fteqw/engine/server
Spoike 432bc96456 Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
HTTP client code now tracks the reason for failure better (so we can distinguish between dns, no response, disconnects, and tls cert issues).
Downloads menu shows reasons for failure for its various sources.
make hexen2's +infoplaque button work even when tab isn't held! Yes! usability! who'd a thought it?
Try to clean up some client-only build issues.
Added 'librequake' as a recognised game name (mostly so that we can reuse the quake-specific engine compat settings.
.map support now supports patches enough to query+create(+network)+select them. Collisions are basically defective though.
qcc: Remove char as default keyword.
qcc: Fix some recent regressions.
sv: Add 'sv_protocol csqc' setting to force csqc protocols on clients that disabled handshakes, for mods that NEED csqc support. other options include 'fte1' and 'fte2', if you want to force extra stuff. Engines that don't support the selected protocols will crash out so only set these if your mod/map always requires it.
sv: default to qw physics whenever a mod defines the SV_RunClientCommand, even if its an nq mod.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-06 03:17:28 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
pr_cmds.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
progdefs.h Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
progs.h Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
server.h qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
sv_init.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
sv_main.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
sv_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sv_move.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
sv_mvd.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
sv_nchan.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
sv_phys.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Try to fix up some qcc inline logic to no longer result in so many offset_0 values. 2020-08-15 04:31:27 +00:00
svq3_game.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
world.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00