ff1a2299f4
adds qtv relay support. lots of other misc tweaks.
1009 lines
44 KiB
C
1009 lines
44 KiB
C
//gl suppliment for Quake
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#define APIENTRYP APIENTRY *
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//contains the extra things that would otherwise be found in glext.h
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//typedef void (APIENTRY *qlpMTex2FUNC) (GLenum, GLfloat, GLfloat);
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//typedef void (APIENTRY *qlpMTex3FUNC) (GLenum, GLfloat, GLfloat, GLfloat);
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typedef void (APIENTRY *qlpSelTexFUNC) (GLenum);
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extern qlpSelTexFUNC qglActiveTextureARB;
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extern qlpSelTexFUNC qglClientActiveTextureARB;
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//extern qlpMTex3FUNC qglMultiTexCoord3fARB;
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//extern qlpMTex2FUNC qglMultiTexCoord2fARB;
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//This stuff is normally supplied in the <GL/glext.h> header file. I don't actually have one of them, so it's here instead.
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#if 0 //change to 1 if you do actually have the file in question - and its up to date.
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#include <GL/glext.h> //would be ideal.
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#else
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#ifndef GL_TEXTURE_WIDTH
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#define GL_TEXTURE_WIDTH 0x1000
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#endif
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#ifndef GL_TEXTURE_HEIGHT
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#define GL_TEXTURE_HEIGHT 0x1001
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#endif
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#ifndef GL_TEXTURE_INTERNAL_FORMAT
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#endif
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#ifndef GL_DEPTH_COMPONENT
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#define GL_DEPTH_COMPONENT 0x1902
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#endif
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//#ifndef GL_VERSION_1_2
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#define GL_CLAMP_TO_EDGE 0x812F
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//#endif
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#ifndef GL_MAX_ARRAY_TEXTURE_LAYERS
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF /*opengl 3.0*/
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#endif
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// Added to make morphos and mingw32 crosscompilers to work
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/*
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./gl/gl_draw.c: In function `GL_Upload32_BGRA':
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./gl/gl_draw.c:3251: error: `GL_BGRA_EXT' undeclared (first use in this function)
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./gl/gl_draw.c:3251: error: (Each undeclared identifier is reported only once
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./gl/gl_draw.c:3251: error: for each function it appears in.)
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*/
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#ifndef GL_EXT_bgra
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#define GL_BGR_EXT 0x80E0 /*core in opengl 1.2*/
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#define GL_BGRA_EXT 0x80E1
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 /*opengl 1.2*/
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 /*opengl 1.2*/
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#endif
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#ifndef GL_UNSIGNED_INT_5_9_9_9_REV
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E /*opengl 3.0*/
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#endif
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#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_5_5_1
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_HALF_FLOAT
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#define GL_HALF_FLOAT 0x140B /*GL_ARB_half_float_pixel*/
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#endif
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#ifndef GL_HALF_FLOAT_OES
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#define GL_HALF_FLOAT_OES 0x8D61 /*GL_OES_texture_half_float*/
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#endif
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#ifndef GL_UNSIGNED_INT_24_8
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#endif
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31_ARB 0x84DF
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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#ifndef GL_ARB_texture_cube_map
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#define GL_ARB_texture_cube_map 1
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#define GL_NORMAL_MAP_ARB 0x8511
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#define GL_REFLECTION_MAP_ARB 0x8512
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#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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#endif
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#ifndef GL_ARB_texture_cube_map_array
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#define GL_ARB_texture_cube_map_array 1
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#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
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#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
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#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
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#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
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#endif /* GL_ARB_texture_cube_map_array */
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#ifndef GL_TEXTURE_2D_ARRAY //gl 3.0 or GL_EXT_texture_array
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#endif
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#ifndef GL_ARB_depth_texture
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#define GL_ARB_depth_texture
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
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#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#endif
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#ifndef GL_DEPTH_COMPONENT32F
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#endif
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//GL_OES_depth_texture adds this because gles otherwise lacks it.
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#ifndef GL_UNSIGNED_INT
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#define GL_UNSIGNED_INT 0x1405
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#endif
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#endif
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#ifndef GL_ARB_shadow
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#define GL_ARB_shadow
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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#endif
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#ifndef GL_EXT_texture3D
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#define GL_EXT_texture3D 1
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_SKIP_IMAGES_EXT 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_3D_EXT 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_PROXY_TEXTURE_3D_EXT 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_DEPTH_EXT 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_WRAP_R_EXT 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
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#endif
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//some of these were needed.
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//They were also not in the ones I could find on the web.
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//GL_ARB_texture_env_combine
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#define GL_COMBINE_ARB 0x8570
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#define GL_COMBINE_RGB_ARB 0x8571
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#define GL_COMBINE_ALPHA_ARB 0x8572
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#define GL_SOURCE0_RGB_ARB 0x8580
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#define GL_SOURCE1_RGB_ARB 0x8581
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#define GL_SOURCE2_RGB_ARB 0x8582
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#define GL_SOURCE0_ALPHA_ARB 0x8588
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#define GL_SOURCE1_ALPHA_ARB 0x8589
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#define GL_SOURCE2_ALPHA_ARB 0x858A
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#define GL_OPERAND0_RGB_ARB 0x8590
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#define GL_OPERAND1_RGB_ARB 0x8591
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#define GL_OPERAND2_RGB_ARB 0x8592
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#define GL_OPERAND0_ALPHA_ARB 0x8598
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#define GL_OPERAND1_ALPHA_ARB 0x8599
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#define GL_OPERAND2_ALPHA_ARB 0x859A
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#define GL_RGB_SCALE_ARB 0x8573
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#define GL_ADD_SIGNED_ARB 0x8574
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#define GL_INTERPOLATE_ARB 0x8575
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#define GL_SUBTRACT_ARB 0x84E7
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#define GL_CONSTANT_ARB 0x8576
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#define GL_PRIMARY_COLOR_ARB 0x8577
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#define GL_PREVIOUS_ARB 0x8578
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#define GL_DOT3_RGB_ARB 0x86AE
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#define GL_DOT3_RGBA_ARB 0x86AF
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//GL_EXT_texture_env_combine
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#define GL_COMBINE_EXT 0x8570
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#define GL_COMBINE_RGB_EXT 0x8571
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#define GL_COMBINE_ALPHA_EXT 0x8572
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#define GL_SOURCE0_RGB_EXT 0x8580
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#define GL_SOURCE1_RGB_EXT 0x8581
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#define GL_SOURCE2_RGB_EXT 0x8582
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#define GL_SOURCE0_ALPHA_EXT 0x8588
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#define GL_SOURCE1_ALPHA_EXT 0x8589
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#define GL_SOURCE2_ALPHA_EXT 0x858A
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#define GL_OPERAND0_RGB_EXT 0x8590
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#define GL_OPERAND1_RGB_EXT 0x8591
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#define GL_OPERAND2_RGB_EXT 0x8592
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#define GL_OPERAND0_ALPHA_EXT 0x8598
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#define GL_OPERAND1_ALPHA_EXT 0x8599
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#define GL_OPERAND2_ALPHA_EXT 0x859A
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#define GL_RGB_SCALE_EXT 0x8573
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#define GL_ADD_SIGNED_EXT 0x8574
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#define GL_INTERPOLATE_EXT 0x8575
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#define GL_CONSTANT_EXT 0x8576
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#define GL_PRIMARY_COLOR_EXT 0x8577
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#define GL_PREVIOUS_EXT 0x8578
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//GL_NV_texture_env_combine4
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#define GL_COMBINE4_NV 0x8503
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#define GL_SOURCE3_RGB_NV 0x8583
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#define GL_SOURCE3_ALPHA_NV 0x858B
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#define GL_OPERAND3_RGB_NV 0x8593
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#define GL_OPERAND3_ALPHA_NV 0x859B
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/* GL_ARB_texture_compression */
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#ifndef GL_ARB_texture_compression
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#define GL_ARB_texture_compression 1
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
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typedef void (APIENTRY *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, const GLvoid* img);
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#endif /* GL_ARB_texture_compression */
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#ifndef GL_ATI_pn_triangles //ati truform
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#define GL_PN_TRIANGLES_ATI 0x87F0
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#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
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#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
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#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
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#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
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#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
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#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
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typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
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typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
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#endif
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#ifndef GL_EXT_depth_bounds_test
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#define GL_EXT_depth_bounds_test 1
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#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
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#endif
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#ifndef GL_EXT_stencil_two_side
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#define GL_EXT_stencil_two_side 1
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#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
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#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
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typedef void (APIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
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#endif
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#ifndef GL_EXT_stencil_wrap
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#define GL_EXT_stencil_wrap 1
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#define GL_INCR_WRAP_EXT 0x8507
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_EXT_texture_filter_anisotropic 1
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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#ifndef GL_ARB_vertex_program
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#define GL_COLOR_SUM_ARB 0x8458
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#define GL_VERTEX_PROGRAM_ARB 0x8620
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
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#define GL_PROGRAM_LENGTH_ARB 0x8627
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#define GL_PROGRAM_STRING_ARB 0x8628
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#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
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#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
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#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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#define GL_CURRENT_MATRIX_ARB 0x8641
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
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#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
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#define GL_PROGRAM_BINDING_ARB 0x8677
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
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#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
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#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
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#define GL_PROGRAM_FORMAT_ARB 0x8876
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#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
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#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program 1
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
//typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
|
|
typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
|
|
//typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
//typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
|
|
//typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
//typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
|
|
//typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
|
|
//typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
|
|
//typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ARB_shader_objects
|
|
#define GL_ARB_shader_objects 1
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
//#define GL_INT 0x1404
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_BOOL_ARB 0x8B56
|
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
// dont know if these two should go somewhere better:
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB; //Royally Fucked.
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef char GLcharARB;
|
|
typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
|
|
typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
|
|
typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
|
|
typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
|
|
typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
|
|
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, GLint *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, GLint *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, GLint *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, GLint *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLsizei *size, GLenum *type, GLcharARB *name);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *parms);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *parms);
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
|
#endif // GL_ARB_shader_objects
|
|
|
|
#ifndef GL_ARB_vertex_shader
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#endif
|
|
|
|
#ifndef GL_GEOMETRY_SHADER_ARB
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
|
#endif
|
|
|
|
#ifndef GL_PATCH_VERTICES_ARB //GL_ARB_tessellation_shader lacks _ARB postfix.
|
|
#define GL_PATCHES_ARB 0xE
|
|
#define GL_PATCH_VERTICES_ARB 0x8E72
|
|
#define GL_TESS_EVALUATION_SHADER_ARB 0x8E87
|
|
#define GL_TESS_CONTROL_SHADER_ARB 0x8E88
|
|
#endif
|
|
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#endif
|
|
|
|
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
|
#define WGL_SAMPLES_ARB 0x2042
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
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#ifndef GL_FRAMEBUFFER_SRGB
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#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
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#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
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#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
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#endif
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#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_COMPRESSED_RED_RGTC1
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#endif
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#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
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#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
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#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
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#endif
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#ifndef GL_EXT_texture_sRGB
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#define GL_EXT_texture_sRGB 1
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#define GL_SRGB_EXT 0x8C40
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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#define GL_SLUMINANCE_EXT 0x8C46
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#define GL_SLUMINANCE8_EXT 0x8C47
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#define GL_COMPRESSED_SRGB_EXT 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#endif /* GL_EXT_texture_sRGB */
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#ifndef GL_EXT_texture_sRGB_R8
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#define GL_EXT_texture_sRGB_R8
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#define GL_SR8_EXT 0x8FBD
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#endif
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#ifndef GL_EXT_texture_sRGB_RG8
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#define GL_EXT_texture_sRGB_RG8
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#define GL_SRG8_EXT 0x8FBE
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#endif
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#ifndef GL_RGB9_E5
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#define GL_RGB9_E5 0x8C3D /*opengl 3.0*/
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#endif
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#ifndef GL_RG
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#define GL_RG 0x8227
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#define GL_R8 0x8229 /*opengl 3.0*/
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#define GL_R16 0x822A /*opengl 3.0*/
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#define GL_RG8 0x822B /*opengl 3.0*/
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#endif
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#ifndef GL_RG8_SNORM
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#define GL_R8_SNORM 0x8F94 /*opengl 3.1*/
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#define GL_RG8_SNORM 0x8F95 /*opengl 3.1*/
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#endif
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|
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#ifndef GL_R11F_G11F_B10F
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#define GL_R11F_G11F_B10F 0x8C3A
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#endif
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|
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#ifndef GL_TEXTURE_SWIZZLE_R
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#define GL_TEXTURE_SWIZZLE_R 0x8E42
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#define GL_TEXTURE_SWIZZLE_G 0x8E43
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|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
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|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
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|
#endif
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|
|
#ifndef GL_ETC1_RGB8_OES
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#define GL_ETC1_RGB8_OES 0x8D64 //4*4 blocks of 8 bytes
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#endif
|
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#ifndef GL_COMPRESSED_RGB8_ETC2
|
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_RG11_EAC 0x9272
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|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 //4*4 blocks of 8 bytes. also accepts valid etc1 images
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|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 //
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 //4*4 blocks of 8+8 bytes.
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
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|
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
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#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
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|
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
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|
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
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|
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
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|
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
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|
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
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#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
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|
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
|
|
#endif
|
|
|
|
#ifndef GL_ARB_pixel_buffer_object
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
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|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#endif
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|
|
|
#ifndef GL_ARB_vertex_buffer_object
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef GL_SGIS_generate_mipmap
|
|
#define GL_SGIS_generate_mipmap 1
|
|
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
|
|
#define GL_EXT_compiled_vertex_array 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
|
|
extern void APIENTRY glUnlockArraysEXT (void);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
|
|
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
|
|
#endif
|
|
|
|
|
|
#ifndef GL_EXT_texture_compression_astc_decode_mode
|
|
#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
|
|
#endif
|
|
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#endif
|
|
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_DRAW_FRAMEBUFFER_ARB 0x8CA9
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_ARB 0x8210
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#endif
|
|
|
|
//GL_ARB_robustness, core in 4.5
|
|
#ifndef GL_GUILTY_CONTEXT_RESET
|
|
//#define GL_NO_ERROR 0x0000
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#endif
|
|
|
|
#ifndef GL_DEPTH_CLAMP_ARB
|
|
#define GL_DEPTH_CLAMP_ARB 0x864F
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_BASE_LEVEL //GL_SGIS_texture_lod (core gl 1.2)
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813c
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813d
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_LOD_BIAS
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501 //gl1.4
|
|
#endif
|
|
|
|
#ifndef GL_RGBA16
|
|
#define GL_RGBA16 0x805B //gl1.1, but not in gles.
|
|
#endif
|
|
#ifndef GL_RGBA16F
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA32F 0x8814
|
|
#endif
|
|
#ifndef GL_RGB32F
|
|
#define GL_RGB32F 0x8815
|
|
#endif
|
|
#ifndef GL_R16F
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#endif
|
|
|
|
#ifndef GL_RED
|
|
//gles2 does not support swizzles, but gles3 does
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#endif
|
|
#ifndef GL_RGBA8
|
|
//gles2 does not support sized formats, but gl1.1 and gles3 do.
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB5 0x8050 //note: not in gles3. a poor-man's substitute for rgb565
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#endif
|
|
#ifndef GL_LUMINANCE8
|
|
#define GL_LUMINANCE8 0x8040 //not in gles2, nor gl3core (use gl_red+swizzles for gles3)
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045 //not in gles2, nor gl3core (use gl_red+swizzles for gles3)
|
|
#endif
|
|
|
|
#ifndef GL_LINE
|
|
#define GL_LINE 0x1B01
|
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#endif
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#ifndef GL_POLYGON_OFFSET_LINE
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#endif
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#ifndef GL_SAMPLES_PASSED_ARB
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#define GL_SAMPLES_PASSED_ARB 0x8914
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//#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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//#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#endif
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#endif
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