5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
197 lines
6.7 KiB
C
197 lines
6.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys.h -- non-portable functions
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//
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// file IO
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// for the most part, we use stdio.
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// if your system doesn't have stdio then urm... well.
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//
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void Sys_mkdir (const char *path); //not all pre-unix systems have directories (including dos 1)
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qboolean Sys_rmdir (const char *path);
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qboolean Sys_remove (const char *path);
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qboolean Sys_Rename (const char *oldfname, const char *newfname);
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qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts);
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//
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// memory protection
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//
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void Sys_MakeCodeWriteable (void * startaddr, unsigned long length);
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//
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// system IO
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//
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int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
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NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
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// an error will cause the entire program to exit
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void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
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// send text to the console
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void Sys_Warn (char *fmt, ...) LIKEPRINTF(1);
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//like Sys_Printf. dunno why there needs to be two of em.
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void Sys_Quit (void);
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void Sys_RecentServer(char *command, char *target, char *title, char *desc);
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qboolean Sys_RunInstaller(void);
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typedef struct {
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void **funcptr;
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char *name;
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} dllfunction_t;
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typedef void dllhandle_t; //typically used as void*
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
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void Sys_CloseLibrary(dllhandle_t *lib);
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
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qboolean LibZ_Init(void);
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qboolean LibJPEG_Init(void);
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qboolean LibPNG_Init(void);
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qboolean Sys_RunFile(const char *fname, int nlen);
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unsigned int Sys_Milliseconds (void);
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double Sys_DoubleTime (void);
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qboolean Sys_RandomBytes(qbyte *string, int len);
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char *Sys_ConsoleInput (void);
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typedef enum
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{
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CBT_SELECTION, //select-to-copy, middle-to-paste
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CBT_CLIPBOARD //ctrl+c, ctrl+v
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} clipboardtype_t;
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void Sys_Clipboard_PasteText(clipboardtype_t clipboardtype, void (*callback)(void *cb, char *utf8), void *ctx); //calls the callback once the text is available (maybe instantly). utf8 arg may be NULL if the clipboard was unavailable.
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void Sys_SaveClipboard(clipboardtype_t clipboardtype, const char *text); //a stub would do nothing.
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//stuff for dynamic dedicated console -> gfx and back.
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void Sys_CloseTerminal (void);
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qboolean Sys_InitTerminal (void);
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void Con_PrintToSys(void);
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void Sys_ServerActivity(void);
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//make window flash on the taskbar - someone said something/connected
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void Sys_SendKeyEvents (void);
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// Perform Key_Event () callbacks until the input que is empty
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath);
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void Sys_Vibrate(float count);
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
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#ifdef MULTITHREAD
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#if defined(_WIN32) && defined(_DEBUG)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName);
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#endif
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void Sys_ThreadsInit(void);
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//qboolean Sys_IsThread(void *thread);
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qboolean Sys_IsMainThread(void);
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qboolean Sys_IsThread(void *thread);
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
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void Sys_WaitOnThread(void *thread);
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void Sys_DetachThread(void *thread);
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void Sys_ThreadAbort(void);
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#define THREADP_IDLE -5
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#define THREADP_NORMAL 0
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#define THREADP_HIGHEST 5
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void *QDECL Sys_CreateMutex(void);
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qboolean Sys_TryLockMutex(void *mutex);
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qboolean QDECL Sys_LockMutex(void *mutex);
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qboolean QDECL Sys_UnlockMutex(void *mutex);
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void QDECL Sys_DestroyMutex(void *mutex);
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/* Conditional wait calls */
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void *Sys_CreateConditional(void);
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qboolean Sys_LockConditional(void *condv);
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qboolean Sys_UnlockConditional(void *condv);
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qboolean Sys_ConditionWait(void *condv); //lock first
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qboolean Sys_ConditionSignal(void *condv); //lock first
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qboolean Sys_ConditionBroadcast(void *condv); //lock first
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void Sys_DestroyConditional(void *condv);
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typedef struct threading_s
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{
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void *(QDECL *CreateMutex)(void);
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qboolean (QDECL *LockMutex)(void *mutex);
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qboolean (QDECL *UnlockMutex)(void *mutex);
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void (QDECL *DestroyMutex)(void *mutex);
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} threading_t;
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//to try to catch leaks more easily.
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#ifdef USE_MSVCRT_DEBUG
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void *Sys_CreateMutexNamed(char *file, int line);
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#define Sys_CreateMutex() Sys_CreateMutexNamed(__FILE__, __LINE__)
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#endif
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#else
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#ifdef __GNUC__ //gcc complains about if (true) when these are maros. msvc complains about static not being called in headers. gah.
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static inline qboolean Sys_MutexStub(void) {return true;}
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static inline void *Sys_CreateMutex(void) {return NULL;}
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#define Sys_IsMainThread() Sys_MutexStub()
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#define Sys_DestroyMutex(m) Sys_MutexStub()
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#define Sys_IsMainThread() Sys_MutexStub()
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#define Sys_LockMutex(m) Sys_MutexStub()
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#define Sys_UnlockMutex(m) Sys_MutexStub()
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#ifndef __cplusplus
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static inline qboolean Sys_IsThread(void *thread) {return !thread;}
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#endif
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#else
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#define Sys_IsMainThread() (qboolean)(true)
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#define Sys_CreateMutex() (void*)(NULL)
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#define Sys_LockMutex(m) (qboolean)(true)
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#define Sys_UnlockMutex(m) (qboolean)(true)
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#define Sys_DestroyMutex(m) (void)0
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#define Sys_IsThread(t) (!t)
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#endif
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#endif
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void Sys_Sleep(double seconds);
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#ifdef NPFTE
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qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
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void NPQTV_Sys_MainLoop(void);
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#endif
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#define UPD_OFF 0
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#define UPD_STABLE 1
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#define UPD_TESTING 2
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#if defined(WEBCLIENT) && defined(_WIN32) && !defined(SERVERONLY) && !defined(_XBOX)
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int StartLocalServer(int close);
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#define HAVEAUTOUPDATE
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void Sys_SetUpdatedBinary(const char *fname); //legacy, so old build can still deal with updates properly
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qboolean Sys_EngineCanUpdate(void); //says whether the system code is able to invoke new binaries properly
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qboolean Sys_EngineWasUpdated(char *newbinary); //invoke the given system-path binary
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#else
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#define Sys_EngineCanUpdate() false
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#define Sys_SetUpdatedBinary(n)
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#define Sys_EngineWasUpdated(n) false
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#endif
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void Sys_Init (void);
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void Sys_Shutdown(void);
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