fteqw/engine/client/snd_mix.c
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00

992 lines
22 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "quakedef.h"
#ifndef __CYGWIN__
#ifndef NOSOUNDASM
#define NOSOUNDASM //since channels per sound card went to 6 (portable_samplegroup_t was changed)
#endif
#ifdef _WIN32
#include "winquake.h"
#else
#define DWORD unsigned long
#endif
#define PAINTBUFFER_SIZE 2048
portable_samplegroup_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];
int *snd_p, snd_vol;
short *snd_out;
void Snd_WriteLinearBlastStereo16 (soundcardinfo_t *sc);
#if defined(NOSOUNDASM) || !id386
void Snd_WriteLinearBlastStereo16 (soundcardinfo_t *sc)
{
int i, i2;
int val;
for (i=0, i2=0; i<sc->snd_linear_count ; i+=2, i2+=6)
{
val = (snd_p[i2]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i] = (short)0x8000;
else
snd_out[i] = val;
val = (snd_p[i2+1]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+1] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+1] = (short)0x8000;
else
snd_out[i+1] = val;
}
}
#endif
void S_TransferStereo16 (soundcardinfo_t *sc, int endtime)
{
int lpos;
int lpaintedtime;
DWORD *pbuf;
#if defined(_WIN32) && !defined(NODIRECTX)
int reps;
DWORD dwSize=0,dwSize2=0;
DWORD *pbuf2;
HRESULT hresult;
#endif
snd_vol = volume.value*256;
snd_p = (int *) paintbuffer;
lpaintedtime = sc->paintedtime;
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
{
reps = 0;
while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize,
(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
if (++reps > 10000)
{
Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
}
}
else
#endif
{
pbuf = (DWORD *)sc->sn.buffer;
}
while (lpaintedtime < endtime)
{
// handle recirculating buffer issues
lpos = lpaintedtime % ((sc->sn.samples>>1));
snd_out = (short *) pbuf + (lpos<<1);
sc->snd_linear_count = (sc->sn.samples>>1) - lpos;
if (lpaintedtime + sc->snd_linear_count > endtime)
sc->snd_linear_count = endtime - lpaintedtime;
sc->snd_linear_count <<= 1;
// write a linear blast of samples
Snd_WriteLinearBlastStereo16 (sc);
if (sc == sndcardinfo) //only do this for one sound card.
Media_RecordAudioFrame(snd_out, sc->snd_linear_count);
snd_p += sc->snd_linear_count;
lpaintedtime += (sc->snd_linear_count>>1);
}
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0);
#endif
}
void Snd_WriteLinearBlastStereo16_4Speaker (soundcardinfo_t *sc)
{
int i, i2;
int val;
for (i=0, i2=0; i<sc->snd_linear_count ; i+=4, i2+=6)
{
val = (snd_p[i2]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i] = (short)0x8000;
else
snd_out[i] = val;
val = (snd_p[i2+1]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+1] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+1] = (short)0x8000;
else
snd_out[i+1] = val;
val = (snd_p[i2+2]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+2] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+2] = (short)0x8000;
else
snd_out[i+2] = val;
val = (snd_p[i2+3]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+3] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+3] = (short)0x8000;
else
snd_out[i+3] = val;
// snd_out[i+0] = rand();
// snd_out[i+1] = rand();
// snd_out[i+2] = rand();
// snd_out[i+3] = rand();
}
}
void S_Transfer4Speaker16 (soundcardinfo_t *sc, int endtime)
{
int lpos;
int lpaintedtime;
DWORD *pbuf;
#if defined(_WIN32) && !defined(NODIRECTX)
int reps;
DWORD dwSize=0,dwSize2=0;
DWORD *pbuf2;
HRESULT hresult;
#endif
snd_vol = volume.value*256;
snd_p = (int *) paintbuffer;
lpaintedtime = sc->paintedtime;
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
{
reps = 0;
while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize,
(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
if (++reps > 10000)
{
Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
}
}
else
#endif
{
pbuf = (DWORD *)sc->sn.buffer;
}
while (lpaintedtime < endtime)
{
// handle recirculating buffer issues
lpos = lpaintedtime % ((sc->sn.samples>>2));
snd_out = (short *) pbuf + (lpos<<2);
sc->snd_linear_count = (sc->sn.samples>>2) - lpos;
if (lpaintedtime + sc->snd_linear_count > endtime)
sc->snd_linear_count = endtime - lpaintedtime;
sc->snd_linear_count <<= 2;
// write a linear blast of samples
Snd_WriteLinearBlastStereo16_4Speaker (sc);
if (sc == sndcardinfo) //only do this for one sound card.
