.. |
gltod3d
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
gl_alias.c
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
gl_backend.c
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Fix EF_ADDITIVE
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2010-04-09 10:49:04 +00:00 |
gl_bloom.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_draw.c
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Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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2010-03-25 22:56:11 +00:00 |
gl_draw.h
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
gl_font.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_heightmap.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
gl_hlmdl.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_model.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_model.h
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
gl_ngraph.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_rlight.c
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Flashblends use the backend.
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2010-03-26 02:17:55 +00:00 |
gl_rmain.c
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Fix sprite ordering.
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2010-04-09 10:48:22 +00:00 |
gl_rmisc.c
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Flashblends use the backend.
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2010-03-26 02:17:55 +00:00 |
gl_rsurf.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
gl_screen.c
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Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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2010-03-25 22:56:11 +00:00 |
gl_shader.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_shadow.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_vidcocoa.m
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Apparently it didn't compile.
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2009-07-12 15:01:18 +00:00 |
gl_vidcommon.c
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Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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2010-03-25 22:56:11 +00:00 |
gl_vidlinuxglx.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
gl_vidmacos.c
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attempt fix other platforms
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2009-07-18 03:47:21 +00:00 |
gl_vidmorphos.c
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Builds now. Whether it works or not is an entirely different matter.
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2009-11-13 18:45:16 +00:00 |
gl_vidnt.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_vidnull.c
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Added csqc->ssqc requests.
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2009-05-24 10:11:17 +00:00 |
gl_vidsdl.c
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Fixed GL_BeginRendering() here, though that is likely not the only problem.
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2009-11-15 10:01:31 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
glquake.h
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Flashblends use the backend.
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2010-03-26 02:17:55 +00:00 |
glsupp.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
ltface.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
shader.h
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |