->trans*255));
#endif
#ifdef U_FATNESS
if (evenmorebits & U_FATNESS)
MSG_WriteChar (msg, to->fatness*2);
#endif
if (evenmorebits & U_DRAWFLAGS)
MSG_WriteByte (msg, to->drawflags);
if (evenmorebits & U_ABSLIGHT)
MSG_WriteByte (msg, to->abslight);
}
/*
=============
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
=============
*/
void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1)
{
fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
}
else
{
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
#else
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
#endif
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
ent = EDICT_NUM(svprogfuncs, newnum);
//Con_Printf ("baseline %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
#else
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
#endif
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
//Con_Printf ("remove %i\n", oldnum);
MSG_WriteShort (msg, oldnum | U_REMOVE);
oldindex++;
continue;
}
}
MSG_WriteShort (msg, 0); // end of packetentities
}
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
{
vec3_t size;
int diff;
int best;
int hullnum, i;
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
VectorSubtract (maxs, mins, size);
return size[2]; //clients are expected to decide themselves.
}
if (h2hull)
return h2hull-1;
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
#define sq(x) ((x)*(x))
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{
best = diff;
hullnum=i;
}
}
return hullnum;
}
#if 1
typedef struct {
int playernum;
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int modelindex2;
int frame;
int weaponframe;
float *angles;
float *origin;
float *velocity;
int effects;
int skin;
float *mins;
float *maxs;
float scale;
float transparency;
float fatness;
float localtime;
int health;
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
qboolean isself;
int fteext;
int zext;
int hull;
client_t *cl;
} clstate_t;
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
{
usercmd_t cmd;
int msec;
int hullnumber;
int i;
int pflags;
int pm_type, pm_code;
int zext = ent->zext;
pflags = PF_MSEC | PF_COMMAND;
if (ent->modelindex != sv_playermodel)
pflags |= PF_MODEL;
if (ent->velocity)
for (i=0 ; i<3 ; i++)
if (ent->velocity[i])
pflags |= PF_VELOCITY1<<i;
if (ent->effects)
pflags |= PF_EFFECTS;
if (ent->skin || ent->modelindex>=256)
pflags |= PF_SKINNUM;
if (ent->health <= 0)
pflags |= PF_DEAD;
if (progstype == PROG_QW)
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
else if (progstype == PROG_H2)
{
// if (ent->maxs[2] != 56)
// pflags |= PF_GIB;
}
else
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
if (ent->isself)
{
if (ent->spectator)
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
else
{ // don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->weaponframe)
pflags |= PF_WEAPONFRAME;
}
}
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
pflags |= PF_WEAPONFRAME;
if (!ent->isself || ent->fteext & PEXT_SPLITSCREEN)
{
#ifdef PEXT_SCALE //this is graphics, not physics
if (ent->fteext & PEXT_SCALE)
{
if (ent->scale) pflags |= (zext&Z_EXT_PM_TYPE)?PF_SCALE_Z:PF_SCALE_NOZ;
}
#endif
#ifdef PEXT_TRANS
if (ent->fteext & PEXT_TRANS)
{
if (ent->transparency) pflags |= (zext&Z_EXT_PM_TYPE)?PF_TRANS_Z:PF_TRANS_NOZ;
}
#endif
#ifdef PEXT_FATNESS
if (ent->fteext & PEXT_FATNESS)
{
if (ent->fatness) pflags |= (zext&Z_EXT_PM_TYPE)?PF_FATNESS_Z:PF_FATNESS_NOZ;
}
#endif
}
#ifdef PEXT_HULLSIZE
if (ent->fteext & PEXT_HULLSIZE)
{
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
if (hullnumber != 1)
pflags |= (zext&Z_EXT_PM_TYPE)?PF_HULLSIZE_Z:PF_HULLSIZE_NOZ;
}
else
hullnumber=1;
#endif
if (zext&Z_EXT_PM_TYPE)
{
if (ent->cl)
{
if (ent->cl->viewent)
pm_type = PMC_NONE;
else
pm_type = SV_PMTypeForClient (ent->cl);
switch (pm_type)
{
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
if (ent->cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
else
pm_code = PMC_NORMAL;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_DEAD:
pm_code = PMC_NORMAL;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
default:
Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
pm_code=0;
}
}
else
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
pflags |= pm_code << PF_PMC_SHIFT;
}
if (pflags & 0xff0000)
pflags |= PF_EXTRA_PFS;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, ent->playernum);
MSG_WriteShort (msg, pflags&0xffff);
if (pflags & PF_EXTRA_PFS)
{
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
}
//we need to tell the client that it's moved, as it's own origin might not be natural
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, ent->origin[i]+(sv.demostatevalid?1:0));
MSG_WriteByte (msg, ent->frame);
if (pflags & PF_MSEC)
{
msec = 1000*(sv.time - ent->localtime);
if (msec < 0)
msec = 0;
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND)
{
if (ent->lastcmd)
cmd = *ent->lastcmd;
else
{
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ent->angles[0] * 65535/360.0f;
cmd.angles[1] = ent->angles[1] * 65535/360.0f;
cmd.angles[2] = ent->angles[2] * 65535/360.0f;
}
if (ent->health <= 0)
{ // don't show the corpse looking around...