Media_RecordAudioFrame(snd_out, sc->snd_linear_count);
snd_p += sc->snd_linear_count;
lpaintedtime += (sc->snd_linear_count>>2);
}
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0);
#endif
}
void Snd_WriteLinearBlast6Speaker16 (soundcardinfo_t *sc)
{
int i;
int val;
for (i=0 ; i<sc->snd_linear_count ; i+=6)
{
val = (snd_p[i]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i] = (short)0x8000;
else
snd_out[i] = val;
val = (snd_p[i+1]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+1] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+1] = (short)0x8000;
else
snd_out[i+1] = val;
val = (snd_p[i+2]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+2] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+2] = (short)0x8000;
else
snd_out[i+2] = val;
val = (snd_p[i+3]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+3] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+3] = (short)0x8000;
else
snd_out[i+3] = val;
val = (snd_p[i+4]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+4] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+4] = (short)0x8000;
else
snd_out[i+4] = val;
val = (snd_p[i+5]*snd_vol)>>8;
if (val > 0x7fff)
snd_out[i+5] = 0x7fff;
else if (val < (short)0x8000)
snd_out[i+5] = (short)0x8000;
else
snd_out[i+5] = val;
#if 0
snd_out[i+0] = rand();
snd_out[i+1] = rand();
snd_out[i+2] = rand();
snd_out[i+3] = rand();
snd_out[i+4] = rand();
snd_out[i+5] = rand();
#elif 0
snd_out[i+0]=snd_out[i+1]=snd_out[i+2]=snd_out[i+3]=snd_out[i+4]=snd_out[i+5] = rand();
#endif
}
}
void S_Transfer6Speaker16 (soundcardinfo_t *sc, int endtime)
{
int lpos;
int lpaintedtime;
DWORD *pbuf;
#if defined(_WIN32) && !defined(NODIRECTX)
int reps;
DWORD dwSize=0,dwSize2=0;
DWORD *pbuf2;
HRESULT hresult;
#endif
snd_vol = volume.value*256;
snd_p = (int *) paintbuffer;
lpaintedtime = sc->paintedtime;
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
{
reps = 0;
while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize,
(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
if (++reps > 10000)
{
Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
}
}
else
#endif
{
pbuf = (DWORD *)sc->sn.buffer;
}
while (lpaintedtime < endtime)
{
// handle recirculating buffer issues
lpos = (lpaintedtime % ((sc->sn.samples/6)));
snd_out = (short *) pbuf + (lpos*6);
sc->snd_linear_count = (sc->sn.samples/6) - lpos;
if (lpaintedtime + sc->snd_linear_count > endtime)
sc->snd_linear_count = endtime - lpaintedtime;
sc->snd_linear_count *= 6;
// write a linear blast of samples
Snd_WriteLinearBlast6Speaker16 (sc);
if (sc == sndcardinfo) //only do this for one sound card.
