Spoike
68afaaacd0
Fixes the 6 speaker sound issues (turned out that dsound was changing the buffer size to be a multiple of the number of speakers. I don't blame it!)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-09 01:53:26 +00:00
Spoike
1730d4dc81
This is fun.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-01 22:36:12 +00:00
Spoike
13d0a98133
cygwin, mingw should compile, plugins in dedicated servers, and stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-15 19:15:39 +00:00
Spoike
cbea9f9a9e
reinstated -wavonly - by disabling dsound when used.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-09 19:16:54 +00:00
Spoike
7903310326
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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Lots of cool stuff.
r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
TimeServ
cb7bd8eba5
fix to viewshift (rid# 1089460)
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snd_inactive with primarysound
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-21 01:39:36 +00:00
Spoike
ec2d01d6bf
Might as well add this now, that way I won't forget to do so later.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-13 06:06:15 +00:00