TimeServ
bded857feb
force flame models to render fullbright, very slight fps increase with r_shadows
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-08 06:24:07 +00:00
TimeServ
15fac4ad44
optimization to dlights, slight FPS increase
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 03:14:41 +00:00
TimeServ
181592a0e3
attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 02:30:13 +00:00
TimeServ
a7a6dcc92f
add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 06:03:58 +00:00
Spoike
f1fc7284b5
Yup, TimeServ did add an endian bug with his qtest model support, it seems.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-03 18:52:28 +00:00
Spoike
eda0633c4e
This needs a proper fix some time, but I don't want to be the one to do it, it's hideous! Hrm, colormap stuff... I dunno. This works well enough for most q3 mods.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-15 20:07:43 +00:00
TimeServ
baad7f5422
mdl version 3 support, misc fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-13 23:20:49 +00:00
TimeServ
5ebe24d121
removed Host_Error/Sys_Errors in Q2/Q3BSP/RBSP and MD5 loading, fix possible memory leaks with failed loads
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-13 05:54:12 +00:00
TimeServ
4b4a26aae0
cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 09:19:31 +00:00
TimeServ
2df1c6674b
console line scrolling fix, MDL/MD2/MD3/ZYM/DPM loading will no longer Sys_Error (still need bounds checking)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 08:01:48 +00:00
TimeServ
12cd7eb5bd
fix builds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 04:39:16 +00:00
Spoike
aeea639fc2
Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
b48c3034dd
Trying to fix the crash rjlan gets.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 02:02:17 +00:00
Spoike
2046931e26
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
TimeServ
789c9b0ee6
use engineflags instead of constant strcmp checks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2053 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 00:19:46 +00:00
Spoike
d27d3c5b6d
Less warnings (none at the gcc-default warning level)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-04 20:43:48 +00:00
Spoike
c2aa755e86
Fixes the TF teleporter skin bug (which was a general problem with skingroups).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2040 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-01 20:47:24 +00:00
Spoike
d0661cdc47
An alternate server browser, accessable via menu_servers2.
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Needs tweeks. A good base for killing off the origional browser. Mouse driven. Needs keyboard input to actually connect still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2035 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-28 00:46:04 +00:00
Spoike
38c36360f6
Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-27 00:42:25 +00:00
Spoike
7120a5d1b9
Fixes some alienarena issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-22 23:49:35 +00:00
TimeServ
f3f02e5353
fix warning
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 02:43:10 +00:00
Spoike
9620a98dc2
Removed moodles' infokey stuff which was totally wrong anyway.
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Enabled the prototype warnings. Looks like we need them.
Fixed a few warnings other than the prototype ones which I just enabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 02:35:40 +00:00
Lance
20ef474862
fixed msvc6 warnings
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1895 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-27 08:06:48 +00:00
Spoike
f0feb82b90
rjlan wanted mingl to compile again, and moodles reported a demorecording bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-13 06:27:18 +00:00
Spoike
15a7211e20
Fixes something with skeletal animated frame groups.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-12 22:25:15 +00:00
Spoike
19ab4fd050
Meh, I'm just going to commit everything.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-02 23:01:54 +00:00
Spoike
0ed3044f0f
Use skin files to replace the skins, instead of add.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-12 01:58:15 +00:00
Spoike
6f6b337428
fix for dedicated servers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1640 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-30 21:35:43 +00:00
Spoike
339d478659
I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
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Well, plugins should be able to read/write files through the engine. audio decoding plugin interface is in (might be changed later).
TCPConnect is in.
msg_filter and scr_centersbar.
some recording fixes too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-30 01:20:53 +00:00
Mark Olsen
a481295083
Fixed some newly added endian bugs. Quake 2 support works again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1618 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-29 11:57:02 +00:00
Spoike
9355c7dda5
makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-26 03:02:55 +00:00
Spoike
6b8551e8b9
Added a flag that can disable looping of animations, used by some zyms.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1568 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-14 01:31:14 +00:00
Spoike
06f02a2765
don't light alias models, and use shaders on md3s again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1520 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-20 20:02:33 +00:00
Spoike
953e87faaf
-dedicated server crash
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1412 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-04 18:07:32 +00:00
Spoike
fe6158f8a9
More correct.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1395 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:28:08 +00:00
Spoike
7f993dfb75
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:21:32 +00:00
Spoike
3d3199eeda
And dedicated server compiles too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:54:54 +00:00
Spoike
348a1024be
Now compiles and works fine in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
Spoike
347311db8c
q3 fixes and misilaneous minor changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
Spoike
2486c48927
Added dpm support, and a mod_md3flags cvar to disable reading flags on md3s.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:02:09 +00:00
TimeServ
6c49205520
Q2 fixes
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minor input fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-04 05:48:26 +00:00
Spoike
1130dea569
Rewrote a few bsp tracing stuff (primarily for heightmap things).