cmd.angles[0] = 0;
cmd.angles[1] = ent->angles[1]*65535/360;
cmd.angles[0] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
if (ent->velocity)
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, ent->velocity[i]);
}
else
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, 0);
}
if (pflags & PF_MODEL)
{
MSG_WriteByte (msg, ent->modelindex);
}
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->weaponframe);
if (zext&Z_EXT_PM_TYPE)
{
#ifdef PEXT_SCALE
if (pflags & PF_SCALE_Z)
MSG_WriteByte (msg, ent->scale*100);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS_Z)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS_Z)
MSG_WriteChar (msg, ent->fatness*2);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_Z)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
else
{
#ifdef PEXT_SCALE
if (pflags & PF_SCALE_NOZ)
MSG_WriteByte (msg, ent->scale*100);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS_NOZ)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS_NOZ)
MSG_WriteChar (msg, ent->fatness*2);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_NOZ)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
}
#endif
#ifdef PEXT_SEEF1
#define EFNQ_DARKLIGHT 16
#define EFNQ_DARKFIELD 32
#define EFNQ_LIGHT 64
#define EFQW_DARKLIGHT 256
#define EFQW_DARKFIELD 512
#define EFQW_LIGHT 1024
void SV_RemoveEffect(client_t *to, edict_t *ent, int seefmask)
{
specialenteffects_t *prev = NULL;
specialenteffects_t *ef;
int en = NUM_FOR_EDICT(svprogfuncs, ent);
for (ef = to->enteffects; ef; ef = ef->next)
{
if (ef->entnum == en && ef->efnum & seefmask)
{
if (prev)
prev->next = ef->next;
else
to->enteffects = ef->next;
Z_Free(ef);
if (ef->efnum & seefmask & 1>>SEEF_BRIGHTFIELD)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_DARKLIGHT)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_DARKLIGHT);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_DARKFIELD)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_DARKFIELD);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_LIGHT)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_LIGHT);
ClientReliableWrite_Short(to, en|0x8000);
}
return;
}
prev = ef;
}
}
void SV_AddEffect(client_t *to, edict_t *ent, int seefno)
{
specialenteffects_t *prev = NULL;
specialenteffects_t *ef;
int en = NUM_FOR_EDICT(svprogfuncs, ent);
for (ef = to->enteffects; ef; ef = ef->next)
{
if (ef->entnum == en && ef->efnum == 1<<seefno)
{
if (ef->colour != ent->v.seefcolour || ef->offset != ent->v.seefoffset || ef->size[0] != ent->v.seefsizex || ef->size[1] != ent->v.seefsizey || ef->size[2] != ent->v.seefsizez || ef->die < sv.time)
{
if (prev)
prev->next = ef->next;
else
to->enteffects = ef->next;
Z_Free(ef);
ef = NULL;
break;
}
return; //still the same state.
}
prev = ef;
}
ef = Z_Malloc(sizeof(specialenteffects_t));
ef->die = sv.time + 10;
ef->next = to->enteffects;
to->enteffects = ef;
ef->efnum = 1<<seefno;
ef->entnum = en;
ef->colour = ent->v.seefcolour;
if (!ef->colour)
ef->colour = 111;
ef->offset = ent->v.seefoffset;
ef->size[0] = ent->v.seefsizex;
if (!ef->size[0])
ef->offset = 64;
ef->size[1] = ent->v.seefsizey;
if (!ef->size[1])
ef->offset = 64;
ef->size[2] = ent->v.seefsizez;
if (!ef->size[2])
ef->offset = 64;
ClientReliableWrite_Begin(to, svc_temp_entity, 20);
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD+seefno);
ClientReliableWrite_Short(to, en);
switch(seefno)
{
case SEEF_BRIGHTFIELD:
ClientReliableWrite_Coord(to, ef->size[0]);
ClientReliableWrite_Coord(to, ef->size[1]);
ClientReliableWrite_Coord(to, ef->size[2]);
ClientReliableWrite_Char (to, ef->offset);
ClientReliableWrite_Byte (to, ef->colour);
break;
case SEEF_DARKFIELD:
ClientReliableWrite_Byte (to, ef->colour);
break;
case SEEF_DARKLIGHT:
case SEEF_LIGHT:
ClientReliableWrite_Coord(to, ef->size[0]);
ClientReliableWrite_Coord(to, ef->size[1]);
break;
}
}
#endif
void SV_SendExtraEntEffects(client_t *to, edict_t *ent)
{
#ifdef PEXT_SEEF1
int removeeffects = 0;
if (pr_udc_exteffect_enabled)
{
if (to->fteprotocolextensions & PEXT_SEEF1)
{
if (progstype != PROG_QW)
{
if ((int)ent->v.effects & (EF_BRIGHTFIELD|EFNQ_DARKLIGHT|EFNQ_DARKFIELD|EFNQ_LIGHT) || to->enteffects)
{
if ((int)ent->v.effects & EF_BRIGHTFIELD)
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
else
removeeffects |= 1<<SEEF_BRIGHTFIELD;
if ((int)ent->v.effects & EFNQ_DARKLIGHT)
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
else
removeeffects |= 1<<SEEF_DARKLIGHT;
if ((int)ent->v.effects & EFNQ_DARKFIELD)
SV_AddEffect(to, ent, SEEF_DARKFIELD);
else
removeeffects |= 1<<SEEF_DARKFIELD;
if ((int)ent->v.effects & EFNQ_LIGHT)
SV_AddEffect(to, ent, SEEF_LIGHT);
else
removeeffects |= 1<<SEEF_LIGHT;
}
}
else
{
if ((int)ent->v.effects & (EF_BRIGHTFIELD|EFQW_DARKLIGHT|EFQW_DARKFIELD|EFQW_LIGHT) || to->enteffects)
{
if ((int)ent->v.effects & EF_BRIGHTFIELD)
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
else
removeeffects |= 1<<SEEF_BRIGHTFIELD;
if ((int)ent->v.effects & EFQW_DARKLIGHT)
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
else
removeeffects |= 1<<SEEF_DARKLIGHT;
if ((int)ent->v.effects & EFQW_DARKFIELD)
SV_AddEffect(to, ent, SEEF_DARKFIELD);
else
removeeffects |= 1<<SEEF_DARKFIELD;
if ((int)ent->v.effects & EFQW_LIGHT)
SV_AddEffect(to, ent, SEEF_LIGHT);
else
removeeffects |= 1<<SEEF_LIGHT;
}
}
if (to->enteffects)
SV_RemoveEffect(to, ent, removeeffects);
}
}
#endif
}
/*
=============
SV_WritePlayersToClient
=============
*/
void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
{
qboolean isbot;
int i, j;
client_t *cl;
edict_t *ent, *vent;
int pflags;
demo_frame_t *demo_frame;
demo_client_t *dcl;
#define DF_DEAD (1<<8)
#define DF_GIB (1<<9)
if (clent == NULL) //write to demo file. (no PVS)
{
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
{
if (cl->state != cs_spawned)
continue;
if (sv.demostatevalid)
{
if (client != cl)
continue;
}
ent = cl->edict;
if (cl->viewent && ent == clent)
vent = EDICT_NUM(svprogfuncs, cl->viewent);
else
vent = ent;
if (progstype != PROG_QW)
{
if ((int)ent->v.effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v.origin, MULTICAST_PVS);
}
}
}
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy(vent->v.origin, dcl->info.origin);
VectorCopy(vent->v.angles, dcl->info.angles);
dcl->info.angles[0] *= -3;
dcl->info.angles[2] = 0; // no roll angle
if (ent->v.health <= 0)
{ // don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = vent->v.angles[1];
dcl->info.angles[2] = 0;
}
if (ent != vent)
{
dcl->info.model = 0; //invisible.
dcl->info.effects = 0;
}
else
{
dcl->info.skinnum = ent->v.skin;
dcl->info.effects = ent->v.effects;
dcl->info.weaponframe = ent->v.weaponframe;
dcl->info.model = ent->v.modelindex;
}
dcl->sec = sv.time - cl->localtime;
dcl->frame = ent->v.frame;
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
dcl->fixangle = demo.fixangle[j];
demo.fixangle[j] = 0;
if (ent->v.health <= 0)
dcl->flags |= DF_DEAD;
if (ent->v.mins[2] != -24)
dcl->flags |= DF_GIB;
continue;
}
return;
}
#ifdef NQPROT
if (client->nqprot)
return;
#endif
if (sv.demostatevalid) //this is a demo
{
usercmd_t cmd;
vec3_t ang;
vec3_t org;
vec3_t vel;
float lerp;
float a1, a2;
extern vec3_t player_mins, player_maxs;
clstate_t clst;
extern float olddemotime, nextdemotime;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
//FIXME: Add PVS stuff.
if (*sv.recordedplayer[i].userinfo) //if the client was active
{
clst.playernum = i;
clst.onladder = 0;
clst.lastcmd = &cmd;
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.modelindex2 = 0;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
clst.origin = org;
clst.hull = 1;
clst.velocity = vel;
clst.effects = sv.demostate[i+1].effects;
clst.skin = sv.demostate[i+1].skinnum;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.scale = sv.demostate[i+1].scale;
clst.transparency = sv.demostate[i+1].trans;
clst.fatness = sv.demostate[i+1].fatness;
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
clst.spectator = 2; //so that weaponframes work properly.
