Shpoike
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9c96ab9b31
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Add the n64 texinfo flags from the q2 remaster.
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2024-07-14 19:58:24 +01:00 |
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Shpoike
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10402a5f1c
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Support for Q2E's variation of md5s.
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2024-07-14 19:58:24 +01:00 |
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Shpoike
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f3a4005c71
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Allow for lit water on q2bsp.
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2024-07-14 19:58:24 +01:00 |
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Shpoike
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88514bda4f
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Add support for the 'qbsim' variant of q2bsp.
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2024-07-14 19:58:23 +01:00 |
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Shpoike
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0eeb410ce0
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Support for ericw-tools' lightgrid stuff.
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2023-08-12 14:04:01 +01:00 |
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Shpoike
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bb9f7eb51a
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Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list.
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2023-08-12 14:04:01 +01:00 |
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Shpoike
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e48e9c67ad
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Add support for the DECOUPLED_LM bspx lump.
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2023-08-12 14:04:01 +01:00 |
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Shpoike
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6fc3d57c76
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Finally added support for ericw-tools' FACENORMALS bspx lump.
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2023-08-12 14:04:01 +01:00 |
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Shpoike
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6f61af8ee9
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Cvar description tweaks.
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2023-04-17 03:58:21 +01:00 |
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Shpoike
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5ed4012a9b
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Fix OOM with obviously corrupt miptex lumps (eg: jvoxdm1.bsp).
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2023-04-17 03:58:21 +01:00 |
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Shpoike
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c5f837d468
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Rework some hashfunc_t stuff.
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2023-04-17 03:58:20 +01:00 |
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Shpoike
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1fe478dfa1
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Add basic support for ktx's 'mapname#modifier' ent stuff.
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2023-04-17 03:58:20 +01:00 |
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Shpoike
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774fb93721
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Work around some BS issue.
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2023-04-17 03:58:20 +01:00 |
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Spoike
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48576a59dc
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A bit of a code cleanup, change a couple of prints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2023-01-09 05:15:31 +00:00 |
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Spoike
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7e49962039
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Fix up replacement texture names for sprite framegroups to better comply with what might be called a standard.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6288 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-07-28 02:16:48 +00:00 |
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Spoike
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9824304aa5
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Make sure model fields are 0-filled, to avoid issues with models that are reloaded (eg when the user replaces them with a different type of model/etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6238 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-05-28 17:58:21 +00:00 |
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Eukara
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34e9917d76
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Fix lightmap corruption that happens after a while.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6234 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-04-20 15:14:22 +00:00 |
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Spoike
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6ceb76233c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6209 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-03-08 05:31:34 +00:00 |
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Spoike
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73f6df016c
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A few minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6183 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-02-07 14:34:11 +00:00 |
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Spoike
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578d12f254
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Fix some updater issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6168 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-01-19 08:27:42 +00:00 |
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Spoike
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2ed9c6a968
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Proper support for lit sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-01-17 09:13:05 +00:00 |
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Spoike
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0dbb8919be
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Make the ent lighting distance match QS by default - increasing the distance from vanilla's 2048 to 8192.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6151 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-01-08 09:59:54 +00:00 |
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Eukara
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f612b97fc9
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Animate surfaces at twice the speed when rendering HLBSP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6147 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2022-01-03 01:57:23 +00:00 |
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Spoike
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cfaef2bf11
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Refuse to load maps exceeding the bsp29 clipnode limit. This avoids possible infinite loops or other weirdness in favour of a clear error. The QBSP really ought to be doing this too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6146 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-12-20 10:08:01 +00:00 |
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Spoike
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cfb1814be3
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Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6144 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-12-20 10:07:46 +00:00 |
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Spoike
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cfff8f49f5
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Improve robustness in the face of buggy QBSP versions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6124 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-11-14 00:35:13 +00:00 |
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Spoike
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6a2c21f14d
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Fix up d3d builds a smidge.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6108 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-11-04 22:33:00 +00:00 |
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Spoike
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8212ead238
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More toys for map-loading plugins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6106 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-11-03 20:31:52 +00:00 |
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Spoike
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022e42c6c7
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Move model loaders over to variable-length file-magics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6104 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-11-03 20:31:32 +00:00 |
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Spoike
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2b81527a69
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6097 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-11-03 20:30:40 +00:00 |
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Spoike
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8267939edb
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Misc tweaks, including a corrupt-bsp crash fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6070 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-10-05 05:05:43 +00:00 |
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Spoike
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e244436641
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Fix a couple of silly bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6050 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-28 07:10:03 +00:00 |
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Spoike
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da46f65679
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Fix misc rerelease issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6042 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-24 06:06:05 +00:00 |
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TimeServ
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904fa4ce64
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pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6041 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-23 22:14:34 +00:00 |
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Spoike
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d0d2c31f38
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Fix other stuff after quake64 bsp support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6033 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-23 06:36:32 +00:00 |
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TimeServ
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ee1a93d01b
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preliminary quake 64 remastered bsp support (mipmaps currently busted), reduce missing anims in bsp to warning (needed for q64)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6031 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-21 18:16:13 +00:00 |
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Spoike
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cbec2d0660
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Two minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6024 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-19 06:02:10 +00:00 |
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Spoike
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6f86bf0118
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Strip .crh support. Noone ever used it, and -wrbrushes is superior anyway and actually has toolchain support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6018 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-14 04:04:01 +00:00 |
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Spoike
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b76d139a58
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Show relight times, cos why not. Fix hdr pre-relight levels.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-09 23:06:23 +00:00 |
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Spoike
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fb239abaf7
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Try to fix windows builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6009 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-08-05 16:49:25 +00:00 |
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Spoike
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e2b88fafc8
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Fix stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5991 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-07-23 19:11:38 +00:00 |
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Spoike
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90aae69db3
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Try to make things a little more stable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5983 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-07-19 22:47:29 +00:00 |
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Spoike
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139b916e46
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Make scenecache less... flickery.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5953 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-07-06 00:12:20 +00:00 |
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Spoike
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93253a026a
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My realignment logic wasn't actually realigning the bsp data...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5936 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-07-01 15:43:18 +00:00 |
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Spoike
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2338e5b505
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Add a cvar to restore buggy dlight range behaviours, requested by Orl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5928 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-07-01 01:16:29 +00:00 |
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Spoike
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5c585b0e6e
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Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5918 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-06-25 18:50:53 +00:00 |
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Spoike
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2363b05216
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If texture names can have map-specific prefixes, shaders must also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5912 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-06-22 14:40:53 +00:00 |
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Spoike
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27831f7265
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Fix some misc issues that noone else is likely to notice.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-06-21 19:13:33 +00:00 |
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Spoike
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b34618507a
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Try to reduce memory usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5902 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-06-21 13:46:06 +00:00 |
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Spoike
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aa4cfe91b9
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Fix oriented sprites - quake draws them backwards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5893 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2021-06-21 13:44:14 +00:00 |
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