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Q3 client and server support is in.
heightmaps are in.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:56:51 +00:00
Spoike
9a4e707fda
Fixed some precompiler constant usage.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 16:35:49 +00:00
Spoike
f4a3068ae2
dedicated server should compile properly now, yay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-10 17:22:49 +00:00
Spoike
48fd9285e7
Fixes skinning issues with multiple surface models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:16:20 +00:00
Mark Olsen
4cf65db4b7
Endian fixes to the Q3 model loader.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 02:21:20 +00:00
TimeServ
83cc102208
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 22:39:28 +00:00
Spoike
7903310326
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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Lots of cool stuff.
r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
c43ca67df6
Only include glquake.h if we're actually building a GL renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 22:35:11 +00:00
Mark Olsen
46c05df0ea
allways -> always.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:33:27 +00:00
TimeServ
b43869f191
fix to q1 model loading
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 00:13:06 +00:00
Spoike
50a59ff11f
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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A couple of minor bugs fixed too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06
Q2 works, models are depth sorted (the same time as particles).
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some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Spoike
f85340b9a2
Big huge mega-whooping commit.
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I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
Spoike
2c5eeb9fa4
Fix for colourless models after a vid_restart (or a flush, it turns out)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 23:50:18 +00:00
Spoike
dfd8e1aaed
Redesigned sound code for greater modularity.
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Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
c2930803d4
hopefully, everything will work that little bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 04:20:20 +00:00
Spoike
95948b35ec
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00
Spoike
979df82f05
Support DP style skin files on zym models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-19 02:43:11 +00:00
Spoike
4a0c02b685
Hopefully, the server will now run on 64bit archetectures.
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Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.
Linux makefile needs work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
7c418ca423
qc string_t is now an int instead of char *, stringtable is char * instead of int.
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Some fixes and extra stuff for nexuiz, but it took a protocol extension, which is currently assumed instead of queried.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-15 18:49:04 +00:00
Spoike
e348dc30a2
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-13 10:42:48 +00:00
TimeServ
b93695279c
prerel, sw fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-08 03:41:24 +00:00
Spoike
a9d9293fc1
Changed spikeset.
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Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
545b457f02
Trying to improve portability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-19 21:09:29 +00:00
Spoike
b8eca23cfb
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:12:18 +00:00
Spoike
f43b221896
Stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
d7bb31a516
Some changes. QC execution has been tweeked a little. It needs further work still.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-28 00:11:59 +00:00
Spoike
5926f9f4cf
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@917 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-23 22:14:08 +00:00
Spoike
7e1ab9e29b
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-20 02:57:11 +00:00
Spoike
2000d01334
Small changes, a few bugs fixed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:33 +00:00
Spoike
d4e494488b
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-12 23:40:42 +00:00
Spoike
9ae7e2621d
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
cb487034e9
csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-09 19:32:09 +00:00
Spoike
95eafd7427
some bugfixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-06 02:47:36 +00:00
Spoike
51da6d3abf
Fixed some warnings and stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 23:47:32 +00:00
Spoike
9528e73c96
Converted gl -> qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:22 +00:00
Spoike
3e9ce35b49
Fixing colour forcing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:20:42 +00:00
Spoike
4b0395e079
Lots of stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike
47afae3dfe
Fixing tags.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:32:34 +00:00
Spoike
9db52890b2
Added profiling code, added schematics, drawflat, and stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike
3995f947d3
Byte swapping.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:44:36 +00:00
Spoike
f6255c4713
For compleateness.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:45:47 +00:00
Spoike
bc124b1723
skin fix, and working on lighting.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:45:14 +00:00
Hexum
2d90a24fbc
make it build on linux
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 05:52:57 +00:00
Spoike
854f5340c1
server can be configured out, rtlights are a bit more responcible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike
9af4c7df7f
we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike
619d7d14dc
That's zym models skinned.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 16:14:49 +00:00
Spoike
9d80d5445e
Animation is perfect now... gotta fix texturing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 15:30:34 +00:00
Spoike
29b9f70e42
zym models now work a little better... still not skinned... or using the correct animations, but they do work a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 14:58:32 +00:00
Spoike
7a5b5d220b
Cleaned up. Part way through zym models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike
ac284a1b94
Adding a few tiny optimisations and playdemo working on qwd files again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike
8dc7815228
changes angles->axis and stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:13:33 +00:00
Spoike
d6ee27a098
Hopefully this will fix the culling issues that purplehaze reported.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 13:00:59 +00:00
Spoike
a0bf669e3e
fixes for the new backend.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike
f2ddeefe19
Warning and target fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike
4ed2994308
Added a few messages to let people know which models are being buggy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:54:59 +00:00
Spoike
4f36d50f60
Few bug fixes and some q3 compatable shaders.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
4d528922fd
plugins
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capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
ea5c476ced
I need to commit more often...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
f25bf204a9
small bug fix, part way through adding plugin stuff for menu support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 00:30:42 +00:00
Spoike
9c59fafc3e
lots of changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike
9c94742305
Some GCC compiler warnings fixed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 04:16:52 +00:00
Spoike
c0c2130978
Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike
74a28bc472
trying a more interesting lighting system on alias models... What do you think?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 23:09:15 +00:00
Spoike
c2669282d7
function was removed
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@85 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:18:39 +00:00
Spoike
8aa0eee611
Initial checkin of OpenGL renderer
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00