fteqw/engine/botlib/be_interface.c
Spoike cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00

911 lines
29 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_interface.c
*
* desc: bot library interface
*
* $Archive: /MissionPack/code/botlib/be_interface.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_libvar.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#include "be_interface.h"
#include "be_ea.h"
#include "be_ai_weight.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
#include "be_ai_chat.h"
#include "be_ai_char.h"
#include "be_ai_gen.h"
//library globals in a structure
botlib_globals_t botlibglobals;
botlib_export_t be_botlib_export;
botlib_import_t botimport;
//
int botDeveloper;
//qtrue if the library is setup
int botlibsetup = qfalse;
//===========================================================================
//
// several functions used by the exported functions
//
//===========================================================================
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Sys_MilliSeconds(void)
{
return clock() * 1000 / CLOCKS_PER_SEC;
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidClientNumber(int num, char *str)
{
if (num < 0 || num > botlibglobals.maxclients)
{
//weird: the disabled stuff results in a crash
botimport.Print(PRT_ERROR, "%s: invalid client number %d, [0, %d]\n",
str, num, botlibglobals.maxclients);
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidEntityNumber(int num, char *str)
{
if (num < 0 || num > botlibglobals.maxentities)
{
botimport.Print(PRT_ERROR, "%s: invalid entity number %d, [0, %d]\n",
str, num, botlibglobals.maxentities);
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean BotLibSetup(char *str)
{
if (!botlibglobals.botlibsetup)
{
botimport.Print(PRT_ERROR, "%s: bot library used before being setup\n", str);
return qfalse;
} //end if
return qtrue;
} //end of the function BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibSetup(void)
{
int errnum;
botDeveloper = LibVarGetValue("bot_developer");
memset( &botlibglobals, 0, sizeof(botlibglobals) );
//initialize byte swapping (litte endian etc.)
// Swap_Init();
if(botDeveloper)
{
char *homedir, *gamedir, *basedir;
char logfilename[MAX_OSPATH];
homedir = LibVarGetString("homedir");
gamedir = LibVarGetString("gamedir");
basedir = LibVarGetString("com_basegame");
if (*homedir)
{
if(*gamedir)
Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
else if(*basedir)
Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, basedir, PATH_SEP);
else
Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
}
else
Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
Log_Open(logfilename);
}
botimport.Print(PRT_MESSAGE, "------- BotLib Initialization -------\n");
botlibglobals.maxclients = (int) LibVarValue("maxclients", "128");
botlibglobals.maxentities = (int) LibVarValue("maxentities", "1024");
errnum = AAS_Setup(); //be_aas_main.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = EA_Setup(); //be_ea.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupWeaponAI(); //be_ai_weap.c
if (errnum != BLERR_NOERROR)return errnum;
errnum = BotSetupGoalAI(); //be_ai_goal.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupChatAI(); //be_ai_chat.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupMoveAI(); //be_ai_move.c
if (errnum != BLERR_NOERROR) return errnum;
botlibsetup = qtrue;
botlibglobals.botlibsetup = qtrue;
return BLERR_NOERROR;
} //end of the function Export_BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibShutdown(void)
{
if (!BotLibSetup("BotLibShutdown")) return BLERR_LIBRARYNOTSETUP;
#ifndef DEMO
//DumpFileCRCs();
#endif //DEMO
//
BotShutdownChatAI(); //be_ai_chat.c
BotShutdownMoveAI(); //be_ai_move.c
BotShutdownGoalAI(); //be_ai_goal.c
BotShutdownWeaponAI(); //be_ai_weap.c
BotShutdownWeights(); //be_ai_weight.c
BotShutdownCharacters(); //be_ai_char.c
//shud down aas
AAS_Shutdown();
//shut down bot elemantary actions
EA_Shutdown();
//free all libvars
LibVarDeAllocAll();
//remove all global defines from the pre compiler
PC_RemoveAllGlobalDefines();
//dump all allocated memory
// DumpMemory();
#ifdef DEBUG
PrintMemoryLabels();
#endif
//shut down library log file
Log_Shutdown();
//
botlibsetup = qfalse;
botlibglobals.botlibsetup = qfalse;
// print any files still open
PC_CheckOpenSourceHandles();
//
return BLERR_NOERROR;
} //end of the function Export_BotLibShutdown
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarSet(char *var_name, char *value)
{
LibVarSet(var_name, value);
return BLERR_NOERROR;
} //end of the function Export_BotLibVarSet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarGet(char *var_name, char *value, int size)
{
char *varvalue;
varvalue = LibVarGetString(var_name);
strncpy(value, varvalue, size-1);
value[size-1] = '\0';
return BLERR_NOERROR;
} //end of the function Export_BotLibVarGet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibStartFrame(float time)
{
if (!BotLibSetup("BotStartFrame")) return BLERR_LIBRARYNOTSETUP;
return AAS_StartFrame(time);
} //end of the function Export_BotLibStartFrame
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibLoadMap(const char *mapname)
{
#ifdef DEBUG
int starttime = Sys_MilliSeconds();
#endif
int errnum;
if (!BotLibSetup("BotLoadMap")) return BLERR_LIBRARYNOTSETUP;
//
botimport.Print(PRT_MESSAGE, "------------ Map Loading ------------\n");
//startup AAS for the current map, model and sound index
errnum = AAS_LoadMap(mapname);
if (errnum != BLERR_NOERROR) return errnum;
//initialize the items in the level
BotInitLevelItems(); //be_ai_goal.h
BotSetBrushModelTypes(); //be_ai_move.h
//
botimport.Print(PRT_MESSAGE, "-------------------------------------\n");
#ifdef DEBUG
botimport.Print(PRT_MESSAGE, "map loaded in %d msec\n", Sys_MilliSeconds() - starttime);
#endif
//
return BLERR_NOERROR;
} //end of the function Export_BotLibLoadMap
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibUpdateEntity(int ent, bot_entitystate_t *state)
{
if (!BotLibSetup("BotUpdateEntity")) return BLERR_LIBRARYNOTSETUP;
if (!ValidEntityNumber(ent, "BotUpdateEntity")) return BLERR_INVALIDENTITYNUMBER;
return AAS_UpdateEntity(ent, state);
} //end of the function Export_BotLibUpdateEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_TestMovementPrediction(int entnum, vec3_t origin, vec3_t dir);
void ElevatorBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter);
int BotGetReachabilityToGoal(vec3_t origin, int areanum,
int lastgoalareanum, int lastareanum,
int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
bot_goal_t *goal, int travelflags, int movetravelflags,
struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags);
int AAS_PointLight(vec3_t origin, int *red, int *green, int *blue);
int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
int AAS_Reachability_WeaponJump(int area1num, int area2num);
int BotFuzzyPointReachabilityArea(vec3_t origin);
float BotGapDistance(vec3_t origin, vec3_t hordir, int entnum);
void AAS_FloodAreas(vec3_t origin);
int BotExportTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3)
{
// return AAS_PointLight(parm2, NULL, NULL, NULL);
#ifdef DEBUG
static int area = -1;
static int line[2];
int newarea, i, highlightarea, flood;
// int reachnum;
vec3_t eye, forward, right, origin;
// vec3_t bottomcenter;