clst.isself = false;
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
lerp = 0;
if (lerp > 1)
lerp = 1;
for (j = 0; j < 3; j++)
{
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
a2 = a2 - a1;
if (a2 > 180)
a2-=360;
if (a2 < -180)
a2+=360;
ang[j] = (a1 + (a2)*lerp);
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
}
ang[0] *= -3;
// ang[0] = ang[1] = ang[2] = 0;
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ang[0]*65535/360.0f;
cmd.angles[1] = ang[1]*65535/360.0f;
cmd.angles[2] = ang[2]*65535/360.0f;
cmd.msec = 50;
{vec3_t f, r, u, v;
vec_t VectorNormalize2 (vec3_t, vec3_t);
AngleVectors(ang, f, r, u);
VectorCopy(vel, v);
cmd.forwardmove = DotProduct(f, v);
cmd.sidemove = DotProduct(r, v);
cmd.upmove = DotProduct(u, v);
}
clst.lastcmd=NULL;
SV_WritePlayerToClient(msg, &clst);
}
}
//now build the spectator's thingie
memset(&clst, 0, sizeof(clst));
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.playernum = MAX_CLIENTS-1;
clst.isself = true;
clst.modelindex = 0;
clst.hull = 1;
clst.frame = 0;
clst.localtime = sv.time;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
clst.origin = client->specorigin;
clst.velocity = client->specvelocity;
for (client = client; client; client = client->controller)
{
clst.health = 100;
if (client->spec_track)
{
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
clst.spectator = 2;
}
else
{
clst.weaponframe = 0;
clst.spectator = 1;
}
SV_WritePlayerToClient(msg, &clst);
clst.playernum--;
}
return;
}
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots ; j++,cl++)
{
isbot = !cl->state && cl->name[0];
if (cl->state != cs_spawned) //this includes bots
if (!isbot || progstype != PROG_NQ) //unless they're NQ bots...
continue;
ent = cl->edict;
if (cl->viewent && ent == clent)
{
vent = EDICT_NUM(svprogfuncs, cl->viewent);
if (!vent)
vent = ent;
}
else
vent = ent;
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v.effects & EF_NODRAW && ent != clent)
continue;
if ((int)ent->v.effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v.origin, MULTICAST_PVS);
}
}
}
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j))
{
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
{
continue; // not visible
}
if (!((int)clent->v.dimension_see & ((int)ent->v.dimension_seen | (int)ent->v.dimension_ghost)))
continue; //not in this dimension - sorry...
}
if (SV_AddCSQCUpdate(client, ent))
continue;
{
clstate_t clst;
clst.playernum = j;
clst.onladder = (int)ent->v.fteflags&FF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v.modelindex;
clst.modelindex2 = vent->v.vweapmodelindex;
clst.frame = vent->v.frame;
clst.weaponframe = ent->v.weaponframe;
clst.angles = ent->v.angles;
clst.origin = vent->v.origin;
clst.velocity = vent->v.velocity;
clst.effects = ent->v.effects;
if (((int)vent->v.effects & EF_NODRAW) && progstype == PROG_H2)
{
clst.effects = 0;
clst.modelindex = 0;
}
clst.skin = vent->v.skin;
clst.mins = vent->v.mins;
clst.hull = vent->v.hull;
clst.maxs = vent->v.maxs;
clst.scale = vent->v.scale;
clst.transparency = vent->v.alpha;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (((int)clent->v.dimension_see & (int)ent->v.dimension_ghost))
if (!((int)clent->v.dimension_see & ((int)ent->v.dimension_seen & ~(int)ent->v.dimension_ghost)) )
{
if (ent->v.dimension_ghost_alpha)
clst.transparency *= ent->v.dimension_ghost_alpha;
else
clst.transparency *= 0.5;
}
clst.fatness = vent->v.fatness;
clst.localtime = cl->localtime;
clst.health = ent->v.health;
clst.spectator = 0;
clst.fteext = client->fteprotocolextensions;
clst.zext = client->zquake_extensions;
clst.cl = cl;
if (ent != vent)
clst.modelindex = 0;
if (sv.demostatevalid)
clst.health = 100;
clst.isself = false;
if ((cl == client || cl->controller == client))
{
clst.isself = true;
clst.spectator = 0;
if (client->spectator)
{
if (client->spec_track)
{
clst.spectator = 2;
clst.mins = svs.clients[client->spec_track-1].edict->v.mins;
clst.maxs = svs.clients[client->spec_track-1].edict->v.maxs;
clst.health = svs.clients[client->spec_track-1].edict->v.health;
clst.weaponframe = svs.clients[client->spec_track-1].edict->v.weaponframe;
}
else
{
clst.spectator = 1;
clst.health = 1;
}
}
}
else if (client->spectator)
{
clst.health=100;
if (client->spec_track && ent == clent)
clst.spectator = 2;
else
clst.spectator = 1;
}
if (isbot)
{
clst.lastcmd = NULL;
clst.velocity = NULL;
}
SV_WritePlayerToClient(msg, &clst);
}
//FIXME: Name flags
//player is visible, now would be a good time to update what the player is like.
