fteqw/engine/gl/gl_vidrpi.c

146 lines
2.8 KiB
C

#include "bothdefs.h"
#if defined(GLQUAKE) && defined(USE_EGL)
#include "gl_videgl.h"
#include <bcm_host.h>
#include "glquake.h"
#include "shader.h"
qboolean RPI_Init (rendererstate_t *info, unsigned char *palette)
{
static EGL_DISPMANX_WINDOW_T nativewindow;
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
int rw, rh;
if (!EGL_LoadLibrary(info->subrenderer))
{
Con_Printf("couldn't load EGL library\n");
return false;
}
bcm_host_init();
graphics_get_display_size(0 /* LCD */, &rw, &rh);
Con_Printf("Screen size is actually %i*%i\n", rw, rh);
if (info->width < 64 || info->height < 64)
{
info->width = rw;
info->height = rh;
}
dispman_display = vc_dispmanx_display_open(0 /* LCD */);
dispman_update = vc_dispmanx_update_start(0);
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.width = info->width;
dst_rect.height = info->height;
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = info->width << 16;
src_rect.height = info->height << 16;
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0/*layer*/, &dst_rect, 0/*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0/*clamp*/, 0/*transform*/);
nativewindow.element = dispman_element;
nativewindow.width = info->width;
nativewindow.height = info->height;
vc_dispmanx_update_submit_sync(dispman_update);
if (!EGL_Init(info, palette, &nativewindow, EGL_DEFAULT_DISPLAY))
{
Con_Printf("couldn't initialise EGL context\n");
return false;
}
GL_Init(&EGL_Proc);
return true;
}
void RPI_DeInit(void)
{
EGL_Shutdown();
}
qboolean RPI_ApplyGammaRamps(unsigned short *ramps)
{
//not supported
return false;
}
void RPI_SetCaption(char *text)
{
}
#include "gl_draw.h"
rendererinfo_t rpirendererinfo =
{
"EGL(VideoCore)",
{
"rpi",
"videocore",
"rpiegl"
},
QR_OPENGL,
GLDraw_Init,
GLDraw_DeInit,
GL_LoadTextureFmt,
GL_LoadTexture8Pal24,
GL_LoadTexture8Pal32,
GL_LoadCompressed,
GL_FindTexture,
GL_AllocNewTexture,
GL_UploadFmt,
GL_DestroyTexture,
GLR_Init,
GLR_DeInit,
GLR_RenderView,
GLR_NewMap,
GLR_PreNewMap,
RPI_Init,
RPI_DeInit,
RPI_ApplyGammaRamps,
GLVID_GetRGBInfo,
RPI_SetCaption, //setcaption
GLSCR_UpdateScreen,
GLBE_SelectMode,
GLBE_DrawMesh_List,
GLBE_DrawMesh_Single,
GLBE_SubmitBatch,
GLBE_GetTempBatch,
GLBE_DrawWorld,
GLBE_Init,
GLBE_GenBrushModelVBO,
GLBE_ClearVBO,
GLBE_UploadAllLightmaps,
GLBE_SelectEntity,
GLBE_SelectDLight,
GLBE_Scissor,
GLBE_LightCullModel,
GLBE_VBO_Begin,
GLBE_VBO_Data,
GLBE_VBO_Finish,
GLBE_VBO_Destroy,
GLBE_RenderToTextureUpdate2d,
""
};
#endif