Media_RecordAudioFrame(snd_out, sc->snd_linear_count);
snd_p += sc->snd_linear_count;
lpaintedtime += (sc->snd_linear_count/6);
}
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0);
#endif
}
void S_TransferPaintBuffer(soundcardinfo_t *sc, int endtime)
{
int out_idx;
int count;
int out_mask;
int *p;
int step;
int val;
int snd_vol;
DWORD *pbuf;
#if defined(_WIN32) && !defined(NODIRECTX)
int reps;
DWORD dwSize=0,dwSize2=0;
DWORD *pbuf2;
HRESULT hresult;
#endif
if (sc->sn.samplebits == 16 && sc->sn.numchannels == 2)
{
S_TransferStereo16 (sc, endtime);
return;
}
if (sc->sn.samplebits == 16 && sc->sn.numchannels == 6)
{
S_Transfer6Speaker16 (sc, endtime);
return;
}
if (sc->sn.samplebits == 16 && sc->sn.numchannels == 4)
{
S_Transfer4Speaker16 (sc, endtime);
return;
}
p = (int *) paintbuffer;
count = (endtime - sc->paintedtime) * sc->sn.numchannels;
out_mask = sc->sn.samples - 1;
out_idx = sc->paintedtime * sc->sn.numchannels & out_mask;
if (sc->sn.numchannels>2)
step = 1;
else
step = 3 - sc->sn.numchannels;
snd_vol = volume.value*256;
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf)
{
reps = 0;
while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize,
(void**)&pbuf2,&dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
if (++reps > 10000)
{
Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
S_ShutdownCard (sc);
SNDDMA_Init (sc);
return;
}
}
}
else
#endif
{
pbuf = (DWORD *)sc->sn.buffer;
}
if (sc->sn.samplebits == 16)
{
short *out = (short *) pbuf;
while (count--)
{
val = (*p * snd_vol) >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short)0x8000)
val = (short)0x8000;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (sc->sn.samplebits == 8)
{
unsigned char *out = (unsigned char *) pbuf;
while (count--)
{
val = (*p * snd_vol) >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short)0x8000)
val = (short)0x8000;
out[out_idx] = (val>>8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
#if defined(_WIN32) && !defined(NODIRECTX)
if (sc->pDSBuf) {
DWORD dwNewpos, dwWrite;
int il = sc->paintedtime;
int ir = endtime - sc->paintedtime;
ir += il;
sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0);
sc->pDSBuf->lpVtbl->GetCurrentPosition(sc->pDSBuf, &dwNewpos, &dwWrite);
// if ((dwNewpos >= il) && (dwNewpos <= ir))
// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
}
#endif
}
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int endtime);
void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count);
void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count);
void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count);
void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count);
void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count);
void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count);
void S_PaintChannels(soundcardinfo_t *sc, int endtime)
{
int i, j;
int end;
channel_t *ch;
sfxcache_t *scache;
sfx_t *s;
int ltime, count;
// sc->rawstart += sc->paintedtime - sc->oldpaintedtime;
// sc->oldpaintedtime = sc->paintedtime;
while (sc->paintedtime < endtime)
{
// if paintbuffer is smaller than DMA buffer
end = endtime;
if (endtime - sc->paintedtime > PAINTBUFFER_SIZE)
end = sc->paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
Q_memset(paintbuffer, 0, (end - sc->paintedtime) * sizeof(portable_samplegroup_t));
// paint in the channels.
ch = sc->channel;
for (i=0; i<sc->total_chans ; i++, ch++)
{
if (!ch->sfx)
continue;
if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5])
continue;
scache = S_LoadSound (ch->sfx);
if (!scache)
continue;
if (ch->pos > scache->length) //cache was flushed and gamedir changed.
{
ch->pos = scache->length;
ch->end = scache->length;
}
ltime = sc->paintedtime;
if (ch->sfx->decoder)
{
soundcardinfo_t *sndc;
#define qmax(x, y) (x>y)?(x):(y)
ch->sfx->decoder->decodemore(ch->sfx,
ch->pos + end-ltime+1000);
//ch->pos + qmax(end-ltime+1000, 1000)); //try to exceed by a little.
scache = S_LoadSound (ch->sfx);
if (!scache)
continue;
for (sndc = sndcardinfo; sndc; sndc=sndc->next)
{
for (j = 0; j < sndc->total_chans; j++)
if (sndc->channel[j].sfx == ch->sfx) //extend all of these.