// aas_trace_t trace;
// aas_face_t *face;
// aas_entity_t *ent;
// bsp_trace_t bsptrace;
// aas_reachability_t reach;
// bot_goal_t goal;
// clock_t start_time, end_time;
//vec3_t mins = {-16, -16, -24};
//vec3_t maxs = {16, 16, 32};
// int areas[10], numareas;
//return 0;
if (!aasworld.loaded) return 0;
/*
if (parm0 & 1)
{
AAS_ClearShownPolygons();
AAS_FloodAreas(parm2);
} //end if
return 0;
*/
for (i = 0; i < 2; i++) if (!line[i]) line[i] = botimport.DebugLineCreate();
// AAS_ClearShownDebugLines();
//if (AAS_AgainstLadder(parm2)) botimport.Print(PRT_MESSAGE, "against ladder\n");
//BotOnGround(parm2, PRESENCE_NORMAL, 1, &newarea, &newarea);
//botimport.Print(PRT_MESSAGE, "%f %f %f\n", parm2[0], parm2[1], parm2[2]);
//*
highlightarea = LibVarGetValue("bot_highlightarea");
if (highlightarea > 0)
{
newarea = highlightarea;
} //end if
else
{
VectorCopy(parm2, origin);
origin[2] += 0.5;
//newarea = AAS_PointAreaNum(origin);
newarea = BotFuzzyPointReachabilityArea(origin);
} //end else
botimport.Print(PRT_MESSAGE, "\rtravel time to goal (%d) = %d ", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea(newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT));
//newarea = BotReachabilityArea(origin, qtrue);
if (newarea != area)
{
botimport.Print(PRT_MESSAGE, "origin = %f, %f, %f\n", origin[0], origin[1], origin[2]);
area = newarea;
botimport.Print(PRT_MESSAGE, "new area %d, cluster %d, presence type %d\n",
area, AAS_AreaCluster(area), AAS_PointPresenceType(origin));
botimport.Print(PRT_MESSAGE, "area contents: ");
if (aasworld.areasettings[area].contents & AREACONTENTS_WATER)
{
botimport.Print(PRT_MESSAGE, "water &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_LAVA)
{
botimport.Print(PRT_MESSAGE, "lava &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_SLIME)
{
botimport.Print(PRT_MESSAGE, "slime &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_JUMPPAD)
{
botimport.Print(PRT_MESSAGE, "jump pad &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_CLUSTERPORTAL)
{
botimport.Print(PRT_MESSAGE, "cluster portal &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_VIEWPORTAL)
{
botimport.Print(PRT_MESSAGE, "view portal &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_DONOTENTER)
{
botimport.Print(PRT_MESSAGE, "do not enter &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_MOVER)
{
botimport.Print(PRT_MESSAGE, "mover &");
} //end if
if (!aasworld.areasettings[area].contents)
{
botimport.Print(PRT_MESSAGE, "empty");
} //end if
botimport.Print(PRT_MESSAGE, "\n");
botimport.Print(PRT_MESSAGE, "travel time to goal (%d) = %d\n", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea(newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT|TFL_ROCKETJUMP));
/*
VectorCopy(origin, end);
end[2] += 5;
numareas = AAS_TraceAreas(origin, end, areas, NULL, 10);
AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1);
botimport.Print(PRT_MESSAGE, "num areas = %d, area = %d\n", numareas, areas[0]);
*/
/*
botlibglobals.goalareanum = newarea;
VectorCopy(parm2, botlibglobals.goalorigin);
botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea);
*/
} //end if
//*
flood = LibVarGetValue("bot_flood");
if (parm0 & 1)
{
if (flood)
{
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_FloodAreas(parm2);
}
else
{
botlibglobals.goalareanum = newarea;
VectorCopy(parm2, botlibglobals.goalorigin);
botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea);
}
} //end if*/
if (flood)
return 0;
// if (parm0 & BUTTON_USE)
// {
// botlibglobals.runai = !botlibglobals.runai;
// if (botlibglobals.runai) botimport.Print(PRT_MESSAGE, "started AI\n");
// else botimport.Print(PRT_MESSAGE, "stopped AI\n");