pflags = 0;
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->v.vweapmodelindex)
{
pflags |= 1;
client->otherclientsknown[j].vweap = ent->v.vweapmodelindex;
}
if (pflags)
{
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
ClientReliableWrite_Short(client, pflags);
if (pflags & 1)
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
ClientReliable_FinishWrite(client);
}
if (!sv.demostatevalid)
{
SV_SendExtraEntEffects(client, cl->edict);
}
}
}
void SVNQ_EmitEntity(sizebuf_t *msg, edict_t *ent, int entnum)
{
#define NQU_MOREBITS (1<<0)
#define NQU_ORIGIN1 (1<<1)
#define NQU_ORIGIN2 (1<<2)
#define NQU_ORIGIN3 (1<<3)
#define NQU_ANGLE2 (1<<4)
#define NQU_NOLERP (1<<5) // don't interpolate movement
#define NQU_FRAME (1<<6)
#define NQU_SIGNAL (1<<7) // just differentiates from other updates
// svc_update can pass all of the fast update bits, plus more
#define NQU_ANGLE1 (1<<8)
#define NQU_ANGLE3 (1<<9)
#define NQU_MODEL (1<<10)
#define NQU_COLORMAP (1<<11)
#define NQU_SKIN (1<<12)
#define NQU_EFFECTS (1<<13)
#define NQU_LONGENTITY (1<<14)
// LordHavoc's: protocol extension
#define DPU_EXTEND1 (1<<15)
// LordHavoc: first extend byte
#define DPU_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
#define DPU_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
#define DPU_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
#define DPU_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
#define DPU_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
#define DPU_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
// LordHavoc: colormod feature has been removed, because no one used it
#define DPU_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
#define DPU_EXTEND2 (1<<23) // another byte to follow
// LordHavoc: second extend byte
#define DPU_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
#define DPU_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
#define DPU_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
#define DPU_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
#define DPU_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
#define DPU_UNUSED29 (1<<29) // future expansion
#define DPU_UNUSED30 (1<<30) // future expansion
#define DPU_EXTEND3 (1<<31) // another byte to follow, future expansion
int i, eff;
float miss;
unsigned int bits=0;
eval_t *val;
int glowsize, glowcolor;
if (ent->v.modelindex >= 256) //as much as protocols can handle
return;
if (entnum >= 768) //too many for a conventional nq client.
return;
for (i=0 ; i<3 ; i++)
{
miss = ent->v.origin[i] - ent->baseline.origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= NQU_ORIGIN1<<i;
}
if (ent->v.angles[0] != ent->baseline.angles[0] )
bits |= NQU_ANGLE1;
if (ent->v.angles[1] != ent->baseline.angles[1] )
bits |= NQU_ANGLE2;
if (ent->v.angles[2] != ent->baseline.angles[2] )
bits |= NQU_ANGLE3;
if ((ent->v.movetype == MOVETYPE_STEP || (ent->v.movetype == MOVETYPE_PUSH)) && (bits & (U_ANGLE1|U_ANGLE2|U_ANGLE3)))
bits |= NQU_NOLERP; // don't mess up the step animation
if (ent->baseline.colormap != ent->v.colormap && ent->v.colormap>=0)
bits |= NQU_COLORMAP;
if (ent->baseline.skinnum != ent->v.skin)
bits |= NQU_SKIN;
if (ent->baseline.frame != ent->v.frame)
bits |= NQU_FRAME;
eff = ent->v.effects;
if ((ent->baseline.effects & 0x00ff) != ((int)eff & 0x00ff))
bits |= NQU_EFFECTS;
if (/*ent->baseline.modelindex !=*/ ent->v.modelindex)
bits |= NQU_MODEL;
if (entnum >= 256)
bits |= NQU_LONGENTITY;
// if (usedpextensions)
{
if (ent->baseline.trans != ent->v.alpha)
if (!(ent->baseline.trans == 1 && !ent->v.alpha))
bits |= DPU_ALPHA;
if (ent->baseline.scale != ent->v.scale)
bits |= DPU_SCALE;
if ((ent->baseline.effects&0xff00) != ((int)eff & 0xff00))
bits |= DPU_EFFECTS2;
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "glow_size", NULL); //ouch.. null...
if (val)
glowsize = val->_float*0.25f;
else
glowsize = 0;
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "glow_color", NULL); //ouch.. null...
if (val)
glowcolor = val->_float;
else
glowcolor = 0;
if (0 != glowsize)
bits |= DPU_GLOWSIZE;
if (0 != glowcolor)
bits |= DPU_GLOWCOLOR;
}
if (bits & 0xFF00)
bits |= NQU_MOREBITS;
if (bits & 0xFF0000)
bits |= DPU_EXTEND1;
if (bits & 0xFF000000)
bits |= DPU_EXTEND2;
//
// write the message
//
#ifdef PARANOID
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
#else
MSG_WriteByte (msg,bits | NQU_SIGNAL);
#endif
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
if (bits & NQU_LONGENTITY)
MSG_WriteShort (msg,entnum);
else
MSG_WriteByte (msg,entnum);
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->v.frame);
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->v.skin);
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->v.origin[0]);
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->v.angles[0]);
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->v.origin[1]);
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->v.angles[1]);
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->v.origin[2]);
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->v.angles[2]);
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->v.alpha*255);
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->v.scale*16);
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
// if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colormod);
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
}
typedef struct gibfilter_s {
struct gibfilter_s *next;
int modelindex;
int minframe;
int maxframe;
} gibfilter_t;
gibfilter_t *gibfilter;
void SV_GibFilterAdd(char *modelname, int min, int max)
{
int i;
gibfilter_t *gf;
for (i=1; *sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], modelname))
break;
if (!*sv.model_precache[i])
{
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
return; //model not in use.
}
gf = Z_Malloc(sizeof(gibfilter_t));
gf->modelindex = i;
gf->minframe = ((min==-1)?0:min);
gf->maxframe = ((max==-1)?255:max);
gf->next = gibfilter;
gibfilter = gf;
}
void SV_GibFilterInit(void)
{
char buffer[2048];
char *file;
int min, max;
gibfilter_t *gf;
while(gibfilter)
{
gf = gibfilter;
gibfilter = gibfilter->next;
Z_Free(gf);
}
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
if (!file)
{
Con_Printf("gibfiltr.cfg file was not found. The gib filter will be disabled\n");
return;
}
while(file)
{
file = COM_Parse(file);
if (!file)
{
return;
}
min = atoi(com_token);
file = COM_Parse(file); //handles nulls nicly
max = atoi(com_token);
file = COM_Parse(file);
if (!file)
{
Con_Printf("Sudden ending to gibfiltr.cfg\n");
return;
}
SV_GibFilterAdd(com_token, min, max);
}
}
qboolean SV_GibFilter(edict_t *ent)
{
int indx = ent->v.modelindex;
int frame = ent->v.frame;
gibfilter_t *gf;
for (gf = gibfilter; gf; gf=gf->next)
{
if (gf->modelindex == indx)
if (frame >= gf->minframe && frame <= gf->maxframe)
return true;
}
return false;
}
#ifdef Q2BSPS
static int clientarea;
void Q2BSP_FatPVS(vec3_t org, qboolean add)
{
int leafnum;
leafnum = CM_PointLeafnum (org);
clientarea = CM_LeafArea (leafnum);
SV_Q2BSP_FatPVS (org);
}
qboolean Q2BSP_EdictInFatPVS(edict_t *ent)
{
int i,l;
if (!CM_AreasConnected (clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (!ent->areanum2
|| !CM_AreasConnected (clientarea, ent->areanum2))
return false; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (ent->headnode, fatpvs))
return false;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (fatpvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
return false; // not visible
}
return true;
}
#endif
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
{
#define DEPTHOPTIMISE
#ifdef DEPTHOPTIMISE
float distances[MAX_EXTENDED_PACKET_ENTITIES];
float dist;
#endif
int e, i;
qbyte *pvs;
vec3_t org;
edict_t *ent;
packet_entities_t *pack;
mvdentity_state_t *dement;
edict_t *clent;
client_frame_t *frame;
entity_state_t *state;
#ifdef NQPROT
int nqprot = client->nqprot;
#endif
client_t *split;
// this is the frame we are creating
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
// find the client's PVS
if (!ignorepvs)
{
clent = client->edict;
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
sv.worldmodel->funcs.FatPVS(org, false);
#ifdef PEXT_VIEW2
if (clent->v.view2)
sv.worldmodel->funcs.FatPVS(PROG_TO_EDICT(svprogfuncs, clent->v.view2)->v.origin, true);
#endif
for (split = client->controlled; split; split = split->controlled)
sv.worldmodel->funcs.FatPVS(split->edict->v.origin, true);
/*
if (sv.worldmodel->fromgame == fg_doom)
{
}
else
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
leafnum = CM_PointLeafnum (org);
clientarea = CM_LeafArea (leafnum);
clientcluster = CM_LeafCluster (leafnum);
SV_Q2BSP_FatPVS (org);
}
else
#endif
{
SV_Q1BSP_FatPVS (org);
#ifdef PEXT_VIEW2
if (clent->v.view2)
SV_Q1BSP_AddToFatPVS (PROG_TO_EDICT(svprogfuncs, clent->v.view2)->v.origin, sv.worldmodel->nodes); //add a little more...
#endif
for (split = client->controlled; split; split = split->controlled)
SV_Q1BSP_AddToFatPVS (split->edict->v.origin, sv.worldmodel->nodes); //add a little more...
}
*/
}
else
clent = NULL;
pvs = fatpvs;
// send over the players in the PVS
SV_WritePlayersToClient (client, clent, pvs, msg);
// put other visible entities into either a packet_entities or a nails message
pack = &frame->entities;
pack->num_entities = 0;
numnails = 0;
#ifdef PEXT_LIGHTUPDATES
numlight = 0;
#endif
if (sv.demostatevalid) //generate info from demo stats
{
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
{
if (!dement->modelindex)
continue;
if (e >= 1 && e <= MAX_CLIENTS)
continue;
if (pack->num_entities == pack->max_entities)
continue; // all full
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
if (/*dement->modelindex >= 256 &&*/ !(client->fteprotocolextensions & PEXT_MODELDBL))
continue;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = EF_DIMLIGHT;
VectorCopy (dement->origin, state->origin);
state->angles[0] = dement->angles[0]*360.0f/256;
state->angles[1] = dement->angles[1]*360.0f/256;
state->angles[2] = dement->angles[2]*360.0f/256;
state->modelindex = dement->modelindex;
state->frame = dement->frame;
state->colormap = dement->colormap;
state->skinnum = dement->skinnum;
state->effects = dement->effects;
#ifdef PEXT_SCALE
state->scale = dement->scale;
#endif
#ifdef PEXT_TRANS
state->trans = dement->trans;
#endif
#ifdef PEXT_FATNESS
state->fatness = dement->fatness;
#endif
}
for (e = 0; e < sv.numdemospikes; e++)
{
if (SV_DemoNailUpdate (e))
continue;
}
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
return;
}
if (client->viewent
#ifdef NQPROT
&& !nqprot
#endif
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
{
distances[0] = 0;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = client - svs.clients + 1;
state->flags = 0;
VectorCopy (clent->v.origin, state->origin);
VectorCopy (clent->v.angles, state->angles);
state->modelindex = clent->v.modelindex;
state->frame = clent->v.frame;
state->colormap = clent->v.colormap;
state->skinnum = clent->v.skin;
state->effects = clent->v.effects;
state->drawflags = clent->v.drawflags;
state->abslight = clent->v.abslight;
#ifdef PEXT_SCALE
state->scale = clent->v.scale;
#endif
#ifdef PEXT_TRANS
state->trans = clent->v.alpha;
if (!state->trans)
state->trans = 1;
#endif
#ifdef PEXT_FATNESS
state->fatness = clent->v.fatness;
#endif
if (state->effects & EF_FLAG1)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++;
state->skinnum = 0;
}
else if (state->effects & EF_FLAG2)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++;
state->skinnum = 1;
}
}
#ifdef NQPROT
for (e=(nqprot?1:sv.allocated_client_slots+1) ; e<sv.num_edicts ; e++)
#else
for (e=sv.allocated_client_slots+1 ; e<sv.num_edicts ; e++)
#endif
{
ent = EDICT_NUM(svprogfuncs, e);
// ignore ents without visible models
if (!ent->v.SendEntity && (!ent->v.modelindex || !*PR_GetString(svprogfuncs, ent->v.model)))
continue;
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v.effects & EF_NODRAW)
continue;
if ((int)ent->v.effects & EF_MUZZLEFLASH)
{
if (needcleanup < e)
{
needcleanup = e;
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, e);
SV_Multicast(ent->v.origin, MULTICAST_PVS);
}
}
}
if (!ignorepvs)
{
if (ent->tagent)
{
edict_t *p = ent;
int c = 10;
while(p->tagent&&c-->0)
{
p = EDICT_NUM(svprogfuncs, p->tagent);
}
if (!sv.worldmodel->funcs.EdictInFatPVS(p))
continue;
}
else
{
if (!sv.worldmodel->funcs.EdictInFatPVS(ent))
continue;
}
/*
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{//quake2 vising logic
// check area
if (!CM_AreasConnected (clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (!ent->areanum2
|| !CM_AreasConnected (clientarea, ent->areanum2))
continue; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (ent->headnode, fatpvs))
continue;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (fatpvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
continue; // not visible
}
}
else
#endif
if (sv.worldmodel->fromgame == fg_doom)
{
}
else
{//quake1 vising logic
// ignore if not touching a PV leaf
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs) // not visible
{
continue;
}
}
*/
}
if (client->gibfilter && SV_GibFilter(ent))
continue;
// if (strstr(sv.model_precache[(int)ent->v.modelindex], "gib"))
// continue;
if (ent->v.nodrawtoclient) //DP extension.
if (ent->v.nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
if (ent->v.drawonlytoclient)
if (ent->v.drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
{
client_t *split;
for (split = client->controlled; split; split=split->controlled)
{
if (split->edict->v.view2 == EDICT_TO_PROG(svprogfuncs, ent))
break;
}
if (!split)
continue;
}
//QSG_DIMENSION_PLANES
if (client->edict)
if (!((int)client->edict->v.dimension_see & ((int)ent->v.dimension_seen | (int)ent->v.dimension_ghost)))
continue; //not in this dimension - sorry...
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
continue;
#ifdef NQPROT
if (nqprot)
{
SVNQ_EmitEntity(msg, ent, e);
continue;
}
#endif
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
#ifdef PEXT_LIGHTUPDATES
if (client->fteprotocolextensions & PEXT_LIGHTUPDATES)
if (SV_AddLightUpdate (ent))
continue;
#endif
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
if (ent->v.modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
continue;
#ifdef DEPTHOPTIMISE
if (clent)
{
//find distance based upon absolute mins/maxs so bsps are treated fairly.
VectorAdd(ent->v.absmin, ent->v.absmax, org);
VectorMA(clent->v.origin, -0.5, org, org);
dist = Length(org);
// add to the packetentities
if (pack->num_entities == pack->max_entities)
{
float furthestdist = -1;
int best=-1;
for (i = 0; i < pack->max_entities; i++)
if (furthestdist < distances[i])
{
furthestdist = distances[i];
best = i;
}
if (furthestdist > dist && best != -1)
{
state = &pack->entities[best];
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
best = pack->num_entities-1;
distances[best] = dist;
state = &pack->entities[best];
}
else
continue; // all full
}
else
{
state = &pack->entities[pack->num_entities];
distances[pack->num_entities] = dist;
pack->num_entities++;
}
}
else
#endif
{
// add to the packetentities
if (pack->num_entities == pack->max_entities)
continue; // all full
else
{
state = &pack->entities[pack->num_entities];
pack->num_entities++;
}
}
state->number = e;
state->flags = 0;
VectorCopy (ent->v.origin, state->origin);
VectorCopy (ent->v.angles, state->angles);
state->modelindex = ent->v.modelindex;
state->frame = ent->v.frame;
state->colormap = ent->v.colormap;
state->skinnum = ent->v.skin;
state->effects = ent->v.effects;
state->drawflags = ent->v.drawflags;
state->abslight = (int)(ent->v.abslight*255) & 255;
if ((int)ent->v.flags & FL_CLASS_DEPENDENT && client->playerclass)
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.model_precache[state->modelindex], sizeof(modname));
if (strlen(modname)>5)
{
modname[strlen(modname)-5] = client->playerclass+'0';
state->modelindex = SV_ModelIndex(modname);
}
}
if (progstype == PROG_H2 && ent->v.solid == SOLID_BSP)
state->angles[0]*=-1;
if (state->effects & EF_FULLBRIGHT)
{
state->abslight = 255;
state->drawflags |= MLS_ABSLIGHT;
}
if (progstype != PROG_QW) //don't send extra nq effects to a qw client.
state->effects &= EF_BRIGHTLIGHT | EF_DIMLIGHT;
#ifdef PEXT_SCALE
state->scale = ent->v.scale;
#endif
#ifdef PEXT_TRANS
state->trans = ent->v.alpha;
if (!state->trans)
state->trans = 1;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (client->edict)
if (((int)client->edict->v.dimension_see & (int)ent->v.dimension_ghost))
if (!((int)client->edict->v.dimension_see & ((int)ent->v.dimension_seen & ~(int)ent->v.dimension_ghost)) )
{
if (ent->v.dimension_ghost_alpha)
state->trans *= ent->v.dimension_ghost_alpha;
else
state->trans *= 0.5;
}
#endif
#ifdef PEXT_FATNESS
state->fatness = ent->v.fatness;
#endif
}
#ifdef NQPROT
if (nqprot)
return;
#endif
if (!sv.demostatevalid)
{
for (i = 0; i < pack->num_entities; i++)
{
SV_SendExtraEntEffects(client, EDICT_NUM(svprogfuncs, pack->entities[i].number));
}
}
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
SV_EmitCSQCUpdate(client, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
}
void SV_CleanupEnts(void)
{
int e;
edict_t *ent;
if (!needcleanup)
return;
for (e=1 ; e<=needcleanup ; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
if ((int)ent->v.effects & EF_MUZZLEFLASH)
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
}
needcleanup=0;
}
#endif