ch->end = ltime + (scache->length - ch->pos);
}
}
while (ltime < end)
{ // paint up to end
if (ch->end < end)
count = ch->end - ltime;
else
count = end - ltime;
if (count > 0)
{
if (ch->pos < 0) //delay the sound a little
{
if (count > -ch->pos)
count = -ch->pos;
ltime += count;
ch->pos += count;
continue;
}
/*dmw having fun
int uw;
int oldpos = ch->pos;
int vol = ch->vol[0];
int rvol = ch->vol[1];
int end = ch->end;
ch->vol[1]=0;
ch->vol[0]/=2;
for (uw = 0; uw < 5; uw++)
{
*/
if (scache->width == 1)
{
if (scache->stereo)
SND_PaintChannelFrom8Stereo(ch, scache, count);
else if (sc->sn.numchannels == 6)
SND_PaintChannelFrom8_6Speaker(ch, scache, count);
else if (sc->sn.numchannels == 4)
SND_PaintChannelFrom8_4Speaker(ch, scache, count);
else
SND_PaintChannelFrom8(ch, scache, count);
}
else
{
if (scache->stereo)
SND_PaintChannelFrom16Stereo(ch, scache, count);
else if (sc->sn.numchannels == 6)
SND_PaintChannelFrom16_6Speaker(ch, scache, count);
else if (sc->sn.numchannels == 4)
SND_PaintChannelFrom16_4Speaker(ch, scache, count);
else
SND_PaintChannelFrom16(ch, scache, count);
}
/* lots of fun
// ch->vol[0]*=-1;
ch->vol[1]=0;
ch->vol[0]/=1.3;
ch->pos=oldpos-cursndcard->sn.speed*uw*0.06;
if (ch->pos >= sc->length || ch->pos < 0)
break;
}
ch->vol[0] = vol;
ch->vol[1] = rvol;
ch->pos = oldpos+count;
*/
ltime += count;
}
// if at end of loop, restart
if (ltime >= ch->end)
{
if (scache->loopstart >= 0)
{
ch->pos = scache->loopstart;
ch->end = ltime + scache->length - ch->pos;
if (!scache->length)
{
scache->loopstart=-1;
break;
}
}
else if (ch->looping && scache->length)
{
ch->pos = 0;
ch->end = ltime + scache->length - ch->pos;
}
else
{ // channel just stopped
s = ch->sfx;
ch->sfx = NULL;
if (s->decoder)
{
if (!S_IsPlayingSomewhere(s))
s->decoder->abort(s);
}
break;
}
}
}
}
// transfer out according to DMA format
S_TransferPaintBuffer(sc, end);
sc->paintedtime = end;
}
}
void SND_InitScaletable (void)
{
int i, j;
for (i=0 ; i<32 ; i++)
for (j=0 ; j<256 ; j++)
snd_scaletable[i][j] = ((signed char)j) * i * 8;
}
#if defined(NOSOUNDASM) || !id386
void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
{
int data;
int *lscale, *rscale;
unsigned char *sfx;
int i;
if (ch->vol[0] > 255)
ch->vol[0] = 255;
if (ch->vol[1] > 255)
ch->vol[1] = 255;
lscale = snd_scaletable[ch->vol[0] >> 3];
rscale = snd_scaletable[ch->vol[1] >> 3];
sfx = (signed char *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
data = sfx[i];
paintbuffer[i].s[0] += lscale[data];
paintbuffer[i].s[1] += rscale[data];
}
ch->pos += count;
}
void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int count)
{
int *lscale, *rscale;
unsigned char *sfx1, *sfx2;
int i;
if (ch->vol[0] > 255)
ch->vol[0] = 255;
if (ch->vol[1] > 255)
ch->vol[1] = 255;
lscale = snd_scaletable[ch->vol[0] >> 3];
rscale = snd_scaletable[ch->vol[1] >> 3];
i = ch->pos - ch->delay[0];
if (i < 0) i = 0;
sfx1 = (signed char *)sc->data + i;
i = ch->pos - ch->delay[1];
if (i < 0) i = 0;
sfx2 = (signed char *)sc->data + i;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += lscale[sfx1[i]];
paintbuffer[i].s[1] += rscale[sfx2[i]];
}
ch->pos += count;
}
#endif // !id386
void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count)
{
// int data;
int *lscale, *rscale;
unsigned char *sfx;
int i;
if (ch->vol[0] > 255)
ch->vol[0] = 255;
if (ch->vol[1] > 255)
ch->vol[1] = 255;
lscale = snd_scaletable[ch->vol[0] >> 3];
rscale = snd_scaletable[ch->vol[1] >> 3];
sfx = (signed char *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += lscale[sfx[(i<<1)]];
paintbuffer[i].s[1] += rscale[sfx[(i<<1)+1]];
}
ch->pos += count;
}
void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count)
{
int *scale0, *scale1, *scale2, *scale3;
unsigned char *sfx;
int i;
if (ch->vol[0] > 255)
ch->vol[0] = 255;
if (ch->vol[1] > 255)
ch->vol[1] = 255;
if (ch->vol[2] > 255)
ch->vol[2] = 255;
if (ch->vol[3] > 255)
ch->vol[3] = 255;
scale0 = snd_scaletable[ch->vol[0] >> 3];
scale1 = snd_scaletable[ch->vol[1] >> 3];
scale2 = snd_scaletable[ch->vol[2] >> 3];
scale3 = snd_scaletable[ch->vol[3] >> 3];
sfx = (signed char *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += scale0[sfx[i]];
paintbuffer[i].s[1] += scale1[sfx[i]];
paintbuffer[i].s[2] += scale2[sfx[i]];
paintbuffer[i].s[3] += scale3[sfx[i]];
}
ch->pos += count;
}
void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count)
{
int *scale0, *scale1, *scale2, *scale3, *scale4, *scale5;
unsigned char *sfx;
int i;
if (ch->vol[0] > 255)
ch->vol[0] = 255;
if (ch->vol[1] > 255)
ch->vol[1] = 255;
if (ch->vol[2] > 255)
ch->vol[2] = 255;
if (ch->vol[3] > 255)
ch->vol[3] = 255;
if (ch->vol[4] > 255)
ch->vol[4] = 255;
if (ch->vol[5] > 255)
ch->vol[5] = 255;
scale0 = snd_scaletable[ch->vol[0] >> 3];
scale1 = snd_scaletable[ch->vol[1] >> 3];
scale2 = snd_scaletable[ch->vol[2] >> 3];
scale3 = snd_scaletable[ch->vol[3] >> 3];
scale4 = snd_scaletable[ch->vol[4] >> 3];
scale5 = snd_scaletable[ch->vol[5] >> 3];
sfx = (signed char *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += scale0[sfx[i]];
paintbuffer[i].s[1] += scale1[sfx[i]];
paintbuffer[i].s[2] += scale2[sfx[i]];
paintbuffer[i].s[3] += scale3[sfx[i]];
paintbuffer[i].s[4] += scale4[sfx[i]];
paintbuffer[i].s[5] += scale5[sfx[i]];
}
ch->pos += count;
}
void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
{
int data;
int left, right;
int leftvol, rightvol;
signed short *sfx;
int i;
leftvol = ch->vol[0];
rightvol = ch->vol[1];
sfx = (signed short *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
data = sfx[i];
left = (data * leftvol) >> 8;
right = (data * rightvol) >> 8;
paintbuffer[i].s[0] += left;
paintbuffer[i].s[1] += right;
}
ch->pos += count;
}
void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count)
{
int leftvol, rightvol;
signed short *sfx;
int i;
leftvol = ch->vol[0];
rightvol = ch->vol[1];
sfx = (signed short *)sc->data + ch->pos*2;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += (*sfx++ * leftvol) >> 8;
paintbuffer[i].s[1] += (*sfx++ * rightvol) >> 8;
}
ch->pos += count;
}
void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count)
{
int vol[6];
signed short *sfx;
int i;
vol[0] = ch->vol[0];
vol[1] = ch->vol[1];
vol[2] = ch->vol[2];
vol[3] = ch->vol[3];
vol[4] = ch->vol[4];
vol[5] = ch->vol[5];
sfx = (signed short *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += (sfx[i] * vol[0]) >> 8;
paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8;
paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8;
paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8;
paintbuffer[i].s[4] += (sfx[i] * vol[4]) >> 8;
paintbuffer[i].s[5] += (sfx[i] * vol[5]) >> 8;
}
ch->pos += count;
}
void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count)
{
int vol[4];
signed short *sfx;
int i;
vol[0] = ch->vol[0];
vol[1] = ch->vol[1];
vol[2] = ch->vol[2];
vol[3] = ch->vol[3];
sfx = (signed short *)sc->data + ch->pos;
for (i=0 ; i<count ; i++)
{
paintbuffer[i].s[0] += (sfx[i] * vol[0]) >> 8;
paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8;
paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8;
paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8;
}
ch->pos += count;
}
#endif