//* /
/*
goal.areanum = botlibglobals.goalareanum;
reachnum = BotGetReachabilityToGoal(parm2, newarea, 1,
ms.avoidreach, ms.avoidreachtimes,
&goal, TFL_DEFAULT);
if (!reachnum)
{
botimport.Print(PRT_MESSAGE, "goal not reachable\n");
} //end if
else
{
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ClearShownDebugLines();
AAS_ShowArea(area, qtrue);
AAS_ShowArea(reach.areanum, qtrue);
AAS_DrawCross(reach.start, 6, LINECOLOR_BLUE);
AAS_DrawCross(reach.end, 6, LINECOLOR_RED);
//
if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR)
{
ElevatorBottomCenter(&reach, bottomcenter);
AAS_DrawCross(bottomcenter, 10, LINECOLOR_GREEN);
} //end if
} //end else*/
// botimport.Print(PRT_MESSAGE, "travel time to goal = %d\n",
// AAS_AreaTravelTimeToGoalArea(area, origin, botlibglobals.goalareanum, TFL_DEFAULT));
// botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
// AAS_Reachability_WeaponJump(703, 716);
// } //end if*/
/* face = AAS_AreaGroundFace(newarea, parm2);
if (face)
{
AAS_ShowFace(face - aasworld.faces);
} //end if*/
/*
AAS_ClearShownDebugLines();
AAS_ShowArea(newarea, parm0 & BUTTON_USE);
AAS_ShowReachableAreas(area);
*/
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_ShowAreaPolygons(newarea, 1, parm0 & 4);
if (parm0 & 2) AAS_ShowReachableAreas(area);
else
{
static int lastgoalareanum, lastareanum;
static int avoidreach[MAX_AVOIDREACH];
static float avoidreachtimes[MAX_AVOIDREACH];
static int avoidreachtries[MAX_AVOIDREACH];
int reachnum, resultFlags;
bot_goal_t goal;
aas_reachability_t reach;
/*
goal.areanum = botlibglobals.goalareanum;
VectorCopy(botlibglobals.goalorigin, goal.origin);
reachnum = BotGetReachabilityToGoal(origin, newarea,
lastgoalareanum, lastareanum,
avoidreach, avoidreachtimes, avoidreachtries,
&goal, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP,
NULL, 0, &resultFlags);
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ShowReachability(&reach);
*/
int curarea;
vec3_t curorigin;
goal.areanum = botlibglobals.goalareanum;
VectorCopy(botlibglobals.goalorigin, goal.origin);
VectorCopy(origin, curorigin);
curarea = newarea;
for ( i = 0; i < 100; i++ ) {
if ( curarea == goal.areanum ) {
break;
}
reachnum = BotGetReachabilityToGoal(curorigin, curarea,
lastgoalareanum, lastareanum,
avoidreach, avoidreachtimes, avoidreachtries,
&goal, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP,
NULL, 0, &resultFlags);
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ShowReachability(&reach);
VectorCopy(reach.end, origin);
lastareanum = curarea;
curarea = reach.areanum;
}
} //end else
VectorClear(forward);
//BotGapDistance(origin, forward, 0);
/*
if (parm0 & BUTTON_USE)
{
botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
AAS_Reachability_WeaponJump(703, 716);
} //end if*/
AngleVectors(parm3, forward, right, NULL);
//get the eye 16 units to the right of the origin
VectorMA(parm2, 8, right, eye);
//get the eye 24 units up
eye[2] += 24;
//get the end point for the line to be traced
//VectorMA(eye, 800, forward, end);
// AAS_TestMovementPrediction(1, parm2, forward);
/*
//trace the line to find the hit point
trace = AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, trace.endpos, LINECOLOR_BLUE);
//
AAS_ClearShownDebugLines();
if (trace.ent)
{
ent = &aasworld.entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
*/
/*
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
// AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "me %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "id %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
*/
// TTimo: nested comments are BAD for gcc -Werror, use #if 0 instead..
#if 0
AAS_ClearShownDebugLines();
//bsptrace = AAS_Trace(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, bsptrace.endpos, LINECOLOR_YELLOW);
if (bsptrace.fraction < 1.0)
{
face = AAS_TraceEndFace(&trace);
if (face)
{
AAS_ShowFace(face - aasworld.faces);
} //end if
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_GREEN);
if (trace.ent)
{
ent = &aasworld.entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if
//bsptrace = AAS_Trace2(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
botimport.DebugLineShow(line[1], eye, bsptrace.endpos, LINECOLOR_BLUE);
if (bsptrace.fraction < 1.0)
{
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist,// + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_RED);
if (bsptrace.ent)
{
ent = &aasworld.entities[bsptrace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if
#endif
#endif
return 0;
} //end of the function BotExportTest
/*
============
Init_AAS_Export
============
*/
static void Init_AAS_Export( aas_export_t *aas ) {
//--------------------------------------------
// be_aas_entity.c
//--------------------------------------------
aas->AAS_EntityInfo = AAS_EntityInfo;
//--------------------------------------------
// be_aas_main.c
//--------------------------------------------
aas->AAS_Initialized = AAS_Initialized;
aas->AAS_PresenceTypeBoundingBox = AAS_PresenceTypeBoundingBox;
aas->AAS_Time = AAS_Time;
//--------------------------------------------
// be_aas_sample.c
//--------------------------------------------
aas->AAS_PointAreaNum = AAS_PointAreaNum;
aas->AAS_PointReachabilityAreaIndex = AAS_PointReachabilityAreaIndex;
aas->AAS_TraceAreas = AAS_TraceAreas;
aas->AAS_BBoxAreas = AAS_BBoxAreas;
aas->AAS_AreaInfo = AAS_AreaInfo;
//--------------------------------------------
// be_aas_bspq3.c
//--------------------------------------------
aas->AAS_PointContents = AAS_PointContents;
aas->AAS_NextBSPEntity = AAS_NextBSPEntity;
aas->AAS_ValueForBSPEpairKey = AAS_ValueForBSPEpairKey;
aas->AAS_VectorForBSPEpairKey = AAS_VectorForBSPEpairKey;
aas->AAS_FloatForBSPEpairKey = AAS_FloatForBSPEpairKey;
aas->AAS_IntForBSPEpairKey = AAS_IntForBSPEpairKey;
//--------------------------------------------
// be_aas_reach.c
//--------------------------------------------
aas->AAS_AreaReachability = AAS_AreaReachability;
//--------------------------------------------
// be_aas_route.c
//--------------------------------------------
aas->AAS_AreaTravelTimeToGoalArea = AAS_AreaTravelTimeToGoalArea;
aas->AAS_EnableRoutingArea = AAS_EnableRoutingArea;
aas->AAS_PredictRoute = AAS_PredictRoute;
//--------------------------------------------
// be_aas_altroute.c
//--------------------------------------------
aas->AAS_AlternativeRouteGoals = AAS_AlternativeRouteGoals;
//--------------------------------------------
// be_aas_move.c
//--------------------------------------------
aas->AAS_Swimming = AAS_Swimming;
aas->AAS_PredictClientMovement = AAS_PredictClientMovement;
}
/*
============
Init_EA_Export
============
*/
static void Init_EA_Export( ea_export_t *ea ) {
//ClientCommand elementary actions
ea->EA_Command = EA_Command;
ea->EA_Say = EA_Say;
ea->EA_SayTeam = EA_SayTeam;
ea->EA_Action = EA_Action;
ea->EA_Gesture = EA_Gesture;
ea->EA_Talk = EA_Talk;
ea->EA_Attack = EA_Attack;
ea->EA_Use = EA_Use;
ea->EA_Respawn = EA_Respawn;
ea->EA_Crouch = EA_Crouch;
ea->EA_MoveUp = EA_MoveUp;
ea->EA_MoveDown = EA_MoveDown;
ea->EA_MoveForward = EA_MoveForward;
ea->EA_MoveBack = EA_MoveBack;
ea->EA_MoveLeft = EA_MoveLeft;
ea->EA_MoveRight = EA_MoveRight;
ea->EA_SelectWeapon = EA_SelectWeapon;
ea->EA_Jump = EA_Jump;
ea->EA_DelayedJump = EA_DelayedJump;
ea->EA_Move = EA_Move;
ea->EA_View = EA_View;
ea->EA_GetInput = EA_GetInput;
ea->EA_EndRegular = EA_EndRegular;
ea->EA_ResetInput = EA_ResetInput;
}
/*
============
Init_AI_Export
============
*/
static void Init_AI_Export( ai_export_t *ai ) {
//-----------------------------------
// be_ai_char.h
//-----------------------------------
ai->BotLoadCharacter = BotLoadCharacter;
ai->BotFreeCharacter = BotFreeCharacter;
ai->Characteristic_Float = Characteristic_Float;
ai->Characteristic_BFloat = Characteristic_BFloat;
ai->Characteristic_Integer = Characteristic_Integer;
ai->Characteristic_BInteger = Characteristic_BInteger;
ai->Characteristic_String = Characteristic_String;
//-----------------------------------
// be_ai_chat.h
//-----------------------------------
ai->BotAllocChatState = BotAllocChatState;
ai->BotFreeChatState = BotFreeChatState;
ai->BotQueueConsoleMessage = BotQueueConsoleMessage;
ai->BotRemoveConsoleMessage = BotRemoveConsoleMessage;
ai->BotNextConsoleMessage = BotNextConsoleMessage;
ai->BotNumConsoleMessages = BotNumConsoleMessages;
ai->BotInitialChat = BotInitialChat;
ai->BotNumInitialChats = BotNumInitialChats;
ai->BotReplyChat = BotReplyChat;
ai->BotChatLength = BotChatLength;
ai->BotEnterChat = BotEnterChat;
ai->BotGetChatMessage = BotGetChatMessage;
ai->StringContains = StringContains;
ai->BotFindMatch = BotFindMatch;
ai->BotMatchVariable = BotMatchVariable;
ai->UnifyWhiteSpaces = UnifyWhiteSpaces;
ai->BotReplaceSynonyms = BotReplaceSynonyms;
ai->BotLoadChatFile = BotLoadChatFile;
ai->BotSetChatGender = BotSetChatGender;
ai->BotSetChatName = BotSetChatName;
//-----------------------------------
// be_ai_goal.h
//-----------------------------------
ai->BotResetGoalState = BotResetGoalState;
ai->BotResetAvoidGoals = BotResetAvoidGoals;
ai->BotRemoveFromAvoidGoals = BotRemoveFromAvoidGoals;
ai->BotPushGoal = BotPushGoal;
ai->BotPopGoal = BotPopGoal;
ai->BotEmptyGoalStack = BotEmptyGoalStack;
ai->BotDumpAvoidGoals = BotDumpAvoidGoals;
ai->BotDumpGoalStack = BotDumpGoalStack;
ai->BotGoalName = BotGoalName;
ai->BotGetTopGoal = BotGetTopGoal;
ai->BotGetSecondGoal = BotGetSecondGoal;
ai->BotChooseLTGItem = BotChooseLTGItem;
ai->BotChooseNBGItem = BotChooseNBGItem;
ai->BotTouchingGoal = BotTouchingGoal;
ai->BotItemGoalInVisButNotVisible = BotItemGoalInVisButNotVisible;
ai->BotGetLevelItemGoal = BotGetLevelItemGoal;
ai->BotGetNextCampSpotGoal = BotGetNextCampSpotGoal;
ai->BotGetMapLocationGoal = BotGetMapLocationGoal;
ai->BotAvoidGoalTime = BotAvoidGoalTime;
ai->BotSetAvoidGoalTime = BotSetAvoidGoalTime;
ai->BotInitLevelItems = BotInitLevelItems;
ai->BotUpdateEntityItems = BotUpdateEntityItems;
ai->BotLoadItemWeights = BotLoadItemWeights;
ai->BotFreeItemWeights = BotFreeItemWeights;
ai->BotInterbreedGoalFuzzyLogic = BotInterbreedGoalFuzzyLogic;
ai->BotSaveGoalFuzzyLogic = BotSaveGoalFuzzyLogic;
ai->BotMutateGoalFuzzyLogic = BotMutateGoalFuzzyLogic;
ai->BotAllocGoalState = BotAllocGoalState;
ai->BotFreeGoalState = BotFreeGoalState;
//-----------------------------------
// be_ai_move.h
//-----------------------------------
ai->BotResetMoveState = BotResetMoveState;
ai->BotMoveToGoal = BotMoveToGoal;
ai->BotMoveInDirection = BotMoveInDirection;
ai->BotResetAvoidReach = BotResetAvoidReach;
ai->BotResetLastAvoidReach = BotResetLastAvoidReach;
ai->BotReachabilityArea = BotReachabilityArea;
ai->BotMovementViewTarget = BotMovementViewTarget;
ai->BotPredictVisiblePosition = BotPredictVisiblePosition;
ai->BotAllocMoveState = BotAllocMoveState;
ai->BotFreeMoveState = BotFreeMoveState;
ai->BotInitMoveState = BotInitMoveState;
ai->BotAddAvoidSpot = BotAddAvoidSpot;
//-----------------------------------
// be_ai_weap.h
//-----------------------------------
ai->BotChooseBestFightWeapon = BotChooseBestFightWeapon;
ai->BotGetWeaponInfo = BotGetWeaponInfo;
ai->BotLoadWeaponWeights = BotLoadWeaponWeights;
ai->BotAllocWeaponState = BotAllocWeaponState;
ai->BotFreeWeaponState = BotFreeWeaponState;
ai->BotResetWeaponState = BotResetWeaponState;
//-----------------------------------
// be_ai_gen.h
//-----------------------------------
ai->GeneticParentsAndChildSelection = GeneticParentsAndChildSelection;
}
/*
============
GetBotLibAPI
============
*/
#ifdef EXTERNALBOTLIB
#ifdef _WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
#endif
botlib_export_t *QDECL GetBotLibAPI(int apiVersion, botlib_import_t *import) {
assert(import);
botimport = *import;
assert(botimport.Print);
Com_Memset( &be_botlib_export, 0, sizeof( be_botlib_export ) );
if ( apiVersion != BOTLIB_API_VERSION ) {
botimport.Print( PRT_ERROR, "Mismatched BOTLIB_API_VERSION: expected %i, got %i\n", BOTLIB_API_VERSION, apiVersion );
return NULL;
}
Init_AAS_Export(&be_botlib_export.aas);
Init_EA_Export(&be_botlib_export.ea);
Init_AI_Export(&be_botlib_export.ai);
be_botlib_export.BotLibSetup = Export_BotLibSetup;
be_botlib_export.BotLibShutdown = Export_BotLibShutdown;
be_botlib_export.BotLibVarSet = Export_BotLibVarSet;
be_botlib_export.BotLibVarGet = Export_BotLibVarGet;
be_botlib_export.PC_AddGlobalDefine = PC_AddGlobalDefine;
be_botlib_export.PC_LoadSourceHandle = PC_LoadSourceHandle;
be_botlib_export.PC_FreeSourceHandle = PC_FreeSourceHandle;
be_botlib_export.PC_ReadTokenHandle = PC_ReadTokenHandle;
be_botlib_export.PC_SourceFileAndLine = PC_SourceFileAndLine;
be_botlib_export.BotLibStartFrame = Export_BotLibStartFrame;
be_botlib_export.BotLibLoadMap = Export_BotLibLoadMap;
be_botlib_export.BotLibUpdateEntity = Export_BotLibUpdateEntity;
be_botlib_export.Test = BotExportTest;
return &be_botlib_export;
}