fteqw/engine/client/snd_macos.c
Spoike 27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00

253 lines
6.3 KiB
C

/*
Copyright (C) 2001-2002 A Nourai
Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "sound.h"
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
// Jacek:
// coreaudio is poorly documented so I'm not 100% sure the code below
// is correct :(
struct MacOSSound_Private
{
AudioUnit gOutputUnit;
unsigned int readpos;
};
static OSStatus AudioRender(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
soundcardinfo_t *sc = inRefCon;
struct MacOSSound_Private *pdata = sc->handle;
int start = pdata->readpos;
int buffersize = sc->sn.samples * (sc->sn.samplebits/8);
int bytes = ioData->mBuffers[0].mDataByteSize;
int remaining;
start %= buffersize;
if (start + bytes > buffersize)
{
remaining = bytes;
bytes = buffersize - start;
remaining -= bytes;
}
else
{
remaining = 0;
}
memcpy(ioData->mBuffers[0].mData, sc->sn.buffer + start, bytes);
memcpy((char*)ioData->mBuffers[0].mData+bytes, sc->sn.buffer, remaining);
pdata->readpos += inNumberFrames*sc->sn.numchannels * (sc->sn.samplebits/8);
return noErr;
}
static void MacOS_Shutdown(soundcardinfo_t *sc)
{
struct MacOSSound_Private *pdata = sc->handle;
sc->handle = NULL;
if (!pdata)
return;
// stop playback
AudioOutputUnitStop (pdata->gOutputUnit);
// release the unit
AudioUnitUninitialize (pdata->gOutputUnit);
// free the unit
CloseComponent (pdata->gOutputUnit);
// free the buffer memory
Z_Free(sc->sn.buffer);
Z_Free(pdata);
}
static unsigned int MacOS_GetDMAPos(soundcardinfo_t *sc)
{
struct MacOSSound_Private *pdata = sc->handle;
sc->sn.samplepos = pdata->readpos/(sc->sn.samplebits/8);
return sc->sn.samplepos;
}
static void MacOS_Submit(soundcardinfo_t *sc)
{
}
static void *MacOS_Lock(soundcardinfo_t *sc, unsigned int *sampidx)
{
return sc->sn.buffer;
}
static void MacOS_Unlock(soundcardinfo_t *sc, void *buffer)
{
}
static int MacOS_InitCard(soundcardinfo_t *sc, int cardnum)
{
ComponentResult err = noErr;
if (cardnum)
return 2; /* no more */
struct MacOSSound_Private *pdata = Z_Malloc(sizeof(*pdata));
if (!pdata)
return FALSE;
// Open the default output unit
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
{
Con_Printf("FindNextComponent failed\n");
Z_Free(pdata);
return FALSE;
}
err = OpenAComponent(comp, &pdata->gOutputUnit);
if (comp == NULL)
{
Con_Printf("OpenAComponent failed\n");
Z_Free(pdata);
return FALSE;
}
// Set up a callback function to generate output to the output unit
AURenderCallbackStruct input;
input.inputProc = AudioRender;
input.inputProcRefCon = sc;
err = AudioUnitSetProperty ( pdata->gOutputUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
if (err)
{
Con_Printf("AudioUnitSetProperty failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// describe our audio data
AudioStreamBasicDescription streamFormat;
streamFormat.mSampleRate = sc->sn.speed;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagsNativeEndian
| kLinearPCMFormatFlagIsPacked;
//| kAudioFormatFlagIsNonInterleaved;
streamFormat.mFramesPerPacket = 1;
streamFormat.mChannelsPerFrame = 2;
streamFormat.mBitsPerChannel = 16;
if (streamFormat.mBitsPerChannel >= 16)
streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
else
streamFormat.mFormatFlags |= 0;
streamFormat.mBytesPerFrame = streamFormat.mChannelsPerFrame * (streamFormat.mBitsPerChannel/8);
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
err = AudioUnitSetProperty (pdata->gOutputUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
if (err)
{
Con_Printf("AudioUnitSetProperty failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// set the shm structure
sc->sn.speed = streamFormat.mSampleRate;
sc->sn.samplebits = streamFormat.mBitsPerChannel;
sc->sn.numchannels = streamFormat.mChannelsPerFrame;
sc->sn.samples = 256 * 1024;
sc->sn.buffer = Z_Malloc(sc->sn.samples*sc->sn.samplebits/8);
int i;
for (i = 0; i < sc->sn.samples*sc->sn.samplebits/8; i++)
sc->sn.buffer[i] = rand();
if (sc->sn.buffer == 0)
{
Con_Printf("Malloc failed - cannot allocate sound buffer\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(pdata);
return FALSE;
}
// Initialize unit
err = AudioUnitInitialize(pdata->gOutputUnit);
if (err)
{
Con_Printf("AudioOutputInitialize failed\n");
CloseComponent(pdata->gOutputUnit);
Z_Free(sc->sn.buffer);
Z_Free(pdata);
return FALSE;
}
// start playing :)
err = AudioOutputUnitStart (pdata->gOutputUnit);
if (err)
{
Con_Printf("AudioOutputUnitStart failed\n");
AudioUnitUninitialize (pdata->gOutputUnit);
CloseComponent(pdata->gOutputUnit);
Z_Free(sc->sn.buffer);
Z_Free(pdata);
return FALSE;
}
sc->handle = pdata;
sc->Lock = MacOS_Lock;
sc->Unlock = MacOS_Unlock;
sc->Submit = MacOS_Submit;
sc->GetDMAPos = MacOS_GetDMAPos;
sc->Shutdown = MacOS_Shutdown;
Con_Printf("Sound initialised\n");
return TRUE;
}
sounddriver pMacOS_InitCard = &MacOS_InitCard;