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gltod3d
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make d3d compile again
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2005-08-06 00:36:55 +00:00 |
gl_alias.c
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dedicated server should compile properly now, yay.
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2005-08-10 17:22:49 +00:00 |
gl_backend.c
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Fix rgbgen topcolor and rgbgen bottomcolor
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2005-08-07 13:11:23 +00:00 |
gl_draw.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
gl_draw.h
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
gl_hlmdl.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
gl_model.c
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
gl_model.h
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
gl_rlight.c
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
gl_rmain.c
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*** empty log message ***
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2005-08-07 18:08:13 +00:00 |
gl_rmisc.c
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
gl_rsurf.c
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
gl_screen.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
gl_shader.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
gl_vidcommon.c
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bigfoot's code doesn't compile very well in windows. Heh.
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2005-05-23 05:32:55 +00:00 |
gl_vidlinuxglx.c
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m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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2005-08-06 22:39:28 +00:00 |
gl_vidnt.c
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
gl_vidsdl.c
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So that sdl compiles
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2005-06-15 04:36:06 +00:00 |
gl_warp.c
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origional -> original.
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2005-07-28 15:52:31 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
glquake.h
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
glsupp.h
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
ltface.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
model_hl.h
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don't redefine vec4_t
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2005-05-14 23:10:38 +00:00 |
shader.h
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |