tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
One was a bug with registered not getting set properly (configs hid the bug from me). The registered check is now updated on (and AFTER) gamedir changes, ensuring the filesystem is up and running properly before determining if we have any proof of purchase in it.
The other was a bug due to pak/path precedence which broke hexen2 maplist.txt support, this update should match the new filesystem path/pak ordering fixing the bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4481 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked prediction code, now more generic.
added cl_lerp_smooth, cl_predict_extrapolate, cl_predict_timenudge cvars to allow tweaking player prediction/smoothness in a few different ways. cl_lerp_smooth's default changed to not smooth out live games in order to avoid unnecessary lag (was effectively set to 1, and would be 0 in vanilla).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4471 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5