.. |
altwater.glsl
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
bloom_blur.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
bloom_filter.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
bloom_final.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
colourtint.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
crepuscular_sky.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
default2d.glsl
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Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
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2021-05-09 13:01:15 +00:00 |
default2danim.glsl
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Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
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2021-05-09 13:01:15 +00:00 |
defaultadditivesprite.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
defaultfill.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultgammacb.glsl
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
defaultskin.glsl
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add support for gltf's KHR_materials_variants (for selectable skins) and KHR_materials_ior extensions
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2021-07-01 01:16:23 +00:00 |
defaultsky.glsl
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Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
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2021-07-17 15:10:30 +00:00 |
defaultskybox.glsl
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Try to fix missing impulses bug.
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2020-07-21 07:58:54 +00:00 |
defaultsprite.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
defaultwall.glsl
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Delete wherever this came from, cough.
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2021-09-16 16:10:06 +00:00 |
defaultwarp.glsl
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
depthonly.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
drawflat_wall.glsl
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Fix some typos from the glsl lazy-loading change.
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2018-12-04 08:53:18 +00:00 |
fixedemu.glsl
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Fix some typos from the glsl lazy-loading change.
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2018-12-04 08:53:18 +00:00 |
fxaa.glsl
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
itemtimer.glsl
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first version with dtls support. disabled for now.
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2017-05-18 10:24:09 +00:00 |
lpp_depthnorm.glsl
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Updated font code for freecs's benefit.
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2017-12-09 21:22:46 +00:00 |
lpp_light.glsl
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
lpp_wall.glsl
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fixed crashy race condition when querying master servers.
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2017-11-15 12:38:20 +00:00 |
menutint.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
postproc_ascii.glsl
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Fix a glsl type comparison bug
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2019-01-13 15:25:13 +00:00 |
postproc_equirectangular.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
postproc_fisheye.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
postproc_laea.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
postproc_panorama.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
postproc_stereographic.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
rtlight.glsl
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
terrain.glsl
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
underwaterwarp.glsl
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
wireframe.glsl
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fix wireframe.
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2017-03-06 14:06:12 +00:00 |